Also these are all preexisting character archetypes just with new classes and powere. I designed them to have a fair amount of offence and defence. Tell me what you think am I going about this all wronge and if so where?
- Vanguards-
-biotic charge
-bloodlust
-nova
Frantically murder everything as you try not to die. Shields go down health goes up.
Turian
-biotic charge
-fortification
-stasis
Great survivability and with a piranha that doesn't kick up it could be fun, especially if they cant move.
Quorian
-biotic charge
-lift grenade
-lash
Lots of explosions and flying bodies
- Engineers-
-flamer
-overload
-tech armor
Great survivability and both armor and shield stripping.
Batarian
-submission net
-inferno grenades
-energy drain
Lots of explosions with good survivability.
Drell
-sentry turret
-combat drone
-decoy
Sit back and not get shot at as much, while still helping your team.
- Sentinels-
-hunter mode
-arc grenade
-tech armor
Tech on tech survivability weapons buff and a good primer for the team.
Salarian
-shield boost
-cluster grenades
-singularity
Good survivability for the team and cover, not to mention explosions.
Drell
- cryo blast
- energy drain
- carnage
You won't die right away and you could lay down some seriousness pain with cryo explosions from a far.
- Infiltrators-
-Tactical Cloak
-blade armor
-snap freeze
Melee frozen targets with great survivability and give them a good reminder to not touch you while your at it.
Batarian
-tactical cloak
-submission net
-warp
Hold them still to get a good shot and throw in some explosions.
Vorcha
-tactical cloak
-bloodlust
-shadow strike
Port around to we're you could melee enemies and not die immediately.
- Adapt
- bloodlust
- shock wave
- slam
Just running around knocking back enemies.
Salarian
- singularity
- reave
- barrier
Good survivability and biotic explosions.
Quorian
- stasis
- dark channel
- biotic orbs
Keep them in place while you blow them up.
- Solider
- tech armor
- stimulant pack
- incinerate
Lots of survivability, huge shield or damage boost and good armor burn.
Asari
- biotic sphere
- annihilation field
- cocusive shot
Between the sphere's damage reduction, the field's damage to health and the knock back from the concussive shot this should be a safe class.
Drell
- fortification
- ballistic blade
- hunter mode
Can still dodge thanks to fortification, ballistic blades should be a quick little attack before returning to cover and firing. A good assassin can always see their target right?
Thanks for your time.
Modifié par ziggy staredust, 02 février 2013 - 06:31 .





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