How to make the Game a Challenge again? New Run planned.
#1
Posté 02 février 2013 - 04:34
Im looking for a new Challenge and am thinking Adept or Sentinel, leaning towards Adept with a party thats not one you would normaly use. (I used Wrex/Ashley/Garrus before) Thinking Liara/Tali/Kaidan would be a intresting change.
Shepard wise I wanna go with a " Ruthless Paragon " concept. Sorta like I play my DA characters, a I try to do whats best for eveyone but Im willing to pay any cost to see the ends done.
I also intend to move this character through ME2 and 3 so whats a good challenge for their? Most sources ive seen pure Adept across the board.
So tell me what you think?
#2
Posté 02 février 2013 - 07:19
Adept might start a little slow, but probably by the time you get off the Citadel the first time you'll be at the beginning of your cakewalk. Adept gets to be incredibly powerful because biotics are borderline broken in ME1.
Whatever you decide, start Insanity with a level 1 character. That's pretty much as hard as it gets.
In ME2, Adepts may be considered the weakest, I don't know. They don't naturally have anything to break shields so you'll be using your guns and squadmates for that. The classes are pretty well balanced in 2, though. Maybe a shotgun using CQC Adept?
If you haven't played a Vanguard, the learning curve may be a challenge for you.
Adepts are powerhouses once again in ME3. It's probably Soldier who is weakest, if only because powers and caster classes got such a massive boost in this game. You could maybe build an Adept around Shockwave and play CQC here again, I would think that would be harder than a "standard" build. ME3 is pretty easy for the most part, unless your purposely gimp yourself.
Wish I could be more help.
#3
Posté 02 février 2013 - 08:11
In ME2, most consider the Adept the weakest class, mainly because they have nothing natively to instantly break through shields and 4/5 of their powers are geared towards crowd-controlling enemies without defenses.
In ME3, all classes are ridiculously strong with the Soldier perhaps being the weakest. The only way to give yourself a challenge is to purposely gimp yourself.
Most of the ways to challenge yourself is to try--maybe not "purposely bad" builds, but--suboptimal builds.
For example, in ME1 perhaps a Soldier or Infiltrator without Immunity?
In ME2, maybe a Soldier with only 1 point in Adrenaline Rush and Inferno Grenade as a bonus power (one of the worst bonuse powers if not the worst bonus power).
In ME3... No idea. Shuriken only?
#4
Posté 02 février 2013 - 09:41
Never really did Biotics much, I played a Vanguard for a bit but that didnt go very far. Im told CQC is impossible on higher difficulties in ME2 and 3 at least on a Vanguard. Sentinal I hear is a good CQC class for that.
Thanks for the Input
#5
Posté 02 février 2013 - 11:40
If you want any sort of challenge in ME3, stay far away from Nova on the VG. It's very, very strong.
Sentinel is a top tier class in all three games. In 2 & 3 it's great for CQC. Its arguably the physically toughest class so it's very forgiving.
In ME2 I hear that a shotgun Engineer can be pretty difficult to play. Don't know if you want to do Engineer again though.
#6
Posté 06 février 2013 - 12:14
brad2240 wrote...
Engineer is comparatively the weakest class in ME1, so if you found that too easy...
Adept might start a little slow, but probably by the time you get off the Citadel the first time you'll be at the beginning of your cakewalk. Adept gets to be incredibly powerful because biotics are borderline broken in ME1.
Whatever you decide, start Insanity with a level 1 character. That's pretty much as hard as it gets.
In ME2, Adepts may be considered the weakest, I don't know. They don't naturally have anything to break shields so you'll be using your guns and squadmates for that. The classes are pretty well balanced in 2, though. Maybe a shotgun using CQC Adept?
If you haven't played a Vanguard, the learning curve may be a challenge for you.
Adepts are powerhouses once again in ME3. It's probably Soldier who is weakest, if only because powers and caster classes got such a massive boost in this game. You could maybe build an Adept around Shockwave and play CQC here again, I would think that would be harder than a "standard" build. ME3 is pretty easy for the most part, unless your purposely gimp yourself.
Wish I could be more help.
And yet they have the lowest kill speed with and can get one shot by lucky rocket/sniper/geth AV weapons easily even through maxed Bastion/ Master Barrier. No Adept Power deals significant damage and you are Reliant on lucky surroundings to get instant kills even then other than throw you had to wait for the duration to wear off. If they had Immunity running and you had Warp on CD your CC only delayed that they could fire back.
