AlanC9 wrote...
Wolfva2 wrote...
AlanC9 wrote...
ISpeakTheTruth wrote...
How your party is structured should be your choice. If you want to be a mage ans start the game out with your mage sister you should be allowed to do that. Having the game dictate how my team should be structured is the ultimate lack of choice in an RPG. If I want the start the game with a team that is structured 'wrong' then that's my choice.
But why should the PC be able to choose who dies?
The PC did not choose who died. The PC choose which character class he wanted to play. BIOWARE chose who died.
This idea that many of you have...that you should be able to make every single decision in the game...is a ludicrous one to me.
Wait... do you have a problem with Bio choosing who dies, or not?
Nope. No problem at all whatsoever. Because if they DIDN'T make those choices...if they didn't create this narrative framework that we play within, then there would be NO game. We'd have an open world game like Skyrim. Which is a great game. I enjoyed it immensely. When I want to play a game where I can just roam around doing whatever I want, I play Skyrim. But when I want to play a game with structure, a game with a goal, I play a Bioware game. People complain about why Carver died? He died because he rushed an Ogre. Yeah, Bioware's writers decided to go in that direction. So what? YOU are not writing the story. You're playing a character who is LIVING in it, not a God that is controlling it. There is a reason these are called 'role play games' after all. That role is very seldom 'controller of all that happens'.
Cutlasskiwi wrote...
ianvillan wrote...
How
would being a noble protect from the templars, why would a mage
willingly stay in a place where the fade is thin which makes demon
possession more likely, if after making a fortune from the deep roads
would you stay in a place where the tensions between the mages and
templars is increasing, why would you stay in aplace where mages turn
into demons in huge numbers.
I had the same
problem with DAO. Why does the Warden stay in Ferelden to carry out a
suicide mission instead of rallying the rest of the Wardens in Orlais?
Maybe it's because I just started another run-through in DAO, but your warden asks that question. Answer? They're to far away. Thousands of miles, actuall. By the time you got there Ferelden would be a blighted waste land. Remember, a blight isn't just nasty creatures running around munching on the neighbors, it's an actual infection of the land. Blighted lands are destroyed, rendered into nightmares suitable only for darksapwn and ghouls or ghoulish creatures like blightwolves and such. Nothing grows. Nothing lives. Leaving Ferelden means the death of your home land. The LITERAL death. And let us also remember another thing about Grey Wardens. Their lives ARE suicide missions. From the moment they accept being a Grey Warden, they have volunteered for a suicide mission. They either pass the innitiation, or they die. If they pass, they know they're poisoned and will die in a few years if the dark spawn don't get them first. And if they face an Arch Demon? Then not only do they die...their very SOUL is destoyed. It takes a special type of person to be willing to make such a sacrifice. Most of the people here would not make that choice, it's clear from their comments. But, your warden would. It's why he's a warden. That's the role we play.
But there's another reason why your warden stays in Ferelden. It's called 'narative'. The story is about a young person who fights to unify Ferelden and ends the blight, forever afterward being known as 'the Hero of Ferelden'. It ISN'T about a young person who flees Ferelden to make his life elsewhere (that would be Hawke, in DA2). Nor is it about a young person who rushes thousands of miles to deliver a message to the Grey Wardens then spends the rest of his time as a low level recruit being trained for war. It's not even about a young Ferelden making his way to Orlais where he is helplessly lost in the intrigues of that sophisticated country while being completely ignorred by the nobility (who, after all, woud have NO reason to listen to you, even if you picked the noble role). Some people call that 'being railroaded'. I call them 'people who have NO EFFING CLUE what 'railroaded' means'.
Honestly, I'm surprised how many people don't understand what 'roleplaying' is. I'd hate to see these folks try to be actors.