Replaying the Trilogy - class decision!
#1
Posté 03 février 2013 - 04:55
1. My decision lies between Infiltrator,Adept and the Vanguard, one for each game.
2. Which one would be the most fun in 1? Which one in 2 and which one in 3? (based on your opinions).
3.Which one would be the most effective in 1? Which one in 2 and which one in 3?
Those basically are the things I'd like to ask, I'd be grateful for any help!
#2
Posté 03 février 2013 - 04:58
#3
Posté 03 février 2013 - 05:10
Ditto.NuclearJesus wrote...
If I were you I'd pull out a d6 and assign one class per side.
#4
Posté 03 février 2013 - 05:13
#5
Posté 03 février 2013 - 07:44
#6
Posté 03 février 2013 - 08:25
... The others are cool too.
#7
Posté 03 février 2013 - 09:20
The 6 classes.
I'm going to look at all 6 classes.
[At opening poster, the adept, infiltrator and vanguard are at the top of this post]
Description
Their strengths
Weaknesses
Possible bonus powers
___________________________________________________________________________________________________
Adept:
Description: A powerful combination of rag dolling, combo damage and debuffing.
To levitate enemies into the air you have lifting shockwave, pull and singularity.
To throw enemies away from you, there is throw and shockwave.
To form combos, you can use warp followed by throw/shockwave or pull/singularity/lifting shockwave followed by warp.
Cluster grenades can also detonate combos.
In addition to combos, lifted targets and targets affected by warp can take additional damage, making the adept reasonably proficient at dealing damage with guns.
Strengths: Combos provide a means of destroying enemies without firing a shot.
People who love guns, will find the debuffing from warp very useful.
Can remove guardian riot shields with pull.
Ragdolling is also useful in dealing with enemies behind cover.
Weaknesses:
Squishy.
Has trouble dealing with blue coloured hitpoints (shields).
Bonus Choices: (There are no poor choices for this class).
Energy Drain (for removing shields and restoring your own)
Stasis (for dealing with those pesky phantoms)
Warp Ammo (gains damage bonuses on biotically affected enemies)
Barrier/Fortification/Defence Matrix: To reduce damage taken
___________________________________________________________________________________________________
Infiltrator:
Description: Sharp shooter and master of stealth. This tech savy soldier combines incendiary attacks with sabotage for weapons backfire and AI hacking.
Add to this potentially the highest weapon damage in the form of headshot bonuses, and tactical cloak for further weapon damage bonuses and you have a very powerful fighter.
Cryo ammo can even the score, as you freeze enemies and weaken armour with a rapid fire weapon.
If your sniper rifle is having trouble with shields/barriers, attach disruptor ammo.
On low level and medium level enemies you can one kill enemies with 1 hit.
Strengths: Best weapon based damage. Potentially.
Sniper expert.
Tactical cloak can favour both long ranged combat and close ranged assault.
Be able to setup and detonate tech bursts using sabotage and incinerate.
Ammo powers boost weapon performance.
A grenade that actually takes your active ammo power into account.
Has slightly better time dilation when using concentration mods on sniper rifles.
Weaknesses:
Being unable to restore shields under tactical cloak.
Is a bit on the squishy side.
Has less power damage than the engineer and lacks a tech power that can deal with shields/barriers.
Has no ammo power that effectively deals with armoured targets
Bonus Choices:
Energy Drain [for restoring shields whilst snatching enemy shields]
Stasis [because stasis sniping is useful]
Armour Piercing Ammo [can take out armoured opponents]
Barrier/Fortification/Defence Matrix: To reduce damage taken
Flare: Use this during tactical cloak! I dare you!
___________________________________________________________________________________________________
Vanguard:
Description: A very strong and versatile class. Here are 3 way of the many ways to play the vanguard.
Commando: Using your ammo powers (incendiary and cryo) in combination with your guns to deal lots of damage.
Nova Guard: Spamming charge followed by nova to quickly take out stray enemies or groups of enemies.
