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New Enemies for each faction


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#1
BloodClaw95

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Heres an idea I had for each faction to get a new enemy, similar to how we got the geth bomber and dragoon.

Geth- Geth Armatures. I think the Colossus would be too big for some maps, but the Armature should be able to fit, and still be as menacing and deadly. Boss-type character.

Cerberus- Rampart Mechs. Already in ME3's files from the Omega DLC, all they'd have to do is bring it over to MP. Should start appearing whenever Dragoons do. Can be sabotaged. Hopefully this will make the power a bit more useful against enemies other than Geth.

Reapers- Reaper Adjutants. Again, they already exist in ME3 thanks to Omega, all it requires is to be ported over. Not sure when they'd appear, but probably whenever Ravagers do.

Collectors- Collector Assassins. These are basically the Nemesis of the Collectors. They stay far back and use the Collector Particle Beam to snipe, which was a heavy weapon in Mass Effect 2. Possessed versions could possibly have a stronger beam, and some other ability they didn't have before. Maybe a type of Biotic Lash. :devil:

Thoughts? Opinions? Speculations? :wizard:

#2
NatP

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Yeah I agree, they really SHOULD add the Geth armature at least. After the amazing job they did porting over the Collectors to ME3, I'd love to see what they could do with the armature.

#3
Uchimura

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Adjutants and Collector snipers welcome--laser light show. Good point about sabotage for mechs, but I think currently Cerb's ranks are flooded. I always thought Armature and Colossi were the same.. huh.

Modifié par Uchimura, 03 février 2013 - 10:01 .


#4
Theghostof_timmy

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Armature: What purpose would it serve? Moar long range high damage stunlock? No thanks.

Rampart: Again, what purpose? They are essentially robotic dragoons. If it were added, I would replace dragoons with it.

Adjutants: sure, why not.

Assassins: ...meh. I don't think the collectors need any more weapons...

#5
born2beagator

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herculeswill22 wrote...

Armature: What purpose would it serve? Moar long range high damage stunlock? No thanks.

Rampart: Again, what purpose? They are essentially robotic dragoons. If it were added, I would replace dragoons with it.

Adjutants: sure, why not.

Assassins: ...meh. I don't think the collectors need any more weapons...

Remove bombers, add Amatures

#6
R0binME

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No.
Armatures, more stunlock or one shotting you in stunlock is bad.
Rampart, no.
Adjutants, rather a new form of reaper, like drell, vorcha or something.
Assassins, buttlaser can already kill you from one end of the map to the other.

Also, Sabotage is great vs Cerberus(Turrets and Atlases)

#7
Simba501

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As long as they are rebalanced when they get their new buddies.

#8
Guest_AmazingGrace_*

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I like those ideas alot!
But if they add Geth Hoppers, I'll be
....hopping mad
YEAAAAAAAAAAHHH

#9
Red Panda

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What about a separate Cerberus sub-faction?  It's to liven things up and to keep the game fun and fresh.

Here's the elite units.

I'll admit these ideas were spawned from thinking about what the developers said in interviews about the AI in ME3 before it was released. Also, I have no claim on these ideas, at all.

Cerberus Bastion:
Armament: Cerberus Harrier
Armor: Cerberus Assault Armor
Image IPB

(I know it isn't the right version, but I can't really find any image for the version for females, so if you would like to help... Please do. At least I chose a fairly androgynous armor.) Thanks to Homey C-Dawg
(Yes, the Bastion is supposed to be female. No, the bastion doesn't have ME2 squadmates on her armor. And yes, the visor can be tinted to hide the face.)

Has health and barriers, along with an ability to deploy a biotic bubble around herself to block weapon damage. Powers, especially biotic ones will break the shield.

Grants massive amounts barriers to herself when under fire (cooldown involved)
Grants light barriers and 30% DR to nearby units

Melee attack is a conical blast similar to the basic human adept
Has a sync kill of stasising a target and then detonating them with a melee attack.
Instantly downs any player, but player is able to be revived from said sync-kill.

Tends to support units from the back of the group, boosting barriers, while laying down lethal supressive fire from their harriers.


Cerberus Combat Medic:
Armament: M-22 Eviscerator
Armor: Ajax Armor

Image IPB

Has health and shields

Supports and heals injured Cerberus personnel by applying medi-gel to them from a distance. (There is a cooldown for this ability)
Grants health regeneration to nearby Cerberus units using a deployable medical drone that follows the medic, also regenerating his health.

Tends to stay back from the action, but will fire at a target while retreating.

#10
vonSlash

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BloodClaw95 wrote...

Heres an idea I had for each faction to get a new enemy, similar to how we got the geth bomber and dragoon.

Geth- Geth Armatures. I think the Colossus would be too big for some maps, but the Armature should be able to fit, and still be as menacing and deadly. Boss-type character.


The Geth Prime im ME3 basically does the same sort of attacks that the Armature did in ME1. This one's not the best idea.

Cerberus- Rampart Mechs. Already in ME3's files from the Omega DLC, all they'd have to do is bring it over to MP. Should start appearing whenever Dragoons do. Can be sabotaged. Hopefully this will make the power a bit more useful against enemies other than Geth.


