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Demolisher Vs Shadow?


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#26
painforest

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N7 Shadow - Never again.

#27
najzere

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I'd rather be able to do two 3000 point Shadow Strikes and a 3600 point heavy melee than one 3300 point Shadow Strike and a 4000 heavy melee.

#28
Arctican

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Dunvi wrote...

Arctican wrote...

Simba501 wrote...

Dunvi wrote...

... I was being facetious, but then I ran some numbers in narida, and I accidentaly just came to the conclusion that the demolisher is actually a better melee character than the shadow.

dafuq!?!??

So go demolisher. :happy:


Dafuq?!....just ran the numbers too....

Shadow needs buffing then, because she's too damn flimsy not to be the best melee character.  She should be up there with the Krogan.


Narida's a bit misleading. It doesn't calculate the bonus damage against shields/barriers or armor, depending on your evolution choice. 


I am aware, but again, the demolisher has inherent bonuses to all 3 defenses.She also has an area melee (that does hit enemies behind her), and better crowd control with arc nades. Shadow basically only wins on health (lame) and the defense you pick rank 6 fitness, or with tac cloak bonuses, which as much as people claim otherwise, can't actually be active constantly. My demolisher always gets 4000 damage against all defenses, and she has arc nades.




I am aware of the demolisher melee perks. She's one of the top melee characters out there and I love using the Demo that way vs the traditional grenade spam.

On the Shadow, the defense you pick on rank 6 fitness allows her to OHK up to 3 enemies without the help of a power. And if we're bringing in her other powers in, then she can kill a Gold brute with one Shadow Strike follow up by one heavy melee. 


The TC constantly being active or not is not an issue. She's just running to another enemy to behead while on the TC cooldown.

Modifié par Arctican, 01 février 2013 - 11:07 .


#29
Dunvi

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Arctican wrote...

Dunvi wrote...

Arctican wrote...

Simba501 wrote...

Dunvi wrote...

... I was being facetious, but then I ran some numbers in narida, and I accidentaly just came to the conclusion that the demolisher is actually a better melee character than the shadow.

dafuq!?!??

So go demolisher. :happy:


Dafuq?!....just ran the numbers too....

Shadow needs buffing then, because she's too damn flimsy not to be the best melee character.  She should be up there with the Krogan.


Narida's a bit misleading. It doesn't calculate the bonus damage against shields/barriers or armor, depending on your evolution choice. 


I am aware, but again, the demolisher has inherent bonuses to all 3 defenses.She also has an area melee (that does hit enemies behind her), and better crowd control with arc nades. Shadow basically only wins on health (lame) and the defense you pick rank 6 fitness, or with tac cloak bonuses, which as much as people claim otherwise, can't actually be active constantly. My demolisher always gets 4000 damage against all defenses, and she has arc nades.




I am aware of the demolisher melee perks. She's one of the top melee characters out there and I love using the Demo that way vs the traditional grenade spam.

On the Shadow, the defense you pick on rank 6 fitness allows her to OHK up to 3 enemies without the help of a power. And if we're bringing in her other powers in, then she can kill a Gold brute with one Shadow Strike follow up by one heavy melee. 


The TC constantly being active or not is not an issue. She's just running to another enemy to behead while on the TC cooldown.


Alright, alright, let's be clear here, I'm not saying that demolisher does better damage. I'm saying demolisher does effectively equivalent damage on an overall better kit because she carries an actual cc ability to keep her alive longer.

I don't like playing the shadow (boring and frustating in my opinion) and rarely to never see a shadow that is particularly useful in a gold game, so I might be somewhat prejudiced too.

#30
Original Twigman

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Dunvi wrote...

Arctican wrote...

Dunvi wrote...

Arctican wrote...

Simba501 wrote...

Dunvi wrote...

... I was being facetious, but then I ran some numbers in narida, and I accidentaly just came to the conclusion that the demolisher is actually a better melee character than the shadow.

dafuq!?!??

So go demolisher. :happy:


Dafuq?!....just ran the numbers too....

Shadow needs buffing then, because she's too damn flimsy not to be the best melee character.  She should be up there with the Krogan.


Narida's a bit misleading. It doesn't calculate the bonus damage against shields/barriers or armor, depending on your evolution choice. 


