Sutekh wrote...
Narrative-wise, DA2 isn't 3rd person objective. Like DAO, it's 3rd person subjective.
We're moving away from the topic and I have no intention to get myself banned again for 24 hours. Beside, I had already had this 1st person vs 3rd person rolepaying argument with Upsettingshots a year ago. The only difference is, at that time, I shared the same view points as yours. After DA2 and ME 2, however, I'm convinced that Upsettingshot is right that BioWare does design their game exclusively for third person roleplaying. Here are the reasons why I disgree with you.
To me, the main thing that define first person view point is how you look the world. Your focal point. Over the shoulder camera view still focus your attention to other people in the same way we look as first person. The only difference is, the camera or the "eyes" are located slightly different than true first person view like Skyrim, CoD and other first person games.Sutekh wrote...
Over the shoulder camera is still 3rd person, and only there because the Warden is silent and mostly expressionless, so a long view of an unchanging face would become quite boring (and slightly ridiculous).
This I never understand since Neverwinter Nights. It's the same argument used by Upsettingshot to justify 3rd person roleplaying a year ago. To me, earlier party based RPG had to used third person camera view because it's impossible to manage tactical party combat in first person camera view, which is why TES is always primary designed to be a single player RPG. The conversation and the maze-like dungeons exploration, however, were primary view from first person's eyes as an illusion that you are the character despite you're controlling a party, as oppose to top down camera view employed by earlier Final Fantasy series. Baldur Gate is the first to use sprite animation in tactical party based combat but it was Final Fantasy 7 that forever change the RPG view points with realistic graphic and cinematic cutscenes. It then became clear to me that third person's POV and roleplaying made their way through cinematic experience.Sutekh wrote...
There are many moments in DAO where the view shifts to "normal" 3rd person view. There are even moments bordering on auto-dialogue (only wordless), where your Warden would have such and such expression you absolutely don't control (the Joining comes to mind, but there are others).
Third person storytelling never actually knows what inside someone head or how someone actually feel. They only make assumption that character X thinks like this or character X feel that way. Just look at Leliana's death in DAO. By logic, she should had been dead if the player choose to behead her, but as Gaider said, it's BioWare who decide what death means.Sutekh wrote...
It's also certainly not omniscient. You don't get to know and even less control each characters thoughts, feelings and motivations. You get glimpses through Hawke's eyes, and the interpretation is up to you. There's no voice over telling you "Sister Petrice wanted to kill all Qunari because she viewed them as an insult to the face of her beloved Maker" or "Meredith wanted to wipe mages because of what happened to her sister". You get those info through dialogue, and in the case of Meredith only if you follow a certain path. For all you (the player) actually knows, Petrice's actual motivations might be she was scared by a Qunari as a child. If the game was omniscient, you would know Meredith's true reasons no matter the path chosen. That's what omniscient means. You (the player) would know everything [relevant to the plot].
Third person observe and make in depth analysis but never actually experience anything by themselves. Their entire omniscient things IS based on assumption about how the world should works as a whole, as oppose to first person storytelling. Whereas in first person storytelling, you know everything about yourself but ONLY about yourself. How you feel and what you thinks is not based on observasion like third person does but through your own experience. This is what matter the most to you in first person roleplaying. Not how the world and external influence should work as a whole as oppose to third person.
That's not entire true either. Hawke knows where he is, how he feel and what happen to him now. I don't. And neither do you. We don't even know if Hawke still alive by the time Cassandra interrogated Varric. He never show up in flesh. What we only see is what we think we knows about Hawke based on Varric's and Cassandra's information. And even then it's just our imagination. As far as I concern, those are just our imagination instead of a real thing. How can you be sure that Varric is telling the truth? You're not even experience the event yourself but merely relies on third person account. What is the point of DA 2'a unreliable narrator if Not about finding the truth? But why would you want to do that if you're roleplaying as Hawke? Why would you want to know more about yourself if you're roleplaying as Hawke? It just make no sense from Hawke own view point. It just make no sense from first person point of view.Sutekh wrote...
You - mostly - only know what Hawke knows.
Because you are no longer play the warden's role but as third person observer?Sutekh wrote...
DAO also has moments of omniscience - more often than DA2, actually - with the interlude cinematics. One perfect exemple would be the Warden's funeral. How can you pretend living this scene through your character's eyes when your character is dead (and their soul destroyed, so no "watching from the Fade" here)?
Because the story ends and you are no longer play the warden's role but as third person observer. As oppose to DA 2, when the entire time, from beginning until the end you play the role of third person observer, re-living the event based on someone else account. And not through your own experience because it's already happen ahead of you.Sutekh wrote...
As for Hawke being gone, how is that different from an epilogue slide telling me my Warden is having rows with Zevran in the streets of Antiva?
Modifié par Sacred_Fantasy, 03 février 2013 - 02:17 .





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