[quote]The Interloper wrote...
[quote]Maxster_wrote...
Of course, you will just ignoreanything i wrote, but i'm writing that for my own amusement. [/quote]Funny,
that’s what I was thinking. Which is why I’m ignoring the arguments I already dealt with too many times.
[/quote]
Oh sure, you just ignoring things stated in codex, and put your headcanon as a fact. Despite having absolutely no proof, like with false statements about krogan rebellions.
Or outright ignoring
facts like existance of Council Fleet.
[quote]
[quote]Maxster_wrote...You missed the point deliberately. [/quote]
I was thinking that, too. If Saren’s still a trusted spectre, he wouldn’t
need to lead his men. That’s the point. All he’d need to do is bring in enough men—only a few hundred (maybe less) be they geth, mercs, or both—and set them loose in the city to keep C-Sec distracted for a few minutes. If three hundred geth start blasting people in the wards, C-Sec, and the SR squad you keep bringing up, will very likely be devoting most of its attention to that. Saren could also use more conventional attacks, like bombs in C-sec HG.
[/quote]
Sure. Like entire C-Sec organization, consisting of 200 thousands of personel, will go to that exact ward to fight a few hundred geth.
And not calling for fleet support.
[quote]
Then in the chaos he could march right into the council chambers and citadel Control, maybe with mercs wearing C-Sec uniforms, and say he’s “securing” them.
[/quote]
1. There will be no chaos.
2. No one will let that band even into presidium.
3. There is no need to "secure" citadel tower, or presidium, because small detachment of geth pose no threat to presidium.
[quote]
If C-sec is busy, they’re not going to turn around and attack the trusted spectre just because he’s standing on the Council platform, certainly not right way. And if Sovy upgrades Saren like he ultimately ended up doing, then he’s not going to go down easy even if C-sec does get wise.
[/quote]
He'll be just shoot by C-Sec if he'll not stand down. And he being alone - that would be easily.
Anyway, you just presuming, that C-Sec consists entirely of idiots.
Being an organization made by two most insidious species, asari and salarians. Who ensured their dominance by all means possible, and those means mostly being dirty and ethical questionable(existence of spectres already tells much about ethics and law of the Council).
Of course, that is making no sense, but when you have a set goal(presenting ME1 as badly written) anything will do.
[quote]
As for port Hanshan, the scans
were intended to find weapons and power sources, both of which the Geth have in abundance. What’s more, it’s hardly implausible that Saren’s access to Geth, spectre and reaper gear would give him access to tech that can fool advanced scanners. But that’s all beside the point, because we know that lots of people, drugs, and weapons are smuggled onto the Citadel all the time, without being searched. So it’s pretty plausible that Saren could sneak a fair number of geth into the wards at least, sealed up in storage crates or something, without being caught.
[/quote]
Of course. Except that doesn't help to crush or bypass C-Sec in any way. Or other spectres, for that matters.
Unless he smuggles hunderd thousand geth and mercs(or at least several tens of thousands) - that will crush the C-Sec, and fastly.
Of course, that is not just implausible, that is plainly impossible.
[quote][quote]Maxster_ wrote... Therefore, ME3 ending does not changes "story's core meaning and point" [/quote] Huge misapprehension. The ending changes the conflict from “defeating the reapers” to “defeating theoretical homicidal synthetics who are not the reapers and who don’t even exist and whom we have never even heard of before.” Under that, defeating the reapers just becomes a side effect; according to the ending, they were never the true problem. It’s this core conflict change that put a bullet through the head of ME’s story. Lazarus didn’t change the core conflict, the human reaper didn’t do that, the Cerberus empire didn’t do that. The ending did.
[/quote]
I like how you completely ignored my point and examples, to counter my example of someone's opinions, presenting said opinion as main.
Demagogy as it is.
[quote]
Anyway,
some people would use different definition of the "story
core meaning and point", like ME story is a story of fighting against
reapers. Therefore, ME3 ending does not changes "story's core meaning
and point", and your point is void.[/quote]
[quote]
[quote]Maxster_ wrote...
