ME1's Presidium is gorgeous.
Modifié par Totally_Mad_Rat, 02 février 2013 - 02:15 .
Modifié par Totally_Mad_Rat, 02 février 2013 - 02:15 .
Modifié par Jamie9, 02 février 2013 - 03:53 .
Indeed.Jamie9 wrote...
ME1's Citadel had huge swaths of dead space. If you're into that, then cool, I guess. Then again, ME1's level design is fairly mediocre anyhow. Great story, but the level design was awful.
Fiery Phoenix wrote...
ME1's Citadel had a lot of dead space (no pun intended); it was big but it didn't feel quite as alive as in ME3.
I guess it's a matter of personal preference, ultimately. I didn't really have problems with the designs of both myself.
Indy_S wrote...
So who in this thread would be willing to support an ME1 sized hub with an ME3 level of detail? I know I'd like it. I am a little curious about how this would be handled in loading, though, considering they didn't even get the main level of the Normandy in one loading screen.
Indy_S wrote...
So who in this thread would be willing to support an ME1 sized hub with an ME3 level of detail? I know I'd like it. I am a little curious about how this would be handled in loading, though, considering they didn't even get the main level of the Normandy in one loading screen.
I do like the idea, though I didn't say before that one problem with the ME1 layout is that even though it 'felt' huge (which is important btw), one problem was that it was blatantly contrived to allow Shepard to visit all the important places within one area.Indy_S wrote...
So who in this thread would be willing to support an ME1 sized hub with an ME3 level of detail? I know I'd like it. I am a little curious about how this would be handled in loading, though, considering they didn't even get the main level of the Normandy in one loading screen.
Ticonderoga117 wrote...
If you're talking about the Normandy in ME3, then that's because it deals with the online tomfoolery that got slammed into the game.
If the devs didn't have to worry about old hardware, it would work.
Guest_Sion1138_*
Where am I defending anything in my post?Sion1138 wrote...
Coming this fall:
The Defender
Starring Brovikk R.
Modifié par Brovikk Rasputin, 02 février 2013 - 10:47 .
Guest_Sion1138_*
Brovikk Rasputin wrote...
Where am I defending anything in my post?
When will you stop acting like a whiny child? I know the concept of opinions is way beyond your comprehension level, but could you at least try to keep it to yourself?
I know you're super sad about the fact that ME3 didn't turn out to be exactly the game that you wanted it to be, but I fail to see how that's my fault.
So was I.Sion1138 wrote...
Brovikk Rasputin wrote...
Where am I defending anything in my post?
When will you stop acting like a whiny child? I know the concept of opinions is way beyond your comprehension level, but could you at least try to keep it to yourself?
I know you're super sad about the fact that ME3 didn't turn out to be exactly the game that you wanted it to be, but I fail to see how that's my fault.
Oh my... Why are you so cranky? I was just making fun, of you.
Guest_simfamUP_*
Wasn't like this just the first time, it's everytime. That's one of the many reason ME1 is my favorite game of the trilogy, everything felt big. You would go on missions, start in the Mako bypassing outer defense, then go farther on foot, and then finally get to enemy compounds and go through them.
In ME2 and forward you just got chaffeured to literally the back door of places, dropped off and would just run through one area sometimes. Everything got small.
Bioware did the same thing from DA:O to DA2. Huge areas like the deep roads and the Brecillian Forest, cut down to these little tiny caves and dungeons.
Guest_Sion1138_*
Brovikk Rasputin wrote...
So was I.Sion1138 wrote...
Oh my... Why are you so cranky? I was just making fun, of you.
Modifié par Sion1138, 02 février 2013 - 11:09 .