spirosz wrote...
Quality is more important, as the Citadel felt more alive in ME3 than any of the previous games, IMO.
Very much so. I know some people are all about quantity, but I actually like seeing the world evolve around me and change. That's one thing that ME3 really gave me, as the Citadel in ME3 was a truly evolving, changing place. People moved around, moved on, quests became unavailable over time, the conversations were pretty great too.
Comparing ME3 to ME1, ME1's Citadel feels like walking through a morgue at the dead of night. Sure, it's big, but it also feels very, very
empty. And the sterility of how it was 'decorated' and all, especially that of those damn coffin-like lifts (or elevators, if you prefer), just made it... eh. I don't know. I didn't like it. It was sterile, dead, and stagnant.
Give me ME3's Citadel any day of the week.
To be honest, ME1 felt very big in general, but also very sterile in general. Exploration had never been so boring.
Modifié par Auld Wulf, 02 février 2013 - 08:03 .