No amount of retcons and clarification would change reapers arrival, Cerberus Empire, or Crucible to a something sensical, [/quote] Hardly. For example; introduce the crucible earlier in the series. Have vigil mention it when you meet him in ME1, find traces of the plans during ME2.
Clarify that it’s some sort of device that can harness the power of the mass relays into a massive EMP burst that can destroy the reapers, or something; the protheans either developed it or almost developed it during the reaper invasion using their understanding of the relays (just like the conduit). A few added bits of dialogue and maybe an added mission and suddenly we aren’t just building a superweapon when we have no idea what it does.
[/quote]
I like how you cutting my phrases.
Full phrase was
[quote]
No amount of retcons and clarification would change reapers arrival,
Cerberus Empire, or Crucible to a something sensical,
other than full
removal of those concepts, or rewriting entire story.[/quote]
What you said - is a full retcon of Crucible's presentation and rewriting of all it's story.
You just deliberately changed my argument. That is called "strawman fallacy".
To the details - that will not change the fact, that Crucible can not be designed. And therefore can not be built - thus it can not exist.
Protheans did not had full knowledge of relay technology.
Protheans had no idea that Citadel is a relay to dark space, before they were attacked.
Protheans had no idea about reapers threat, before they were attacked.
Protheans had no idea about Citadel being master control unit of relay network, before they were attacked.
Protheans did not had access to the Citadel after they were attacked.
Therefore, they could not design a device, based on full understanding of the relay technology.
They had no idea about Citadel being a master control unit of the relay network - therefore they could not design a device that utilizes it functionality. They could not study master control unit of the relay network, before when they knew it exists - they already lost access to it.
They could not design a device that interfaces with master control unit of the relay network - they have no idea it exists, and thus can not study that to devise an interface.
Therefore, Crucible is still a nonsense and can not exist.
[quote]
[quote]Maxster_wrote...
Or like curing the genophage will instantly change social behavior of entire race[/quote] It’s made pretty clear that it’s not that Krogan
can’t be scientists and industrial engineers, it’s that they don’t
want to be. The genophage made the Krogan species fatalistic and disinterested in the future; as far as they were concerned, they didn’t have one. Change that, and you change the entire face of Krogan culture. Especially if Wrex is in charge. What’s more, if they join the coalition and help defeat the reapers the Krogan race is going to get a decent amount of goodwill…just like they did after the Rachni wars.
[/quote]
Sure. Like it was instantly changed when salarians uplifted them.
And of course, it completely differs from time of rachni wars, because that time krogans got industrial potential, shipyards, space stations(industrial and military) and all to build and support their massive fleets, and ground forces.
[quote]
And I never said “instantly.” That’s you putting words in my mouth. Give the Krogans a few centuries as part of
mainstream civilization and they’ll inevitably not only get a massive population boost but much better infrastructure. They could also buy ships. Even if they play nice for the first few centuries, that doesn’t mean they’ll remain that way. That's how the salarians think of it, anyway.
[/quote]
Of course you don't. You
implied that, and now trying to get away, being caught.
[quote]You also argued, among other things, that a few reapers can easily kill all of the Krogan because their cannons are big, when the Krogans have survived a nuclear holocaust.
You argued that the cured Krogan are still harmless because they are
primitive and have no ships, when they are only primitive because of the
genophage (and the social stagnation it caused) in the first place.[/quote]
Fallacy "argument", or implying that curing the genophage will instantly give them ships.
I said, that krogans are no threat because they have no fleets, no industrial potential to build those ships, and they will not be allowed to do that even if they had industrial potential - which they don't.
1. If you are implying that curing the genophage will give them fleets - that is false and not very smart.
2. Otherwise, that
You argued that the cured Krogan are still harmless because they are
primitive and have no ships is a completely unrelated to that
when they are only primitive because of the
genophage.
Anyway, it is obvious, that you made up that "
they are harmless because they primitive" part, to counter my argument(actually, what you have presented as my argument, when deliberately changed it, that it makes no sense at all) about krogans being no threat to humanity because they have no fleets.
And you countered falsified argument, which you have presented as mine with "
when they are only primitive because of the
genophage".
And my real argument being
[quote]
Krogans are no threat to the humanity, they have no fleets, and
subjugated by the council, and condemned for confinement on their
planet.[/quote]
There, of course, nothing about them being primitive.
