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The Citadel - Why ME1 still felt bigger than ME3


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#1
djspectre

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Despite that ME3 had nearly as many area's to explore as ME1 on the citadel, was I the only one who felt it didn't seem 'as big' or 'big enough'?

I think I figured out why that might be. 

In ME3 you had the elevator to take you where you wanted and the Citadel Mass Transit was used mostly for the DLC's of Leviathan and Omega (Bryson's lab and Dock 42, respectively).

However, in ME1 the mass transit only shortened the distance between points, because you could still manually walk to every location on the Citadel from wherever you were via a 'real time' elevator or stairs. There were only 3 exceptions to this: Council Chambers, Normandy Dock and C-Sec HQ and even then you took a 'real-time' elevator with dialog or cutesy radio chatter. 

I know people hated the elevators, so much so they made fun of them in both subsquent games, but I think it helped the citadel feel bigger. 

What does BSN think?

#2
spirosz

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Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.

#3
Aaleel

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Well ME1 was continuous, you could run around there and almost get lost. ME3 you had to use the elevator and see each part one at a time.

Then the elevators in ME1 added to the feeling of it being all one big continuous place.

I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.

#4
MegaSovereign

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Aaleel wrote...

Well ME1 was continuous, you could run around there and almost get lost. ME3 you had to use the elevator and see each part one at a time.

Then the elevators in ME1 added to the feeling of it being all one big continuous place.

I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.


Taxpayer money at work.

#5
Guest_Catch This Fade_*

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spirosz wrote...

Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.

More alive and yet more dead at the same time.

#6
spirosz

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J. Reezy wrote...

spirosz wrote...

Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.

More alive and yet more dead at the same time.


Literally? 

#7
Mazebook

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Yeah, I also liked the seamless transitions in ME 1 more than the menu screen in the other 2 games.
Would really like to have them back in ME 4.

#8
MegaSovereign

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Citadel was more dynamic in ME3. The setting and atmosphere actually changed after the coup.

ME1's citadel gets some nostalgia points though.

#9
Mr.House

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While I felt it was bigger in ME, I felt it was more alive in ME3 with all the ambiance conversations, changing over time, squadmates doing their own thing and having free time ect.

#10
Guest_simfamUP_*

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Aaleel wrote...

Well ME1 was continuous, you could run around there and almost get lost. ME3 you had to use the elevator and see each part one at a time.

Then the elevators in ME1 added to the feeling of it being all one big continuous place.

I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.


Exactly... the first time. The first time I played Oblivion I was awe-struck at the enormity of the game. It was my play-ground, my home away from home. I had never been so captivated and immersed into a game like that before.

However, I go back to it now, and I just don't see it. Why? Because nostalgia does that. I've played through the ME trilogy more times than I care to count, and then there are the marathons I do where I can easily spot out the flaws of each game one after another.

The thing is, the Citadel isn't what people make it out to be in ME1 or 2. In fact, Three's Citadel is the most alive and detailed hub I've seen in a BioWare game since Jade Empire and BG1/2. The only other that could beat it would be Omega, but even then the ambient dialogue, various banters and side quests outweigh any ME hub I've come across. 

#11
Guest_simfamUP_*

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J. Reezy wrote...

spirosz wrote...

Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.

More alive and yet more dead at the same time.


Catalyst, Is that you? :devil:

#12
xMellowhype

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I always thought ME1 was getting overrated not because of its quality but because of the other games. Like when ME3 came out everyone said ME1 is one of the best games of all time despite the quality being the same.

Bu in this case I disagree, the Citadel was sooooo much better in ME1. The Citadel was described as this huge and special place. Confining it to 5 separate areas killed it.

#13
Aaleel

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simfamSP wrote...

Aaleel wrote...

Well ME1 was continuous, you could run around there and almost get lost. ME3 you had to use the elevator and see each part one at a time.

Then the elevators in ME1 added to the feeling of it being all one big continuous place.

