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Current List of Bugs (help collecting)


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#26
orehlol

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 Are swarmers and Seeker Swarms Bugs?

#27
randomfoo

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Deathsaurer - butt lazers covered by "Enemies can shoot you while facing a different direction (GRT, Praetorian".

Melee right after covered by "Enemies can melee/sync kill through walls"

I think possessions would probably be covered under working as intended.

I added a link to Typhoon DR discussion. all seems to be working as intended?

orehlol: well, technically I think all the collectors are "bugs" - the high health for swarms is a balance issue not a bug?

#28
Deathsaurer

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Huh I didn't notice either one. Calling it butt lazers is funnier though.

Anyone mention bombers not having their shields stripped by overload?

Modifié par Deathsaurer, 03 février 2013 - 08:53 .


#29
ClockworkSpectre

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Saw the volus shield boost thing on the list, but isn't it that it paralyzes other players not the volus player? Also, magnet sync kills, even on host. Drone for escort objectives can still get stuck in the floor, happened to me today. Haven't noticed, but enemies used to be able to walk through the doors on the reactor hazard when closed for the reactor venting. Banshee warp balls, and atlas missiles making impossible turns to hit you. Aim lag on the Crusader shot gun.

Also, I hope they never fix the added weight not working for non DLC weapons when using the newer mods. Adding a fixed % weight and 50% at that was just stupid.

#30
randomfoo

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Clockwork, made the volus bug more clear. Added most of the other bugs. Btw, the aim lag on the Crusader is under "Working as intended" - it's intentional and i linked to Chris Sanches' explanation.

My hope is that if Bioware does to more bugfixing they focus on the bugs that negatively impact the player experience first...

#31
collstrop2

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The aim on all drell kits dropping to crotch level when using the PPR or CSR, both in and out of zoomed aim.

A player's Shield-gate and Health-gate often don't work, almost always off-host.

Firing the Infidrell's recon mine when cloaked doesn't break cloak, but does trigger a longer cooldown until you shoot or melee.

Modifié par collstrop2, 03 février 2013 - 10:03 .


#32
darkpassenger2342

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Hydra map glitch

#33
Saiyan1126

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Just tried Geth Engineer after patch and Geth (Flame) Turret would not set enemies on fire, so I couldn't make Fire Explosions with Overload. Was this changed pre-patch?

#34
randomfoo

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OK guys, I've updated everything there. Also I got a PM that included a whole bunch of power-related bugs from testing by tyhw, peddro, cyanon, corlist and friends that weren't listed by anyone here. will drop them a line to see if there's anything I missed.

#35
ISHYGDDT

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You can't be sync-killed while at a different level than the enemy.

You can activate and then quickly leave a hack and still be counted as uploading.

Banshee's quite often get stuck up on the upper (player inaccessible) levels of maps, sometimes permanently: I have personally seen this happen on White, Reactor, Glacier, and Jade, and I suspect Giant (one Banshee just dissappeared mysteriously.)

Modifié par ISHYGDDT, 03 février 2013 - 08:52 .


#36
randomfoo

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I'll add the sync-kill level bug, but hope it doesn't get fixed. It's so damn useful.. :)

#37
Tybo

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This is a bit obscure...

But off host vanguards on Rio tend to get stuck in what seems to be below the map. The player will not be able to hit anything except with AoE powers. Enemies will also not be able to hit the player, and will look down when trying to target the player. Heavy melee will usually, eventually, fix this. (Even happens with single digit ping).

I'd also add that the CSMG has ~10 less shots than advertised (randomly distributed double ammo bug 10 times per clip).  The CSR has ~20 less shots than advertised.  Double ammo conumption on most shots (not all), burst fire seems to stop the double ammo consumption.  The Reegar also has this bug, but to what degree is unknown.

Modifié par tyhw, 03 février 2013 - 09:17 .


#38
Teliko Freedman

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On my player loadout selection screen all the grids are missing. I only see pictures and words.

On PS3.

#39
randomfoo

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Cool, I'll add the Rio/Vanguard bug. As long as it can be replicated/confirmed/described exactly, I figure comprehensive is the way to go.

