Power evolutions that you think that are useless. Also the ones that should be reworked.
#51
Posté 03 février 2013 - 10:07
My main annoyance comes with level 3 fitness. What if I don't want to melee? Oh well, I guess there are bigger problems in life.
#52
Posté 03 février 2013 - 10:09
sniper with ULM + extended barrel + armour piercing ammo + rank 6 damageDeerber wrote...
ROBOTICSUPERMAN wrote...
if the leaked DLC is correct and there is ultra light materials for shotguns, snipers and assault rifles, passives rank 6 weight reduction will become completely useless for all characters.
but on the other hand, i cant wait to use the black widow as a side arm
Oh right, because a 10% more weapon damage will be better than the 25% you can get from a mod different than ULM. Yeah
although now that i think about it ...
ULM and rank 6 weight reduction could possibly make the gun weigh nothing
but im going to assume that the new ULM will be between 25% and 50%, more likely 25%
#53
Posté 03 février 2013 - 10:15
#54
Posté 03 février 2013 - 10:20
jkthunder wrote...
There are a lot of power recharge speed options I think are useful. The things I don't ever find useful are passive rank 6a weapon weight reduction, and pretty much any power option for a percentage/chance to not trigger a cooldown.
I'll take 6a weight reduction on AJA and slap a HarrierX on her sometimes, still get 175% cd for Reave
#55
Posté 03 février 2013 - 10:23
#56
Posté 03 février 2013 - 10:27
megabeast37215 wrote...
Female Quarians reduce SMG weight 30% at rank 6 of the passive... worthless. I can't believe it's still there...
most of the passive weight reduction evolutions are worthless
but i agree the Female quarians is bad, especially for the QFI
#57
Posté 03 février 2013 - 10:29
The fool you should have eaten wrote...
megabeast37215 wrote...
Female Quarians reduce SMG weight 30% at rank 6 of the passive... worthless. I can't believe it's still there...
Even more stupid after ULM was introduced.
It was introduced at launch. It started to actually work after a few months and a couple patches.
keystpwned wrote...
Fortification level 4. 5%? Really?
My main annoyance comes with level 3 fitness. What if I don't want to melee? Oh well, I guess there are bigger problems in life.
Melee is, situationally, incredibly useful. For instance, Devastator/Drell/Human Biotic heavy melees are excellent at getting Abominations away from you so you can kill them safely. You don't really need a damage bonus to them, but.
Modifié par Kittstalkur, 03 février 2013 - 10:31 .
#58
Posté 03 février 2013 - 11:10
#59
Posté 03 février 2013 - 11:23
Destroyer weight capacity
Adrenaline Rush hardening
Infidrell TC bonus power
Lift Grenade slam and duration
Pull duration
Biotic Charge bonus power
TC duration (not entirely useless but very situational)
Carnage rank 6 damage
Dark Channel duration
Hawk Missile cobras
Female Quarian SMG weight reduction
#60
Posté 03 février 2013 - 11:28
#61
Posté 03 février 2013 - 11:51
#62
Posté 04 février 2013 - 12:02
#63
Posté 04 février 2013 - 12:13
20% additive weapon damage is nice, but so is 40% DR. You have 3 kits w/ AR, so its not like you need to spec it the same way for each of them.
#64
Posté 04 février 2013 - 12:18
M1A2 Abrams Tank wrote...
Weight Capacity on the N7 Destroyer no contest.
#65
Posté 04 février 2013 - 12:52
#66
Posté 04 février 2013 - 12:53
srsy?
volus and melee buff w/o melee?
#67
Posté 04 février 2013 - 03:23
At least they look spiffy. :/
#68
Posté 04 février 2013 - 03:25
Rank 6 of BC - not taking the 100% barrier restore is just silly.
Sustain on Rank 6 of Nova. The low chance makes Pierce the superior choice every time.
#69
Posté 04 février 2013 - 03:31
MP-Ryan wrote...
Damage on rank 4 of biotic charge. There is literally no advantage to taking it instead of radius.
And to think, Heavy Charge was the superior option in ME2.
#70
Posté 04 février 2013 - 03:34
Time dilation + barrier restoration were more of a factor for spec'ing into it. Now there's no time dilation and the barrier restoration is an upgrade in and of itself.UnknownMercenary wrote...
MP-Ryan wrote...
Damage on rank 4 of biotic charge. There is literally no advantage to taking it instead of radius.
And to think, Heavy Charge was the superior option in ME2.
On topic: Nova should get 50% bonus damage vs armor at base, like it does with barrier.
Edit: and all RNG evolutions, I prefer constant results instead of relying on luck.
Modifié par DarkLord_PT, 04 février 2013 - 03:38 .
#71
Posté 04 février 2013 - 03:36
Zkyire wrote...
33% chance to not trigger a BC cooldown, sacrificing 50% barriers restored.
You charge into a group, with your fingers crossed, basically.
This has some use on the Drellguard. His shields are so low anyway that the extra 50% restored isn't missed.
#72
Posté 04 février 2013 - 03:39
M1A2 Abrams Tank wrote...
Weight Capacity on the N7 Destroyer no contest.
They could stand to reduce the cooldown on DevMode a little
Just saying, Dev-Off Dodges can get kinda painful at a point.
#73
Posté 04 février 2013 - 08:31
Modifié par 100RenegadePoints, 04 février 2013 - 08:33 .





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