Cerberus Harrier suggestion.
#26
Posté 02 février 2013 - 12:21
#27
Posté 02 février 2013 - 12:27
Your suggestion further homogenizes ARs, so no I don't like the idea.
Modifié par ISHYGDDT, 02 février 2013 - 12:30 .
#28
Posté 02 février 2013 - 12:29
#29
Posté 02 février 2013 - 12:34
It's for quickly ending fights, at the cost of being a poor choice for prolonged fights.
If anything needs changed it's the in/out of cover recoil.
#30
Posté 02 février 2013 - 12:34
#31
Posté 02 février 2013 - 12:37
Dunvi wrote...
You know, I've noticed that I only complain about the Harrier's spare ammo when I'm too tired/drunk to aim and get headshots.
*resists urge to say L2P
ETA: ... oops. I think I just convinced myself for a second that the Harrier needs even less ammo. Thing should be impossible to use without headshots. Reward skill, punish noobspray? ... I'm gonna go back to paying attention to class now, never mind.
That is gonna be harder to do once the recoil bug is fixed, so your point sorta shows that fixing a bug is all the balance that the weapon needs, which would explain why the Devs are holding off on nerfing it.
Which begs the question, why did they not fix the recoil bug in this patch...
#32
Posté 02 février 2013 - 12:55
Eelectrica wrote...
Or do nothing and call it a balanced UR?
Most players won't be fortunate enough to see it at X
Heh - I've got it at X ... it's really light for how good it is which makes it all-round probably the most versatile gun in the game, not the best in all circumstances, but one of the better choices in most circumstances. Justicar + Harrier + Warp Ammo is really good btw.
Yet, weirdly, about the only class I see it regularly used on in PuGs is the TGI, if you see a TGI you know they'll be packing a Harrier... in pretty much exactly the same way that if you see a KroGuard you know it'll be a Reegar. And yet the Striker and Falcon both work really well on the TGI *shrugs*
I actually don't see any point in calling for changes on the Harrier at the moment, when the next DLC comes out we may well have the BPP, ADAS, Chakram and so on brought into the MP game; odds are there'll be something there which has the balance so out of whack it'll make the Harrier look completely run-of-the-mill.
#33
Posté 02 février 2013 - 01:36
Yeah, I've really got to try that on AJ. I keep meaning too, but haven't got to it yet.Chealec wrote...
Eelectrica wrote...
Or do nothing and call it a balanced UR?
Most players won't be fortunate enough to see it at X
Heh - I've got it at X ... it's really light for how good it is which makes it all-round probably the most versatile gun in the game, not the best in all circumstances, but one of the better choices in most circumstances. Justicar + Harrier + Warp Ammo is really good btw.
Yet, weirdly, about the only class I see it regularly used on in PuGs is the TGI, if you see a TGI you know they'll be packing a Harrier... in pretty much exactly the same way that if you see a KroGuard you know it'll be a Reegar. And yet the Striker and Falcon both work really well on the TGI *shrugs*
I actually don't see any point in calling for changes on the Harrier at the moment, when the next DLC comes out we may well have the BPP, ADAS, Chakram and so on brought into the MP game; odds are there'll be something there which has the balance so out of whack it'll make the Harrier look completely run-of-the-mill.
For some reason on TGI, I prefer PPR. And want to try typhoon on TGI, when my typhoon levels up a bit.
#34
Posté 02 février 2013 - 01:40
#35
Posté 02 février 2013 - 01:42
#36
Posté 02 février 2013 - 01:43
Eelectrica wrote...
Yeah, I've really got to try that on AJ. I keep meaning too, but haven't got to it yet.
For some reason on TGI, I prefer PPR. And want to try typhoon on TGI, when my typhoon levels up a bit.
I actually prefer the Typhoon X to the Harrier X on classes that can take the weight - it's just so DAKKADAKKADAKKA!
#37
Posté 02 février 2013 - 01:58
Punisher cork wrote...
My idea is if you cut the damage by 25% to 33%
you have my support





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