[quote]Maxster_ wrote...
[quote]The Interloper wrote...
[quote]Maxster_wrote...I like how you completely ignored my other points. I take it as you being unable to counter them, and therefore agreeing with me. [/quote]
You never responded to SilverExiles comments on your assertions. Does that mean you admit that he was correct? At any rate, I don’t have the time to discuss every single point. This wall of text strains my limits as it is and I left some points go unaddressed. And on numerous issues, like the Dark Energy plot, you have relentlessly strawmanned my argumentand ignored all attempts to set you straight, so unless that stops I will not waste my time on those subjects. But you may continue to waste yours, if you prefer! By all means, hack at the positions you imagine me to hold. It’s quite amusing.
[/quote]
Stop your lies already, you produced statement
[quote]And I know that ME2's main plot gets a bad rap sometimes, but I think it's worth noting that it was clearly written with the Dark Energy ending in mind, and while DE had it's own issues, it did explain many of
the weak points of ME2 (why the human reaper mattered, why the collectors were in such a hurry to build it, what the deal with Haestrom was, why the collector base decision was significant, and so on).[/quote]
In which you tried to attack my position, about ME2 making no sense, with an obviously false assertion, that ME2's story makes sense, because there was dark energy plot. Which of course, never existed in ME2.
And starting to "proving" your statement about dark energy plot existing in ME2, with an interviews.
[quote]
Lead writer Drew Karpyshyn explicitly stated in an interview (at strategy informer)that while they were writing mass effect 2, they had the dark energy ending in mind and thus put in things like Haestrom and the human reaper to set it up for ME3. That's not headcannon. Sorry.[/quote]
Of course, you forgot to mention, that dark energy plot was only an idea, which was dropped completely in a middle of an development process, and Karpyshin left ME team.
And of course, there was no dark energy in ME2 plot.
And thus, your point, by which you attacked my point about ME2's story making no sense, is void.
There is no dark energy plot in ME2, and ME2's story makes no sense.
And now you are trying to sweep entire discussion under the rug, and pretending that it never happened, and you never tried to "prove" that some in-universe events and information is exists, because of some out-of-universe statements says that it was one of ideas, that was
completely dropped.
Your lies won't work, unless you remove or rewrite your posts in that thread. Stop that. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
[quote]
Saren: I will explain this only one more time. Saren could launch coordinated geth, merc, and bomb attacks
throughout the citadel(and possibly C-Sec HQ, especially in the case of bombs). A few dozen gunmen loose in the streets of a relatively peaceful city
will cause chaos and
will draw the full attention of the police (especially the riot squad and the Spectres, the most powerful groups), and Saren could field as many as a
few thousand. [/quote]
Oh sure, now it is few thousands of armed mercs with heavy weaponry. Smuggled to a Citadel, and no one even noticing.
And of course, it will not bring chaos in C-Sec. They will only send some special response squads, and that's all.
They will not remove security from presidium, they will not remove security from Citadel Tower. And they will not use spectres for that, they have marines of an entire Citadel Fleet, in case of emergency.
Of course, you will pretend that Citadel Fleet never existed, as always.
And of course, if fight will get close to a presidium - those marines will be sent there. Of course, even few thousands of mercs(even if that would even be possible, which isn't) will not make fleet to send
reinforcements.
[quote]Possibly more. While the city reels he goes to the council chambers, with disguised mercs as backup and his
spectre status as the only authorization he needs.
[/quote]
And none of the mercs will be let into a presidium.
So it will be a lone spectre against presidium and Citadel Tower security.
[quote]
He would be augmented by Sovereign and the mercs could have sentry turrets and such. He would only need to survive long enough to hand control to Sovereign.
[/quote]
Except those mercs will not be let into a presidium. Especially armed mercs.
You continuing to present C-Sec as a bunch of idiots, to make your nonsensical assumptions to work.
[quote]
And unless anyone has the codes from Vigil, there’s no chance of that control being wrestled it away once that happens, as Shepard was able to do.
[/quote]
This will of course never happen, because those mercs will not be let into a presidium even, and of course not
into a Citadel Tower.
[quote]
Rather than trying to counter all that, you have instead pretended my plan was, among other things, “he being alone,”
Saren attacking the wards with a few geth, Saren using only Geth, dependent on “entire C-Sec organization… go to that exact ward,” attacking only
one ward, as dependent on C-Sec being crushed (when they would only need to be
kept confused and distracted for a short period of time), and have not addressed the bombs or Saren being augmented at all.