Psudo Adept: Using pull and shockwave to rag doll enemies.
Strengths:
Potentially has the highest damage per second as a result of spamming charge/nova.
Is very effective with guns.
Thanks to charge, the vanguard can be a close quarters specialist, following up charge with shotgun blast or heavy melee.
The Vanguard is the only class with a running heavy melee attack (which is something I didn't realise when I played as a vanguard)
Can rag doll unprotected foes, clearing up the battlefield very quickly.
Weaknesses:
Lack of warp greatly impacting the "psudo adept" gameplay.
No disruptor ammo or any power that can deal with shields/barriers.
Charge and nova are heavy risk abilities that can get you killed quickly.
Is a bit squishy, so rushing in with a TRUE SHOTGUN (some shotguns work at mid/long range) can often be suicidal.
No grenades.
Bonus Choices:
Reave/Dark Channel: To enable you to create biotic combos.
Stasis: To deal with Phantoms
Energy Drain: To deal with shields/barriers.
Barrier/Fortification/Defence Matrix: To reduce damage taken.
Inferno Grenades: Because vanguards don't have any.
___________________________________________________________________________________________________
Engineer:
Description: The engineer can be an elementalist dealing damage through combining overload, incinerate and cryo blast for elemental combos. Sabotage with tech vulnerability can aid this kind of engineer.
There is also the puppet master engineer, who brings a combat drone and sentry turret in addtion to being able to hack synthetic foes.
Strengths:
Guardians with their riot shields can be problematic. The combat drone can sometimes cause the guardians to turn their backs towards you.
Incinerate is good for dealing with armour.
Overload is good for crowd control and shield damage.
Cryo blast is good for freezing unprotected enemies and debuffing armour.
Like the adept and sentinel, engineers can easily kill all enemies without firing a shot.
Weaknesses:
The engineer's sentry turret and combat drone are not quite as effective as advertised.
Is less proficient with guns due to absence of ammo powers.
The engineer is squishy.
Bonus Choices:
Inferno Grenades: Because engineers don't have any.
Defence Matrix: For additional hardening and can be purged to restore shields. Boosts tech damage too.
Armour Piercing Ammo: Boosts weapon damage and provides light cover piercing.
Decoy/Defence Drone/Dominate: Can be useful, if you insist on playing a "puppet master" style engineer.
___________________________________________________________________________________________________
Soldier:
Description:
The guns blazing power house that is soldier, has a unique ability called adrenaline rush.
In this mode the soldier can slow down time, boost weapon damage and rate of fire, whilst also restoring shields, reducing damage taken and even use a grenade, concussive shot or bonus power whilst adrenaline rush is active.
The concussive shot can throw enemies backwards.
Frag grenades are decent too.
The soldier has disruptor ammo to deal with shields and barriers.
Incendiary ammo to deal with armour and health.
Cryo ammo to freeze unprotected foes and debuff armour.
Strengths:
Has an ammo power for every situation (except for penetrating light cover, but there are mods for those).
Better weight capacity means the soldier can carry more guns without worrying too much about cooldowns.
Is proficient with every type of weapon.
One of the best, perhaps the best class for weapon based damage per second.
Can kill foes quickly (though all 6 classes can easily bost this strength).
Despite the other classes having flashy heavy melee attacks, the soldier's omniblade thrust is the most iconic
and most popular.
Iconic Male Shepard and Female Shepard are portrayed as soldiers in the trailers.
As a soldier you have to be skilled with guns. This can make the game more challenging, but in a way, that's a good thing.
Easiest to pick up and play. Other 5 classes have an array of powers that are confusing to new players.
Want a build that doesn't care about cooldowns. It's feasable. Carry the heaviest, hardest hitting guns in every slot and never worry about using adrenaline rush or concussive shot!
Weaknesses:
Doesn't stand out from the rest of the herd.
