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Power evolutions that you think that are useless. Also the ones that should be reworked.


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#51
keystpwned

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Fortification level 4. 5%? Really?

My main annoyance comes with level 3 fitness. What if I don't want to melee? Oh well, I guess there are bigger problems in life.

#52
ROBOTICSUPERMAN

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Deerber wrote...

ROBOTICSUPERMAN wrote...

if the leaked DLC is correct and there is ultra light materials for shotguns, snipers and assault rifles, passives rank 6 weight reduction will become completely useless for all characters.
but on the other hand, i cant wait to use the black widow as a side arm Image IPB


Oh right, because a 10% more weapon damage will be better than the 25% you can get from a mod different than ULM. Yeah :P

sniper with ULM + extended barrel + armour piercing ammo + rank 6 damage Image IPB


although now that i think about it ...
ULM and rank 6 weight reduction could possibly make the gun weigh nothing Image IPB

but im going to assume that the new ULM will be between 25% and 50%, more likely 25%

#53
baldmop

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Why have head shot bonus / power bonus on melee characters . I usually stop at the first weight bonus so I can use what powers are available on them without a 10 second cool down . That is the only passive that I would make a change on . Right now trying different builds minus powers and such so am using that tree and that one some times doesn't fit the characters .

#54
DarkOrgasm

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jkthunder wrote...

There are a lot of power recharge speed options I think are useful. The things I don't ever find useful are passive rank 6a weapon weight reduction, and pretty much any power option for a percentage/chance to not trigger a cooldown.


I'll take 6a weight reduction on AJA and slap a HarrierX  on her sometimes, still get 175% cd for Reave

#55
FlowCytometry

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Bonus Power on the DI's TC- cause it actually is useless- not in a figurative sense like most of what's been mentioned thus far.

#56
cronshaw

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megabeast37215 wrote...

Female Quarians reduce SMG weight 30% at rank 6 of the passive... worthless. I can't believe it's still there...


most of the passive weight reduction evolutions are worthless
but i agree the Female quarians is bad, especially for the QFI

#57
Kittstalkur

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The fool you should have eaten wrote...

megabeast37215 wrote...

Female Quarians reduce SMG weight 30% at rank 6 of the passive... worthless. I can't believe it's still there...


Even more stupid after ULM was introduced.


It was introduced at launch. It started to actually work after a few months and a couple patches.

keystpwned wrote...

Fortification level 4. 5%? Really?

My main annoyance comes with level 3 fitness. What if I don't want to melee? Oh well, I guess there are bigger problems in life.


Melee is, situationally, incredibly useful. For instance, Devastator/Drell/Human Biotic heavy melees are excellent at getting Abominations away from you so you can kill them safely. You don't really need a damage bonus to them, but.

Modifié par Kittstalkur, 03 février 2013 - 10:31 .


#58
Zjarcal

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Slam and Duration on lift grenades. Slam could be useful if it also came with the addition of enabling them to lift shielded targets at reduced damage. As its though.... can't believe it wasn't reworked like Singularity.

#59
UnknownMercenary

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Off the top of my head:
Destroyer weight capacity
Adrenaline Rush hardening
Infidrell TC bonus power
Lift Grenade slam and duration
Pull duration
Biotic Charge bonus power
TC duration (not entirely useless but very situational)
Carnage rank 6 damage
Dark Channel duration
Hawk Missile cobras
Female Quarian SMG weight reduction

#60
MuhidinSaid

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Shockwave rank six evo(both of them), recharge speed and lifting enemies just doesn't cut it, replace it with shield-pierce, increased aoe and range, or bonus damage against armor.

#61
Mjolinar

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Paladin Ice Shield. I don't care if you can freeze Phantoms- I want to have 50% armour weakening!

#62
nicethugbert

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All the training and Fitness powers, they are boring. I'd rather have more interesting powers in their place and adjust the game to take into account the absence of Fitness and Training Passive.

#63
FlowCytometry

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*shrug* I've speced AR hardening. Dun see why its getting as bad a rap as some of the others.
20% additive weapon damage is nice, but so is 40% DR. You have 3 kits w/ AR, so its not like you need to spec it the same way for each of them.

#64
RoZh2400

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M1A2 Abrams Tank wrote...

Weight Capacity on the N7 Destroyer no contest.



#65
Vormav

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Evo 4 on the vorcha sentinel's cluster grenades. Unless I'm mistaken the extra damage is only for targets primed with biotics, not tech powers like the flamer. 'Course, it's still helpful if you're running with others who can prime for you, but where's the fun in teamwork? As mentioned earlier, cluster grenades could really do with a clearer wording on all the classes that have it.

#66
Agael

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any volus, fitness evo for melee,
srsy?
volus and melee buff w/o melee?

#67
No Snakes Alive

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At the risk of being b& again since Bioware totally hates Tech Armor, might I mention once more that its detonation has gone from a room-stunning safety net of the highest order to an utterly useless manual detonation that nobody would ever actively engage unless trying to shake free of some distance-closing Phantoms or the like. One with less utility, range, and damage than Annihilation Field detonations. It's a sad day for Sentinels still.

At least they look spiffy. :/

#68
MP-Ryan

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Damage on rank 4 of biotic charge. There is literally no advantage to taking it instead of radius.

Rank 6 of BC - not taking the 100% barrier restore is just silly.

Sustain on Rank 6 of Nova. The low chance makes Pierce the superior choice every time.

#69
UnknownMercenary

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MP-Ryan wrote...

Damage on rank 4 of biotic charge. There is literally no advantage to taking it instead of radius.


And to think, Heavy Charge was the superior option in ME2. :?

#70
Pedro Costa

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UnknownMercenary wrote...

MP-Ryan wrote...

Damage on rank 4 of biotic charge. There is literally no advantage to taking it instead of radius.


And to think, Heavy Charge was the superior option in ME2. :?

Time dilation + barrier restoration were more of a factor for spec'ing into it. Now there's no time dilation and the barrier restoration is an upgrade in and of itself.

On topic: Nova should get 50% bonus damage vs armor at base, like it does with barrier.

Edit: and all RNG evolutions, I prefer constant results instead of relying on luck.

Modifié par DarkLord_PT, 04 février 2013 - 03:38 .


#71
Stabby McGoodstab

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Zkyire wrote...

33% chance to not trigger a BC cooldown, sacrificing 50% barriers restored.

You charge into a group, with your fingers crossed, basically.


This has some use on the Drellguard. His shields are so low anyway that the extra 50% restored isn't missed.

#72
DullahansXMark

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M1A2 Abrams Tank wrote...

Weight Capacity on the N7 Destroyer no contest.


They could stand to reduce the cooldown on DevMode a little :?

Just saying, Dev-Off Dodges can get kinda painful at a point.

#73
MaxShine

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Sticky grenade lvl 4b +30% radius (2.0m -> 2.6m) LOL... If you take it a lift grenade will be more damaging to everything except for armor, but with a 5.0m radius and you will have 2 more grenades bc lift grenade evolution 5b (lift duration) is just as useless

Modifié par 100RenegadePoints, 04 février 2013 - 08:33 .