. How about that Fist Contact War, almost as bad as the genophage. Or the Asari being able to reproduce with other AsariAsariSeboist wrote...
klarabella wrote...
This remindes me how whole colonies disappear WITHOUT A TRACE ... other than the giant crater the collector ship tends to leave behind ... and possibly tons of footage from security cameras.fr33stylez wrote...
Citadel governed or not, 900,000 persons from your species disappearing from a planet once, let alone numerous times should set of a state of emergency.
The ME sequels are the gifts that keep on giving when it comes to derp.
Most implausible moments in ME
#176
Posté 04 février 2013 - 10:11
#177
Posté 04 février 2013 - 10:44
- Liara making an arguably racist comment about the origins of the Yahg.
- The Broker, who clearly is not stupid, losing his temper over it.
- Your other squadmate, even if he happens to be a krogan or a geth platform, being knocked out because a desk falls on him.
- Shepard and Liara standing out there in the open having a casual chat about battle tactics instead of getting out of the way.
- The Broker not firing upon them while they are doing this.
- Shepard trying to defeat an enemy that's at least 3-4 times his/her size by punching him.
How did any of these people ever survive more than 3 seconds of combat with other sentient beings?
#178
Posté 04 février 2013 - 11:55
Modifié par Nick.Chabby, 04 février 2013 - 11:55 .
#179
Posté 05 février 2013 - 01:43
k.lalh wrote...
Actually I think I have an idea to calculate the heat bled off by atmospheric re-entry. So we know heat is caused by friction, which causes kinetic energy to be transformed into thermal energy. Shepard's kinetic energy w/o the effects of drag would be Ek = 1/2 mv^2. Assuming that his max speed is 2700 m/s (right before he hits the ground), and his mass is 100kg he would have an Ek of 364500kJ. Assuming (if someone knows how to calculate the drag in a methane atmosphere, do tell) that his terminal velocity is say 50 m/s, his Ek= 125kJ. (as he hits the ground). I used the values for as he hits the ground, as this way I do not have to account for the changing strength of gravitational potential energy. This represents a loss of 364375kJ to heat. Assuming that Shepard's specific heat capacity is quite high at 250 J/K the maximum temperature he would be exposed to is given as 364375kJ/.25kJ/K x 100kg. The temperatures he's exposed to on impact would be something like 14575 Kelvin. I'm pretty sure he would be incinerated.
Of course I made a lot of assumptions in order to come to that conclusion, but I do not think that they are unreasonable.
Specific heat capacity of a human would be much closer to that of water (4200J/K/kg)
Sources online say about 3500J/K/kg
I haven't checked your values for the maximum speed yet, but the increase in temperature with the values you've given is in fact 1041K, which still isn't pleasant, but then, he won't be getting all that energy at once, and will be losing quite a bit of that due to conduction.
Do we know the mass of the planet, and the distance from the surface which we are taking his fall to be from? If so, I should be able to confirm the maximum speed in absence of resistive forces.
Modifié par KingZayd, 05 février 2013 - 01:46 .
#180
Posté 05 février 2013 - 02:08
#181
Posté 05 février 2013 - 02:27
The biggest is obviously the open skin to an area without an atmosphere in ME2 and 3. Also, why couldn't Jack have a biotic punch power? She did it in the cutscene. So many characters do such cool things. And then you find out their special power is warp ammo.
All complaints aside, I still haven't played any one single franchise more.
#182
Posté 05 février 2013 - 02:31
Should It? The colonies are not governed by the Alliance, so what would you have them do - preemptively invading Horizon and stationing fleets in orbit in sovereign territory?Citadel governed or not, 900,000 persons from your species disappearing from a planet once, let alone numerous times should set of a state of emergency.
What about the "avoiding open war with Terminus" in ME1?
Team America: World Police
#183
Posté 05 février 2013 - 03:53
Well as I stated, the Alliance DID install GARDIAN laser defense systems on Horizon. They were already getting their feet wet in Terminus - why take half-measures instead of full? Why are they finally taking some sort of measure now against the abductions after 2 years and potentially millions of missing humans?AlexMBrennan wrote...
