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Most implausible moments in ME


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#26
Barquiel

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CynicalShep wrote...

The galaxy being filled with Ardat-Yakshi for Banshee mass production;


That is explained. The Reapers take either actual Ardat Yakshi or asari with latent Ardat Yakshi genes, of which there is plently.

Modifié par Barquiel, 02 février 2013 - 11:27 .


#27
Sir George Parr

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People wearing their undies when taking a shower.

#28
JBPBRC

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Nobody noticing the Reapers for six months while they ran unchecked all over Batarian space.

#29
Indy_S

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XM-417 wrote...

People wearing their undies when taking a shower.


Oh God. This. So much this.

#30
JBPBRC

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Indy_S wrote...

XM-417 wrote...

People wearing their undies when taking a shower.


Oh God. This. So much this.


Also this. They said that the Faux News scandal didn't put an impact on them. Yeah. Right.

#31
ZLurps

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ME1.
Voice acting for Hanar and Prothean AI on Ilos felt bit off.

ME2.
Shepard being resurrected after what happened.
So many humans in C-Sec.
Outfits of certain characters.

ME3.
Issues regarding visual presentation on certain levels.
Cerberus Guardian, fun yeah, would be great in MDK or something similar.
Cut scenes on Mars where VS is wounded
Almost everything involving Kai Leng.
How BW chose to write EDI and certain things with Legion.
Similar issues with Eve, BW went bit too far when they wanted to make her likeable.
Cerberus Empire
Citadel moves, because plot says it moves, lot's of issues with that.
Foreshadowing Shepard's fate on Earth, they really went far with that.
Dragging TIM's closure to Citadel.
Shepard's essence being missing component from billion or so years old experiment.

ME3 EC
Evac scene, Harby is just sitting there while Normandy is right under it's nose. Last time I played it I couldn't help it, I started to laugh.

Modifié par ZLurps, 02 février 2013 - 12:03 .


#32
JBPBRC

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The Council immediately accepting Tali's audio clip as indisputable evidence of Saren's treachery, not even raising the possibility of it being some kind of forgery.

Jack's outfit.
Synthesis.
Krogans becoming peaceful (Wrex can barely control the Krogan as it is. Is Eve really going to assist him when there's millions more of them?)
Evac scene.
Lazarus.

Ugh there are SO MANY.

#33
Vargeisa

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Not so much implausible, but very very stupid,
during the Citadel coup when KL is in the elevator with three of his friends Shepard decides to, instead of firing his gun/throwing some biotics/throwing a grenade into the confined space, run up to the four sword wielding bad guys.

#34
Brovikk Rasputin

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Shepard coming back to life with just a few scars here and there.

#35
DirtyPhoenix

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ZLurps wrote...

Citadel moves, because plot says it moves, lot's of issues with that.


The capability of the Citadel to move was mentioned as back as in ME1. I honestly wasn't surprised when they said it was moved.

For me personally it would be Project Lazarus. Height of implausibility and ridiculousness, matched only by Synthesis.

Modifié par pirate1802, 02 février 2013 - 12:27 .


#36
Vubica

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Its Kai Leng for me, i just cant stomach him, hes too anime-ish for my tastes

#37
Belisarius25

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In general, I've found the series gets more and more implausible as it goes on, pretty much starting with Shepard dying and being brought back to life. ME2/3 are definitely very enjoyable for me, but they both are pretty problematic story/logic wise at multiple points.

- Speaking of which. Not just the face (s)he dies and comes back to life but apparently no one really cares (other than a ME1 love interest I guess).. Even Shepard has almost no real reaction to being dead (apart from talking to Jacob, if you romance him, if I remember right) until Chronos Station in ME3. In a way it only emphasizes that it was a stunt for plot purposes.


- Jack being a teacher at Grissom Academy only a few months after being a rage-filled person with major psychological issues. Doubly so if the player was a renegade with her/didn't do her loyalty mission

- The Collectors attacking the Normandy in the opening of ME2...they don't even bother targeting the escape pods. So...if Shepard had reached a pod everything would have been hunky dory? 