Adrenaline rush is now a jack of all trades power instead of being the master of weapon damage (as it was in Mass Effect 2).
Trumped by infiltrator in terms of weapon based damage.
Lacks crowd control abilities, rag dolling and tech powers.
Everything the soldier can do, the other five classes can also do.
Is squishy.
Because soldier is more heavily reliant on guns than the other 5 classes, they must spend more time out of cover.
Soldier is in a bad situation if it runs out of ammo. This can be mitigated by carrying more guns, equiping the prothean particle rifle or bringing a bonus power that can even the score.
Bonus Choices: The soldier is not a bad class, but could use a bonus power.
Energy Drain: Snatch shields, saving your ammo and restoring your shields too.
Carnage: A powerful alternative to concussive shot. This fireball of destruction can tear apart armour and health.
Fortification/Defence Matrix: Soldiers spend a lot of time out of cover. A little extra hardening goes a long way.
Inferno Grenades: Boosts the amount of grenades you can carry.
Proximity Mine: Debuffs enemies so that they take more damage. Can also deal damage. So saves you a lot of ammo and ticks the crowd control box.
Flare: Use this during adrenaline rush. I dare you!
___________________________________________________________________________________________________
Sentinel:
Description:
The sentinel is perhaps the most versatile class in the game. Here are three ways to play the class.
Commando: With tech armour for durability, lift grenades for groups of enemies and buffs to your melee.
Psudo Adept: With warp and throw, you have the perhaps most dangerous combo in the adept's arsenal.
Psudo Engineer: You have the most useful engineer ability. Overload. In addition you have cryo blast and can detonate your tech armour.
Strengths:
The sentinel is the one class where anything goes. Want to be a more aggressive soldier, or a mage, both are available to you.
All protections are moot, except maybe riot shields, but thats what piercing mods are for.
Overload deals with shields and barriers and synthetics.
Warp throw combo deals with barriers, armour and health.
Has cryoblast to debuff armour.
Has some damage resistance. Though not much more than other classes, it will make the difference.
You can create a build where cooldowns don't matter. See Kronner.
Weaknesses:
Having no powers to deal with riot shields.
Phantoms are still an issue.
Players hoping for a close quarters combat build may still need a fortification/barrier/defence matrix to facilitate this role.
Despite some damage bonuses with guns, still weaker than infiltrator, vanguard and soldier on the weapon damage front. Also has no ammo powers.
Bonus Choices:
Lash: To deal with pesky riot shields.
Stasis: To deal with pesky phantoms. The bubble varient can deal with pesky riot shields too.
Slam: An additonal biotic power to accompany a "psudo adept" play style.
Fortification/barrier/defence matrix: for a true tank build.
Warp Ammo/Armour Piercing Ammo: To cover the weapon damage issue.
Modifié par Abraham_uk, 03 février 2013 - 09:59 .
#8
Posté 03 février 2013 - 10:03
In Mass Effect 2 the classes are somewhat similiar to those of Mass Effect 3 except for absence of elemental combos.
Regarding the trilogy:
Infiltrator and vanguard are both strong in all three games.
Adepts are very strong in ME 1. Less powerful in ME 2. Very strong in ME 3.
Sentinels are very strong throughout the entire trilogy.
Engineers are weak in ME 1, fairly powerful in ME 2 and 3.
Soldiers are consistent throughout. Despite getting trumped in Mass Effect 3, this isn't the fault of soldier being too weak, this is the fault of other 5 classes being overpowered. Soldier is still a solid class in all 3 games.
Infiltrator and Vanguard are the two best powerhouses in the entire game.
They are consistently in the top 3 most powerful classes in each installment.
Modifié par Abraham_uk, 03 février 2013 - 10:09 .
#9
Posté 07 février 2013 - 06:11
ME3 changed biotics such that biotic combos were easier to employ and utterly devastating. An end game Adepts killing power is unmatched IMO. While not as defensive as a Sentinel with Tech Armor or a cloaked Infiltrator, your crowd control, used wisely, should be enough.