Should It? The colonies are not governed by the Alliance, so what would you have them do - preemptively invading Horizon and stationing fleets in orbit in sovereign territory?Citadel governed or not, 900,000 persons from your species disappearing from a planet once, let alone numerous times should set of a state of emergency.
What about the "avoiding open war with Terminus" in ME1?
Team America: World Police
#184
Posté 05 février 2013 - 08:28
Nick.Chabby wrote...
The Asari sharing the same kind of old art style with the Egyptian... Aka this:![]()
I have to admit, I actually liked that. IMO it added to the atmosphere of the whole temple scene. Plus, it showS the similarities that come with being guided/uplifted/watched by the Protheans.
#185
Posté 05 février 2013 - 09:15
More military presence means increased probability of war.fr33stylez wrote...
Well as I stated, the Alliance DID install GARDIAN laser defense systems on Horizon. They were already getting their feet wet in Terminus - why take half-measures instead of full? Why are they finally taking some sort of measure now against the abductions after 2 years and potentially millions of missing humans?AlexMBrennan wrote...
Should It? The colonies are not governed by the Alliance, so what would you have them do - preemptively invading Horizon and stationing fleets in orbit in sovereign territory?Citadel governed or not, 900,000 persons from your species disappearing from a planet once, let alone numerous times should set of a state of emergency.
What about the "avoiding open war with Terminus" in ME1?
Team America: World Police
As I said, the numbers of "millions of abducted colonists" seem somewhat implausible to me. The number and size colonies should be fairly small as spaceflight is relatively new and IIRC lore says most humans never even go off-world. Alliance and Council space is huge and the majority of colonists would settle there. If there are millions of abductees in the Terminus systems only ... I don't know. The numbers just seem way off.
Not to mention that millions of people disappearing would cause an influx of refugees that would be picked up on by the media.
I doubt much thought was put into this.
Modifié par klarabella, 05 février 2013 - 09:16 .
#186
Posté 05 février 2013 - 09:30
There's a lot wrong with that mission.
#187
Posté 05 février 2013 - 11:37
Not being able to pick up all those extra weapons after picking one. Even on a New Game+.
That always bothered me.
#188
Posté 05 février 2013 - 11:42
JBPBRC wrote...
^ Speaking of that Collector mission:
Not being able to pick up all those extra weapons after picking one. Even on a New Game+.
That always bothered me.
Or being able to even switch weapons in NG+. I think I picked shotgun training with my infiltrator, but wanted to switch over to the Widow after realizing what a silly choice that was. Nope, stuck with a shotgun
#189
Posté 05 février 2013 - 01:26
klarabella wrote...
As I said, the numbers of "millions of abducted colonists" seem somewhat implausible to me. The number and size colonies should be fairly small as spaceflight is relatively new and IIRC lore says most humans never even go off-world. Alliance and Council space is huge and the majority of colonists would settle there. If there are millions of abductees in the Terminus systems only ... I don't know. The numbers just seem way off.
It comes across a bit like whoever was writing that part of the story went for bigger numbers to demonstrate how terrible the Collector threat is and it got past whatever fact-checking they might have had.
Then again, the series has always seemed to be too generous with how much growth humanity could experience in so short a time.
#190
Posté 05 février 2013 - 02:45
Don't worry, everthing about the mainplot in ME2 was a little off. One thing I can't get over is at the end of ME2, we have absolutely no idea what was the purpose of kidnapping all those humans - by that I mean the purpose of the Baby Terminator Human-Reaper.klarabella wrote...
More military presence means increased probability of war.fr33stylez wrote...
Well as I stated, the Alliance DID install GARDIAN laser defense systems on Horizon. They were already getting their feet wet in Terminus - why take half-measures instead of full? Why are they finally taking some sort of measure now against the abductions after 2 years and potentially millions of missing humans?AlexMBrennan wrote...
Should It? The colonies are not governed by the Alliance, so what would you have them do - preemptively invading Horizon and stationing fleets in orbit in sovereign territory?Citadel governed or not, 900,000 persons from your species disappearing from a planet once, let alone numerous times should set of a state of emergency.
