Arkalezth wrote...
If the manual says so... it's likely wrong.Seriously, I don't know, but even if ranges work as you say, I don't think it really makes a difference in practice.
I poked around in the base item 2DA, and I found a 'PrefAttackDist' field that seemed to patchup with in-game experience. All ranged weapons were set to 30 (meters?), and melee weapons had a variety of ranges, usually between 1.1 and 1.5.
My best guess is that this controls the distance an attacking creature moves to close in on their target. If so, then it may also function as a de-facto max range for each weapon type. There are other fields called min and max range, but they seem to handle something else.
So is fixing this as simple as changing the 2da? Not only could ranged weapons be set to have appropriatly different ranges, but maybe even melee weapons, like spears and halberds, could be given some extra reach.
*Ok, 2DA changes seem to work. I'm thinking the min and max range fields are relative to he PrefAttackDistance. Oddly enough, only the longbow has its MaxRange set to 200(%?), meaning it has an effective range of 60m versus 30m for any other ranged weapon in the game.
It would be interesting to up the MinRange for polearms like halberds and spears, but then you'd have to make sure the AI would back up or switch weapons if the enemy was too close.
Modifié par Lugaid of the Red Stripes, 10 février 2013 - 04:15 .





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