Related, I managed to get stuck below the LZ in White w/ a Volus Vanguard somehow recently when I died. Might have been host even which was extra bizarre. I haven't been able to replicate it though but if anyone else has, feel free to chime in.

#40
randomfoo

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Teliko: can you confirm if that affects all PS3 or just your install? When you say grids you mean just the borders? Do you have a screenshot?

#41
Teliko Freedman

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Oh right, forgot to mention, it's affecting my Single Player.

http://i.imgur.com/Wy1ZvnT.jpg

Modifié par Teliko Freedman, 03 février 2013 - 09:30 .


#42
randomfoo

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Sorry Teliko, we don't care about SP in this thread (you may notice that this is the MP forum ;)

#43
jaqome

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All enemies are invisible except armored ones. Sometimes they do damage to you, sometimes they do nothing to you. (XBOX)

Ghost Hazard ladders don't work and rain is not there. You only know it's raining when your shields are dropping. Enemies that use the ladder, or drop from the spawn areas above freeze and are invulnerable until they reappear on the ground. (XBOX)

Edit:  Friday I played Hazard Reactor and I couldn't use the reactor control nor tell how charged it was.

Modifié par jaqome, 03 février 2013 - 09:31 .


#44
Teliko Freedman

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Oh well.

#45
Cyonan

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tyhw wrote...
I'd also add that the CSMG has ~10 less shots than advertised (randomly distributed double ammo bug 10 times per clip).  The CSR has ~20 less shots than advertised.  Double ammo conumption on most shots (not all), burst fire seems to stop the double ammo consumption.  The Reegar also has this bug, but to what degree is unknown.


My tests show the Reegar losing ~10 rounds per clip to this. I have also noted it on many other weapons while under the use of Marksman, as well as the GPR while not using Marksman.

In addition:

> Snap Freeze primes everything, and does 2x CE damage
> According to what BioWare has said, I would suspect that the Typhoon's DR is not working as intended
> Chris recently mentioned that the Crusader is not working as intended, but that they have no intentions of fixing it at this time.
> Medi-Gel being used to reload cancel on PC was not intended, but again there is no intentions to fix it
> Evolution 5 of N7 Demolisher's passive has a visual bug which causes it the tooltips to not update until you switch characters
> N7 Paladin's Energy Drain is based off of base shields rather than max shields like the Salarian's.
> Enemies sometimes do not appear at all(this happens the most on Condor)

#46
Skullheart

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There are not bugs in me3 MP, it's working as intended.

#47
Uchimura

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Minor, but Hurricane doesn't work nicely with Devastator Mode's mag increases, requiring manual reload. (ending up with 1 unfireable round in the mag)

#48
jaqome

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Also Hurricane at odd levels has an odd amount of ammo, so if you run out of ammo you still have 1 round chambered requiring a manual reload.

#49
BlackbirdSR-71C

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- Sometimes, enemies will pick you up and execute you. However, ther revive timer bugs out and disappears instantly.

#50
randomfoo

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> I have also noted it on many other weapons while under the use of Marksman, as well as the GPR while not using Marksman.

Have a link in a thread?

> Snap Freeze primes everything, and does 2x CE damage

Damn, I know I added these before but I think I had two editors open and overwrote them. Do you have links to testing threads? I think peddroelmz did the initial work on the 2x CE damage right? 

> According to what BioWare has said, I would suspect that the Typhoon's DR is not working as intended
> Chris recently mentioned that the Crusader is not working as intended, but that they have no intentions of fixing it at this time.
> Medi-Gel being used to reload cancel on PC was not intended, but again there is no intentions to fix it

Have links to this, hadn't seen followup discussion?

> Evolution 5 of N7 Demolisher's passive has a visual bug which causes it the tooltips to not update until you switch characters

Ah, never knew this was the cause of the visual bug - do you have a link for discussion?


> N7 Paladin's Energy Drain is based off of base shields rather than max shields like the Salarian's.

Interesting, know who tested this? Wish BSN search wasn't so useless...

> Enemies sometimes do not appear at all(this happens the most on Condor)

OK, have seen this too.