The Citadel - Why ME1 still felt bigger than ME3
#1
Posté 02 février 2013 - 12:44
I think I figured out why that might be.
In ME3 you had the elevator to take you where you wanted and the Citadel Mass Transit was used mostly for the DLC's of Leviathan and Omega (Bryson's lab and Dock 42, respectively).
However, in ME1 the mass transit only shortened the distance between points, because you could still manually walk to every location on the Citadel from wherever you were via a 'real time' elevator or stairs. There were only 3 exceptions to this: Council Chambers, Normandy Dock and C-Sec HQ and even then you took a 'real-time' elevator with dialog or cutesy radio chatter.
I know people hated the elevators, so much so they made fun of them in both subsquent games, but I think it helped the citadel feel bigger.
What does BSN think?
#2
Posté 02 février 2013 - 12:47
#3
Posté 02 février 2013 - 12:47
Then the elevators in ME1 added to the feeling of it being all one big continuous place.
I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.
#4
Posté 02 février 2013 - 12:53
Aaleel wrote...
Well ME1 was continuous, you could run around there and almost get lost. ME3 you had to use the elevator and see each part one at a time.
Then the elevators in ME1 added to the feeling of it being all one big continuous place.
I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.
Taxpayer money at work.
#5
Guest_Catch This Fade_*
Posté 02 février 2013 - 12:55
Guest_Catch This Fade_*
More alive and yet more dead at the same time.spirosz wrote...
Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.
#6
Posté 02 février 2013 - 12:55
J. Reezy wrote...
More alive and yet more dead at the same time.spirosz wrote...
Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.
Literally?
#7
Posté 02 février 2013 - 12:57
Would really like to have them back in ME 4.
#8
Posté 02 février 2013 - 12:58
ME1's citadel gets some nostalgia points though.
#9
Posté 02 février 2013 - 01:00
#10
Guest_simfamUP_*
Posté 02 février 2013 - 01:01
Guest_simfamUP_*
Aaleel wrote...
Well ME1 was continuous, you could run around there and almost get lost. ME3 you had to use the elevator and see each part one at a time.
Then the elevators in ME1 added to the feeling of it being all one big continuous place.
I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.
Exactly... the first time. The first time I played Oblivion I was awe-struck at the enormity of the game. It was my play-ground, my home away from home. I had never been so captivated and immersed into a game like that before.
However, I go back to it now, and I just don't see it. Why? Because nostalgia does that. I've played through the ME trilogy more times than I care to count, and then there are the marathons I do where I can easily spot out the flaws of each game one after another.
The thing is, the Citadel isn't what people make it out to be in ME1 or 2. In fact, Three's Citadel is the most alive and detailed hub I've seen in a BioWare game since Jade Empire and BG1/2. The only other that could beat it would be Omega, but even then the ambient dialogue, various banters and side quests outweigh any ME hub I've come across.
#11
Guest_simfamUP_*
Posté 02 février 2013 - 01:02
Guest_simfamUP_*
J. Reezy wrote...
More alive and yet more dead at the same time.spirosz wrote...
Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.
Catalyst, Is that you?
#12
Posté 02 février 2013 - 01:04
Bu in this case I disagree, the Citadel was sooooo much better in ME1. The Citadel was described as this huge and special place. Confining it to 5 separate areas killed it.
#13
Posté 02 février 2013 - 01:11
simfamSP wrote...
Aaleel wrote...
Well ME1 was continuous, you could run around there and almost get lost. ME3 you had to use the elevator and see each part one at a time.
Then the elevators in ME1 added to the feeling of it being all one big continuous place.
I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.
Exactly... the first time. The first time I played Oblivion I was awe-struck at the enormity of the game. It was my play-ground, my home away from home. I had never been so captivated and immersed into a game like that before.
However, I go back to it now, and I just don't see it. Why? Because nostalgia does that. I've played through the ME trilogy more times than I care to count, and then there are the marathons I do where I can easily spot out the flaws of each game one after another.
The thing is, the Citadel isn't what people make it out to be in ME1 or 2. In fact, Three's Citadel is the most alive and detailed hub I've seen in a BioWare game since Jade Empire and BG1/2. The only other that could beat it would be Omega, but even then the ambient dialogue, various banters and side quests outweigh any ME hub I've come across.
Wasn't like this just the first time, it's everytime. That's one of the many reason ME1 is my favorite game of the trilogy, everything felt big. You would go on missions, start in the Mako bypassing outer defense, then go farther on foot, and then finally get to enemy compounds and go through them.
In ME2 and forward you just got chaffeured to literally the back door of places, dropped off and would just run through one area sometimes. Everything got small.
Bioware did the same thing from DA:O to DA2. Huge areas like the deep roads and the Brecillian Forest, cut down to these little tiny caves and dungeons.
#14
Guest_Cthulhu42_*
Posté 02 février 2013 - 01:12
Guest_Cthulhu42_*
#15
Posté 02 février 2013 - 01:13
Omega was good, but Illum, really? That place was horrible.Cthulhu42 wrote...
Omega and Ilium in ME2 > any version of the Citadel
#16
Posté 02 février 2013 - 01:14
#17
Posté 02 février 2013 - 01:15
#18
Posté 02 février 2013 - 01:16
Modifié par Reorte, 02 février 2013 - 01:17 .
#19
Posté 02 février 2013 - 01:17
Mr.House wrote...
Omega was good, but Illum, really? That place was horrible.Cthulhu42 wrote...
Omega and Ilium in ME2 > any version of the Citadel
Yea, Illium was rather boring. The best part about it was the Matriarch barternder...
#20
Posté 02 février 2013 - 01:20
And Shooting Conrad in the foot.MegaSovereign wrote...
Mr.House wrote...
Omega was good, but Illum, really? That place was horrible.Cthulhu42 wrote...
Omega and Ilium in ME2 > any version of the Citadel
Yea, Illium was rather boring. The best part about it was the Matriarch barternder...
#21
Posté 02 février 2013 - 01:32
#22
Posté 02 février 2013 - 01:36
#23
Posté 02 février 2013 - 01:56
#24
Posté 02 février 2013 - 02:03
Cthulhu42 wrote...
Omega and Ilium in ME2 > any version of the Citadel
I agree, Illium was my favorite hub planet.
#25
Posté 02 février 2013 - 02:03
By the way, am I the only one who felt that huge disconnect when he looked out the window in the marketplace in ME1 and saw the cityscape outside the Presidium? That always felt like two completely different worlds tonally.





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