fiendishchicken wrote...
Jadebaby wrote...
Why are you quoting yourself? Oh and that's just a blatant lie, look at Kai Leng...
You're really on a Kai Leng hate streak today aren't you.
He took Jadebaby's cereal. Fiend!
fiendishchicken wrote...
Jadebaby wrote...
Why are you quoting yourself? Oh and that's just a blatant lie, look at Kai Leng...
You're really on a Kai Leng hate streak today aren't you.
ChurchOfZod wrote...
Helios969 wrote...
Joe Paterno...fifty years of doing good wiped out by a really bad decision at the end. We humans tend to focus on the last thing we see.
This is probably the most specious statement ever typed on BSN. You should be ashamed of yourself for equating a man who allowed child rape to continue to the ending of a video game. Get some goddamn perspective.
Modifié par silverexile17s, 02 février 2013 - 06:24 .
Incorrect. Most say that the ending alone is the fault. The game isn't horrible. It doesn't stack up to it's predessors, but it's still a great game.fiendishchicken wrote...
^ Same.
The ending was the diarrhea death to a **** sandwich of a game for me.
Even so, the Final Battle of ME3 is the climax of the entire trilogy. It woefully fails to deliver.
The destination is where you want to see the payout or the consequences of the decisions and choices along the journey.
We don't get that.
So yeah, the journey was great. But what was the point of it? I certainly didn't see one at the end of ME3.
Modifié par silverexile17s, 02 février 2013 - 07:01 .
Maxster_ wrote...
Like C-Sec would allow Saren to operate citadel control. Or Citadel fleet would allow a suspicious alien ship to dock.
Maxster_ wrote...
Entire premise of ME2 makes absolutely no sense. They wanted to create a reaper from humans, and humans only, and majority of human population is on Earth, protected by almost entire Systems Alliance fleet.
And you saying, that a lone transport, who run away from one defence turret, and easily destroyed by a frigate, is a threat to an entire Systems Alliance fleet?
This excuse of a plot not only completely idiotic, it also displays Harbringer as a moron.
Maxster_ wrote...
No. Dark energy was completely dropped in ME2.
And ME2 is just meaningless.
Maxster_ wrote...Sure, if you like nonsensical drama. I bet your favorite mission is a Priority:Earth
Maxster_ wrote...
reapers arrival nullifies overarching series plot
Modifié par The Interloper, 02 février 2013 - 06:50 .
silverexile17s wrote...
The worst part is that it seems the Crucible was likely apart of the original Dark Energy plot. (It's refered to by Shepard as a Dark Energy superweapon when talking to Conrad Verner in ME3)
Indeed. I'd bet that human biotic potental may have been tied into that well, as well as how humans have more "Genetic Diversity" then all the other races do. Harbinger actually makes qoutes for every squadmate, commenting on their "Genetic Viabilaty" in ME2 when you fight him. He should say these qoutes if he personaly brings the coorosponding squad-mate down. Example: If he takes down Miranda, he makes the corrosponding qoute.The Interloper wrote...
silverexile17s wrote...
The worst part is that it seems the Crucible was likely apart of the original Dark Energy plot. (It's refered to by Shepard as a Dark Energy superweapon when talking to Conrad Verner in ME3)
The very emphasis on Earth probably was too. If humans are important, then Earth is important; an unusual amount of reaper attention would likely be focused there. And indeed, in the final game everyone's always talking about "retaking Earth" as if it's special. Which, if the Human Reaper had been kept as an important plot point, it would have been. Also. the whole thing with the citadel being loaded with dead human bodies is clearly tied with the human reaper, but makes no sense with the synthetic ending.
Modifié par silverexile17s, 02 février 2013 - 07:15 .
wright1978 wrote...
Both Journey and destination matter. Sadly ME3's destination was a trainwreck.
Modifié par 3DandBeyond, 02 février 2013 - 07:32 .
Heretic_Hanar wrote...
I don't judge ME3 because of the ending. I fully realize the ending is only a tiny part of the bullsh*t and nonsensical drivel that we got in ME3. It's not just the ending. The whole game stinks from start to finish.
I do hate it when people say that because it's always incredibly ignorant. People who hate ME3 like Mass Effect and hate what ME3 has done to it. The people who hate everything about Mass Effect from start to finish aren't here.Mr.Antihero wrote...