On the other hand any Soldier or Iniltrator can facetank Rockets with Master Immunity and Adrenaline Rush for 40 seconds easily and without 20 seconds with a 30 second CD. 80% damage reduction was the most OP ability in the game bar none. Not even Stasis with Bastion came Close all it did was making the Saren fight on Virmire cakewalk but so does Immunity.
I also do not get the fuss about engineers, Tali was my used companion and especially towards the end with the masses of Geths around Engineers shine so much and add so much more than just CC, also give 30% extra damage with Master Overload and overheat weapons with Master Sabotage rendering enemies helpless. Additional stunning with Dampening and AI Hacking was making the last missions cakewalk with Tali and with a properly chosen bonus power like Stasis, Lift or Singularity or even Sniper Rfile training makes an Engineer Shepard is just as powerful as any Adept with less CC but significantly more damage thanks to Decryption iirc increasing Tech damage by 30% plus higher CD refresh rate thanks to AI Hacking lowering CD by up to 30% iirc.
Get in Wrex with Master Shootgun, Immunity and Barrier and he simply mops up Everything.
The only problem Engineers had was that they had the worst defence since they had neither Immunity which is the god Power par excellance nor Barrier. They had less CC but much better utility and damage than Adepts. Master Overload dealt 600 base damage to shields and nearly every important enemy had shields and it increased damage taken by 30%.
All Engineer skill increased some aspect of the Tech explosion skills like cooldowns, radius or damage.
Modifié par Sykar, 06 février 2013 - 01:46 .
#7
Posté 06 février 2013 - 02:45
Sykar wrote...
And yet they have the lowest kill speed with and can get one shot by lucky rocket/sniper/geth AV weapons easily even through maxed Bastion/ Master Barrier. No Adept Power deals significant damage and you are Reliant on lucky surroundings to get instant kills even then other than throw you had to wait for the duration to wear off. If they had Immunity running and you had Warp on CD your CC only delayed that they could fire back.
Kill speed is irrelevant when every enemy should be floating helpessly in the air not shooting back anyway. Also, Adepts had Pistols and Master Marksman, the highest weapon DPS in the game. Even builds that choose another weapon as a bonus were not that far behind, so it's not like there was any massive difference in how fast things died. And an Adept that used Lift and/or Singularity to prevent organic enemies from using Immunity could make fights go A LOT faster than a class without.
I think any class without Immunity was vulnerable to being one-shot by snipers, rockets and the like, so that's hardly a knock against the Adept alone.
Lift + Throw was an instakill on any outdoors map. And you should never be waiting for anything to wear off. Lift, Singularity, shoot. Rinse and repeat.
I also do not get the fuss about engineers
Engineer is a good class. All the classes are good. But without a defense power it was objectively weaker than the others. It has great CC, but falls behind Adepts vs. organic enemies that spam Immunity. The tech mines do some damage, but all classes' primary tool for killing is a good weapon, so the difference in damage output between Adepts and Engineers is small enough to be inconsequential.. Both are primarily CC classes anyway.
The biggest problem with Engineers is that Infiltrators do every significant thing they do just as well as they do. On top of the other perks of being an Infiltrator. By the same token, Vanguards are better Adepts than Adepts. Its a flaw of the game design.
#8
Posté 06 février 2013 - 04:38
2.) Adepts get no bonus to damage from their class unlike for example Infiltrator. Pistols are also bad at long range even with Marksman and Assasinate is far superior at long range combat. Ever tried running around with Garrus and Ashly both wearing Sniper Rifles? They kill most standard enemies before you you can use your biotics.
3.) While it was rare, there were enemies against which biotics were largely useless. Lunar station being a prime example but these drones appeared on a few more missions. Geth Armatures and Collossi were also mostly immune/highly resistant to all forms of biotic CC.
4.) Defensive Power is only an issue if you run around without a brain or have no clue about cover. Rockets only hit you when either there are tons of rocket using enemies around or if you failed to notice it and even just playuing Veteran on my latest playthrough for a complete triology run since I had no old saves I got one shot by rockets and snipers if I was unlucky to get hit. And that was with maxed Bastion with Master Barrier. ergo Barrier is a nice cushion but still does not help much against one shots unless you have the luxury of getting a decent armor and apply 1-2 damage reduction mods, even then you will probably lose more than 50% of your HP and still get 1 shot and one shots are the main source of getting killed.
