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Question for people who oppose reload cancelling.


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#26
JediHarbinger

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HiddenInWar wrote...

JediHarbinger wrote...

I have the fastest reload cancel draw in the west...

Who's up for a Mexican Standoff?


This forum ain't big enough f'r the two of us :bandit:


Thats sounds like a good ole fashion challenge!

Anyone have a stop watch?

Perferably one with a second hand.
:lol:

#27
Theghostof_timmy

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rainasa wrote...

No one I've talked to that can do it really has a problem with it, the single issue I have with it is that it can make certain weapons very difficult to balance, The claymore being the best example. It becomes like 5 times better in the hands of someone who can reload cancel. Depending on how reliably you can do the trick, the gun becomes crazy awesome or is somewhat lacking.

Thus the reason nobody uses it on xbox:unsure:

#28
clopin

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GallowsPole wrote...

Well 15 years ago, when this bug was accidentally discovered and turned into the mechanic you use today, you needed to be a button pushing whiz to pull it off. Now its just cheap and especially cheap in this type of game. I can see it in PvP and the fastest dude wins, but in this game, other than giving certain weapons the ability to be small hand cannons with tons of damage, its cheap.


It's been in literally every game to feature a reload animation that goes longer than it actually takes to reload. And how the bloody hell can it not be cheap in a PvP game yet be cheap in a Horde mode game? That kind of logic makes zero sense.

#29
xtorma

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Well op, it is what it is. People argue about it because these are forums and people will argue about anything on forums.

#30
Silvair

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HiddenInWar wrote...

What exactly is wrong with doing it? I was going to ask this sooner but had forgotten, but oh well. :wizard:

I am open to any reasons you may put forward on why it's bad for MP.


It just defeats the point of even having a reload mechanic, might as well have just kept the Overheat system from ME1 instead.

#31
HiddenInWar

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rainasa wrote...

No one I've talked to that can do it really has a problem with it, the single issue I have with it is that it can make certain weapons very difficult to balance, The claymore being the best example. It becomes like 5 times better in the hands of someone who can reload cancel. Depending on how reliably you can do the trick, the gun becomes crazy awesome or is somewhat lacking.


The mantis is another good example of this. With good aim, quick scoping, and reload cancelling you might be able to take down 4-5 smaller enemy troops within ten seconds.

#32
Cyonan

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Silvair wrote...

HiddenInWar wrote...

What exactly is wrong with doing it? I was going to ask this sooner but had forgotten, but oh well. :wizard:

I am open to any reasons you may put forward on why it's bad for MP.


It just defeats the point of even having a reload mechanic, might as well have just kept the Overheat system from ME1 instead.


You know, I actually liked that system.

#33
JediHarbinger

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[quote]Djarknaein wrote...

Because someone spent time designing the animation the least you could do is respect their work and not skip it.[/quote

Dude..

Really?

:?]

#34
Kristen Schanche

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When we run damage numbers and DPS tests on weapons we factor in both normal firing time and reload cancel firing time. Some of our gameplay devs are big fighting game fans, and we overall feel that having some animation cancels available open up play and provide interesting skill growing opportunities, weapons and powers both play with this. Though we certainly want to be sure all our weapons still feel accessable and solid to people who don't do it.

And lets keep this thread civil, it looked like it was in danger of getting heated for a bit there. Everyone has a different platform and playstyle preference, lets respect those.

#35
cronshaw

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herculeswill22 wrote...

It's because it's harder to do on consoles than PC. Pretty much it.


Well it isn't particularly hard to do on the PS3
so it must be super easy to do on the PC

#36
GallowsPole

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clopin wrote...

GallowsPole wrote...

Well 15 years ago, when this bug was accidentally discovered and turned into the mechanic you use today, you needed to be a button pushing whiz to pull it off. Now its just cheap and especially cheap in this type of game. I can see it in PvP and the fastest dude wins, but in this game, other than giving certain weapons the ability to be small hand cannons with tons of damage, its cheap.


It's been in literally every game to feature a reload animation that goes longer than it actually takes to reload. And how the bloody hell can it not be cheap in a PvP game yet be cheap in a Horde mode game? That kind of logic makes zero sense.


I dont care for it in either mode. Just saying I can see it in FPS shooters with PvP, but not this one. Personally in this day of age of game devs trying to get some realism in games (I dont mean sci fi ones) and pouring money into making sure every weapon is accurate, its kinda silly to have reload cancelling.

#37
HiddenInWar

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Silvair wrote...

HiddenInWar wrote...

What exactly is wrong with doing it? I was going to ask this sooner but had forgotten, but oh well. :wizard:

I am open to any reasons you may put forward on why it's bad for MP.


It just defeats the point of even having a reload mechanic, might as well have just kept the Overheat system from ME1 instead.


Was not a fan of that <_<

#38
Beerfish

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Nopthing wrong with people taking advantage of how it works. The problem is this. Part of the make up of a gun is it's refire or relaod rate. If you have a gun with monster damage it should have the drawback of taking longer to reload than other guns. Reload cancelling negates this. Thus with a gun like the Claymore, you get the huge damage but not the long reload.


I equate this to if you could negate the weight of a gun by doing something in game, Hey this weapon deals massive damage but I can also negate its huge weight by pushing a button that has nothing do with the gun,

#39
Silvair

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Cyonan wrote...

Silvair wrote...

HiddenInWar wrote...

What exactly is wrong with doing it? I was going to ask this sooner but had forgotten, but oh well. :wizard:

I am open to any reasons you may put forward on why it's bad for MP.


It just defeats the point of even having a reload mechanic, might as well have just kept the Overheat system from ME1 instead.


You know, I actually liked that system.