[/quote]
Of course.
Because those mercs will never be let into a presidium.
Therefore, either he'll get into a presidium alone, or he'll attack C-Sec with those mercs to get access to a presidium, and thus will face entire presidium and Citadel Tower security, with addition of several spectres.
And he will fail at that.
Unless entire C-Sec will be crushed, it will not be possible. And to crush entire C-Sec, you need a lot more than few thousands of mercs armed with a heavy weaponry, which is already impossible.
[quote]What is more, in this version Eden Prime would have never occurred (the conduit not
being needed). So nobody would know what is going on or what the stakes are.
[/quote]
This version is impossible, it will not happen ever. No one will let armed(or unarmed)mercs into a presidium.
[quote]
How could C-Sec or the Spectres effectively fight Saren when they don’t know he’s even an enemy?
[/quote]
Either he will be forced to attack C-Sec in attempt to get those mercs into a presidium, or he will be alone against entire presidium and Citadel Tower security, as is spectres.
[quote]
How could they properly defend the “Citadel master control panel” when they don’t know that even exists?
[/quote]
They use that console to open and close Citadel.
[quote]
How could they effectively counter a multi-pronged surprise attack with the clarity, speed and accuracy they would need (not only if they’re going to stop Saren but if they’re going to realize that Saren needs
stopping at all)?
[/quote]
Because he either be alone in Citadel Tower, and will be killed by C-Sec, when he try something, - or he will
be forced to attack presidium security, and thus will expose himself.
[quote]
You say my plan depends on “C-Sec consists entirely of idiots”; I say your argument depends on C-Sec being a bunch of geniuses who will connect the dots within a matter of minutes on almost no evidence.
[/quote]
They don't need to connect the dots.
They will not let mercs in a presidium, and thus Saren will be alone.
And if he tries to attack presidium security with his mercs - there will be no need to connect the dots.
And if he tries to open Citadel in a case of an attack of geth fleet - he will be dead immediately.
[quote]
And even if the conduit was needed, why does Saren need to be the one to use the beacons? He’s the perfect insider. Could he not stay on the citadel and plot while another organic handles the beacons for Sovy?
[/quote]
Possibly because he is being indoctrinated for almost 2 decades, and thus being most useful tool of the Sovereign.
And he was only accused because of Tali. If not for her - he will not be stripped of his spectre status.
[quote]
[quote]Maxster_ wrote...
Of course. That doesn't help…
bypass C-Sec in any way. [/quote] /facedesk You just admitted as much. (I’m ignoring the crushing part, because I never argued for that.)
[/quote]
I like how you completely altered my post to "prove" your point.
"Strawman", again.
And my post was
[quote]
Of course. Except that doesn't help to crush or bypass C-Sec in any way. Or other spectres, for that matters.
[bUnless[/b] he smuggles
hunderd thousand geth and mercs(or at least several tens of
thousands) -
that will crush the C-Sec, and fastly. Of course,
that is not just implausible, that is plainly impossible.[/quote]
[quote]
[quote]Maxster_
wrote... Citadel Fleet, was very large and capable for a long time So you just insisting on completely ignoring the codex, to "prove" your "point". Funny, ignoring lore in a discussion about lore. [/quote]
And you’re insisting that the codex trumps what is actually said in the game. So it seems that ME1 is contradicting itself, no? (Though in truth it’s not; your codex entry and my conversation are not mutually
exclusive. Sure, the Citadel fleet existed. I never said otherwise. I said it “did not exist before,
at least not the same numbers and positioning as usual.” The council mustered up even more ships when Sovy revealed himself.)
[/quote]
Just admit that you were not paying attention. Or were deliberately lying.
I think it is latter, you are on your quest to present ME1 as horrible written.
You outright dismissed existance of a Citadel Fleet on numerous occasions.
Now you are pretending, that you somehow know exact number and strength of the Citadel Fleet before and after geth threat. Of course you don't and that strength was enough to Sovereign not to attack it directly, and to
close the Citadel after he docked, so that numerous and powerful fleet could not damage him in a final assault(which happened in game).
And of course, wiki is correct.
For example,
video.
Udina: A Citadel Fleet could secure the entire region. Keep the geth from attacking any more of our colonies.
So, Citadel Fleet is capable of securing entire
Attican Traverse.
Sure, small fleet. Minor. Not worth a mention.