I haven't played Omega, but from the link, it seems like they're essentially weaker synthetic Dragoons with a deployable shield to protect against long-range fire. If these mechs were added in and the number of Phantoms & Dragoons were decreased on the waves in which the mechs spawned, they could work pretty well.

Reapers- Reaper Adjutants. Again, they already exist in ME3 thanks to Omega, all it requires is to be ported over. Not sure when they'd appear, but probably whenever Ravagers do.


Again, I haven't played Omega, but Adjutants seem like the weak bastard children of Banshees and Scions. If so, they could work well if added into the Reaper faction, so long as the number of Banshees and Ravagers were reduced in the waves where Adjutants had a serious presence.

Collectors- Collector Assassins. These are basically the Nemesis of the Collectors. They stay far back and use the Collector Particle Beam to snipe, which was a heavy weapon in Mass Effect 2. Possessed versions could possibly have a stronger beam, and some other ability they didn't have before. Maybe a type of Biotic Lash. :devil:


If these worked like they did in ME2, they'd be a nice addition to the Collector faction so long as they didn't spawn in large numbers on waves were multiple Scions can be active simultaneously.

#11
Red Panda

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Simba501 wrote...

As long as they are rebalanced when they get their new buddies.



#12
Major Mittens

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I'm not really sure what role Adjutants would fill when fighting alongside the other Reaper troops. Plus, they were designed to synergize with Cerberus troops.

#13
Red Panda

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Major Mittens wrote...

I'm not really sure what role Adjutants would fill when fighting alongside the other Reaper troops. Plus, they were designed to synergize with Cerberus troops.



Do tell.

I don't see what's so synergistic with them at all. They're mutant fish frogs with a warp field bomb.

Do they even sync?

#14
Major Mittens

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When I say synergize, I simply mean that those were the types of enemies they were designed to fight along side. I don't think Adjutants would really bring anything new to the Reaper faction because Cannibals, Marauders, and Ravagers already do a capable job of providing fire support.

#15
Rusty Ey3

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Armatures yes Geth deserves secondary boss unit.

#16
DesioPL

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I guess Collector Assasin with Collector Sniper Rifle are a good idea! I also would intrestesd see Collector Guardians with Practicle Rifle. Will be working in same schematic like Geth Rocket Trooper. :)

#17
Charaxan

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OperatingWookie wrote...

Image IPB


Why does this character have a Garrus pubis ?

#18
Guest_Heri_*

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Remove Dragoons first before giving Cerberus another unit, for the love of god

#19
dudemacha

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May be give the armature a sync kill but no stunlock and replace a prime(remove stunlock} with it in every spawn:innocent:

#20
rosniak

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BloodClaw95 wrote...

Heres an idea I had for each faction to get a new enemy, similar to how we got the geth bomber and dragoon.

Geth- Geth Armatures. I think the Colossus would be too big for some maps, but the Armature should be able to fit, and still be as menacing and deadly. Boss-type character.

Cerberus- Rampart Mechs. Already in ME3's files from the Omega DLC, all they'd have to do is bring it over to MP. Should start appearing whenever Dragoons do. Can be sabotaged. Hopefully this will make the power a bit more useful against enemies other than Geth.

Reapers- Reaper Adjutants. Again, they already exist in ME3 thanks to Omega, all it requires is to be ported over. Not sure when they'd appear, but probably whenever Ravagers do.

Collectors- Collector Assassins. These are basically the Nemesis of the Collectors. They stay far back and use the Collector Particle Beam to snipe, which was a heavy weapon in Mass Effect 2. Possessed versions could possibly have a stronger beam, and some other ability they didn't have before. Maybe a type of Biotic Lash. :devil:

Thoughts? Opinions? Speculations? :wizard:

 
bow down to this. 
And also BIower pls :whistle::whistle:

#21
Janus198

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BloodClaw95 wrote...
Heres an idea I had for each faction to get a new enemy, similar to how we got the geth bomber and dragoon.

Geth- Geth Armatures. I think the Colossus would be too big for some maps, but the Armature should be able to fit, and still be as menacing and deadly. Boss-type character.

Cerberus- Rampart Mechs. Already in ME3's files from the Omega DLC, all they'd have to do is bring it over to MP. Should start appearing whenever Dragoons do. Can be sabotaged. Hopefully this will make the power a bit more useful against enemies other than Geth.

Reapers- Reaper Adjutants. Again, they already exist in ME3 thanks to Omega, all it requires is to be ported over. Not sure when they'd appear, but probably whenever Ravagers do.

Collectors- Collector Assassins. These are basically the Nemesis of the Collectors. They stay far back and use the Collector Particle Beam to snipe, which was a heavy weapon in Mass Effect 2. Possessed versions could possibly have a stronger beam, and some other ability they didn't have before. Maybe a type of Biotic Lash. :devil:
Thoughts? Opinions? Speculations? :wizard:


All good ideas for each faction. I really appreciate the return of Geth Armature. :wub:

But i think its more likely that the Collector Assassin has the Collector Sniper Rifle than the Beam. Its fits more.