Tokenusername wrote...
Well said. Reload times are an important factor in managing DPS for super hard hitting weapons. When you can bypass the reloading mechanic to use every shot you have for the Javelin in 15 seconds, it ruins the balence for the weapon. It makes no sense to even include longer reload times when it is so patheticly easy to bypass them. At least a game like GoW has a sort of skill check with a penalty for failure.
Cept GoW's system is almost exactly the same as what's happening in ME3;
In GoW if you fail the active reload the gun jams and takes longer to reload, but still reloads. Alternatively you can just cancel the reload animation if you passed the active reload mark and try again.
If you've seen any pros play that game you will see that they cancel all the active reloads they miss so they can try again.
The reason for this is because a perfect active reload nets the player a
huge advantage in the form of a crazy damage boost, in fact the cut reload time isn't the big draw of the system in GoW, it's that huge boost you get from a perfect active reload.
And there really isn't a skill check with a penalty for the normal active reload, since you get a pretty reasonable amount of time to do it, and even if you fail the gun still reloads, in ME3 a failed canceled reload means that you
must try again, cause the reload cancels completely; it's exactly the same "skill" scenario cept GoW made it visible
specifically because of the
perfect active reload boost.
If you think reload canceling a javeling is imbalanced, how crazy do you think it would become if ME3 had the same system and supplied that insane damage boost to it? Platinum would become the new bronze.
tl;dr it's not a visible mechanic because it doesn't need to be, in GoW it does.