I am aware, but again, the demolisher has inherent bonuses to all 3 defenses.She also has an area melee (that does hit enemies behind her), and better crowd control with arc nades. Shadow basically only wins on health (lame) and the defense you pick rank 6 fitness, or with tac cloak bonuses, which as much as people claim otherwise, can't actually be active constantly. My demolisher always gets 4000 damage against all defenses, and she has arc nades.




I am aware of the demolisher melee perks. She's one of the top melee characters out there and I love using the Demo that way vs the traditional grenade spam.

On the Shadow, the defense you pick on rank 6 fitness allows her to OHK up to 3 enemies without the help of a power. And if we're bringing in her other powers in, then she can kill a Gold brute with one Shadow Strike follow up by one heavy melee. 


The TC constantly being active or not is not an issue. She's just running to another enemy to behead while on the TC cooldown.


Alright, alright, let's be clear here, I'm not saying that demolisher does better damage. I'm saying demolisher does effectively equivalent damage on an overall better kit because she carries an actual cc ability to keep her alive longer.

I don't like playing the shadow (boring and frustating in my opinion) and rarely to never see a shadow that is particularly useful in a gold game, so I might be somewhat prejudiced too.


if you are on xbox, you need to roll with arctican and i..... platinum shadows ftw

edit: nvm on pc

Modifié par Original Stikman, 01 février 2013 - 11:19 .


#31
Arctican

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Dunvi wrote...

Arctican wrote...

Dunvi wrote...

Arctican wrote...

Simba501 wrote...

Dunvi wrote...

... I was being facetious, but then I ran some numbers in narida, and I accidentaly just came to the conclusion that the demolisher is actually a better melee character than the shadow.

dafuq!?!??

So go demolisher. :happy:


Dafuq?!....just ran the numbers too....

Shadow needs buffing then, because she's too damn flimsy not to be the best melee character.  She should be up there with the Krogan.


Narida's a bit misleading. It doesn't calculate the bonus damage against shields/barriers or armor, depending on your evolution choice. 


I am aware, but again, the demolisher has inherent bonuses to all 3 defenses.She also has an area melee (that does hit enemies behind her), and better crowd control with arc nades. Shadow basically only wins on health (lame) and the defense you pick rank 6 fitness, or with tac cloak bonuses, which as much as people claim otherwise, can't actually be active constantly. My demolisher always gets 4000 damage against all defenses, and she has arc nades.




I am aware of the demolisher melee perks. She's one of the top melee characters out there and I love using the Demo that way vs the traditional grenade spam.

On the Shadow, the defense you pick on rank 6 fitness allows her to OHK up to 3 enemies without the help of a power. And if we're bringing in her other powers in, then she can kill a Gold brute with one Shadow Strike follow up by one heavy melee. 


The TC constantly being active or not is not an issue. She's just running to another enemy to behead while on the TC cooldown.


Alright, alright, let's be clear here, I'm not saying that demolisher does better damage. I'm saying demolisher does effectively equivalent damage on an overall better kit because she carries an actual cc ability to keep her alive longer.

I don't like playing the shadow (boring and frustating in my opinion) and rarely to never see a shadow that is particularly useful in a gold game, so I might be somewhat prejudiced too.


No, I get where you're coming from. I've been practicing how to use the Shadow melee build on Platinum for a while and got into the Demolisher melee build a couple weeks back. The ability to hit enemies in a circle plus Arc Grenades does make the Demo-melee better at killing groups of mooks. However, the Demo's going to have to resort more to weapons when she comes across bosses where as the Shadow can still dish out most of damage through melee+Shadow Strike. And I find that I survive more often as a Shadow melee more than as a Demo melee. 

#32
Shampoohorn

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Arctican wrote...

...snip...

No, I get where you're coming from. I've been practicing how to use the Shadow melee build on Platinum for a while and got into the Demolisher melee build a couple weeks back. The ability to hit enemies in a circle plus Arc Grenades does make the Demo-melee better at killing groups of mooks. However, the Demo's going to have to resort more to weapons when she comes across bosses where as the Shadow can still dish out most of damage through melee+Shadow Strike. And I find that I survive more often as a Shadow melee more than as a Demo melee. 


Minus the quote tree, Arctican sums it up nicely.  The Shadow can be highly effective as a near exclusivie Strike/Melee build: cloak to hide, bonus power to stay hidden, shield drain to maintain aggression.  The Demolisher is good at melee but lacks many of the survivability perks that would allow her to sustain melee type attacks throughout a match.

