Cerberus Harrier suggestion.
#1
Posté 01 février 2013 - 10:33
I have a suggestion that I'd like to see and here's reasonable argument.
Harrier has excellent damage but poor ammo reserve. This controls the playstyle because you have to use ammo packs, which are limited per match, or hover near an ammo crate.
My idea is if you cut the damage by 25% to 33% but double or 2.5 times its current ammo capacity it will be more powerful than its current iteration.
If you have more ammo in backup thats less time running to a crate. Running patterns to ammo crates on Gold and Platinum only slows you down. You can only provide support fire for so long before you rush off.
More time firing is more hits on target, more damage to enemies, and your a more reliable teammate. And I know everyone will say, "I'm not that guy thats constantly running for ammo" Yes you are, I've been watching the harrier's for quite a while, the only player that has an edge is the turian infiltrator because of his jetpack mobility.
I know most will threaten my family and such, but honestly I think it would be a good move and everyone senses a harrier nerf soon because it is quite powerful. I think this idea is fair and most would be happy with it because it gives them more a chance to do damage over time.
#2
Posté 01 février 2013 - 10:37
#3
Posté 01 février 2013 - 10:42
#4
Posté 01 février 2013 - 10:43
Most players won't be fortunate enough to see it at X
#5
Guest_manbearpig654_*
Posté 01 février 2013 - 10:45
Guest_manbearpig654_*
#6
Posté 01 février 2013 - 10:46
#7
Posté 01 février 2013 - 10:48
Punisher cork wrote...
My idea is if you cut the damage by 25% to 33% but double or 2.5 times its current ammo capacity it will be more powerful than its current iteration.
Or they could just buff the CAR damage by 25% and turn it into a proper Rare weapon....
#8
Posté 01 février 2013 - 10:49
jaylovesash wrote...
if youre not happy with Harrier then why not just use it with the Demolisher? then you wont ever have the ammo issue
This. Best class to use it on imo.
#9
Posté 01 février 2013 - 10:51
We already have that gun. It's called the Valkyrie, and everyone says it's terrible.Punisher cork wrote...
My idea is if you cut the damage by 25% to 33% but double or 2.5 times its current ammo capacity it will be more powerful than its current iteration.
#10
Posté 01 février 2013 - 10:53
Enough!!!!
#11
Posté 01 février 2013 - 10:54
manbearpig654 wrote...
The problem with giving it more ammo in exchange for less damage is it becomes like all the other full auto ARs minus the PPR and typhoon. Give it some recoil.
#12
Posté 01 février 2013 - 10:57
#13
Posté 01 février 2013 - 10:59
#14
Posté 01 février 2013 - 11:01
#15
Posté 01 février 2013 - 11:03
*resists urge to say L2P
ETA: ... oops. I think I just convinced myself for a second that the Harrier needs even less ammo. Thing should be impossible to use without headshots. Reward skill, punish noobspray? ... I'm gonna go back to paying attention to class now, never mind.
Modifié par Dunvi, 01 février 2013 - 11:06 .
#16
Posté 01 février 2013 - 11:03
How about... just fix the backwards in/out of cover recoil thing.
That confuses me. The only weapon that becomes less stable in cover. (I think)
Modifié par GriM_AoD, 01 février 2013 - 11:03 .
#17
Posté 01 février 2013 - 11:04
#18
Posté 01 février 2013 - 11:05
#19
Posté 01 février 2013 - 11:07
ssltrain wrote...
They shouldn't ever nerf the ultra-rares.
+1
#20
Posté 01 février 2013 - 11:09
#21
Posté 01 février 2013 - 11:19
#22
Posté 01 février 2013 - 11:23
lol
#23
Posté 01 février 2013 - 11:23
The Hurricane is less stable in cover, I think. It seems to be most stable when hip firing, less stable when aiming out of cover, and in cover... you might as well be Peter Dinklage trying to wrangle a fire hose.GriM_AoD wrote...
If anything
How about... just fix the backwards in/out of cover recoil thing.
That confuses me. The only weapon that becomes less stable in cover. (I think)
#24
Posté 02 février 2013 - 12:05
#25
Posté 02 février 2013 - 12:18





Retour en haut







