It's an important question for this game. I liked both DA games. DA2 was rushed to hell, but that it thoroughly EA's fault and what they could do in that time they did well.
So here are stregths of Origins, which DA2 did not have:
- Character interactions and development. DA2 nearly completely failed to provide enough interaction and meaning to characters for their personality, stories and and development (which is very much there, which makes it even more sour) to have any meaning. Through pretty much entire game there are only few dialogues triggered by main plot events. Those are the only meaningful dialogues we have with them. It doesn't help that our Mission Log will ALWAYS shove thet time we can talk to them in our faces. In Origins we could go to camp any time when we wished, talk to charcaters when we wished. We might never discover a problem of some character if we do not talk to them regularly. That control, coupled with just closer relationships with all characters was the greatest strength Origins had over DA2 and all the other games in the gerne.
- Open world. This is simple, Origins was not a rushed game, World is free to explore and free of copy-paste. Locations were varied and interesting and there was always a story to unfold and loot to find.
- Characters themselves. I just find most of them to be more interesting. They were less cliche than in DA2. They all had problems beyond "I behave bad but I am good at heart". This made them a lot more engaging and helped players connect to their stories better. I am sorry but when every character's personal problems are "I need to do something bad to do something good" or vice versa, I just do not have the feel for those characters. Which is why Varric is the best character in DA2.
- Combat. I still hate it. I am a man who like KoA: Reckoning. I absolutely despise autoattack combat in all it's variants. But I could play DA2 without installing "Skip combat" mod, which, I guess, is progress.
- [PERSONAL PREFERENCE] The storyline. No I am not talking about utterly cliche and unoriginal "Righteous Oppression vs Unjustly Oppressed" conflict. That is secondary. I am talking about Hawk. And how DA2 had a storyline in which he himself was a character. A personal story. You are not a mute emotionless shell with no agenda, will, desires. You are not a machine programmed to do a mission. You are an actual person. You have your own agenda, you have things to care about. That ridiculously simplistic conflict is your problem. It is not a conflict you are prescribed to resolve. It is a conflict you get dragged into. This is to me the biggest strength of DA2 vs Origins. My favourite game is Witcher 2, and yeah, Witcher 2 has the best writing ever seen in videogames, excellent graphics and a good combat system, but I do not like it for that. I like it because I get to play MY story.
Well, in my opinion it comes down to what BioWare can do better. And that is characters. Origin had those. In Origins BiOWare did what they do best. In DA2, maybe because of time restraints, maybe because of other reasons, they deviated from that. They did not focus on characters. They did not use their greatest strength to full potential. Copy-paste all the way through and utterly predictable script did not help.
Can they combine what was great in both games and make DA3 the best one yet? I believe they can. But only if they learn from mistakes of DA2 and Mass Effect 3. And ONLY if they focus on making the game and ONLY the game. Not the product. It becomes a product when it's released. While it's being done, it's a game. It's your art. You do it because you are good at it, and not because you need "Appeal to wider audience" or any of that nonsence.
And as I always said to always remember:
We do not like the games you make. It's you who make the games we like. There is a difference.
Please discuss.
Modifié par Megakoresh, 14 février 2013 - 09:06 .





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