And of course, Council made a mistake when they divided fleet to defend all directions. And that backfired, when Saren closed Citadel, and Sovereign closed all nearby relays. They couldn't get that divided fleet
back, and couldn't get any reinforcements from races fleets.
[quote]
Cerberus and the Krogan: This issue is getting bogged down in minutia, so let’s take a step back. You are essentially making the ridiculous assertion that Cerberus has
no reason to oppose the cure when Cerberus, by definition, wants all alien races to be as weak as possible so humanity can dominate.
[/quote]
That is another nonsense.
Of course, Cerberus have no reason to oppose cure, because krogans are not threat, and even cured they will not be a threat for a several centuries.
In a constrast of a Council. Which is a potential threat,
and due to harsh Council treaties, it will stay as a threat to a point, when Council decides to get rid of humanity.
And knowing how they dealt with Batarians, Quarians and Krogans - they will decide to get rid of the Systems Alliance.
So, krogans are not threat and never will be, but Council races are potential, and close to a direct, threat.
And of course, there is no reason to oppose cure, especially when there is a enormous threat of the Council. To completely ignore Council's threat to Systems Alliance - that would be utterly stupid position for a human
supremacist like TIM.
It would be also stupid for Systems Alliance leadership, who are not so bold as TIM, although they obviously support same views.
That would be stupid for any person who would ever get in SA leadership. Because of the responsibility for a well being of SA.
[quote]A cured Krogan race
would be stronger than a Krogan race with the genophage, harder to exterminate and more difficult to control, regardless of whether or not they have a fleet. So there’s that. Even if it’s not the strongest
reason, it’s still a reason.
[/quote]
[smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Either way they pose absolutely no threat to Systems Alliance, and thus humanity.
And humanity does not need to control krogans, they have no irrational hatred for krogans like salarians or asari.
A dangerous entity called Council, is by orders of magintude more dangerous and completely out of control. They are the real threat to a Systems Alliance. And any means of diverting their attention to something else, like cured krogans, or building industry krogans - is a benefit for humanity.
[quote]As for whether or not they’d be a
threat worth TIM’s time, the combined might of the Asari, Salarians, and
Turians couldn’t beat the Krogan without the genophage. This is a fact.
[/quote]
History is written by the victors.
Who needed to justify their use of biological weapons. Which breaks their own conventions, which were made "to distance Council from a brutal krogan warfare", no less. So much for a distancing. [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie] All is justified by a greater good.
Trust the Council.
Of course they could beat them, they destroyed much of the krogans industrial potential in a first days of war, and continued to dwindle krogans efforts in that direction.
But to free planets taken by krogans or gifted to them by the Council - there would be a long and
bloody war, which will costs a lot of asari, salarian and turian lives.
Using a genophage was an easy solution, which not only started to lower krogan numbers, but also broken their morale, and resulted in a infights.
[quote]
Their fleets
were not the decisive reason, as you keep implying.
[/quote]
Of course it was. Without fleets, krogans on a surface is just a target practice.
[quote]
Take away the genophage and you take away the main thing keeping the Krogan from being a threat; give enough time for their population to grow and they’ll be able to accommodate new potential rivals like Humans
as well.
[/quote]
Which is of course pure nonsense, because they have no fleets, and no one would ever let them build those.
And they have no industrial potential to do that, and no one will let them to create space industry, less help them to create one.
[quote]
Moreover the cure would not only speed along the Krogan’s re-integration with galactic society at large (their anti-social attitude is largely a side-effect of the genophage, as Mordin explains) but signals a willingness to forgive and accept the Krogan back into the fold in the first place.
[/quote]
Krogans society changed because of genophage, and it can not instantly change back.
And of course, that contradicts your statement that krogans are inherently untrustworthy, and helping them will end up in another krogans rebellions.
And of course, it is impossible without industrial potential. Although it would be good for Council and krogans weaking
themselves - thus Systems Alliance will be stronger, and perhaps even break free from Council's restrictions.
But it is impossible, for numerous reasons.
[quote]
If the Krogan are accepted as part of society again then they might well gain the political rights and/or economic resources to build/buy a fleet again.
[/quote]
And now you operating on a premise, that krogans can built a competing fleet again, sometime,
even when that is not allowed by Citadel treaties, and no one of big 3 will help them or even allow them to reach fleet potential of an Council associate, not to surpass Council's strength, which would be in a direct violation of a Council treaties.
