Is anyone maintaining a current list of Multiplayer bugs that are still active post-1.05?
Here's my current list (Sorta a list here), primarily gameplay bugs:
Matchmaking/Lobby/Joining:
- Bad matchmaking/inability to filter or see ping
- Matchmaking doesn't update properly/will sometimes drop users into games they did not request (ie, Gold when requesting Silver)
- Inability to actually pick Unknown/Unknown (receiving bonuses, avoiding farming matches)
- Inability for certain players to host or voice chat each other (network related?)
- When joining an ongoing game, can be killed/sync-killed before being loading finishes when spawning
- Players can get stuck joining a game; no ability to cancel/quit when stuck "Loading"
- Certain banners specifically the special challenge ones such as Hero of the Last Days, Hallowed Hero, Corsair, etc. and the new special packs Arsenal and Reserve pack images take to long to load or do not load at all.
Game Breaking:
- Drone escort objective can still get stuck in the floor, requiring the host quitting (restart round)
- Enemies still get stuck at some spawn points, requiring splash damage to kill or host quitting
- Banshees can teleport to upper/inaccessible levels/locations on maps permanently, sometimes requiring host quitting (White, Reactor, Glacier, Jade, Giant)
Credits/Store:
- After a match, sometimes credits are not awarded
- Store can take an extremely long time to purchase a pack (is this getting worse?)
- New Packs can take a long time to load background images (are they pulled over the network every time?)
Objectives:
- A player can activate and then quickly leave a Hack and remain counted as uploading
Maps:
- Hydra Exploit
- Rio Box of Shame
- Vanguards can get stuck below the map on Rio
- Condor: enemies may be completely invisible to offhost player (may happen w/ other maps as well?)
Characters/Powers:
- Shadow Strike can't target Atlas
- Blade Armor doesn't properly reflect damage; worse on higher difficulty levels
- Paladin's cryo/fire explosions center on character not enemy
- Biotic Charge and Shadow Strike not able to target even for host w/ LOS
- Volus shield boost can cause off-host teammates to not be able to shoot/use powers until heavy meleeing or dying
- Recovery powers (ED, Stim Packs, Biotic Charge, AR, Shield Boost, etc) can fail to regenerate shields if damage is taken while activated
- Frag Grenade AP/SO evos don't work
- Tactical Scan HS damage perk doesn't work
- Asari Huntress TC is intended to also give weapon damage bonus
- Drell kits have aim/camera problems w/ Cooldown Weapons (PPR, CSR)
- Enemy Health blinks, but Fire Explosion does 0 DoT
- FE 0 DoT can override Incendiary Ammo DoT, interfere w/ stacking, cause 0 damage
- Snap Freeze and Electric Slash Tech Combo evo doesn't affect TB, FE, or CE
- Incinerate freeze combo still doesn't work with snap freeze vs health- Engineering Kit gear boosts damage of "tech grenades" (Arc, Homing) but Sabotage's Vulnerability evo doesn't (have other tech vuln evo's been tested?)
- Projectile Powers (Warp, Throw, etc) may sometimes fail to track or fly upward (this appears to be host dependent)
Weapons/Mods:
- Harrier recoil is lower out of cover than in cover
- Reegar does less damage with Warp
- CSMG, CSR, Reegar suffer from random double ammo consumption
- Hurricane will not fire/autoreload when a single bullet is left (w/ Heat Sink, Devastator Mode)
- Heat sink does not work on CSMG
Enemies:
- Collector Damage bugged
- Phantom DR on host makes them near invulnerable
- Geth Rocket Trooper can shoot multiple rockets at a time
- Geth Hunter can shoot even while staggered, frozen, in stasis etc
- Geth Hunter not affected by certain powers (like Sabotage) when cloaked
- Enemies can shoot you while facing a different direction (GRT, Praetorian)
- Enemies can melee/sync kill through walls
- GRT and Banshee Warp can shoot through solid cover
- Geth Bombers immune to some powers (like Overload, Submission Net)
- Magnet hands sync kills happen, even on host
- Enemies can walk through the reactor door on reactor hazard
- Projectiles that follow you (Atlas missiles, Banshee Warp) can make impossible turns or hit you even after you Biotic Charge / Teleport elsewhere on the map
- Guardian does not take Incendiary Ammo or Inferno Grenade damage
Network/Lag Related:
- Tactical Cloak cooldowns can desync when immediately decloaking offhost
- Empty Grenade throws offhost
- Raider can fire extra shot offhost
- Ammo pickup/counts often desync, require firing/thermal packs to fix
- Invisible Banshees/Turrets still happen
- Characters may sometimes not be able to shoot until heavy meleeing
- Ops packs will be consumed even when ineffective due to lag
- Laggy clients/teammates can cause the host to lag?
- If briefly sustained offhost, Geth Heavy Melee will consume shield but not cause any enemy damage
- While offhost, guns may occasionally show more than the max amount of spare ammo than you can normally have, this is a sign that your current magazine is not actually full: e.g. a normally 4/10 gun showing 4/12, meaning your current magazine is 2 instead of 4.
- Teammates can disappear entirely in a match (can't be seen or on the score list)
- Enemies can be completely invisible but do damage to you
Server/Auth Server:
- Ongoing intermittent auth server disconnection
- Ongoing intermittent online pass issues
Bugs in player's favor:
- Incendiary/Warp Ammo - DoT stacks wonkily
- Pre-DLC weapons are not affected by weight-adding weapon mods
- 66666 Character Points (bannable)
- Havoc Double Strike
- Snap Freeze cryo explosions on chilled targets
- Atlas Triple-Hit
- Sticky Grenades apply ammo consumable damage and effects based on % of active weapon
- All Cryo Explosions involving Snap Freeze will do 2x damage
- Volus shield boost can be used to stack DR over 100% w/ Heavy Melee shell (in-game tooltips say the cap is 90%)
- Cloaking while firing a ramped Striker doesn't break cloak (no other ramped fire guns do this)
- Guardian takes ammo damage for shield and body hit
- Shadow strike gets damage bonuses from power damage passives and consumables and Tactical Cloak bonuses as a melee attack and power
- Sync kills can only happen when the player and enemy are at the exact same vertical height (ie immune on ramps, etc)
Platform specific:
- PC: Shockwave Radius evolution can bug out (disable) Shockwave in-game
- PC: some sounds/parts of sounds fail to play between left/right speakers
- PC: screen overlays can duplicate or be incorrectly proportioned when running on windowed mode in a different aspect ratio from the monitor (pic)- PS3: Collectors/maps cause freezing for some people
Visual:
- Blood overlay can stay visible when regenerating shields. Will only disappear after shields are taken down and "naturally" regenerated or an Ops Pack is used
- Annihilation Field appearance glitch/bug. Reverse activation bug off-host. It will appear off when on and vice-versa.
- Barrier appearance glitch/bug. Same as Annihilation field bug. You cannot determine if the power is activated or not.
- ED armor boost will effect visual will not show up off-host
Working As Intended (not bugs):
- Reload Cancelling (also)
- Pizza Running
- Typhoon DR
- Crusader Aim Delay
- Squad Elite Challenge can only be completed once
Is it a bug?:
- Reload Covering
Are there any that I've missed? Does Rio still crash consoles? I'm sure there are at least some more lag-related bugs. I'll update this list as people post things. For non-well known bugs or damage related stuff, links to discussion threads would be appreciated.
Modifié par randomfoo, 06 février 2013 - 08:17 .





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