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Question to Bioware about Guns and Ammo


1 réponse à ce sujet

#1
Silvair

Silvair
  • Members
  • 1 830 messages
What exactly WAS the reason for switching to ammo instead of keeping the overheat system from ME1?

Not griping one way or the other, I prefer the overheat but am okay with this, but what was the actual reason? 

#2
Kristen Schanche

Kristen Schanche
  • BioWare Employees
  • 253 messages
This was a change made during Mass Effect 2, and had a few goals. While I wasn't involved at the time with all aspects of this change, it did a few things that stood out then, and stand out more now in multiplayer.

The first is adding new objectives to the field. Clips dropped from enemies, or placed in the environment can help move the player around, and provide extra incentive to explore and engage the space. With an overheat system it's easy for the player to get comfortable with one piece of cover, hang back, or bunker. There are a lot of other tools we can use to get the player moving around the space, but this is one of them, and it's done a good job of helping that dynamic. It also lets the guns that do still play on overheat stand out as unique and interesting in their own right.

The other was adding another interesting balance value to tweak on guns, extra balance levers like this help make a wider variety of weapons that feel functionally different from each other. While we could have done this with the overheat mechanic, the change to clips still opened up some additional options.

I believe there were other reasons as well, but hopefully this mostly answers your question!