I know this is off topic but I'll never forget the first visit there when everyone ran to the window and looked out and you flew up for the first time. Was just amazing.


Exactly... the first time. The first time I played Oblivion I was awe-struck at the enormity of the game. It was my play-ground, my home away from home. I had never been so captivated and immersed into a game like that before.

However, I go back to it now, and I just don't see it. Why? Because nostalgia does that. I've played through the ME trilogy more times than I care to count, and then there are the marathons I do where I can easily spot out the flaws of each game one after another.

The thing is, the Citadel isn't what people make it out to be in ME1 or 2. In fact, Three's Citadel is the most alive and detailed hub I've seen in a BioWare game since Jade Empire and BG1/2. The only other that could beat it would be Omega, but even then the ambient dialogue, various banters and side quests outweigh any ME hub I've come across. 


Wasn't like this just the first time, it's everytime.  That's one of the many reason ME1 is my favorite game of the trilogy, everything felt big.  You would go on missions, start in the Mako bypassing outer defense, then go farther on foot, and then finally get to enemy compounds and go through them. 

In ME2 and forward you just got chaffeured to literally the back door of places, dropped off and would just run through one area sometimes.  Everything got small.

Bioware did the same thing from DA:O to DA2.  Huge areas like the deep roads and the Brecillian Forest, cut down to these little tiny caves and dungeons.

#14
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Omega and Ilium in ME2 > any version of the Citadel

#15
Mr.House

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Cthulhu42 wrote...

Omega and Ilium in ME2 > any version of the Citadel

Omega was good, but Illum, really? That place was horrible.

#16
EpicBoot2daFace

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The Citadel in ME1 was boring as hell. It's much imrpoved in ME3.

#17
ADLegend21

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It felt bigger because you could walk everywhere in ME1. It felt more alive in ME3, but definitely bigger due to the walking factor.

#18
Reorte

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The sheer size of ME1's Citadel was impressive and immersive but it felt rather too empty and featureless in places. ME2 went to the other extreme. ME3 had a bit of a combination of both although it didn't quite manage the best of both worlds (that said 2 doesn't have any advantages over 3). Overall ME3's is my favourite Citadel on the Citadel although it doesn't beat 1 in every area.

Modifié par Reorte, 02 février 2013 - 01:17 .


#19
MegaSovereign

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Mr.House wrote...

Cthulhu42 wrote...

Omega and Ilium in ME2 > any version of the Citadel

Omega was good, but Illum, really? That place was horrible.


Yea, Illium was rather boring. The best part about it was the Matriarch barternder...

#20
Mr.House

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MegaSovereign wrote...

Mr.House wrote...

Cthulhu42 wrote...

Omega and Ilium in ME2 > any version of the Citadel

Omega was good, but Illum, really? That place was horrible.


Yea, Illium was rather boring. The best part about it was the Matriarch barternder...

And Shooting Conrad in the foot.

#21
LaBaron2020

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I like the Citadel in ME1 more than the others, I know nostalgia has a lot to do with it though.

#22
Leonardo the Magnificent

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The ME Citadel might've been great the first or second time you visited it, but once you ran out of things to do, it became really tedious to traverse. And if you didn't want to do it the long way? LOADING SCREENS. Never really liked the Citadel in the first place, though.

#23
Sajuro

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I got lost all the time in ME1, being turned around

#24
10K

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Cthulhu42 wrote...

Omega and Ilium in ME2 > any version of the Citadel


I agree, Illium was my favorite hub planet.

#25
Tokei-ihto

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Yeah, I take the Citadel from ME2/3 over the one from the first game any given day (or any of the other hubs that were introduced post ME1, for that matter). In the first game everything felt so sterile and lifeless. Also, traversing it became increasingly annoying with every additional playthrough.

By the way, am I the only one who felt that huge disconnect when he looked out the window in the marketplace in ME1 and saw the cityscape outside the Presidium? That always felt like two completely different worlds tonally.