5.) Every other class without Warp had problems bringing down enemies under Immunity without Warp. Not like its hard to get a character on your team with Warp, Liara, Kaidan, Wrex, Adept and non-Adept Shepard with Warp bonus power can all fill the role adaequatly.
6.) Kill Speed is very relevant because enemies who get killed faster need less powers to be used upon and have even less time to be able to shoot back and therefore decreases potential damage done to you. The longer you need to kill them the more chances they have to shoot and you and do not even try to claim it is easily possible to CC ever enemy at all times because that would be utter and total BS.
To get the point across as it seems you miss it:
Infiltrator > Soldier > Vanguard > Adept = Sentinel = Engineer. Including a bonus power.
Immunity beats everything else by a large margin. On top of that after Master Immunity and Master [Weapon Skill] you already were at maximum capacity in terms of gun combat and you had to put in effort to actually die and you had 0 risk of getting one shot by a lucky sniper/rocket shot.
Other abilities like Adrenaline Rush just were icing on the cake. On the other hand Adept was near useless first odd 15-20 levels because his CC did not last long and 60 second CD made the CD to duration ratio atrocious.
Modifié par Sykar, 06 février 2013 - 06:37 .
#9
Posté 06 février 2013 - 05:30
Sykar wrote...
1.) Lift+Throw even with maxed Bastion and with the Savant Amp had still roughly 15-20 second CD so "rinse" "repeat" does not work. At least not if you like to do more than acting once every 15-20 seconds. It also put you at risk not having either of them in case you got flanked or rushed suddenly.
Why aren't you using double Medical Exoskeletons? Any caster should be, no other armor mod even comes close to what they offer you.
2.) Adepts get no bonus to damage from their class unlike for example Infiltrator. Pistols are also bad at long range even with Marksman and Assasinate is far superior at long range combat. Ever tried running around with Garrus and Ashly both wearing Sniper Rifles? They kill most standard enemies before you you can use your biotics.
Why should they get bonus weapon damage? They're a CC class, not a gun class.
Ashley and Garrus are my preffered team when playing Adept or Vanguard, and I use my biotics plenty.
3.) While it was rare, there were enemies against which biotics were largely useless. Lunar station being a prime example but these drones appeared on a few more missions. Geth Armatures and Collossi were also mostly immune/highly resistant to all forms of biotic CC.
Yes, Luna is one place where biotics are mostly useless. One place. Tech powers rule there, and easily take care of whatever few drones are in the rest of the game. You do have a tech person on your team don't you?
Armatures and Collossi can be lifted by Master Lift and that's all you need to render them irrelevant. I think Stasis works too but I never use that power.
4.) Defensive Power is only an issue if you run around without a brain or have no clue about cover. Rockets only hit you when either there are tons of rocket using enemies around or if you failed to notice it and even just playuing Veteran on my latest playthrough for a complete triology run since I had no old saves I got one shot by rockets and snipers if I was unlucky to get hit. And that was with maxed Bastion with Master Barrier. ergo Barrier is a nice cushion but still does not help much against one shots unless you have the luxury of getting a decent armor and apply 1-2 damage reduction mods, even then you will probably lose more than 50% of your HP and still get 1 shot and one shots are the main source of getting killed.
I said nothing that disagrees with this bit of rambling. And you say nothing to counter the fact that a lack of a defense power is seen as a weakness of the Engineer. Anybody should be able to play without a crutch.
5.) Every other class without Warp had problems bringing down enemies without Warp. Not like its hard to get a character on your team with Warp, Liara, Kaidan, Wrex, Adept and non-Adept Shepard with Warp bonus power can all fill the role adaequatly.
What are you going on about? Who mentioned Warp? Regardless, yes it's easy to make up for your class' weakness by having a balanced team.
6.) Kill Speed is very relevant because enemies who get killed faster need less powers to be used upon and have even less time to be able to shoot back and therefore decreases potential damage done to you. The longer you need to kill them the more chances they have to shoot and you and do not even try to claim it is easily possible to CC ever enemy at all times because that would be utter and total BS.
Did you even read what I wrote, or were you too busy planning your snarky response? CC'd enemies don't shoot back.
Lift (especially with Nemesis) + Singularity CAN easliy CC a whole room full of enemies. Even if you miss one or two, you have Throw, Stasis and/or squad powers to use on them.