Heretic_Hanar wrote...
I don't judge ME3 because of the ending. I fully realize the ending is only a tiny part of the bullsh*t and nonsensical drivel that we got in ME3. It's not just the ending. The whole game stinks from start to finish.
Then why are you here?
Brhino wrote...
Apart from that, Mrs. Lincoln, how was the play?
silverexile17s wrote...
Incorrect. Most say that the ending alone is the fault. The game isn't horrible. It doesn't stack up to it's predessors, but it's still a great game.fiendishchicken wrote...
^ Same.
The ending was the diarrhea death to a **** sandwich of a game for me.
Even so, the Final Battle of ME3 is the climax of the entire trilogy. It woefully fails to deliver.
The destination is where you want to see the payout or the consequences of the decisions and choices along the journey.
We don't get that.
So yeah, the journey was great. But what was the point of it? I certainly didn't see one at the end of ME3.
Not as good as the others, but still.
Modifié par 3DandBeyond, 02 février 2013 - 08:05 .
silverexile17s wrote...
1. You REALLY didn't play ME1, did you? An ARMY of geth poured through the Conduit, which, conviently, IS LESS THEN 20 OR SO METERS FROM THE ELEVATOR TO C-SEC HQ, AND RIGHT IN FRONT OF THE ELEVATOR TO THE CITADEL TOWER.
It's just not possible for you to have played ME1 if you get even THAT wrong. There WAS no reaction time, and the majority of C-Sec was dealing with the geth, and were unable to even get CLOSE to Saren.
AND THEY TRIED TO STOP SOVERGIEN. WHAT THE HELL DO YOU THINK THE SPACE BATTLE WAS FOR?!
You REALLY have no comprehension of even IN-GAME lore if you MISSED that.
2. EASILY? The Normandy was an advanced prototype - the most advanced ship in the galaxy that isn't Reaper-made. And IT gets hit several times, if you don't have the Thannix Cannon, whihc is a scaled down version of a Reaper Gun. So NO, it's NOT easy to kill for REAGULAR ships. Just ask the three turian frigates that got killed by the Collector Ship when you investigate it.
The moron, again, is the one that fails in lore comprehension.
6. Again, wrong, wrong, wrong.
(a). Sovergien's death stalled the Reapers for three years (CONFIRMED: ME wiki, Timeline article) and ruined their instant win. Overreaching plot IS the Reapers arrival. So the Reapers arriving NILIFIES the plot of the Reapers arriving? Even though as stated above, and on the Wiki, it clearly doesn't?
Okay. Let me take this from the top.3DandBeyond wrote...
wright1978 wrote...
Both Journey and destination matter. Sadly ME3's destination was a trainwreck.
This. A person who goes on a trip might consider a bad journey to be worth it if the destination is great, but I've never seen evidence of the opposite. A bad destination is often all that is remembered, even if the journey was great. In the case of ME3, the problem is that a bad destination (one that is distinctly devoid of all emotion except perhaps horror and disgust that all that fun and even work and years of waiting came down to this) may often make you re-evaluate the whole damn trip.
ME1 and 2 hold up fairly well under scrutiny, but certain parts of ME3's journey start to falter under the microscope created by depressing and demented endings ripped from other games and sources.
If you don't like the endings, and you said so, people here have acted like you have no brain of your own and are just saying that to be nasty. So, you explain what you didn't like and thus begins the trip down a rabbit hole. In explaining how the endings are just so bad (I had that instant impression of them right away all on my own), you start to explore why you have that gut reaction. Some reasons are obvious but then people here have demanded (and then ridiculed) your proof of what went wrong. That only makes other parts of the ME3 journey become even more obvious.
The beginning-when I played it for the first time I instinctively cringed a lot at what was being shown and said, but if the ending had been good, I could have accepted it enough. The kid, real or glowy, I never liked him and his dialogue even as an opaque boy, was rather stupid. The forced emotions Shepard showed for him really turned my stomach. The fetch quests (reaper tag)-ok, hard to accept this is the galaxy on the brink of extermination when some version of an 80's arcade game is used to find warships in reaper-controlled territory.
Auto-dialogue. ME3 starts to feel like one big cutscene with occasional two pronged choices.
