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Interior Level Lightmapping Issue


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9 réponses à ce sujet

#1
Ainiana

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 Currently have a small (1 room) interior area that just will simply not lightmap correctly.
The shadows either look like splotchy mess spread throughout every texture. or just criss crossing everything with black bands.

At the moment i have latest toolset/eclipseray. Activepython 2.5.4, and game patched to 1.02a

I have done an exterior area which whilst glitchy and random with the lightmapper did just 'work' all of a sudden inexplicably. This area however will not map correctly at all.

It contains:
1 Point - Static
1 Ambient - Baked
1 Point - Animated
1 Lightprobe

Cannot see what i am doing wrong, any ideas? :)

#2
Bibdy

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Does it look something like this? A simple reboot fixed my problem.

#3
Ainiana

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yep it sometimes looks like that :) mine however has been persistant problem for weeks :) reboot has not fixed mine

#4
Bibdy

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Well, given that a reboot fixed the same problem for me, I think its a memory issue, in which case how much memory does your system have? Maybe you need an upgrade?

#5
Ainiana

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12 gb ram, quad core i7 CPU, GTX 285 (2gb) GPU
Id like to think its not a memmory issue (it all shows up as working in system settings in windows 7)
That said Toolset never seems to use more than 2gb anyway

And the Exterior area (which is far more graphically intensive with nearly 10,000 objects in it) rendered fine :)

Modifié par Ainiana, 09 janvier 2010 - 06:42 .


#6
Bibdy

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Well, I think the lightmap rendered properly, the editor just isn't displaying it correctly. You shouldn't need to re-render the entire thing, just somehow give the Editor a wakeup slap. Beats me what the true cause or solution is, though. I set off a lightmap render over night, came back this morning and it was screwed up like the picture above. I tinkered with a few buttons (showing/hiding lightmaps, atmosphere settings etc.), switched modules back and forth between my module and single player and eventually just rebooted, at which point it turned out fine.

#7
Ainiana

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Yeah my exterior area was a bit like that, it just suddenly looked ok after i closed toolset and reopened. the interior one however even when posted and looked at in game just always looks screwed up, maybe il do another interior area and see if it was just a random freak occurance or repeatable for interior areas on my system :(

#8
Bibdy

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I just had the same thing happen to me again and the only solution seemed to be switching to the Single Player module and refreshing the lightmap display from there (also after a reboot). Seems like there's an issue with rendering lightmaps in a custom module. Maybe only once they reach a particular size.

#9
Ainiana

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sadly i had already tried rendering both in custom and single player with same effect, I am going insane!

#10
Bibdy

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It wasn't rendering in the Single Player module that fixed it, but DISPLAYING the level in the Single Player module i.e.



* Switch the module to Single Player

* Load your .lvl file

* Enable 'Display Lightmaps'



If I switch to my custom module and tinker with the level from there, things seem to go screwy.