You are basically saying that Krogans is a threat to a Systems Alliance, because someday Council, who hates them, will
allow them to build fleet which surpasses combined might of big 3, and Systems Allaince together, in a direct violation of Council treaties, which Council enforces on every lesser race member throughout it's entire history, to ensure Council's domination.
Riiight [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Just like that.
[quote]
Why would TIM, a racist, take the chance of another competitor regaining their strength? Best to nip it at the bud. Or at least try.
[/quote]
Supremacist is not a racist. But nevermind, you already shown, that you have no idea about politics at all.
Krogans are not a threat to humanity at a current time.
And they will not became a threat to a humanity even in a several centuries, unless Council made them so. As is they will not become a threat to Council, if Council does not allow that.
If they'll be restored as a Council lesser race, they will get an Council associate status. This will not make them a threat to an Council, even if they somehow be able to create fleets to fulfill allowed number.
And that is unlikely, given that big 3 hates them.
And if they will not become Council lesser race - they will never get access to a Council economics, or systems to colonize, unless out of Council's space. And they will have no industrial potential to create enough fleets, and will not be allowed to create enough fleets to become a threat.
So they will live at a constant threat of a big 3, unable to even defend themselves.
And Council is a constant threat to humanity, and very dangerous, because being Council race, humanity will never be allowed to surpass Council's strength.
[quote]
You also asserted that the Krogan are more valuable to Cerberus as an ally when
[/quote]
Potential ally, and a leverage to a Council. And not to a Cerberus, to Systems Alliance.
[quote]
1. Cerberus doesn’t believe that humanity should ever need alien races (unless they’re slaves like the Rachni), regardless how helpful they might be
[/quote]
You have no idea about Cerberus views.
Cerberus is a nationalist-survivalist organization, with a set task of advancing humanity so that humanity will not be eradicated.
Dominance is a part of that - ensuring that humanity will never be eradicated.
Anything that strenghtens humanity, or weaker it's enemies - is good.
And weaking Council is a good thing, even if Council acts irrational in case of krogans. Anything will do.
Those views are very popular in Systems Alliance public opinion, and in SA's leadership - to a point, when Terra Firma actually participates in elections.
And of course, to ensure survival of the humanity, using krogans is normal. As is using, for example, quarians(though those have almost no potential, due to their small numbers), or batarians(which is hardly possible, due to SA deal with the Council, - SA is used by Council to counter batarians).
[quote]
and 2. If the Krogan are powerful enough to be a threat to the three council races, they are certainly a threat to humanity
[/quote]
Which is impossible due to Council's hatred for krogans, and Council treaties.
They will never become a threat, because Council will not allow them.
[quote]
(and you did not provide any details whatsoever as to how they could be used to “dissolve the council” at all, much less without becoming a threat to humanity if the alliance ever broke down. Which would happen, because TIM clearly has no intention of letting humanity share power)
[/quote]
Part about "dissolving the council", is a part of my projection in the future. And there is not enough data to claim that projection is plausible, or even possible.
Dissolution of the Council could happen in that way - given enough lesser races willing to leave the Council, and thus throw out Council treaties.
Given enough lesser races, with enough economic potential - this could lead to painless separation of said races economics from big 3.
And this, in turn, will lead to a creation of a new alliance, lead by humanity, with enough potential to be comparable to a Council.
And thus, Council will be forced with a choice - start a war immediately, or wait and watch, how this new entity becomes more and more powerful, ensuring end of Council dominance.
Given that Council doesn't like to fight on their own, there is a high possibility that they will not outright attack separatists. That could lead to entire goverments fall, and ending Council's threat forever.
This is of course, only a projection, and for at least a century - during time of reapers war - it is impossible, there is not enough potential to turn the table like that.
Consider that as a possible goal for SA leadership after the war.
[quote]
3. The Krogan are notoriously intractable and difficult to control, as the Krogan rebellion proves. You made the wild and unfounded claim that the rebellions happened because the Krogans were “used as cannon fodder in a war they never needed, And then cast aside” when in fact “For a brief period the krogan were hailed as the saviors of the galaxy and were given not only the conquered rachni worlds but other planets in Citadel space to colonise, in gratitude for their help. The Citadel Council even commissioned a statue for the Presidium…to honor the krogan soldiers who died defending Citadel space.But…krogan population swelled to unprecedented numbers. Overcrowded and running out of resources, the krogan spread out to forcibly claim other worlds—worlds already inhabited by races loyal to the Citadel.” Yes, the Krogan were generously compensated, and yes, they still turned on their own
benefactors and came close to winning. My point stands.