- Shepard being able to choose the next councilor in ME1. Yes, (s)he's a hero and important and it's more about making hte player feel that, but it also doesn't make a lot of sense to me. Especially since the Alliance approving Anderson doesn't really make sense either....a spec ops guy who was just captaining a frigate is on the Council?

- The move from "annoying but generally competent" to "completely and intentionally unhelpful" and "short-sighted to the point of utter stupidity" the Council makes from ME1 to 2 in order to help justify the "need" to work with Cerberus. Especially stupid for the Turians (hyper-militarized, always ready to neutralize threats) and Salarians (uh, what about that whole "win the war before it starts" doctrine?)

- Udina's involvement with Cerberus in ME3. If he's indoctrinated (like Edi suggests he is), then is he the only one? If he is, how and why? If he is not, why isn't it ever mentioned? If he isn't indoctrinated then why the hell would "being desperate" make him think any of it would ever work? He may be a jackass, but why would he ever think that him being the surviving Councilor would mean the entire galaxy would unite behind him and move on Earth?

- Somewhat related, I know it's for "plot reasons" but why is Tali's recording the only time someone bothers to use a recording, especially with omni-tools around? They apparently forgot to record any of Sovereign, it's mentioned (if I remember right) that someone on your squad recorded Vigil but that's lost. You could throw in not having Shepard record or in be contact with the Salarian Councilor if they're alive.

- This is more of a game mechanics thing but not being able to reply to emails. It's already kind of annoying to me that they didn't voice the messages (especially since some would definitely benefit from them), but it makes them feel even more sterile when you can't respond (Even via a dialog tree)

A machine (Legion) having a Shepard fetish;


If Chris L'Etoile is accurate and it's simple because someone thought it'd be "cool", double face-palm worthy

Modifié par Belisarius25, 02 février 2013 - 01:42 .


#38
ZLurps

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pirate1802 wrote...

ZLurps wrote...

Citadel moves, because plot says it moves, lot's of issues with that.


The capability of the Citadel to move was mentioned as back as in ME1. I honestly wasn't surprised when they said it was moved.


I searched ME WIki for source but couldn't find any mention of this. What is your source?

#39
Vargeisa

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Miranda being at Cerberus HQ in the opening scene of ME2, yet forgets all about the location in ME3.
Heck, even if she was brought there blindfolded, that sun TIM is looking at might be a pretty good clue as where the station might be.

#40
ZLurps

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TimtheEnchanter wrote...

Miranda being at Cerberus HQ in the opening scene of ME2, yet forgets all about the location in ME3.
Heck, even if she was brought there blindfolded, that sun TIM is looking at might be a pretty good clue as where the station might be.


Location of TIM's station is changed everytime after agent visits it. I don't recall if there was anything about this in game, but it was explained in the novel: ME: Retribution or ME: Ascension.

Modifié par ZLurps, 02 février 2013 - 01:13 .


#41
Vargeisa

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ZLurps wrote...

TimtheEnchanter wrote...

Miranda being at Cerberus HQ in the opening scene of ME2, yet forgets all about the location in ME3.
Heck, even if she was brought there blindfolded, that sun TIM is looking at might be a pretty good clue as where the station might be.


Location of TIM's station is changed everytime after agent visits it. I don't recall if there was anything about this in game, but it was explained in the novel: ME: Retribution or ME: Ascension.


Yet ingame TIM is always in the same room overlooking the same star.

#42
ZLurps

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TimtheEnchanter wrote...

ZLurps wrote...

TimtheEnchanter wrote...

Miranda being at Cerberus HQ in the opening scene of ME2, yet forgets all about the location in ME3.
Heck, even if she was brought there blindfolded, that sun TIM is looking at might be a pretty good clue as where the station might be.


Location of TIM's station is changed everytime after agent visits it. I don't recall if there was anything about this in game, but it was explained in the novel: ME: Retribution or ME: Ascension.


Yet ingame TIM is always in the same room overlooking the same star.


We don't physically meet TIM during event's of ME2.

#43
Guest_simfamUP_*

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English... English everywhere.

#44
Obadiah

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- The idea that Shep has to buy his own armor and weapons,
- That Shep thinks it is a good idea to just use discarded heat sinks on the battlefield
- Diving in an old used "diving mech" that has been sitting in a wreck after a brief scan to ensure its systems are working. That is just crazy.