I would opt for either an Infiltrator or Adept -- or both if you don't care about the class consistency through all 3 games.
Though, if you've never played Vanguard in ME2 or ME3, you have to try it once. Biotic charge is the most fun skill in the game, but leaves you incredibly vulnerable (particularly in ME2) so use it wisely!
Modifié par jsamlaw, 07 février 2013 - 06:12 .
#10
Posté 07 février 2013 - 06:22
I also liked the Engineer class starting in 2 and thought it was great in 3. I didn't really like any of the tech based classes in 1.
To answer the question: Vanguard. I have never tried the Infiltrator class in any of the games. I really like the dual class ones (Sentinel, Vanguard, Infiltrator) best for the obvious reason of getting some of each class in one.
Modifié par Asch Lavigne, 07 février 2013 - 06:25 .
#11
Posté 07 février 2013 - 04:07
In terms of effectivness, I'd give it to Infiltrator in all 3 games. In the first you have nearly the full range of tech powers for crowd control, plus medium armor, plus the incredible Immunity power, plus sniper rifles. It's quite a package.
In 2 they have Tactical Cloak, a very strong and versatile power. They do fantastic burst damage with snipers or shotguns, and have a few tech powers and ammo powers for variety.
In 3, Tac Cloak gets crazy, adding its damage bonus to powers as well as weapons. You can evolve it to use a free power while cloaked, and it's cooldown is variable based on how long you are actually in cloak, so weapons weight is much less of an issue for them. Basically you get a class that can outdo the Soldier in weapons damage, outdo the Engineer in tech damage, and do it all while being invisible.
#12
Posté 08 février 2013 - 01:45
If you're changing classes, I'd do Adept in ME1, Infiltrator in ME2, and Vanguard in ME3.
#13
Posté 08 février 2013 - 04:49
Ball up papers and throw them into a hat.
Close your eyes and shake the hat vigorously for 5 seconds
Open your eyes, reach into the hat and grab a paper
Take the paper and smack yourself in the face with it for doing something so stupid
Pick whatever class you want!
@Yate: Vanguard's are horrible in ME1? You're kidding, right?
Adept is the weakest class in ME2 but far from being "horrible".
Modifié par known_hero, 08 février 2013 - 04:50 .
#14
Posté 08 février 2013 - 05:15
Well if you go with the "if it's sub optimal, it's trash" mentality, I could see it. That doesn't mean vanguards still aren't ridiculously overpowered in ME1...just less ridiculously overpowered than everything else.@Yate: Vanguard's are horrible in ME1? You're kidding, right?
Personally, I liked barrier tanking and shotgun sniping.
Modifié par humes spork, 08 février 2013 - 05:18 .
#15
Posté 08 février 2013 - 05:29
humes spork wrote...
Well if you go with the "if it's sub optimal, it's trash" mentality, I could see it. That doesn't mean vanguards still aren't ridiculously overpowered in ME1...just less ridiculously overpowered than everything else.@Yate: Vanguard's are horrible in ME1? You're kidding, right?
Personally, I liked barrier tanking and shotgun sniping.
Vanguard may be the most overpowered class in ME1. They had the best biotic talent (Lift), the best Damage-per-Second (DPS) weapon with pistols, and Adrenaline Burst to reset all cooldowns. Take Singularity as a bonus power and it essentially becomes a better Adept.
Add in the ability to wear Medium Armor, Barrier for extra shields, and the Shock Trooper specialization which improved Adrenaline Burst and Barrier.
The only other class that I could consider more overpowered would be the Infiltrator.