[/quote]
History is written by the victors.
I'll back to that statement later.
[quote]
You then went off on a long and rambling tangent about how the Council exploits non or lesser Council races and then concluded that “this is what will happen to humanity” when humanity is on the council. They have the same diplomatic power and privileges as the other three, and almost as much practical power. If you have proof otherwise, then please give it, and not hide behind assertions. At any rate, as I recall your point was that the council was a bigger threat, but TIM tries to kill the council too, remember?
[/quote]
ME3's garbage writing, in a context of a mindless and insane Cerberus's actions - is out of the question. TIM suddenly went insane and full retard, for no reason.
As for humanity being a part of the Council - yeah, sure they are. And krogans were honorable victors of the Rachni wars, with an industrial and economic potential able to rival Council's, provided by the Council.
And look how great it worked out. For krogans.
Of course, krogans attacked Asari's colonies.
And why, exactly? They attacked a powerful enemy, with an enormous economic potential, and massive fleets - why?
They could just colonize worlds outside of Council's jurisdiction, or on borders of Coucil's space, or any potential colonies within Council's space.
But, Council is the one who grants colonization's rights.
So, Council, wary of growing krogans potential, and strength, decided to provoke them - by denying them any colonies, and at a same time - granting potential colonies to every one, except krogans.
No one gave Council that right - they just took it by force, and ensure that everyone obeys, by force.
And krogans are easy to provoke.
So, let's back to a rachni wars. They were bloody and costly, and there was a possibility of a defeat.
And then salarians came up with an idea - let's use some barbarians, animals, who turned their planet into a wasteland due to their aggressiveness. We will give them economic help, build space industry for them, and give them means of economic and military growth, teach them modern technology - and in turn, use their massive numbers as cannon fodder, as a means to end rachni's threat.
That worked well.
And then, some time after the end of rachni wars, Council started to realize, that krogans became more a threat than an asset, and their constant economic and military growth is a threat to a Council's domination.
And if they'll wait too long, krogans will become unstoppable.
Thus, provocations starts.
And when krogans openly attacked Council races - trap was sprung. Things like "pre-placed suicide freighters", carefully prepared computer viruses, surgical strikes at preparedly mapped space industries, like antimatter facilities, headquarters space stations sabotaged, and all that.
Krogans industrial potential was seriously crippled, as their fleets capabilities, and chain of command.
But Council underestimated the resolve of the krogans. New space stations were built, fleets capabilities somewhat restored, and "horde strikes" of badly armed krogans, supported by fleets, were a threat to a colonies.
War became too costly and long for a Council.
And some time after, turians arrived. By the time of krogan rebellions, turians already had a long history being interstellar civilization.
And they were much more powerful, comparatively, than a Systems Alliance was in time of joining.
Thus, turians not bowed to a Council dominance, they became the Council.
They could end the Council, but they had no need to, they became leaders of the Council, and half of Council's power.
And thus, krogans fate was sealed. They couldn't stand against another stellar civilization, with a military might rivalling other two. Krogans lost any hope of winning that war.
So, krogans were created as a powerful interstellar civilization by the Council, and only reason they had such potential was the Council. And when their potential started to rival Council's, Council became wary.
And then, conveniently, krogans attacked Council, when they could just wait for another 100-200 years, and Council would not stand a chance.
As for history - it is not hard to imagine next
For a brief period the humans, a former Council race and a members of a Citadel Council, were hailed as the saviors of the galaxy in a Reapers War and were given not only the freed, former batarian worlds, but other planets in Citadel space to colonise, in gratitude for their help. The Citadel Council even commissioned a statue for the Presidium…to honor the human soldiers and ships crew who died defending the galaxy.But…human
population swelled to unprecedented numbers. Overcrowded and running out of resources, the humans spread out to forcibly claim other worlds—worlds already inhabited by races loyal to the Citadel.[quote]
Maxster_ wrote... which you have presented as mine (argument) with "when they are only primitive because of the genophage". And my real argument being Krogans are no threat to the humanity, they have no fleets, and subjugated by the council, and condemned for confinement on their planet.There, of course, nothing about them being primitive.
