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Everyone judges ME3 because of the ending.


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#101
eddieoctane

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Thaa_solon wrote...

The Grey Nayr wrote...

Eterna5 wrote...

MegaSovereign wrote...

Eterna5 wrote...

Mass Effect 3 didn;t have Blue babies, therefore it is the worst thing Bioware has ever done. How dare they choose to end their series on a somber note. It feels like I've been raped.


I wouldn't joke about rape.


We already compare Synthesis to rape, so why the hell not?


If you were actually raped in real life, you wouldn't be so quick to use the word for trivial things.


Religion and sect is the rape of the mind so why not?


It's actually a drug. An opiate, to be precise.

Back on topic: why exactly is a bad ending excusable, regardless of previous performance? Imagine an race car driver having the race of his life. He is passing people with barely an inch of room. He's drafting as close as the laws of physics permit and then slingshots around his competitors. He takes first place and beings to lap the other drivers. Then, barely 100 feet from the checkered flag, he has a blow out. Everyone passes him. He loses the race. The journey doesn't matter worth a damn unless it finishes well.

#102
clarkusdarkus

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AresKeith wrote...

I don't judge ME3 just because the ending



#103
TheCrazyHobo

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Alright, back to the topic.

Simply put, the destination is just as important as the journey. In fact, if they would have included the EC from the start with a few tweaks, like removing the jungle planet scene, the game would been received positively compared to the mess that was the vanilla ending.

The intense negative reaction to the vanilla ending sparked people to view the entire game in a negative way bringing up very error, no matter how small. That being said, if the ending was received favorably, people would be more likely to say "It had it's rough spots, but overall it was awesome!"

Anyway, just my two cents.

#104
eddieoctane

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TheCrazyHobo wrote...

Alright, back to the topic.

Simply put, the destination is just as important as the journey. In fact, if they would have included the EC from the start with a few tweaks, like removing the jungle planet scene, the game would been received positively compared to the mess that was the vanilla ending.

The intense negative reaction to the vanilla ending sparked people to view the entire game in a negative way bringing up very error, no matter how small. That being said, if the ending was received favorably, people would be more likely to say "It had it's rough spots, but overall it was awesome!"

Anyway, just my two cents.


Hence the Johnny Depp quote.

#105
Sir Hecubus

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While the ending is bad and turned me off from Bioware altogether, the rest of the game leaves a lot to be desired.

the journal regressed , how this function got worse since Me2 is beyond me. It flat out just doesn't work in me3.

the lack of choices on the dialogue wheel. Why is there so much auto dialogue in me3? Why can't i choose my responses like i was able to in previous games? so much lack of choice in me3.

the side quests were pretty much non existent. the whole eavesdropping and then going out to find some item and bring it back to them was shallow and lazy.

the game as a whole felt rushed, hollow and uninspired. with that being said i thought the rannoch and tuchunka was the highlight of the game but for not enough to warrant a positive rating because overall the game is lacking.

#106
Siegdrifa

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ahem ...
The journey exist only because we were aiming a destination to begin with.
It's because shep wanted to stop saren that they uncover the reapers, it's because they wanted to stop the reapers that s/he needed allies and support, it's because s/he needed allies and support that s/he had to solve the genophage and quarian / geths confilct.. everything was done to reach the destination they were aiming from the very begining.

The journey is just the road leading from point A (where you start), to poind D (destination), and while traveling you uncover that you have to go through point B and C to make sure you meet D.


This "it's not the destination that matter but the journey" is really a WTF logic because the journey is born from the destination we are aiming; no goal to reach? no journey to start !

Both are tied together, it's because we focus on the destination that we have to overcome the journey's problem, it's because we keep our destination is sight that we do not get lost during the journey and his surprises, it's because we think of our destination that we do not loose motivation and courage while facing this journey...
Finaly, it's when all the experience you got during your journey is mirrored by the ending that you can say "YES, the journey was worth it", if the ending do not use this experience then your journey was just a god damn waste of time.

As i said, the journey is born from the destination, and your destination will shape your journey; when you go to work at your office 15km away, to do no take a plane to travel 10 000km only because "well, it's the journey that matter, so a flight is a more intresting journey than a bus"... that is just stupid.
That's why the destination is really important if you want to get an awsome journey to happen (and by awesome, i do not mean a happy trip for bunny land).

Modifié par Siegdrifa, 02 février 2013 - 12:24 .


#107
ZeCollectorDestroya

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MegaSovereign wrote...