And that, my dear comrade, is a prime example of "strawman fallacy". Second time.
link[quote]A
straw man or
straw person, also known in the UK as an
Aunt Sally,
[1][2] is a type of
argument and is an
informal fallacy based on
misrepresentation of an opponent's position.[3] To "attack a straw man" is to
create the illusion of having refuted a
proposition by replacing it with a superficially similar yet
unequivalent proposition (the "straw man"), and to refute it, without
ever having actually refuted the original position.[3][4] This technique has been used throughout history in
polemical debate, particularly in arguments about highly charged, emotional issues.[/quote]
And of course, my point stands -
krogans are no threat to a humanity in any way. They have no fleets, no industrial potential and no resources.
And curing of genophage will not change that in any way.
As you already admitted, krogans will still be no threat to humanity at least in several centuries.
And giving that humanity will be part of said mainstream civilization, humanity's potential will still be higher by orders of magnitude than anything krogans will make.
Several centuries, even 1 century - is enough lag for humanity to be far more powerful than krogans ever will.
Especially, when they are part of said mainstream civilization, and thus controlled by that mainstream civilization.
Meaning no one will allow them to become a threat.
That, of course, depends on SA politics during that lag, and outcomes can differ(in that scenario, using krogans as a leverage and potential allies, can lead to dissolution of the Council and making humanity a galaxy's superpower; or to reforms of the council, which'll lead to asari salarians and turians losing their dominance).
[quote]
At any rate, the series lore is pretty clear that the Krogans were quite outmatched during the rebellions in the spaceship department, and were still winning. It doesn’t go into detail, it just says that that was the way it was. If you think that’s stupid, then take it up with ME1.
[/quote]

That's just pathetic.
You have just made up "argument" to "prove" your "point".
And of course, you haven't even bothered to give actual proof, from codex.
Because there isn't. [quote][quote]Maxster_ wrote... There is much more alternatives than you presented, reapers have full understanding of relay technology, so they could possibly do something with their end of relay. [/quote] We have no reason to believe that that’s possible, aside from headcannon. And if that were true, that just creates more holes. If it was possible to activate the Citadel relay on the other end, then what’s the need for the Keepers (barring hiding the citadel’s nature) or Sovereign?.
[/quote]
There isn't. But that, of course, doesn't meant that there is no more alternatives than you presented.
And of course, in my example, that could made like they changed relay functioning, but depleted to much energy, or broken it, and thus were able to sent only part of their fleet, and others being really trapped in dark space, without any possibility to get to them in several decades, or centuries, or thousands of years.
Or their energy requirements will not allow that part of their fleet, that get through relay, to get to a trapped reapers(other part that is trapped in dark space) without designing and building special ships with energy reserves.
Or something else.
[quote]
[quote]Maxster_ wrote...
otherwise they'd just took Citadel right after they arrived to a relay network, and not spreading to attack everyone at once, like they did in ME3. [/quote]Now that part
was actually stupid. They should have had it so the council or something sabotages the relays to the Reapers can’t use them, or can’t access the relays near the citadel and thus have to fly part of the way slowly. But that’s a separate issue from them being able to fly in from
darkspace.
[/quote]
Could be great that if in ME2, council(or human council, or Udina) didn't went full retard, and actually started secret projects to study that master control unit of the relay network(in contrast to protheans, who had no idea that Citadel is master control unit of the relay network, Shepard's cycle knew that)- to control it or just make it nonfunctioning(i.e. destroyed).
This way, in ME3, reapers could took the Citadel right away, but then would be unable to shut down relay network, at least before some repairs(which can take a lot of time).
But alas, that didn't happened.
And then there would be no way that something stupid, lore and plot destroying, like Catalyst could be shoehorned into MEU.
[quote]
[quote]Maxster_ wrote... Citadel Fleet, was very large and capable for a long time, [/quote]
Joker:The council is massing a joint-species fleet to deal with Saren and his Geth.Which heavily implies that the fleet did not exist before, at least not the same numbers and positioning as usual. Also, much of the citadel fleet was off on patrols normally, so I fail to see how the citadel putting patrols out to watch for Sovereign lowers Citadel defenses to any big degree. It certainly isn’t discussed in the game.