I said “You argued that the cured Krogan are still harmless because they are primitive and have no ships, when they are only primitive because of the genophage (and the social stagnation it caused) in the first place.” Bold part is your claim (as I understand it), the rest was my response to it. You incorporated my response into my representation of your argument in a weird attempt to “prove” that I had stramanned you. Instead you stramanned me. Again. {smilie} Please read more carefully. Or ask for clarification.
[/quote]
No, dear camrade, you twisted my argument, added "primitive" part, which was never a part of that argument, and then - debunked that added, by you, part, and said that you debunked the argument.
This is a prime example of "strawman" fallacy.
I can prove that with my post, again.
[quote]As always, you are just deliberately ignore codex.
Read parts about space combat, and stop saying nonsense. Without fleets your "agressive alien race" is just a target practice for any sane admiral or political leader.
Krogans are no threat to the humanity, they have no fleets, and subjugated by the council, and condemned for confinement on their planet.On the other hand, we have direct threat of the reapers, who would obliterate everyone, humanity included, and are not negotiable.
And we have potential threat of the council races, which fleets have potential to easily crush entire Systems Alliance.
If TIM wasn't insane mumbling idiot in ME3, as is Systems Alliance leadership - they could use krogans as a leverage for the council, by indirectly helping them(krogans) through Cerberus. This is dangerous political play, but it is to ensure human dominance and survival, so it is worth to try.
So, for TIM it would be wise to actually help krogans, and it perfectly fits his views. Well, his views before he went
full retard in ME3.
And Systems Alliance can easily disavow Cerberus actions, as "those insane terrorists who tries to undermine our effort to build a better and peaciful future for everyone".[/quote]
There is no word "primitive" in an entire post, and especially in bolded part, which you "quoted", actually twisted, to "prove" your "point".
Stop that demagogy, already. {smilie}
[quote]
And there is
Maxster_ wrote...you haven't even bothered to give actual proof, from codex. Because there isn't.
You accuse me of not providing proof in response to my claim that the game doesn’t provide any information at all? How astute of you. /sarcasm
[/quote]
are you f..ing mocking me?
[quote]
[quote]At any rate, the series lore is pretty clear that the Krogans were quite outmatched during the rebellions in the spaceship department, and were still winning. It doesn’t go into detail, it just says that that was the way it was. If you think that’s stupid, then take it up with ME1.[/quote]
That's just pathetic.
You have just made up "argument" to "prove" your "point".
And of course, you haven't even bothered to give actual proof, from codex. Because there isn't.
[/quote]
That it exact full quote from my post.
You deliberately took that out of context, to make up another false statement.
Where in that quote, "game doesn't provide any information at all"? There isn't.
You know, if you take all words and letters from my posts, and then you'll make up some bull**** from those words, and say that it was my post - that will not be an argument.
You made up false statement, about krogans being outmatched during the rebellions in a context of spaceships.
And then i answered, that there is no proof of your statement in codex.
And now you are pretending, that there was no statement.
What the point in talking to you? You just make up false statement, and then accuse opponent on a base of quotes taken completely out of context. You can just write anything and pretend that i written it.
Stop that demagogy, already.
[quote]
Maxster_ wrote...They need only to ensure that genophage will not be cured.
One last time; wrong. They want that and they want the Krogan to join them. If they openly try to stop the cure then not only will the Krogans not help them but the humans and the Turians, who want krogan help also and would blame the Salarians for losing it, probably won’t either.
[/quote]
1. That could be shown as a failed attempt in a narrative. To failed at succeeding, or failed at hiding involvement. Which could lead to another story twist.
2. That could be debunked by the salarians.
[quote]
And you yourself argued that Cerberus shouldn’t care about the Krogan all that much because the Reapers are the bigger threat. Why are the Salarians any different?
[/quote]
Because salarians reaction is irrational. They hate krogans, as a broken tool, and a remind of their mistake. And don't even think that they considering uplifting krogans was a mistake - more likely, they considering that their provocation that started krogan rebellions was too late, and should be made a centruty earlier. And calling that a mistake.
[quote]Shepard is a convenient proxy who can carry out Salarian will without the salarians having to lift a finger or incriminate themselves.
[/quote]
Of course. But if he will not, and expose that plan to a krogans?
[quote]
And then there’s the question of whether or not an STG force could kill Wrex, Shepard, Shepards squad, the turian and Krogan troops all while fighting off/evading Reaper forces.
[/quote]
1. there is no reason for reapers to be there.