Even outdoors, with enemies more spread out, biotic CC still massively reduces the attacks coming at you.
Have you even played an Adept?
To get the point across as it seems you miss it:
I didn't miss it, I just disagree with it. You don't have to be a ****** about it and you don't have to insult my intelligence because I disagree with you about a video game.
Infiltrator > Soldier > Vanguard > Adept = Sentinel = Engineer. Including a bonus power.
In your opinion only. You seem to value gun damage above all else. That's fine but, believe it or not, other people might value other things. Crazy, right?
#10
Posté 06 février 2013 - 06:46
2.) This was to illustrate the point that they are by far the worst class when it comes to damage. Even engineers deal significantly more damage because they too have access to Marksman plus their tech explosions deal significant damage unlike any biotic move.
3.)What kind of rubbish argument is that? With Liara, Wrex and Kaidan in the game you also have more than enough biotics. Same for firepower since Garrus, Wrex and Ashley just pound everything into dust. Basically Shepard can be anything because the NPCs can provide Everything else anyway. Which is good. You also get through the game just as swiftly if you are smart in your squad choices and do not neglect the one or the other part (damage, CC, debuff).
4.) Using game mechanics like cover is suddenly a crutch? Sorry to break it for you but then all classes except Infiltrator and Soldiers needed a crutch. Because still Immunity -> All.
On the other hands, tech and biotic powers are pretty balanced against each other, one offering more CC, the other more debuff and damage.
5.) You accuse me of snarky remarks and then bring up such crap? Yes if you actualyl read what I wrote I did in fact finish a Veteran Adept run this week (again) for a full triology run so yes I played it extensively even going so far going all biotic team with Liara and Kaidan. And while that team is terrific at CC and good at debuffing its kill speed is god aweful and I only did this for fun and I knew in advance it's kill speed will suck.
6.) Again you did not get it. I value CC above anything else which is why Adept is my favourite class and I had multiple playthroughs with it when ME 1 came out way back then. I was disappointed to a degree in Me 2 because the class feel has changed significantly from CC class to damage class with some fancy finishing moves and a Little CC.
I am just not a bandwagon hopper who makes up such crap as "Adept most OP class lulz".
It is simply rubbish. Just because Engineers were slightly worse and that is a quite small slightly which made not a big difference if you knew how to (ab)use cover. Tech Powers had the additional benefit of being 100% hits while Singularity and Throw could miss especially against fast enemies.
7.) My point is again trying to correct the fallacy that Adept is some kind of god class while all others are crap. Speaking in a hyperbole here but it seems like I do not get the point across otherwise.
Basically put this is wrong on all accounts and Engineers were nearly as good as Adepts. Only thing you needed was using cover a bit more but against one shots they were just as bad as Adepts in terms of defense. Or any other class without Immunity.
P.S.: We are getting extremly OT now.
And to add something to the original topic, to add to the challenge you can avoid the cheesy stuff like Bastion/Stasis or Immunity on your Soldier.
You can also restrict yourself to suboptimal teams and refrain from using the OP gear like Spectre and Savant Amps.
Modifié par Sykar, 06 février 2013 - 07:03 .
#11
Posté 06 février 2013 - 07:34
Sykar wrote...
1.) I use 1 because a second does not make a noticable difference and you are better off using a 24% damage reduction mod to decrease the chances for one shots. That being said Bastion and Savant Amp were more than enough to get most CDs down to a decent enough level. It was never possible to outright spam the Powers as you claim.
It does make a difference. In fact, it's probably the most common piece of advice I have seen on this game: 2 Med Ex's for EVERY class. They're just that good.
Maybe you can't just spam but you can get your CD very low (for ME1). By end game your powers should be ready to go just about as fast as you can kill the things you CC'd the first time.
2.) This was to illustrate the point that they are by far the worst class when it comes to damage. Even engineers deal significantly more damage because they too have access to Marksman plus their tech explosions deal significant damage unlike any biotic move.
Not sure I've ever heard anyone call the tech mine damage "significant" as they're much more useful for their CC effects. But ok, Engineers can slightly outdamage an Adept.
3.)What kind of rubbish argument is that? With Liara and Kaidan in the game you also have more than enough biotics. Same for firepower since Garrus, Wrex and Ashley just pound everything into dust. Basically Shepard can be anything because the NPCs can provide Everything else anyway. Which is good. You also get through the game just as swiftly if you are smart in your squad choices and do not neglect the one or the other part (damage, CC, debuff).