EMS-ok, really war assets that are a random set of numbers that are based on what exactly? Well, my game seems to say they are based upon the ability to repel or even defeat the reapers, but ultimately no, somehow the choices in the citadel know exactly how many war assets matter in order for you to be offered 3. And those choices apparently think that MP is just as valid as actually lining up war assets to fight the reapers that you never actually fight.
Then, there's these carried over decisions like the Collector base. Amazingly enough whoever created the choices seemed to just figure that Shepard would get to the Collector base and if s/he destroyed it, Shepard would need to get a higher EMS to get to choose control. If Shepard gave it to TIM, who was controlled into thinking he could control the reapers and who became a kind of target for them (Sanctuary), then whoever made the choices made control a little bit easier to get. This is an amazing set of circumstances. Whoever created the choices has them adjust to circumstances that occur in the future, in Shepard's time. But, none of this really affects the game-they just affect the choices. It would make sense if the war assets Shepard obtains are used just to make the crucible or protect it, but it's the fact that the choices take into account very specific assets. Control specifically can hinge on whether or not you save or destroy a specific asset, the base. That calls into question these choices (it's one thing among many).
The fact is what matters is the journey and the destination. But, I believe that bad journeys can still be made up for with a great destination. The opposite is not true.
Oh please. You expected everyone to just suddenly work together with each-other after hundreds, even thousands of years of confict with each-other? THAT'S moronic thinking right there.3DandBeyond wrote...
silverexile17s wrote...
Incorrect. Most say that the ending alone is the fault. The game isn't horrible. It doesn't stack up to it's predessors, but it's still a great game.fiendishchicken wrote...
^ Same.
The ending was the diarrhea death to a **** sandwich of a game for me.
Even so, the Final Battle of ME3 is the climax of the entire trilogy. It woefully fails to deliver.
The destination is where you want to see the payout or the consequences of the decisions and choices along the journey.
We don't get that.
So yeah, the journey was great. But what was the point of it? I certainly didn't see one at the end of ME3.
Not as good as the others, but still.
With the ending providing a lack of exposition finally for all the relevant plot points still left dangling and it raising more questions than were answered, thus all but requiring the EC and Leviathan be created to try and explain it (and then including a lot more that made it all in many ways worse, or at least did not fix things that were still not tied up), the rest of ME3 starts to fall apart as too little and in many ways, too silly.
It would have been a great game, if:
It explained all that was open to question in ME1 and 2. Their failures or lack of clarity and closure should have been addressed in ME3, but never were. ME3 made it all worse.
The games seemed to go like this:
ME1-this is the enemy we are to face. This is his reason for being here (you are not able to understand it) and this is his power. You delay his friends from getting here.
ME2-humans (and one human in particular) have inconvenienced a huge race of killers. They send a vanguard to help solve the problem, perhaps even isolate the humans (the plague), and an obsession with humans has begun. Not everyone agrees a threat is coming, but Shepard sees it and is gathering together people from different races who see it too-these people are castoffs of society. But they learn that there are bigger things than their own concerns and they find redemption. It sets the stage for a galaxy still in denial.
ME3-The galaxy is made up of morons who still fight old wars even when huge monsters invade that are bent upon their extinction. So, by all means use this as a time to have babies, reclaim your homeworld by annihilating lives you created, or be impressed to protect Earth. And build this thing from unknown plans that will do some unknown thing. At the end, use this unknown thing to do something that is only known to your enemy that is all based upon stuff you never wanted to do, and mostly be told you must commit suicide in doing it. To explain why, buy the DLC.
ME3 does have some great parts. But that only makes it somewhat even harder to take that they decided to end it this way. A bad end makes the good parts harder to take and it reveals a lot of the bad parts that might have been overlooked.
RedBeardJim wrote...
But why the Conduit? Why not just buy/steal/hijack/otherwise procure a freighter, stuff it to the brim with Geth, and dock it at whatever special, close-by docking facilities the most-trusted Spectre has access to? Boom, there's your huge ground force to distract C-Sec and get you access to the Council chamber, and you can still have Sovereign and the Geth armada come in through the relay, and more to the point you haven't warned anyone that anything is amiss before you kick things off.
AlanC9 wrote...
Shaleist wrote...
What is ME3 combining? I don't feel any Star Trek vibe ... It's more like Starship Troopers + some crappy Dutch Art film.. That's a bad combo.
Wasn't Starship Toopers already a Dutch Art film? Paul Verhoeven directed, anyway.
