Aller au contenu

Photo

The Citadel - Why ME1 still felt bigger than ME3


  • Veuillez vous connecter pour répondre
87 réponses à ce sujet

#26
Totally_Mad_Rat

Totally_Mad_Rat
  • Members
  • 472 messages
ME1>>Illium=Omega>ME3>ME2

ME1's Presidium is gorgeous.

Modifié par Totally_Mad_Rat, 02 février 2013 - 02:15 .


#27
Jamie9

Jamie9
  • Members
  • 4 172 messages
ME1's Citadel had huge swaths of dead space. If you're into that, then cool, I guess. Then again, ME1's level design is fairly mediocre anyhow. Great story, but the level design was awful.

Modifié par Jamie9, 02 février 2013 - 03:53 .


#28
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Jamie9 wrote...

ME1's Citadel had huge swaths of dead space. If you're into that, then cool, I guess. Then again, ME1's level design is fairly mediocre anyhow. Great story, but the level design was awful.

Indeed.

#29
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 950 messages
ME1's Citadel had a lot of dead space (no pun intended); it was big but it didn't feel quite as alive as in ME3.

I guess it's a matter of personal preference, ultimately. I didn't really have problems with the designs of both myself.

#30
JBPBRC

JBPBRC
  • Members
  • 3 444 messages
Something the Citadel could've used more of in all three games was more people. Alot more people. Having a bunch of bodies strewn about during the Derperus coup would've been cool to see as well.

#31
Yate

Yate
  • Members
  • 2 320 messages

Fiery Phoenix wrote...

ME1's Citadel had a lot of dead space (no pun intended); it was big but it didn't feel quite as alive as in ME3.

I guess it's a matter of personal preference, ultimately. I didn't really have problems with the designs of both myself.


This. It was so static. ME3 may be smaller, but at least it FEELS like a real place with real people.

#32
LeandroBraz

LeandroBraz
  • Members
  • 3 864 messages
I agree, but I still prefer ME3 Citadel, it really feel more alive.

#33
Ultranovae

Ultranovae
  • Members
  • 299 messages
Actually, yeah, ME3's citadel may have had more concise level design, but that only made the place look smaller, like a small space station rather then the kilometers long place it's supposed to be.
I really don't mind the long dead space provided there's interesting places to go in. ME1 had only a few rooms worth visiting more than once.
Mainly, I think the fact that the open design of ME1's citadel was replaced to confined areas accessible through menus pulls you out of immersion. It makes you feel like you're going through levels instead of ascertaining the citadel as a place.

#34
Davik Kang

Davik Kang
  • Members
  • 1 547 messages
I agree with what most have said about ME3's Citadel feeling alive, and avoiding the 'boredom' aspect of ME1's huge open space taking ages to traverse.

But I still agree with the OP. The ability to 'explore' it did give it the illusion of being a much bigger place, somewhere wher maybe there was some other room or corridor you hadn't seen before, and generally feeling like the huge, huge thing it was portrayed as.

There were a lot of things ME2 and 3 did better than ME1, but that sense of exploration and discovery, not just on empty planets but also places like the Citadel, was lost in the later games, giving them better pacing but losing that 'openness' feel in the process.

I guess they'll be looking to place ME4 somewhere in between, especially as they'll be creating a new story and won't need to have the sense of urgency in place from the beginning.

#35
Indy_S

Indy_S
  • Members
  • 2 092 messages
So who in this thread would be willing to support an ME1 sized hub with an ME3 level of detail? I know I'd like it. I am a little curious about how this would be handled in loading, though, considering they didn't even get the main level of the Normandy in one loading screen.

#36
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

Indy_S wrote...

So who in this thread would be willing to support an ME1 sized hub with an ME3 level of detail? I know I'd like it. I am a little curious about how this would be handled in loading, though, considering they didn't even get the main level of the Normandy in one loading screen.


Oh Primus...that horrible, horrible loading screen...blegh.

#37
templar_117

templar_117
  • Members
  • 84 messages
I would love to know why they never swept up the glass or put out the fires on the Citadel in ME3 after the Cerberus attack, it just seemed silly.

ME1 citadel is definitely my favourite

#38
Ticonderoga117

Ticonderoga117
  • Members
  • 6 751 messages

Indy_S wrote...

So who in this thread would be willing to support an ME1 sized hub with an ME3 level of detail? I know I'd like it. I am a little curious about how this would be handled in loading, though, considering they didn't even get the main level of the Normandy in one loading screen.


If you're talking about the Normandy in ME3, then that's because it deals with the online tomfoolery that got slammed into the game.

If the devs didn't have to worry about old hardware, it would work.

#39
Davik Kang

Davik Kang
  • Members
  • 1 547 messages

Indy_S wrote...

So who in this thread would be willing to support an ME1 sized hub with an ME3 level of detail? I know I'd like it. I am a little curious about how this would be handled in loading, though, considering they didn't even get the main level of the Normandy in one loading screen.

I do like the idea, though I didn't say before that one problem with the ME1 layout is that even though it 'felt' huge (which is important btw), one problem was that it was blatantly contrived to allow Shepard to visit all the important places within one area.

Financial district, arms shops, a preaching hanar, C-Sec offices and a seedy nightclub etc. all conveniently placed around the Presidium tower?  It doesn't really make sense.

Where possible I'd like to see a return to more open-world level design, but I also think that their approach in ME2/3 allowed them to make the smaller areas appear much more polished.

