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Does anyone have a list of complete patch versions.


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#1
painofdungeoneternal

painofdungeoneternal
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I have the big versions, ie 1.68, and 1.69, but the next 4 digits ( which build it is )

However I am getting 1.69.8101 as the build. I need the actual detailed build versions for multiple reasons.

I am also looking for the various 2da and dialog.tlk files related to a given version. I want to be able to take a 1.29 module off the vault, see it's got a custom spells.2da, do a diff with the 1.29 offical 2da, and note that it's adding a row on line 5000 with a new spell. Then i extract that as a diff for later use, then when the user installs take the 1.69 or whatever the user has installed at present ( might have other mods already involved even ), and drop that line in, doing a proper merge.

This aimed at allowing players to be able to start using really old modules.

I have all the versions for NWN2, but only have 1.68 and 1.69.8101  ( and my OC cd has been broken for probably over 5 years, so can't really reinstall, and buying new they seem to be fully patched. )

#2
Lightfoot8

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Installation: Critical Rebuild Patch

#3
painofdungeoneternal

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I have that, i am not updating, i am building some tools to help organize very old content.

I need a historical list of the actual build numbers.

#4
virusman

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You can get the 2da lines by just comparing with 1.69: afaik Bioware never deleted anything in the patches, so you can just diff against 1.69, ignore the lines from more recent patches that aren't there, keep the significantly changed lines and optionally check if they correspond to any of the files in the hak (if they do, it's almost certainly custom content).
This won't detect modifications in the default content, though..

Modifié par virusman, 02 février 2013 - 07:30 .


#5
painofdungeoneternal

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Did they do many changes to the existing rows from patch to patch, NWN2 had major revisions all over the place each patch to the major 2da's. I am trying to use a very sophisticated system I have working for NWN2 work for NWN1 as well, reworking it to just go by added rows just seems like a step backwords, as what i have working can detect changes in the default content.

( might be able to just figure out the original 2da's by comparing multiple sets of content marked with the same patch and removing the differences. )

If i can get the correct diff, merging is extremely easy regardless of how much content is involved.