Eterna5 wrote...

Mass Effect 3 didn;t have Blue babies, therefore it is the worst thing Bioware has ever done. How dare they choose to end their series on a somber note. It feels like I've been raped.


I wouldn't joke about rape.

Yet you're playing a video game where you kill people and you can choose to kill innocents.

Funny how people think that things that have to do with sex are worse than violence.

#108
spirosz

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ZeCollectorDestroya wrote...

MegaSovereign wrote...

Eterna5 wrote...

Mass Effect 3 didn;t have Blue babies, therefore it is the worst thing Bioware has ever done. How dare they choose to end their series on a somber note. It feels like I've been raped.


I wouldn't joke about rape.

Yet you're playing a video game where you kill people and you can choose to kill innocents.

Funny how people think that things that have to do with sex are worse than violence.


Sex is taboo.  I wouldn't joke about either, but hey, I'm assuming most people would rather watch two people scrapping then, well... you know. 

#109
The Night Mammoth

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ZeCollectorDestroya wrote...

MegaSovereign wrote...

Eterna5 wrote...

Mass Effect 3 didn;t have Blue babies, therefore it is the worst thing Bioware has ever done. How dare they choose to end their series on a somber note. It feels like I've been raped.


I wouldn't joke about rape.

Yet you're playing a video game where you kill people and you can choose to kill innocents.

Funny how people think that things that have to do with sex are worse than violence.


Ah yes, because exaggerated fictional violence in a video game is definitely comparible to forced sexual assault in the real world. 

Modifié par The Night Mammoth, 02 février 2013 - 12:28 .


#110
MegaSovereign

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ZeCollectorDestroya wrote...

MegaSovereign wrote...

Eterna5 wrote...

Mass Effect 3 didn;t have Blue babies, therefore it is the worst thing Bioware has ever done. How dare they choose to end their series on a somber note. It feels like I've been raped.


I wouldn't joke about rape.

Yet you're playing a video game where you kill people and you can choose to kill innocents.

Funny how people think that things that have to do with sex are worse than violence.


Except I never condoned the killing of innocents. Ease up on the assumptions. It'll make you sound less ridiculous.

#111
deatharmonic

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ZeCollectorDestroya wrote...

MegaSovereign wrote...

Eterna5 wrote...

Mass Effect 3 didn;t have Blue babies, therefore it is the worst thing Bioware has ever done. How dare they choose to end their series on a somber note. It feels like I've been raped.


I wouldn't joke about rape.

Yet you're playing a video game where you kill people and you can choose to kill innocents.

Funny how people think that things that have to do with sex are worse than violence.


LOL, christ

*shakes head*

#112
DoodlyDangus

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Oh, so it's the journey that counts and not the end? Let me go ask JFK about his Dallas parade, then.

#113
Tron Mega

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Auld Wulf wrote...

The ending of Mass Effect 3 proved it was an intelligent game, one written by a clever, progressive thinker, who clearly wanted the story to mean something. Not everyone's going to understand a story like that, but that says more about the reader than it does the story.


pft.

what???

#114
xMellowhype

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 It does kinda get an unfair shake but prior to the Extended Cut your journey was made irrelevant due to the destination.

#115
Applepie_Svk

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I would be hypocrite if I said that I am not afflicted by the endings, but I´ve tried few times took aside game from the last 2 hours of gameplay and tried to compare all the pros and cons and I came to conclusion that ME3 is worth 5/10 with ending and 6.5/10 without, and within the series is ME3 worth for 3/10.

Modifié par Applepie_Svk, 02 février 2013 - 01:00 .


#116
Iakus

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xMellowhype wrote...

 It does kinda get an unfair shake but prior to the Extended Cut your journey was made irrelevant due to the destination.



Destination stayed pretty much the same to me.

Just more road signs on that last mile.

#117
DaosX

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Guys, I assume (some of) you have played the Omega DLC. I was watching it on Youtube (since my boycott of BW is still in effect) but there's this scene where Aria says that only the end really matters. I was laughing hysterically when she said that...because it like, WTF? Can someone pull up a link or something? I'm not on a decent connection right now.

#118
RiptideX1090

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Let me posit this.

Say you go on a vacation with your family. You're having the time of your life, you're all getting along, everything is wonderful, you're hitting the beach, learning how to surf, maybe go scuba diving, and every night you're dining in a five star hotel. Everyone's smiling, having fun.