2. They need only to kill Mordin and Eve, and present that as an accident, or rival krogans clan actions.
3. Or at least sabotage Shroud, to ensure no distribution of the cure. And they can be caught on doing that in a narrative.
[quote]And also a large portion of the Salarian military (like Kirrahe) think the Dalatrass’ idea is bull and probably wouldn’t go along with it, or leak it to the Krogans if it were ordered.
[/quote]
Of course. That could be a whole different story, completely unrelated to a Derperus. If nowadays EAWare were capable of good writing.
[quote]
Maxster_ wrote... counter my example of someone's opinions, presenting said opinion as main.
. You said that that opinion meant that my position “was void.” I took efforts to counter that. At any rate, I think the most important thing you yourself claimed back there was “This, of course, makes absolutely no sense, without defining what is "story's core meaning and point" .For example, reapers arrival in full strength, completely nullifies ME overarching plot, changing it core meaning("reapers deliberately allowed events of ME1 to happen", instead of "protheans acts helped us to stop the reapers") and point.” Sorry, but no, that’s not the core meaning and point, as I had tried to explain to you earlier. But again, you failed to understand, and your arguments reflect this.
[/quote]
I understood your point perfectly. Discussion about "story's core meaning and point" is pointless without defining those core meaning and points.
You produced an meaningless "argument" to pretend that nullfication of ME overarching story is not changing "story's core meaning and point" without defining said core meaning and point. As a means to differentiate one kind of garbage writing(entire ME3) from another(ending) to present one as "tolerable" and other as "intolerable".
Which is of course pure nonsense.
And then started to reinforce that nonsense through your numerous posts.
[quote]
[quote]Maxster_ wrote...What you said is a full retcon of Crucible's presentation and rewriting of all its
story. [/quote] The Crucible’s story, but not the story structure at large. That was what I was talking about, and that’s what I thought you meant when you said fixing it would require “rewriting entire story.”
[/quote]
Please.
No Mars nonsense. No Thessia's "reveal".
No derp like "we are building a device which we have no idea how it works and what it does, in a hope that it will win reapers war. Because we are all idiots".
To get rid of that idiocy, you need to completely rework ME3 and rewrite it.
[quote]
Maxster_ wrote... Protheans did not had full knowledge of relay technology…etc
Most of your points apply to the conduit too. The only exception is the idea of interfacing with the Citadel relay in particular. But the crucible would easily be rewritten so it doesn’t need the relays. It could just be a bomb designed to hurt reapers(based on data from previous cycles) and they just lure most of the reapers into a showdown at earth and then try to set it off there. Or something similar. It would still be a plot contrivance, sure. But not nonsensical.
[/quote]
You need to rewrite ME3 for that.
And that will affect entire story structure - because then it will be even less reasons to bring Citadel to Earth(and in current ME3, there is no single reason for that).
And there is nothing to lure most of the reapers to that showdown at all.
And you will need to rewrite story, for that to make at least some sense.
[quote]
Maxster_ wrote... But that, of course, doesn't meant that there is no more alternatives than you presented.
Your own argument against the reapers being able to fly in from Darkspace was if that were possible, then
“there is absolutely no reason for Sovereign to act”(your words). Now you’ve just admitted that your own idea does the same. So your idea is no improvement
by your own standards.
[/quote]
Of course. I'm not a writer. And i never wanted to write entire story for a ME3, myself, to it make sense, and fully fit lore, and with a lot of details. Especially in a discussion about other things.
[quote]
As for the reapers being weakened by opening the relay from their side, they are/could be similarly weakened by having to expend energy driving for three years and then facing a galaxy that’s semi- ready for them (which is far more ready then usual) and still has control over the mass relays. They could have just added a few lines about that to show that the reapers are weaker then they usually are.
[/quote]
That won't work, unless reapers can be defeated conventionally, or lost most of their fleet because of that weakness.
What you did - you just made them even more powerful, because they easily crushed entire galaxy with a minor losses even in weakened state.
And of course, due to them being idiots and spreading their forces to attack everyone at once, and not taking Citadel to shut down mass relays.
That means that they lost completely nothing, and there is absolutely no reason for them to sit in dark space for a thousands of years.
So yes, to make that sensical - you need to rewrite entire story of ME3.
[/quote]
Jeez. Don't you quit? You are at this point completely ignoring him. It doesn't need anywhere
near a complete rewrite. That's just your damn butthurt with BioWare talking.