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Power evolutions that you think that are useless. Also the ones that should be reworked.


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#1
RedJohn

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I don't usually post things like these, but I want your point of view about what you consider a non-go evolution. 
First of all, this is just my opinion.

Well, i think there are some evolutions on powers that FOR ME are not very  useful, that if I take them I would be much more slow, etc, etc ,etc

For example, take half blast on Nova, that think makes me so slow



What about you? Also which ones you think it should be reworked?

Modifié par RedJohn, 03 février 2013 - 08:54 .


#2
megabeast37215

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Female Quarians reduce SMG weight 30% at rank 6 of the passive... worthless. I can't believe it's still there...

#3
JG The Gamer

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The power evolutions that give you a low percentage chance of an immediate cooldown. I prefer the guaranteed evolutions over the possible evolutions. I think of Charge and Stasis in that regard.

#4
Guest_manbearpig654_*

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Recharge speed. I take it on only one power on one class.

#5
Cyonan

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+100% tech combo damage on Snap Freeze(this is only because it literally does nothing right now).

Also Slam on Lift Grenade, 30% SMG weight reduction for Female Quarian passive, and any of the detonated based ones for Tech Armour are all ones I never use.

#6
Abramsrunner

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Weight Capacity on the N7 Destroyer no contest.

#7
StrawHatMoose

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All of the reduce weight of X weapon(s) at rank 6 of the passive.

#8
hostaman

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JG The Gamer wrote...

The power evolutions that give you a low percentage chance of an immediate cooldown. I prefer the guaranteed evolutions over the possible evolutions. I think of Charge and Stasis in that regard.


+1

Any evolution that is just a chance.  Give me certainty :D

#9
ToLazy4Name

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Vulnerability on Pull, or whatever it is. The evolution that increases damage to lifted targets.

If you hit something with Pull, it's down to its health, and increased damage just isn't useful at all in that situation.

#10
PsychoticBiotic

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Female Quarian "reduce SMG weight." Because SMG's are so heavy, right?

#11
The fool you should have eaten

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megabeast37215 wrote...

Female Quarians reduce SMG weight 30% at rank 6 of the passive... worthless. I can't believe it's still there...


Even more stupid after ULM was introduced.

#12
Deerber

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Any power recharge speed on a power different from TC on an infiltrator, for once.

And there are others. Although not as many as people seem to think.

#13
Swan Killer

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Warp 4th evo-->damage.

#14
ISHYGDDT

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Lift duration on Lift Grenades. Shockwave Radius on PC. Duration on Tactical Cloak (:P.)  Weight reduction evolutions (all of them) in the passive.

Modifié par ISHYGDDT, 03 février 2013 - 08:56 .


#15
Zkyire

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JG The Gamer wrote...

The power evolutions that give you a low percentage chance of an immediate cooldown. I prefer the guaranteed evolutions over the possible evolutions. I think of Charge and Stasis in that regard.


Yeah this.

33% chance to not trigger a BC cooldown, sacrificing 50% barriers restored.

You charge into a group, with your fingers crossed, basically.

#16
Nitrocuban

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Lift Grenades: everything that has to do with Lift
Tactical Cloak: damage instead of duration. Damage can be easily gained by gear and consumables
All weight reduction options, .2s shorter cooldown just aint worth nothin
The last 2 melee options of fitness on anything but Krogans. to situational to be usefull
Drell Inf use 1 power while cloaked: Recon Mine does not break cloak anyway

#17
Kocka007

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Bonus power on Drell Assasin's cloak- none of his powets even break cloak

#18
Deerber

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Nitrocuban wrote...

Lift Grenades: everything that has to do with Lift
Tactical Cloak: damage instead of duration. Damage can be easily gained by gear and consumables
All weight reduction options, .2s shorter cooldown just aint worth nothin
The last 2 melee options of fitness on anything but Krogans. to situational to be usefull
Drell Inf use 1 power while cloaked: Recon Mine does not break cloak anyway


:?

#19
stysiaq

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Melee fitness tree on characters like Human/Quarian Engineer, basic Asari, etc.

#20
Uchimura

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StrawHatMoose wrote...

All of the reduce weight of X weapon(s) at rank 6 of the passive.


This.

This should increase combo damage by 10-15% in addition to that for the classes it matters on. Not sure what on weapon focused classes.

#21
Tosun01

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Power recharge for Throw. It already recharges faster than the animation. You gotta choose between +damage and force or -0.2 secs recharge.

#22
stysiaq

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Nitrocuban wrote...

Lift Grenades: everything that has to do with Lift
Tactical Cloak: damage instead of duration. Damage can be easily gained by gear and consumables
All weight reduction options, .2s shorter cooldown just aint worth nothin
The last 2 melee options of fitness on anything but Krogans. to situational to be usefull
Drell Inf use 1 power while cloaked: Recon Mine does not break cloak anyway


I agree that duration is better on some Infiltrators, for example the Javelin GI (enough damage already), but on some of them I wouldn't ever skip the damage evolution.

Especially on the Huntress.

#23
TheKillerAngel

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Zkyire wrote...

JG The Gamer wrote...

The power evolutions that give you a low percentage chance of an immediate cooldown. I prefer the guaranteed evolutions over the possible evolutions. I think of Charge and Stasis in that regard.


Yeah this.

33% chance to not trigger a BC cooldown, sacrificing 50% barriers restored.

You charge into a group, with your fingers crossed, basically.


Stasis is a little different though. I think the % chance evolution on that is more useful.

#24
Deerber

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Tosun01 wrote...

Power recharge for Throw. It already recharges faster than the animation. You gotta choose between +damage and force or -0.2 secs recharge.


- 0.2 if your CD is over the roof. Try slapping a claymore on her and then come back and tell me if that evo is useless :P

#25
udinbak4

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TGI with Javelin?