And then you return to your hotel room one night to find your brother/sister/someone really close to you has hung themself. All that levity is gone, you're left wondering what the hell happened. No one is smiling anymore, and all that joy you were having up until that point is lost, and you're never going to remember all that fun. You're just going remember it for the tragedy and you'll be left with a lot of unanswered questions.

Metaphorically, that's what ME3 is. The journey was pretty damn good. But then you get lifted to the base of the Citadel tower, and you find out the plot has just hung itself, reason and logic are smeared all over the floor, and there's a suicide note saying "buy more DLC!".

#119
kalasaurus

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Brhino wrote...

Apart from that, Mrs. Lincoln, how was the play?


Haha :P

#120
Siegdrifa

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RiptideX1090 wrote...

Let me posit this.

*snipe*
 lifted to the base of the Citadel tower, and you find out the plot has just hung itself, reason and logic are smeared all over the floor, and there's a suicide note saying "buy more DLC!".


ME3 vanilla player spoted.
I like how your describe it though.

#121
RiptideX1090

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Siegdrifa wrote...

RiptideX1090 wrote...

Let me posit this.

*snipe*
 lifted to the base of the Citadel tower, and you find out the plot has just hung itself, reason and logic are smeared all over the floor, and there's a suicide note saying "buy more DLC!".


ME3 vanilla player spoted.
I like how your describe it though.


No, I played the extended cut and have seen all the endings.

But just because you find a second suicide note that says "I'm sorry" doesn't make things much better. The person is still dead. And even in the EC, the story remains in the grave. Synthesis is still not explained, people's reactions to the Controlled Reaper Police state is never really shown (Outside of Miranda and Ori, who do not look pleased) and Shepard's fate in Destroy is never given actual closure, nor are the fates of any of our immediate squadmates (but hey, at least you know Jacob will be talking to some people in a building somewhere when it's all over, that's great).

Which is to say nothing of how the game thematically obliterates the ideals of unity and determinism even in Destroy.

Modifié par RiptideX1090, 02 février 2013 - 01:32 .


#122
Siegdrifa

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RiptideX1090 wrote...

Siegdrifa wrote...

RiptideX1090 wrote...

Let me posit this.

*snipe*
 lifted to the base of the Citadel tower, and you find out the plot has just hung itself, reason and logic are smeared all over the floor, and there's a suicide note saying "buy more DLC!".


ME3 vanilla player spoted.
I like how your describe it though.


No, I played the extended cut and have seen all the endings.

But just because you find a second suicide note that says "I'm sorry" doesn't make things much better. The person is still dead. And even in the EC, the story remains in the grave. Synthesis is still not explained, people's reactions to the Controlled Reaper Police state is never really shown (Outside of Miranda and Ori, who do not look pleased) and Shepard's fate in Destroy is never given actual closure, nor are the fates of any of our immediate squadmates (but hey, at least you know Jacob will be talking to some people in a building somewhere when it's all over, that's great).

Which is to say nothing of how the game thematically obliterates the ideals of unity and determinism even in Destroy.


Sorry, what i meant is your first ending experience was the original ending before EC right ?

Modifié par Siegdrifa, 02 février 2013 - 01:34 .


#123
Aaleel

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I have to disagree, if story and plot are involved the ending is very important. Nothing irks me more than a book or a movie that is good and just falls apart at the end. Because you almost feel like you wasted your time.

But my problems with ME3 started before the ending. My problem with the story started when I heard we've had scientists in these archives for years but just now happened to find these plans for a super weapon lying around, and just in the nick of time too.

#124
RiptideX1090

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Siegdrifa wrote...

Sorry, what i meant is your first ending experience was the original ending before EC right ?


Oh, yeah.

I've heard from people who played the game after Leviathan came out have very different reactions, and that makes sense. They got some foreshadow about the Catalyst as well as at least SOME explanation about what was going on, as well as the Relays not blowing up and such.

But for those of us who played the original, it's never going to be anything less than a slap to the face, and pre or post EC, the endings are still thematically messed up and never properly explained. And Shepard recieves no closure in Destroy, and nor do any of the people on the Normandy, other than they all flew off and lived happily ever after, or something.

#125
Maxster_

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Seboist wrote...

Even Tuchanka is loaded with continuity issues and a derpy premise(lol @ground troops to fight space mecha cthulhu dreadnoughts).

And Derperus for absolutely no reason.
But compared to all other crap, of which ME3 consists - it is very good part. Compared to ME1 - it is moderate of course, due to flaws you mentioned.