LinksOcarina wrote...
To answer your question though, the intent of the mechanics are used to tell a story.
Then what is the intent of roleplaying?
LinksOcarina wrote...
Stories are often narratively linear, and have context within them that can't be changed. The context of the stories can always be manipulated, especially in RPGs, but the plot rarely deviates from its intended outcome, so a lot of the design of such games follows this, from semi-linear questlines, a large supporting cast, and often personal relationships becoming prominant, all of which is done to foster a sense of drama and pacing to tell the story given to you.
The story is also being told to the audience and the reason why is for enjoyment, simple enough really. Storytelling is always about enjoyment, and having a degree of interactivity is not just something born out of Japan, it has been somethng seen in the U.S for years as well. One of my favorites is Betrayal at Krondor. And as ive said, most of BioWare repitoire follows this "hybridization" of protagonists who are disconnected from the player, but connected via roleplaing to tell a story.
See? This is where your point of view about the story itself is confined and limited. A story is not about narrative only. It's about experience. A story is a window of life, which you can view from inside the frame or outside the frame. You can narrate a story through any storytelling mechanics or you can experience the story without even narrating them to anyone. Your day to day life is your story too. Is it mandatory for you to narrate them? Some people do, in the form of personal diary or biography etc.. Some people don't. But stories do not confined themselves within the context of narrative. Story is a journey of life whether it's narrated or not. It's an ongoing process and the outome can and always be changeable. The most important matter is the experience you get from the story, whether as the character in the story or as an unrelated observer outside the story.
LinksOcarina wrote..
Who you are intended to be varies; in Origins it is the Warden,
Intend by who? You or BioWare?
LinksOcarina wrote..
in Dragon Age II it is Hawke, an so on and so forth.
It's obvious, the intend is solely done by BioWare, where you get to choose between subtle or humorous or agrressive character and nothing else. The entire response and gameplay or ( roleplaying ) is center around this 3 personalities and nothing else. Sure, you can opt to mix and match the three tones but your dominant personality is always determined and guided by BioWare. You can sound agrresive and subtle but you will always be friendly and helpful to other people according to BioWare.
LinksOcarina wrote..
Established character or not, the protagonist is the The PC and the player are never one in the same. Mechanically that is sort of the point.
They're not the same. While I can never be the Warden in real life, ( The warden and DAO doesn't exist in real life ), I can be the same person as the Warden
in DAO. I am the Warden in DAO. OR I can pretend to be someone else like Amber Cousland, but I'm still the Warden in the story of DAO. That's the mechanic intend to be played in wRPG's Pen and Paper roleplaying. You play AS the Warden. Not Play WITH the Warden or Hawke or Cloud in jRPG's Final Fantasy. You play your role as the Warden by viewing the world through the warden's eyes and you think and emote the warden's thought and emotions. NOT WATCHING those moron response played out by BioWare in the form of cinematic experience and OOC's auto dialogue
LinksOcarina wrote..
When I play as a Warden or Hawke, I am playing as a Warden or Hawke, simple as that. Their personality is shaped by me, so im a director dictating their performance in the story.
No you are not. You are choosing the personaliy designed by BioWare and watching it play out, simple as that. But yeah, that's make you a director instead of a roleplayer because I don't see any connection bewteen directing a character and pretending to be the character.
LinksOcarina wrote..
Your milage for all of this mattering to you, however, is subjective of course. If you don't like the personal stories, or the fashion of games being made, then don't play it. Thats your preference in the end.
But that doesn't predate context of what something is either, especially if you presume your terminology is correct when at best, its just slang that is meant to be categorizing and demeaning, depending on who you ask.
You do not answer my question. So I asked again, Why should other people personal story matter to player? If Hawke is not me or my created character, then why should Hawke's personal story matter to me?
Modifié par Sacred_Fantasy, 24 février 2013 - 12:36 .