I'm not explaining this especially well - what I mean is that the ME1 Presidium initially seemed huge, but by having all those places interconnected by walkways, it ended up seeming a very small place by the end.  Whereas in ME3, even though the areas are claustrophobic, the Citadel itself has an implied massiveness.

And the level of detail will depend on hardware resources and development time constraints.

#40
Indy_S

Indy_S
  • Members
  • 2 092 messages

Ticonderoga117 wrote...

If you're talking about the Normandy in ME3, then that's because it deals with the online tomfoolery that got slammed into the game.

If the devs didn't have to worry about old hardware, it would work.


I'm not sure it's an issue with old hardware, though. There remains a lot of room for further optimization, even with the 360. I'm sure that the Normandy security loading time is due to poor integration of the Galaxy At War things, so if it was just worked into the game better, the loading screen would be absent entirely.

Funny thing about the loading screens in ME2, the loading was done long before the animation on the screen said it was, it just had to go until an exit point in the animation arrived.

Something I'd love is for the Citadel or whatever future hub we have to be the size of a city in Guild Wars 2. Those places are huge and might alleviate the 'convenience' of all the locations in it.

#41
Cuttlebone

Cuttlebone
  • Members
  • 313 messages
If I may say it the FOV of 90 in the first game added a lot to the overwhelming feeling of vastness the original citadel had, compared to the one of 70 in ME2 and 3.

Another thing the ME citadel had going for it is that it's inhabitants weren't ****TY 2D SPRITES

#42
Brovikk Rasputin

Brovikk Rasputin
  • Members
  • 3 825 messages
ME1 citadel only felt bigger during the first few playthroughs, because I couldn't find my way around the place. Mostly because of all the completely useless corridors and elevators all over the place.

ME3 did it way better. Good variation of environments and lots of things to do.

#43
Guest_Sion1138_*

Guest_Sion1138_*
  • Guests
Coming this fall:

The Defender

Starring Brovikk R.

#44
Brovikk Rasputin

Brovikk Rasputin
  • Members
  • 3 825 messages

Sion1138 wrote...

Coming this fall:

The Defender

Starring Brovikk R.

Where am I defending anything in my post? 

When will you stop acting like a whiny child? I know the concept of opinions is way beyond your comprehension level, but could you at least try to keep it to yourself? 

I know you're super sad about the fact that ME3 didn't turn out to be exactly the game that you wanted it to be, but I fail to see how that's my fault. 

Modifié par Brovikk Rasputin, 02 février 2013 - 10:47 .


#45
CaptainCommander

CaptainCommander
  • Members
  • 304 messages
ME1 felt bigger cause you actually had to walk everywhere and like people said more dead space. I actually miss having to walk around to get to places, sure it was a pain but it made it feel like a HUGE place and a HUGE galaxy. The planet missions only sucked cause the Mako sucked. You get to a planet with giant mountains and the Mako couldn't get to them but otherwise it was fun driving around and walking around. Wish they had kept that, plus the crew interactions on the Normandy were nice (talking about the randoms from ME2) and your squadmates in the elevators was tops

#46
Guest_Sion1138_*

Guest_Sion1138_*
  • Guests

Brovikk Rasputin wrote...
Where am I defending anything in my post? 

When will you stop acting like a whiny child? I know the concept of opinions is way beyond your comprehension level, but could you at least try to keep it to yourself? 

I know you're super sad about the fact that ME3 didn't turn out to be exactly the game that you wanted it to be, but I fail to see how that's my fault. 


Oh my... Why are you so cranky? I was just making fun, of you.

#47
Brovikk Rasputin

Brovikk Rasputin
  • Members
  • 3 825 messages

Sion1138 wrote...

Brovikk Rasputin wrote...
Where am I defending anything in my post? 

When will you stop acting like a whiny child? I know the concept of opinions is way beyond your comprehension level, but could you at least try to keep it to yourself? 

I know you're super sad about the fact that ME3 didn't turn out to be exactly the game that you wanted it to be, but I fail to see how that's my fault. 


Oh my... Why are you so cranky? I was just making fun, of you.

So was I.

#48
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Wasn't like this just the first time, it's everytime. That's one of the many reason ME1 is my favorite game of the trilogy, everything felt big. You would go on missions, start in the Mako bypassing outer defense, then go farther on foot, and then finally get to enemy compounds and go through them.

In ME2 and forward you just got chaffeured to literally the back door of places, dropped off and would just run through one area sometimes. Everything got small.

Bioware did the same thing from DA:O to DA2. Huge areas like the deep roads and the Brecillian Forest, cut down to these little tiny caves and dungeons.


Hmm... well there's no with you there, only that I feel that ME1's 'vast' feeling was let down by it's total lack for detail.

That huge corridor was pointless, why put it there? I said to myself when walking to C-Sec headquarters.

The Presidium looks great, but is it a freaking bank-holiday or something? Or does Shepard scare people that easily.

In cases like these its quality over quantity for me. And ME1 lacked the former in many regions. This is why I love the Witcher 2's smaller 'open worlds.They are not lacking in any sort of detail, and are small enough to navigate your way round easily.

#49
Guest_Sion1138_*

Guest_Sion1138_*
  • Guests

Brovikk Rasputin wrote...

Sion1138 wrote...

Oh my... Why are you so cranky? I was just making fun, of you.

So was I.


Oh, were you?

Well, that's an admirable quality Brovikk, to be able to laugh at your own self.

Modifié par Sion1138, 02 février 2013 - 11:09 .


#50
Indy_S

Indy_S
  • Members
  • 2 092 messages
And if it were possible to combine that level of detail with a hub the size of ME1's Citadel?