#45
Vargeisa

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ZLurps wrote...

TimtheEnchanter wrote...

ZLurps wrote...

TimtheEnchanter wrote...

Miranda being at Cerberus HQ in the opening scene of ME2, yet forgets all about the location in ME3.
Heck, even if she was brought there blindfolded, that sun TIM is looking at might be a pretty good clue as where the station might be.


Location of TIM's station is changed everytime after agent visits it. I don't recall if there was anything about this in game, but it was explained in the novel: ME: Retribution or ME: Ascension.


Yet ingame TIM is always in the same room overlooking the same star.


We don't physically meet TIM during event's of ME2.

The location is still shown. Doesn't matter if Shepard has seen it or not.

#46
ZLurps

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TimtheEnchanter wrote...

ZLurps wrote...

TimtheEnchanter wrote...

ZLurps wrote...

TimtheEnchanter wrote...

Miranda being at Cerberus HQ in the opening scene of ME2, yet forgets all about the location in ME3.
Heck, even if she was brought there blindfolded, that sun TIM is looking at might be a pretty good clue as where the station might be.


Location of TIM's station is changed everytime after agent visits it. I don't recall if there was anything about this in game, but it was explained in the novel: ME: Retribution or ME: Ascension.


Yet ingame TIM is always in the same room overlooking the same star.


We don't physically meet TIM during event's of ME2.

The location is still shown. Doesn't matter if Shepard has seen it or not.


Well, it's said that there's 100,000,000,000 stars in our
own galaxy. Of course TIM can only use clusters where there is relay, but do we even know if all of those are explored in game.


EDIT: Wait a minute, I just checked ME2 scenes from Youtube and presentation of TIM's room actually shows star constellations on background. Those could be used to pin point location of station so you have a point.

Modifié par ZLurps, 02 février 2013 - 01:39 .


#47
Vargeisa

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ZLurps wrote...

Well, it's said that there's 100,000,000,000 stars in our
own galaxy. Of course TIM can only use clusters where there is relay, but do we even know if all of those are explored in game.


Well, okay I'll go with plausible.
Still, pretty distinct looking star, size could be estimated. Security breach I'd say.
But well, we'll leave it at plausible. Posted Image

Darn, you edited. Anyway.. getting too tired now Posted Image

Modifié par TimtheEnchanter, 02 février 2013 - 01:40 .


#48
naddaya

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ZLurps wrote...

ME1.
Voice acting for Hanar and Prothean AI on Ilos felt bit off.

ME2.
Shepard being resurrected after what happened.
So many humans in C-Sec.
Outfits of certain characters.

ME3.
Issues regarding visual presentation on certain levels.
Cerberus Guardian, fun yeah, would be great in MDK or something similar.
Cut scenes on Mars where VS is wounded
Almost everything involving Kai Leng.
How BW chose to write EDI and certain things with Legion.
Similar issues with Eve, BW went bit too far when they wanted to make her likeable.
Cerberus Empire
Citadel moves, because plot says it moves, lot's of issues with that.
Foreshadowing Shepard's fate on Earth, they really went far with that.
Dragging TIM's closure to Citadel.
Shepard's essence being missing component from billion or so years old experiment.

ME3 EC
Evac scene, Harby is just sitting there while Normandy is right under it's nose. Last time I played it I couldn't help it, I started to laugh.


Nailed everything.

#49
DirtyPhoenix

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ZLurps wrote...

pirate1802 wrote...

ZLurps wrote...

Citadel moves, because plot says it moves, lot's of issues with that.


The capability of the Citadel to move was mentioned as back as in ME1. I honestly wasn't surprised when they said it was moved.


I searched ME WIki for source but couldn't find any mention of this. What is your source?


Talk to Barla Von about the Citadel in ME1. He'll tell you how impressive its "hull and engines" are.

Modifié par pirate1802, 02 février 2013 - 01:47 .


#50
Helios969

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Galaxy filled with so much intelligent life and the majority of that life walking upright on two legs with many human-like physical characteristics. I guess there wouldn't be much of a game without it, still I find that all implausible.