RiptideX1090 wrote...
LaBaron2020 wrote...
The ending sucked but the game is still pretty good. I still like playing through the trilogy, there is a very bitter taste in my mouth after my initial experience with the ending, but I enjoy the universe so much that I was able to kinda get over it.
I've tried a half dozen times to replay the trilogy, but can't get past Eden Prime.
I just get a little ways in before the "what the hell is the point?" voice in the back of my head asks me why I am wasting my time.
It sucks.
1. If it was that simple, they would have done it already. The Council has docking bays, gate security, and above all, LIFE SIGN SCANNERS.RedBeardJim wrote...
silverexile17s wrote...
1. You REALLY didn't play ME1, did you? An ARMY of geth poured through the Conduit, which, conviently, IS LESS THEN 20 OR SO METERS FROM THE ELEVATOR TO C-SEC HQ, AND RIGHT IN FRONT OF THE ELEVATOR TO THE CITADEL TOWER.
It's just not possible for you to have played ME1 if you get even THAT wrong. There WAS no reaction time, and the majority of C-Sec was dealing with the geth, and were unable to even get CLOSE to Saren.
AND THEY TRIED TO STOP SOVERGIEN. WHAT THE HELL DO YOU THINK THE SPACE BATTLE WAS FOR?!
You REALLY have no comprehension of even IN-GAME lore if you MISSED that.
But why the Conduit? Why not just buy/steal/hijack/otherwise procure a freighter, stuff it to the brim with Geth, and dock it at whatever special, close-by docking facilities the most-trusted Spectre has access to? Boom, there's your huge ground force to distract C-Sec and get you access to the Council chamber, and you can still have Sovereign and the Geth armada come in through the relay, and more to the point you haven't warned anyone that anything is amiss before you kick things off.2. EASILY? The Normandy was an advanced prototype - the most advanced ship in the galaxy that isn't Reaper-made. And IT gets hit several times, if you don't have the Thannix Cannon, whihc is a scaled down version of a Reaper Gun. So NO, it's NOT easy to kill for REAGULAR ships. Just ask the three turian frigates that got killed by the Collector Ship when you investigate it.
The moron, again, is the one that fails in lore comprehension.
You mean the Thanix cannons that the Codex says are becoming standard equipment in council fleets (Not that we ever see that in-game, of course)? And oh no, it beat three frigates! The Normandy's a frigate, recall. Let's see how it manages against a fleet of a few dozen cruisers and a dreadnought or three.6. Again, wrong, wrong, wrong.
(a). Sovergien's death stalled the Reapers for three years (CONFIRMED: ME wiki, Timeline article) and ruined their instant win. Overreaching plot IS the Reapers arrival. So the Reapers arriving NILIFIES the plot of the Reapers arriving? Even though as stated above, and on the Wiki, it clearly doesn't?
So Sovereign's a chump. Three years? How long was he futzing around with his Saren/Geth plan? Why not just send out the "start hoofing it" signal, and the Reapers arrive and start the reaping before Shepard ever sets foot on the Normandy? Against a galaxy that has no idea they're coming?
Because clearly, as seen in ME3, they don't need to take the Citadel to overwhelm the galactic militaries, even when we *do* know they're coming. They don't need to take the Citadel at all. Until they do. Offscreen, while you're farting around on the Cerberus base.
(Random aside: I love how the Citadel Defense Force, despite being completely useless at actually defending the Citadel, is still on the War Assets list *after* the Citadel gets nabbed)
Modifié par silverexile17s, 02 février 2013 - 09:39 .
Mr.Antihero wrote...
"People forget it's not the ending that matters, it's the journey that brought you to the end that counts. The Mass Effect trilogy is one of the best sagas of all time."
"The reason why Mass Effect was the best trilogy was because after playing Mass Effect 1 and 2 your heart was so attached to the game, but to have such an emotional ending with the best soundtracks every made the ending very dramatic. The series felt like it was ripped from your heart, to have nothing left to continue."
AresKeith wrote...
I don't judge ME3 just because the ending
Nightdragon8 wrote...
Arcian wrote...
People go on a journey to get somewhere. That is literally the ENTIRE point.
yea would be like going to the Grand Canyon and finding out it turned into a massive parking lot. Or going to Niagara Falls and not seeing any water... that sort of thing.