I love it when people call using squadmates in a squad-based game "rubbish." And yes, a balanced team is best. I already said that. On that note, using a purposefully unbalanced team may help the OP to find more challenge. Assuming he's actually reading through all this...
4.) Using game mechanics like cover is suddenly a crutch? Sorry to break it for you but then all classes except Infiltrator and Soldiers needed a crutch. Because still Immunity -> All.
On the other hands, tech and biotic powers are pretty balanced against each other, one offering more CC, the other more debuff and damage.
No, no, no. I was calling defense powers a crutch. Anybody should be able to play a class without them, just like you said by using cover and playing smart. Still doesn't change the fact that a class without one (a defense power that is) is weaker than one with. Since all the other classes can use cover too.
5.) You accuse me of snarky remarks and then bring up such crap? Yes if you actualyl read what I wrote I did in fact finish a Veteran Adept run this week (again) for a full triology run so yes I played it extensively even going so far going all biotic team with Liara and Kaidan. And while that team is terrific at CC and good at debuffing its kill speed is god aweful and I only did this for fun and I knew in advance it's kill speed will suck.
So you purposefully took the lowest DPS squadmates and complain about the killspeed?
But you should have been completely invulnerable with that team. Everything should have been CC'd. So again why is killspeed relevant when nothing can hurt you anyway?
6.) Again you did not get it. I value CC above anything else which is why Adept is my favourite class and I had multiple playthroughs with it when ME 1 came out way back then. I was disappointed to a degree in Me 2 because the class feel has changed significantly from CC class to damage class with some fancy finishing moves and a Little CC.
I am just not a bandwagon hopper who makes up such crap as "Adept most OP class lulz".
It is simply rubbish. Just because Engineers were slightly worse and that is a quite small slightly which made not a big difference if you knew how to (ab)use cover. Tech Powers had the additional benefit of being 100% hits while Singularity and Throw could miss especially against fast enemies.
You've never said Adept was your favorite class. Your posts sound just the opposite.
7.) My point is again trying to correct the fallacy that Adept is some kind of god class while all others are crap. Speaking in a hyperbole here but it seems like I do not get the point across otherwise.
Basically put this is wrong on all accounts and Engineers were nearly as good as Adepts. Only thing you needed was using cover a bit more but against one shots they were just as bad as Adepts in terms of defense. Or any other class without Immunity.
Nobody has said that. I certainly didn't. What I said was (and you even highlighted it) "Adept gets to be incredibly powerful because biotics are borderline broken in ME1."
Which they are. Everybody knows that. They render 99% of the enemies helpless regardless of defenses. A high level Adept, Vanguard or Sentinel makes the game a joke.
I never called any other class crap, because I don't believe they are. I like all of them, though my personal opinion is that the hybrids are the strongest.
And just because I called out biotics as nearly broken doesn't mean I don't think other things (like Immunity) aren't also nearly broken. I probably wouldn't even have mentioned it if the OP hadn't said he was thinking Adepts were weak.
And yes, we're far off-topic now. Not much else I can really say on the subject anyway.
#12
Posté 06 février 2013 - 08:33
2.) Master Overload alone deals 600 damage to shields base plus 150 direct damage and which significant enemies do not have Shields? Answer is of course none.
Master Sabotage 150 direct damage, 4 damage per second for 25 seconds.
Dampen 100 direct damage.
So no Engineers do not just "slightly" outdamage Adepts, they out damage them by quite a signifcant margin especially against shieleded enemies which all significant enemies are.
On top of that thanks to AI Hacking giving 30% CD reduction their CDs were significantly lower. Plus 30% extra damage if you max out Decryption.
3.) How are defensive powers a crutch? There is no basis for that asertion. OP powers can be viewed as that but actually not all defensive powers are
4.) I did not complain about the kill speed with a "suboptimal" setup. I sepcificall wrote I knew in advance that they would be painfully slow at killing. Are you readind and comprehending what I actually write?
5.)How so? All I said that Adepts have the lowest DPS only Sentinels are worse thanks to the lack of Marksanship and that they are not as god like as many claim because that spot belongs to Soldiers and Infiltratos.
In fact if I would attempt a no reload Insanity run through all 3 games I'd pick Infiltrator and Soldier over any other class bar none.