#16
Posté 08 février 2013 - 06:55
I'd honestly disagree, but purely from a complete min-maxer standpoint. The difference between vanguard and soldier when it came to pistol damage was a 10% (additive) bonus, in exchange for health and regeneration. Plus, soldiers got heavy armor (not that armor classes mattered too much at the colossus/predator level) and immunity, which was all-around a superior tanking power to barrier considering immunity protected against tech, toxic and melee damage whereas barrier did not. Soldiers could be given singularity as a bonus power as well, and got the same bonuses with adrenaline burst as vanguards; the primary difference there being vanguards got bio-amps whereas soldiers did not.RedCaesar97 wrote...
Vanguard may be the most overpowered class in ME1...
Were vanguards a more versatile class for their biotics? absolutely. Were vanguards powerful for their versatility? certainly. Were they an "optimized" class? not really, which is my point from the onset.
Modifié par humes spork, 08 février 2013 - 06:56 .
#17
Posté 08 février 2013 - 09:31
You will have to explain to me what you mean by "optimized".humes spork wrote...
I'd honestly disagree, but purely from a complete min-maxer standpoint. The difference between vanguard and soldier when it came to pistol damage was a 10% (additive) bonus, in exchange for health and regeneration. Plus, soldiers got heavy armor (not that armor classes mattered too much at the colossus/predator level) and immunity, which was all-around a superior tanking power to barrier considering immunity protected against tech, toxic and melee damage whereas barrier did not. Soldiers could be given singularity as a bonus power as well, and got the same bonuses with adrenaline burst as vanguards; the primary difference there being vanguards got bio-amps whereas soldiers did not.RedCaesar97 wrote...
Vanguard may be the most overpowered class in ME1...
Were vanguards a more versatile class for their biotics? absolutely. Were vanguards powerful for their versatility? certainly. Were they an "optimized" class? not really, which is my point from the onset.
Note that while I will argue in favor of the Vanguard being the most overpowered, all classes (except maybe Engineer) were overpowered by the end of the game.
Immunity is certainly better than Barrier for tanking. No argument there.
Heavy Armor is certainly better than Medium Armor, but I agree that the differences between the Light, Medium, and Heavy variants of Colossus and Predator L/M/H armors were essentially negligible.
Yes, Soldiers had Adrenaline Burst, but that only really benefitted their weapon talents and their bonus talent. However, if both the Vanguard and Soldier took Singularity as a bonus power, then the Soldier could cast two singularities with Adrenaline Burst in between, but the Vanguard could cast two Singularities, two Lifts, two Throws, and even two Warps. That essentially made the Vanguard an Adept on steroids. No need for tanking if no one can shoot because they are all floating.
The Soldier health regeneration was vital early, but all classes could gain health regeneration with armor mods (First Aid, Medical Interface, Medical Exoskeleton). All that means is that a Soldier can gain an extra 6 health per second. Over time it can add up, but not all that noticeable a difference in short span of time.
#18
Posté 08 février 2013 - 10:32
Berry2012 wrote...
I have already once played through the trilogy as paragon Shepard and now wanted to do the same as renegade Shepard, but I can't decide on which class to play in which game, so:
1. My decision lies between Infiltrator,Adept and the Vanguard, one for each game.
2. Which one would be the most fun in 1? Which one in 2 and which one in 3? (based on your opinions).
3.Which one would be the most effective in 1? Which one in 2 and which one in 3?
Those basically are the things I'd like to ask, I'd be grateful for any help!
1. Most fun in 1 I think is the Infiltrator, since big worlds=much better sniping opportunities. Most fun in two I'd say adept, with biotic combos being more powerful. 3, MAYBE vanguard cause, when all else fails, charge->nova.
2. Most effective in 1? I'd go either with infiltrator or adept. Again, sniping from so far away can make life a lot easier. And since there's no shared cooldown on biotic powers, you can use them more or less constantly. All of them can be effective in 2 and 3 because of the improvements to biotic explosions, biotic charge, tactical cloak, and the fact that there is no weapon exclusivity anymore.
If i were you,
I'd go either infiltrator or vanguard. Learning towards vanguard, because sniping in the first game wasn't as easy as I remember it being. Not adept, b/c the lack of weapons training for so long kinda sucks and hurts your versatility, IMO.