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.  I.e. It's also an AoE attack.

Modifié par Shampoohorn, 01 février 2013 - 11:48 .


#33
Dunvi

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Shampoohorn wrote...

Arctican wrote...

...snip...

No, I get where you're coming from. I've been practicing how to use the Shadow melee build on Platinum for a while and got into the Demolisher melee build a couple weeks back. The ability to hit enemies in a circle plus Arc Grenades does make the Demo-melee better at killing groups of mooks. However, the Demo's going to have to resort more to weapons when she comes across bosses where as the Shadow can still dish out most of damage through melee+Shadow Strike. And I find that I survive more often as a Shadow melee more than as a Demo melee. 


Minus the quote tree, Arctican sums it up nicely.  The Shadow can be highly effective as a near exclusivie Strike/Melee build: cloak to hide, bonus power to stay hidden, shield drain to maintain aggression.  The Demolisher is good at melee but lacks many of the survivability perks that would allow her to sustain melee type attacks throughout a match.

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.


Haha, yeah, admittedly I take Cyclonic IV on my melee demolisher. And I have a crap ton of those, I'm basically trying to waste them.

... don't hate me for having a giant stash of cyclonics...

#34
Arctican

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Shampoohorn wrote...

Arctican wrote...

...snip...

No, I get where you're coming from. I've been practicing how to use the Shadow melee build on Platinum for a while and got into the Demolisher melee build a couple weeks back. The ability to hit enemies in a circle plus Arc Grenades does make the Demo-melee better at killing groups of mooks. However, the Demo's going to have to resort more to weapons when she comes across bosses where as the Shadow can still dish out most of damage through melee+Shadow Strike. And I find that I survive more often as a Shadow melee more than as a Demo melee. 


Minus the quote tree, Arctican sums it up nicely.  The Shadow can be highly effective as a near exclusivie Strike/Melee build: cloak to hide, bonus power to stay hidden, shield drain to maintain aggression.  The Demolisher is good at melee but lacks many of the survivability perks that would allow her to sustain melee type attacks throughout a match.

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.  I.e. It's also an AoE attack.


Shadow's melee hits up to three I believe. Though the AoE if quite limited in area.

#35
Arctican

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Dunvi wrote...

Shampoohorn wrote...

Arctican wrote...

...snip...

No, I get where you're coming from. I've been practicing how to use the Shadow melee build on Platinum for a while and got into the Demolisher melee build a couple weeks back. The ability to hit enemies in a circle plus Arc Grenades does make the Demo-melee better at killing groups of mooks. However, the Demo's going to have to resort more to weapons when she comes across bosses where as the Shadow can still dish out most of damage through melee+Shadow Strike. And I find that I survive more often as a Shadow melee more than as a Demo melee. 


Minus the quote tree, Arctican sums it up nicely.  The Shadow can be highly effective as a near exclusivie Strike/Melee build: cloak to hide, bonus power to stay hidden, shield drain to maintain aggression.  The Demolisher is good at melee but lacks many of the survivability perks that would allow her to sustain melee type attacks throughout a match.

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.


Haha, yeah, admittedly I take Cyclonic IV on my melee demolisher. And I have a crap ton of those, I'm basically trying to waste them.

... don't hate me for having a giant stash of cyclonics...


:o You're the first person Ive heard that actually tries to waste Cyc IV. I curse the RNG gods for starving me of Cyc IV for one month at one point.

#36
Homey C-Dawg

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Shampoohorn wrote...

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.  I.e. It's also an AoE attack.


It can actually do up to three, but it's damn near impossible to get three mooks that close together.

#37
Shampoohorn

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Homey C-Dawg wrote...

Shampoohorn wrote...

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.  I.e. It's also an AoE attack.


It can actually do up to three, but it's damn near impossible to get three mooks that close together.


Nice.  What you need is a carcass for those cannibals to tuck into.  Bunch them up and give them a trim.

#38
Arctican

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Shampoohorn wrote...

Homey C-Dawg wrote...

Shampoohorn wrote...

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.  I.e. It's also an AoE attack.


It can actually do up to three, but it's damn near impossible to get three mooks that close together.


Nice.  What you need is a carcass for those cannibals to tuck into.  Bunch them up and give them a trim.