6.) You did imply that Adepts are basically a god like class after a short while. And that is not true. Simple as that.
So what if they render them helpless? 99% of the enemies get easily blown up anyway and dangerous enemies are those who can shot at you with one shot weapons from a distance which is out of most of your powers. The biggest danger in the game are one shots which you can only avoid as Adept with cover and movement against rockets, etc. and against Snipers only with luck. Luckily the Snipers in this game are so bad that they hit like 1 out of 50 shots.
Modifié par Sykar, 06 février 2013 - 08:39 .
#13
Posté 06 février 2013 - 08:46
Sykar wrote...
6.) You did imply that Adepts are basically a god like class after a short while. And that is not true. Simple as that.
Yes they are. All classes are. Simple as that.
#14
Posté 06 février 2013 - 09:15
Kaidan and Liara can kill just as fast as Wrex, Ashley, and Garrus. Which is to say, "not at all".
Maybe I continually play Mass Effect 1 wrong or suboptimally, but as Shepard I kill about 99% of the enemies I see in the game, regardless of my squadmates. My squadmates tend to shoot boxes, walls, crates, the floor, or Shepard's back most of the time; it is almost a wonder to behold when they actually hit an enemy at all.
#15
Posté 06 février 2013 - 09:45
I've seen Garrus and Ash tear stuff up with snipers, but mostly only outdoors or in straight halls. In cluttered areas they're fairly bad.
Like ME 2 & 3, squadmates are there for their powers not their weapons.
#16
Posté 07 février 2013 - 06:30
All I am going to say is a few things. For one, Kaidan didn't have Warp.
Dual Medical Exoskeletons is basically the way to go on most classes, IMO. Soldier might be better with an Ablative/Energized Plating, but he has passive regen already and the only thing you need on fast CD is Immunity. I wouldn't run them on something like an Adept because you won't have enough damage protection to stop a sniper on Insanity until later when you get a Colossus VII or X, IIRC. And by that time you will survive a sniper if barrier is up and you have dual Med X... plus your health will come back faster.
As for the Engineer's damage output, I guess it is ok. The lack of defensive power really shouldn't be underestimated. On Insanity organic enemies are going to spam Immunity tirelessly and Engineer doesn't have a great way to deal with that. Sure you could use Warp from a squaddie or try to add in damage taken, but it isn't quite as good as Lift or Singularity. With either of those you can prevent them from using Immunity in the first place, and they aren't shooting back at you.
Second only to Immunity, Master Lift was one of the best powers in the game. It was certainly the best power to deal with a Colossus. Sabotage was ok, but not quite as good. Although I personally dealt with them by ramming them with the Mako to knock them down, and then shooting them with the guns... and repeating until near dead, then just hop out and shoot a couple rounds into them. I think you only need Advanced Lift for an Armature. Although you can ram those as well, and you can even park the Mako on them to prevent them from getting up.
As far as the relative class strengths go, I think Infiltrator is hard to beat. However, a Singularity Vanguard is pretty good, and Sentinel is my favorite biotic class. Sentinel does get a version of Marksman, it is just hidden in his passive. Soldier is overall my favorite class, but you do not have the most damage output, just the most damage reduction and passive health regeneration. It would be hard to rank them because the were fairly balanced, but I would agree that Engineer was probably the weakest. And probably the one that requires the most understanding of how to play the game to be successful.
#17
Posté 07 février 2013 - 09:42
On more than one occasion I've punted some turian merc over a hill, gone into a building and come back out to find him still alive.
I even got to where I found it kind of amusing to bounce some dude over the hill with multiple shots from the mako main gun, while he was running immunity.
The only enemies that were mostly immune to biotics are drones, turrets and thresher maws. Everything else is gravy for master lift. Everything is affected by bastion stasis, up to and including thresher maws.
Modifié par The Grey Ranger, 07 février 2013 - 09:49 .
#18
Posté 07 février 2013 - 04:21
Yes you can almost guarantee that on a side mission Lift and Throw won't kill. Mercs basically never die getting thrown off mountains.The Grey Ranger wrote...
Just as one side note, lift+throw is not always an instant kill outside, at least on insanity, sometimes an organic enemy will activate immunity while still in the air and survive the fall.
On the mainline missions the enemies hit the border of the map and are instakilled, since the map area is much smaller. Good for charging Krogan, like on Virmire.
#19
Posté 15 février 2013 - 06:59





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