[/quote]

So you just insisting on completely ignoring the codex, to "prove" your "point". Funny, ignoring lore in a discussion about lore.
So credible

[quote]The Citadel Fleet[/b] is the main space defense force of the
Citadel. The flagship of the fleet is the
asari dreadnought Destiny Ascension, the most powerful ship of the
Council races. The Citadel Fleet consists of a mixed group of
turian,
salarian, and
asari vessels, though the greater number of them are turian, due to the turians' peacekeeping role.
The exact number of ships in the Council's fleet is unknown,
but there were enough vessels to patrol every mass relay linking Citadel space to the Terminus Systems and still leave a force stationed to protect the Citadel. Ambassador Udina claimed that the Citadel Fleet was large enough to secure the entire Attican Traverse if the Council wished.[/quote]
[quote]
The Destiny Ascension[/b] is an
asari dreadnought and flagship of the
Citadel Fleet. It is a
starship of stunning power; according to a
volus visitor, it has almost as much firepower as the rest of the asari fleet
combined. The Ascension is currently commanded by the asari Matriarch
Lidanya.
[/quote]
More funny that you actually see part of that
non-existant Citadel Fleet, in ME1, when you first arriving at the Citadel.
Kaidan: The Ascension. The flagship of the Citadel Fleet.
video.

You gasping for straws is just amazing.
You outright ignore everything that contradicts your quest of presenting ME1 as horrible written.[quote]
[quote]Maxster_ wrote... krogans will be very grateful for that[/quote] Yeah, cause we all know how the Krogan have historically repaid those that helped them.
[/quote]
Helped?!
You meant when they were used as cannon fodder in a war they never needed, war for outsiders interests?
And then cast aside in violent way when need for them ended?
Oh, i'm afraid to see, how exactly
benevolent Council will
help humanity. If there will be any building standing after such
help?
No wonder that Terra Firma was so popular

Oh, i'm sure, that in your world, colonists from europe helped american indians. Or Britain colonizers, helped indians from India.

[quote]
[quote]Maxster_ wrote... big 3 will not allow anyone to threat their everlasting dominance. Thus, Systems Alliance will always be a minor council race thus (krogan) making are good potential allies, although
weak. Also, that would make a great leverage for Council, when petitioning for human interests.[/quote] You do realize that humans are rapidly becoming just as powerful as any individual member of the big three, right? It’s the big four, now, and there’s no real sign that the other councilors are trying to gang up on humanity, except where the reapers are concerned.
[/quote]
In no way, of course.
Council treaties are harsh.
link[quote]
The Treaty of Farixen is a treaty signed by
Council races limiting the number of
dreadnoughts among the different
Citadel races in their given fleets. At the Farixen Naval Conference, the Council races agreed to fix a ratio of dreadnought construction between themselves due to their destructive potential. At the top of the pyramid is the peacekeeping
turian fleet which makes up most of the
Citadel Fleet. Second, are the other Council races - the
asari and the
salarians. Council associate races, like the
hanar and
volus, are at the bottom of the list.
The ratio of turian to Council to associate dreadnoughts is 5:3:1, which essentially means for every five dreadnoughts the turians construct, the asari and salarians are allowed three, and all other
Citadel races one.
Signing the Treaty of Farixen is a requirement for any race wishing to open an embassy on the Citadel.Carriers are megalithic ships that have a similar general design to that of Dreadnoughts. The only difference is that Carriers are designed to carry and transport mass amounts of vehicles, fighters, interceptors, and
troops across the galaxy. Dreadnoughts are specifically designed to combat enemy ships in a space combat environment and/or bombard planetary targets. The construction of Carriers is not included in the
Treaty of Farixen policy resulting in no legal limit upon building any number of Carriers for any race.
Mass Effect 2
data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DIf the
Council was left to perish on the
Destiny Ascension at the end of
Mass Effect, news stories can be heard on the
Citadel and
Omega in Mass Effect 2
reporting that the turians no longer feel bound by the Treaty, and are stepping up their shipbuilding efforts as a result.If the Council was saved at the end of Mass Effect, the
Systems Alliance is given a seat on the Council out of gratitude for their efforts. This presumably means that, as a Council race, humanity is now
entitled to
construct three dreadnoughts for every five turian dreadnoughts.