#19
Posté 09 février 2013 - 02:40
RedCaesar97 wrote...
You will have to explain to me what you mean by "optimized".humes spork wrote...
I'd honestly disagree, but purely from a complete min-maxer standpoint. The difference between vanguard and soldier when it came to pistol damage was a 10% (additive) bonus, in exchange for health and regeneration. Plus, soldiers got heavy armor (not that armor classes mattered too much at the colossus/predator level) and immunity, which was all-around a superior tanking power to barrier considering immunity protected against tech, toxic and melee damage whereas barrier did not. Soldiers could be given singularity as a bonus power as well, and got the same bonuses with adrenaline burst as vanguards; the primary difference there being vanguards got bio-amps whereas soldiers did not.RedCaesar97 wrote...
Vanguard may be the most overpowered class in ME1...
Were vanguards a more versatile class for their biotics? absolutely. Were vanguards powerful for their versatility? certainly. Were they an "optimized" class? not really, which is my point from the onset.
Note that while I will argue in favor of the Vanguard being the most overpowered, all classes (except maybe Engineer) were overpowered by the end of the game.
Immunity is certainly better than Barrier for tanking. No argument there.
Heavy Armor is certainly better than Medium Armor, but I agree that the differences between the Light, Medium, and Heavy variants of Colossus and Predator L/M/H armors were essentially negligible.
Yes, Soldiers had Adrenaline Burst, but that only really benefitted their weapon talents and their bonus talent. However, if both the Vanguard and Soldier took Singularity as a bonus power, then the Soldier could cast two singularities with Adrenaline Burst in between, but the Vanguard could cast two Singularities, two Lifts, two Throws, and even two Warps. That essentially made the Vanguard an Adept on steroids. No need for tanking if no one can shoot because they are all floating.
The Soldier health regeneration was vital early, but all classes could gain health regeneration with armor mods (First Aid, Medical Interface, Medical Exoskeleton). All that means is that a Soldier can gain an extra 6 health per second. Over time it can add up, but not all that noticeable a difference in short span of time.
I have to agree with Red on all counts. Biotics dominated everything in ME1 and Vanguards were the best at biotics. The only weakness of the class, IMO, is that it takes a bit to get to the good powers and it's hard to max out because everything it offers is so good. But heck, if you took Singularity as a bonus you could even put points in it earlier than an Adept.
#20
Posté 10 février 2013 - 04:14
Adepts are at the peak of their power in ME1. Lifting geth colossi, putting up barriers and all round making a nuisance of themselves. Vanguards and infiltrators, meanwhile, don't have their defining traits, yet. Adept, deffo.
Mass Effect 2: Infiltrator
Tactical cloak's great, with the very nifty time dilation, and this is the game with the most long corridors to snipe down. By ME3 there's a lot of active battlefields (I'll come to them later) where you have to roam, and keep moving, and that's very cool for a lot of classes but not so much for a sniper. Which, presumably, is why they started giving infiltrators shotguns, but yes - ME2 is the best for a traditional, rogue, cloak-n-snipe infiltrator.
Mass Effect 3: Vanguard
Big active battlefields (told you!), a new toy in the form of Nova, but most of all, ME3 is the home of the biotic explosions. Combining biotic powers has never been as easy as it was in ME3. Vanguard fits the design ethos, has barrels of new functionality, and will have a whale of a time against the three new factions with all their different strategies. The infiltrator, to give it an honourable mention, can finally tote a shotgun in ME3, so if you want to play as a shotgun infiltrator, now's your chance, but I don't personally find that as much fun as zooming across the map and pummelling them in the face. Nor as much fun as calmly sniping a foe that has no idea where you are. That might just be me, though.
Modifié par Constant Motion, 10 février 2013 - 04:15 .
#21
Posté 10 février 2013 - 05:14
On some of the open world areas, you could snipe targets from a huge distance.