It's also quite easy on Collectors to get 3 aboms together on Wave 7. Also Dragoon rush.

#39
Dunvi

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Arctican wrote...

Dunvi wrote...

Shampoohorn wrote...

Arctican wrote...

...snip...

No, I get where you're coming from. I've been practicing how to use the Shadow melee build on Platinum for a while and got into the Demolisher melee build a couple weeks back. The ability to hit enemies in a circle plus Arc Grenades does make the Demo-melee better at killing groups of mooks. However, the Demo's going to have to resort more to weapons when she comes across bosses where as the Shadow can still dish out most of damage through melee+Shadow Strike. And I find that I survive more often as a Shadow melee more than as a Demo melee. 


Minus the quote tree, Arctican sums it up nicely.  The Shadow can be highly effective as a near exclusivie Strike/Melee build: cloak to hide, bonus power to stay hidden, shield drain to maintain aggression.  The Demolisher is good at melee but lacks many of the survivability perks that would allow her to sustain melee type attacks throughout a match.

edit: Fairly certain that the Shadow's heavy melee will kill two mooks side by side.


Haha, yeah, admittedly I take Cyclonic IV on my melee demolisher. And I have a crap ton of those, I'm basically trying to waste them.

... don't hate me for having a giant stash of cyclonics...


:o You're the first person Ive heard that actually tries to waste Cyc IV. I curse the RNG gods for starving me of Cyc IV for one month at one point.


:devil:

Adrenaline mods and power amps are the ones I tend to suddenly find myself short on. (If you check my manifest, there's a deceiving pile of power amps in my stash, but that's because I stopped using them for a month to rebuild the stash when it hit the single digits.) :mellow:

#40
Arctican

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 What the...you have at 255 each of the 4 in-game consumables...and at least 30 of armor mods consumables. My manifests feels like I have the wealth of a beggar.:pinched:

#41
oO Stryfe Oo

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Tough call. I like both, but as others have said, they're two very different characters.

The Demolisher is pretty straight-forward. Chuck some grenades, shoot people, punch them mid-war cry, etc. I use mine with a Cruasder X and a 6/6/6/5/3 build, if only because I think Homing Nades have excellent damage, especially if you choose the split evo on rank 6.

I like to completely skip Electric slash. It's a good power, sure, but I don't use it enough to warrant 6 ranks. Not when she's got so many other bonuses going for her. Besides, spamming it will earn you the ire of BSN. Anyway, I like to set mine up as a Melee Sniper with a Black Widow. Many have told me it's a stupid way to play her, but it gets results. That, or the people I'm playing with are frequently terrible. Or both. Whatever.

#42
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Why the eff are you people recommending Demogirl melee builds to someone who has just unlocked her?

OP, 66660 and 'nade spam 4lyfe till you get bored and want to get fancy.

66066 on the Shadow (spec out of ES).

#43
Arctican

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HolyAvenger wrote...

Why the eff are you people recommending Demogirl melee builds to someone who has just unlocked her?

OP, 66660 and 'nade spam 4lyfe till you get bored and want to get fancy.

66066 on the Shadow (spec out of ES).


Because Demogirl melee build is quite fun. 66660 is effective for sure, but gets boring real fast.

#44
solidprice

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ABjerre wrote...

I just got an apple and an orange in a fruit basket. Which should i eat first?

Image IPB

#45
HolyAvenger

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Arctican wrote...

HolyAvenger wrote...

Why the eff are you people recommending Demogirl melee builds to someone who has just unlocked her?

OP, 66660 and 'nade spam 4lyfe till you get bored and want to get fancy.

66066 on the Shadow (spec out of ES).


Because Demogirl melee build is quite fun. 66660 is effective for sure, but gets boring real fast.

 

classic builds first, hipster builds later

#46
Dunvi

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HolyAvenger wrote...

Arctican wrote...

HolyAvenger wrote...

Why the eff are you people recommending Demogirl melee builds to someone who has just unlocked her?

OP, 66660 and 'nade spam 4lyfe till you get bored and want to get fancy.

66066 on the Shadow (spec out of ES).


Because Demogirl melee build is quite fun. 66660 is effective for sure, but gets boring real fast.

 

classic builds first, hipster builds later


I was being facetious and then arctician and I got side tracked.