Same here.  Reverting to ammo in ME2 felt like such a step backwards, in SO many ways.

#40
Baby Quarian

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I shoot guns faster, sue me. You run pizzas faster, get over it.

#41
Kushiel42

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I don't oppose reload cancelling, but I oppose the fact that the only way to know about it (well, other than playing any other shooter in the last decade) is to read about it online rather than in a game manual. I don't like hidden mechanics; the only truly bad part of the ME3 multiplayer is that it has a lot of them.

I don't care about the mechanic itself one way or the other, but I don't understand why the gaming industry continues to put undocumented reload cancelling into games instead of stealing the brilliant "active reload" mechanic from the Gears of War series.

#42
clopin

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Chris Schanche wrote...

When we run damage numbers and DPS tests on weapons we factor in both normal firing time and reload cancel firing time. Some of our gameplay devs are big fighting game fans, and we overall feel that having some animation cancels available open up play and provide interesting skill growing opportunities, weapons and powers both play with this. Though we certainly want to be sure all our weapons still feel accessable and solid to people who don't do it.

And lets keep this thread civil, it looked like it was in danger of getting heated for a bit there. Everyone has a different platform and playstyle preference, lets respect those.


I can roll with this.

Kushiel42 wrote...

I don't oppose reload cancelling, but I oppose the fact that the only way to know about it (well, other than playing any other shooter in the last decade) is to read about it online rather than in a game manual. I don't like hidden mechanics; the only truly bad part of the ME3 multiplayer is that it has a lot of them.

I don't care about the mechanic itself one way or the other, but I don't understand why the gaming industry continues to put undocumented reload cancelling into games instead of stealing the brilliant "active reload" mechanic from the Gears of War series.


Eh, I found it back in the demo days when I accidentally sprinted/used a power/used cover/did something in the midst of a reload with the Mantis. It's not that hard to figure it out.

Modifié par clopin, 03 février 2013 - 12:03 .


#43
Theghostof_timmy

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modok8 wrote...

herculeswill22 wrote...

It's because it's harder to do on consoles than PC. Pretty much it.


Well it isn't particularly hard to do on the PS3
so it must be super easy to do on the PC

On pc you just press the medigel button, which you can bind to any key you want, so yeah. It's not really fair.

#44
FlowCytometry

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In terms of accessibility, yeah it could be made more difficult to do (esp on PC), but as a general advanced option I'm glad its there. Those kind of features give players something to work on and extend the life of the game; I'd rather it be there than not at all.

#45
GallowsPole

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Chris Schanche wrote...

When we run damage numbers and DPS tests on weapons we factor in both normal firing time and reload cancel firing time. Some of our gameplay devs are big fighting game fans, and we overall feel that having some animation cancels available open up play and provide interesting skill growing opportunities, weapons and powers both play with this. Though we certainly want to be sure all our weapons still feel accessable and solid to people who don't do it.

And lets keep this thread civil, it looked like it was in danger of getting heated for a bit there. Everyone has a different platform and playstyle preference, lets respect those.


Unfortunately the players on console dont reap the benefit as well as PC users. I have both versions and there is no comparison. I would say that, at least for console users, this reasoning kinda falls  short for us.

#46
Babydel

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clopin wrote...

GallowsPole wrote...

Well 15 years ago, when this bug was accidentally discovered and turned into the mechanic you use today, you needed to be a button pushing whiz to pull it off. Now its just cheap and especially cheap in this type of game. I can see it in PvP and the fastest dude wins, but in this game, other than giving certain weapons the ability to be small hand cannons with tons of damage, its cheap.


It's been in literally every game to feature a reload animation that goes longer than it actually takes to reload. And how the bloody hell can it not be cheap in a PvP game yet be cheap in a Horde mode game? That kind of logic makes zero sense.


Indeed, this lawl.  Cheap in a co-op game?  That's just dumb, as long as you extract without "cheating" then what else matters? Oh, yeah, e-peen.

#47
Werdnuh

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Reload canceling makes this game way more interactive and fun, for me. Not being able to use soft cover, or reload cancel would make me quit playing immediately. Just my opinion on the matter. It doesn't hurt people who don't do it, in that it is not necessary to compete/extract, it just adds more gameplay mechanics to play with.

#48
valium

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I reload cancel, I do not medigel reload cancel. Using the medigel hotkey feels like cheating to me, but otherwise I have no qualms.

Modifié par valium, 03 février 2013 - 12:08 .


#49
Asebstos

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Grumpy Old Wizard wrote...

HiddenInWar wrote...

What exactly is wrong with doing it? I was going to ask this sooner but had forgotten, but oh well. :wizard:

I am open to any reasons you may put forward on why it's bad for MP.


There is nothing that corresponds to that for power users.   Why should gun spammers get all the advantages?  Because they are less skilled?  :innocent:

Smash canceling, Nova canceling. I think the Asari dodge can be used to cancel basically any animation. Yes, not as universally available as reload canceling, but animation canceling isn't exclusive to reloading weapons.

Modifié par Asebstos, 03 février 2013 - 12:07 .


#50
Cyonan

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Chris Schanche wrote...

When we run damage numbers and DPS tests on weapons we factor in both normal firing time and reload cancel firing time. Some of our gameplay devs are big fighting game fans, and we overall feel that having some animation cancels available open up play and provide interesting skill growing opportunities, weapons and powers both play with this. Though we certainly want to be sure all our weapons still feel accessable and solid to people who don't do it.

And lets keep this thread civil, it looked like it was in danger of getting heated for a bit there. Everyone has a different platform and playstyle preference, lets respect those.


One thing, if you know, that I'm curious about is medi-gel being used to reload cancel. Since I'm told that it only works on PC, is it intended to work or not work?