I used to read about how praised ME was for its storytelling, but I realized how terrible it was after playing FF-XIII. The game should have had open areas where you made choices that actually mattered. You have the choices of renegade and paragon, but it all leads to the same result.
Where's all the cool cutscenes that were like the game trailers?? I was mesmerized by FF-XIII, but I wasn't really even impressed by the final fight for earth.
You never feel like what you love is in danger, or that you yourself are in danger which is an essential part of the story.
I wish "evil" options in the next game are ones to advance the human race, and "good" ones advance other species and the galaxy as a whole.
The single player gives me no urge to explore any of the other classes on a second playthrough. I wouldn't even know I could make BE's if I hadn't play MP so much. Combat was also painfully boring after playing MP. Teammates should have faster cooldowns, and you should be forced to constantly utilized there powers on higher difficulties.... And decisions should be made in live combat. If you don't have the ability to assist the turian team fighting with you, they'll die. Citizens would have to be saved, and you would have to react quickly. You could breach a door and accidentally kill a citizen if you weren't thinking. Stuff like that.
Also, I feel like shepard should be able to carry a lot more weight than he does. He has so many powers to use, so it's kind of pointless to have the option of carrying like five weapons unless you're a soldier who only uses ammo powers.
Rant. Also, is there any SP balance changes like MP?
Things I wish were better in SP.
Débuté par
landylan
, févr. 02 2013 08:30
#1
Posté 02 février 2013 - 08:30
#2
Posté 02 février 2013 - 08:35
I only really want to comment on one point you brought up here:
I'll never understand why people want cutscenes. Not even in the slightest. It's not for lack of people trying to explain it, in all sorts of different ways, because not one of them ever addresses my issue with them. Cool stuff happens in the cutscene. That's it. Just in the cutscene. I don't get to do the cool stuff, and therein lies my eternal and unending problem with cutscenes (and quicktime events, for that matter).
I want to 'do' the cool things, not 'watch' the cool things happen.
The same goes for quicktime events, if games like Shadow of the Colossus, Demon's Souls and Dragon's Dogma have taught me anything it's that I'm almost completely unable to go back to games riddled with quicktime events in place of actual gameplay.
Cutscenes and quicktime events are 'never' something I'd ask where are in a game, and I'm appalled that you're actually asking where the cutscenes are in ME3.
Where's all the cool cutscenes that were like the game trailers??
I'll never understand why people want cutscenes. Not even in the slightest. It's not for lack of people trying to explain it, in all sorts of different ways, because not one of them ever addresses my issue with them. Cool stuff happens in the cutscene. That's it. Just in the cutscene. I don't get to do the cool stuff, and therein lies my eternal and unending problem with cutscenes (and quicktime events, for that matter).
I want to 'do' the cool things, not 'watch' the cool things happen.
The same goes for quicktime events, if games like Shadow of the Colossus, Demon's Souls and Dragon's Dogma have taught me anything it's that I'm almost completely unable to go back to games riddled with quicktime events in place of actual gameplay.
Cutscenes and quicktime events are 'never' something I'd ask where are in a game, and I'm appalled that you're actually asking where the cutscenes are in ME3.
#3
Posté 02 février 2013 - 08:38
I'm talking about cool cutscenes where your ship would be getting attacked while entering the atmosphere of a planet or a time where you can see how cerberus tortures there victims while sneaking through a facility.Janan Pacha wrote...
I only really want to comment on one point you brought up here:Where's all the cool cutscenes that were like the game trailers??
I'll never understand why people want cutscenes. Not even in the slightest. It's not for lack of people trying to explain it, in all sorts of different ways, because not one of them ever addresses my issue with them. Cool stuff happens in the cutscene. That's it. Just in the cutscene. I don't get to do the cool stuff, and therein lies my eternal and unending problem with cutscenes (and quicktime events, for that matter).
I want to 'do' the cool things, not 'watch' the cool things happen.
The same goes for quicktime events, if games like Shadow of the Colossus, Demon's Souls and Dragon's Dogma have taught me anything it's that I'm almost completely unable to go back to games riddled with quicktime events in place of actual gameplay.
Cutscenes and quicktime events are 'never' something I'd ask where are in a game, and I'm appalled that you're actually asking where the cutscenes are in ME3.
The kind of stuff that you couldn't control anyways. Cutscenes that show stuff like a torture scene would make you feel like you know the person being tortured if the cutscene is made properly... That would make you care about the person, so that you care about decisions.
#4
Posté 02 février 2013 - 08:49
I'm talking about cool cutscenes
Even worse.You're talking about cutscenes covering cool things that we should be 'doing' instead of 'watching.'
The kind of stuff that you couldn't control anyways.
Yes, we never get to control vehicles in games, and we especially don't get to control them in a combat situation. Ever. We'd never be able to control a ship entering an atmosphere, and suddenly have it be attacked . . . that's just impossible. Who'd want to play through that anyways? Certainly no one wants to play something exciting like that, surely they're rather just switch off their brain and watch it.
Certainly we've never played a game where we've had a stealthy path through an open ended level, surely we've never been able to overhear and see NPC actions during actual play . . . except for all those games in which we have. Hey, you want to feel like you know the person? What if you actually got to know the person prior to their being captured, in an actual dialogue you can partake in, and make choices in. You know. Gameplay. Dialogue, dialogue options, stealthing through levels, spying on NPC actions and more . . . all of that? Totally impossible to do in game. Never could possibly happen. We can't possibly have that done in any way other than another cutscene in which the player is left going, "Gee . . . that's neat and all but . . . I'd rather actually be doing the cool stuff, rather than watching it."
#5
Posté 02 février 2013 - 08:57
We never controlled vehicles in Mass Effect except for the Make and that lame thing from ME2? Are you trying to say that you want to fly the Normandy? Or would you make fun of an idea as stupid as that too??Janan Pacha wrote...
I'm talking about cool cutscenes
Even worse.You're talking about cutscenes covering cool things that we should be 'doing' instead of 'watching.'The kind of stuff that you couldn't control anyways.
Yes, we never get to control vehicles in games, and we especially don't get to control them in a combat situation. Ever. We'd never be able to control a ship entering an atmosphere, and suddenly have it be attacked . . . that's just impossible. Who'd want to play through that anyways? Certainly no one wants to play something exciting like that, surely they're rather just switch off their brain and watch it.
Certainly we've never played a game where we've had a stealthy path through an open ended level, surely we've never been able to overhear and see NPC actions during actual play . . . except for all those games in which we have. Hey, you want to feel like you know the person? What if you actually got to know the person prior to their being captured, in an actual dialogue you can partake in, and make choices in. You know. Gameplay. Dialogue, dialogue options, stealthing through levels, spying on NPC actions and more . . . all of that? Totally impossible to do in game. Never could possibly happen. We can't possibly have that done in any way other than another cutscene in which the player is left going, "Gee . . . that's neat and all but . . . I'd rather actually be doing the cool stuff, rather than watching it."
I'd be fine with a person that I had interacted with being captured... I know that similar things have been done in other games, but pretty much everything has been done in games.
Control doesn't have to be taken from the player either. What if you were temporarily disguised as a cererbus operative, and you went into a facility? You could have control, and you would see what it is they really do.
#6
Posté 02 février 2013 - 09:02
Also, you don't do anything cool in Mass Effect, so at least you'd get to see something cool with a cutscene.





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