[/quote]
Oh, that
benevolent Council.
To protect
lesser races from themselves,
benevolent Council, ensured that no one would ever be able to rival military power of the Council.
For a greater good.
Lesser races should be protected from themselves.
And
benevolent asari, salarians, and turians, will ensure that with their military power. Attacking without warning anyone they see as weak(like humanity in FCW). And in case of those who they attacked really was not weak - they'll use your race as a leverage and asset against someone else(like Batarians in humanity's case).
Anyway, Council is peaceful, and prefer to wage war indirectly. For a greater good.
Of course, being betrayed by the Council, you may leave status of Council associate. And then you will be cut off from Council space's economics, and all alone against full might of Council fleet, which you couldn't ever surpass being Council's associate(5:1 to turians, 3:1 to asari, and 3:1 to salarians, 11:1) for a 2 thousands of years.
Thus, all Council
laws, would be easily enforced on you at any time.
For a greater good.That was the fate of the Batarians.
Or, you can outright defy Council's authority, and act independent. But then you'll see a full might of the Council fleet, and all means and methods to stop you. And then, after your defeat, you will be stripped of anything, and remain in that state for eternity.
That was the fate of the Krogans.
Or, you can just transfer from an asset to a liability. This way, you will be just quickly removed from Council races, stripped of anything, including any help or access to economics, and then will be forced to comply a treaty and laws, which forbids you to ever regain your status.
That was the fate of the Quarians.
Back to humans :
As a significant military power outside of jurisdiction of the Council(before joining), you would be offered a deal, when you become Council associate with some terms. Like indirectly offering another Council race's(with which Council is unpleased) zone of colonization, as yours, with all rights. And then, surpisingly, you end up being in
conflict with said race.
And if you refuse - you will not get planets to colonize. Or even become another liability. And we know how Council
deals with liabilities.
And when your task is complete, you'll become a potential treat, and then will be dealt with. And we know how Council
deals with potential(batarians) and direct(krogans) threats.
And that will be the fate of the Humanity.
.
Council grants right to colonization. Council controls exploration. Council enforces restrictions on a military power, ensuring no one will ever endanger their superiority. Council enforces their made up laws, which ensure it's dominance for eternity, with a overwhelming military force.
Council is a
benevolent. Council is a
trustworthy.
Trust the Council!
Council follows their own laws. Except when greater good demands otherwise(like turians in ME2 when council is dead)
They acts only for a
good of the Council greater good!.
[quote]
And make up your mind. Are the krogans an insignificant “weak” species that “barely survive… have no fleets,” or “leverage?” It can’t be both ways.
[/quote]
They are not leverage at a start of ME3(and in entire reapers crisis).
But humanity's indirect help(through Cerberus) can make them leverage. And a fact of such indirect help, no matter how minor it is - is already a leverage.
[quote]
[quote]Maxster_ wrote... you do realise, that salarians have no problem to fight krogans at all? [/quote] Uh…yeah, yeah they do. The salarians have neither the manpower nor the desire to fight the Krogan and the Reapers all at once. T
hey want the Krogans on their side. This much is clear. They just don’t want to cure the genophage in order for that to happen. So they go to shepard to try and wriggle out of their promise while still getting the Krogans on the battlefield.
[/quote]
They don't need to fight all krogans. They need only to ensure that genophage will not be cured. And to ensure that, they could fight small task force of the krogans, and have no problem with that.
And how could that be done in game - they could be in a process of sabotaging it, when krogans arrive, or just be discovered in a process of preparing for cure disperse.
Or it could be written in other way.
P.S.
I like how you completely ignored my other points.
I take it as you being unable to counter them, and therefore agreeing with me.
Like finally agreeing that ME2 makes no sense, and there is no dark energy plot in MEU.
And failing at justifying nonsensical story because it can be rewritten in sensical.
And agreeing that reapers arrival nullifies ME1.
That is the way it should be.
Modifié par Maxster_, 11 février 2013 - 01:32 .