What about the "avoiding open war with Terminus" in ME1?
Team America: World Police
As I said, the numbers of "millions of abducted colonists" seem somewhat implausible to me. The number and size colonies should be fairly small as spaceflight is relatively new and IIRC lore says most humans never even go off-world. Alliance and Council space is huge and the majority of colonists would settle there. If there are millions of abductees in the Terminus systems only ... I don't know. The numbers just seem way off.
Not to mention that millions of people disappearing would cause an influx of refugees that would be picked up on by the media.
I doubt much thought was put into this.
#191
Posté 05 février 2013 - 02:48
#192
Posté 05 février 2013 - 02:50
JBPBRC wrote...
A very static-distorted distress call is sounding off in the war room. Admiral Raan stands next to it and does nothing. Doesn't try to clear it up, ask for help, or even give a helpful "Do you hear that?". Nothing. Shepard has to do everything.
Obviously she's using her nerve stimulators.
#193
Posté 05 février 2013 - 03:08
Modifié par Tron Mega, 05 février 2013 - 03:08 .
#194
Posté 05 février 2013 - 03:27
fecth quests, on Mars: The Crucible is super-secret
1st time on the Citadel, random volus: i want to help with da Crucible
Modifié par archangel1996, 05 février 2013 - 03:29 .
#195
Posté 05 février 2013 - 03:51
Seriously, wat
#196
Posté 05 février 2013 - 03:55
Shadrach 88 wrote...
A (flimsy) justification in the lore for the thermal clips introduced in ME2. Subsequently followed by fighting enemies in Jacob's loyalty mission who, despite being marooned for ten years, somehow have thermal clips.
Seriously, wat
What, didn't you hear about the ammunition synthesis beam that went off during Shepard's death, changing all unlimited ammo artillery into thermal clip tech?
#197
Posté 05 février 2013 - 04:02
Indy_S wrote...
I'd like to throw the ridiculous double-cross that is the Collector Ship mission. The Collector's set a trap. TIM knows it's a trap and sends you in without even telling you. Why? Is he afraid you'd give it away? And then you set off the trap. Your platform rises into the air and some guys shoot at you. Is that really a trap? What would have happened if EDI wasn't there? You'd just sit there and play 'I Spy' with your squaddies until you starve? Why did the Collectors wait until you established a network with their ship before springing the trap? Why can you only receive training in another weapon in the middle of a huge, tense mission?
There's a lot wrong with that mission.
If they didn't have EDI, I think TIM probably would have either (a) not sent Shepard in or (
I guess the other possibility is that TIM thought Shepard would refuse to do it if told up front, but he would be seriously underestimating Shepard if that's the case - no matter what the player's choices, a certain amount of courage and level-headedness under pressure are pretty much baseline characteristics for Shepard.
#198
Posté 05 février 2013 - 04:44
#199
Posté 05 février 2013 - 04:46
Nick.Chabby wrote...
The Asari sharing the same kind of old art style with the Egyptian... Aka this:
I thought this was a nice touch, actually. Hell, maybe the ancient Greeks, Egyptians, etc gained their artistic sense from the Protheans...remember the sphere from ME1?!
#200
Posté 05 février 2013 - 05:04
How do Gerrel and Koris basically flip-flop so quickly form ME2 to ME3?
They didn't, really. Gerrel was a warmongering twit in ME2, and Koris was a pacifistic Geth-sympathizer. You're just presented with Gerrel as being on "your side", while Koris is on "the other side", because of them using Tali as a symbolic political football and a stand-in for her father (who sided with Gerrel and opposed Koris).
In ME3, their positions relative to you and "your side" have changed because your goals with respect to the Quarians have changed. You're not trying to prevent Tali's exile, you're trying to get the Quarians to stop wasting time and lives fighting with the Geth. And since Koris wants to not be at war with the Geth, and Gerrel wants to be at war with ALL THE GETH ALL THE TIME, well.....there you go.





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