For me sniping was at it's most fun. Go to Geth Incursion missions.
Go onto a hill a long, long way from the nearest geth foe.
Use your assassinate ability.
Take your time for a well placed shot.
As far as I am concerned, Mass Effect 2 & 3 quite simply don't have sniping range. If a scoped assault rifle can just about make the distance, then you're still at mid range.
Get sniper rifles as a bonus power by playing through Soldier or Infiltrator playthroughs. Use your sniper rifle a lot and then you can place the sniper training on any class! I highly recommend exploiting this ability, because Mass Effect 1 is the only game in the trilogy that gives you Long Range Combat.
Modifié par Abraham_uk, 10 février 2013 - 05:15 .
#22
Posté 10 février 2013 - 06:31
#23
Posté 11 février 2013 - 12:58
Constant Motion wrote...
Mass Effect 1: Adept.
Adepts are at the peak of their power in ME1. Lifting geth colossi, putting up barriers and all round making a nuisance of themselves. Vanguards and infiltrators, meanwhile, don't have their defining traits, yet. Adept, deffo.
Mass Effect 2: Infiltrator
Tactical cloak's great, with the very nifty time dilation, and this is the game with the most long corridors to snipe down. By ME3 there's a lot of active battlefields (I'll come to them later) where you have to roam, and keep moving, and that's very cool for a lot of classes but not so much for a sniper. Which, presumably, is why they started giving infiltrators shotguns, but yes - ME2 is the best for a traditional, rogue, cloak-n-snipe infiltrator.
Mass Effect 3: Vanguard
Big active battlefields (told you!), a new toy in the form of Nova, but most of all, ME3 is the home of the biotic explosions. Combining biotic powers has never been as easy as it was in ME3. Vanguard fits the design ethos, has barrels of new functionality, and will have a whale of a time against the three new factions with all their different strategies. The infiltrator, to give it an honourable mention, can finally tote a shotgun in ME3, so if you want to play as a shotgun infiltrator, now's your chance, but I don't personally find that as much fun as zooming across the map and pummelling them in the face. Nor as much fun as calmly sniping a foe that has no idea where you are. That might just be me, though.
100% in agreement. Biotic powers are so fun in the original Mass Effect, just because so often you're a tiny person against a huge Geth machine. By ME3, the Vanguard style works just so well. For me, that leaves infiltrators in ME2 by default.
#24
Posté 11 février 2013 - 07:37
Berry2012 wrote...
1. My decision lies between Infiltrator,Adept and the Vanguard, one for each game.
2. Which one would be the most fun in 1? Which one in 2 and which one in 3? (based on your opinions).
3.Which one would be the most effective in 1? Which one in 2 and which one in 3?
Those basically are the things I'd like to ask, I'd be grateful for any help!
Most Fun
Mass Effect
If you like powers, Vanguard or Adept. If you like running and gunning then Infiltrator or Vanguard.
Mass Effect 2
Vanguard is the most fun.
Mass Effect 3
It greatly depends on what you like. They all can be fun if build in certain ways. There is also a lot of overlap in ME3.
Most Effective
Mass Efffect
Vanguard or Infiltrator about equally so, but they go about it in different ways. More weapon damage and tanking for Infiltrator, little less direct damage and tanking, but more CC with Vanguard.
Mass Effect 2
No question a well played Vanguard is better than the other two here. Especially if you have Stasis available as a bonus power. But even with Slam you are better. Infiltrator lags in CC, tanking, and only beats Vanguard in killing speed on the highest tier units.
Mass Effect 3
Infiltrator is probably the most effective, although Vanguard is at about the same power level. Adept can be powerful if played well.
My recommendation would therefore be:
Mass Effect - Infiltrator
Mass Effect 2 - Vanguard
Mass Effect 3 - Adept
But you could switch the first and third. I think you should really play Vanguard at least once in the second game.
- Abraham_uk aime ceci





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