We just had a patch hit, which, unfortunately, did not address a lot of major concerns.
Priority one: Fixing the Missile Glitch.
All right, look. I get that this is an issue that needed fixing, with varying %s of the playerbase using it depending entirely upon platform. However, this patch has had two direct negative effects:
ONE: Disillusioning a lot of the playerbase who thought that it would actually fix things that have been complained about for several months.
TWO: Adding a few hundred gallons of fuel to the ongoing belief that EA/BioWare care far more about their bottom line than about the actual game, and did this solely to ensure further purchases of Magic Space Points.
No one sane will say that Missile Glitching was not an issue. However, to say that this is the most critical issue the game needed to fix is lunacy, when there's an over-abundance of issues that the game still needs fixed. Moreover, these bugs have been widely documented, and anyone saying otherwise deserves naught but mockery. To the patch's credit, it did supposedly fix the Collector Burst/Detonation Resistance issue, but tests are still ongoing. The thing is, there's a bunch of other issues, just off the top of my head, that MP needed a hell of a lot more than the Missile Glitch being fixed. Here's nine of them, just off the top of my head:
* The Geth In General. Stunlock everywhere, and the new Drone and Bomber making it even worse. A lot of veteran players I routinely play with will not willingly fight Geth. Many flagrantly game-breaking issues, such as Hunters firing on you when in stasis/netted/knocked down/flying, Pyros having range far longer than their flame suggests, and Missile Troopers firing multi-round bursts, were introduced in a previous patch, and there's been zero indication that any of this will be fixed. As was well-documented by Sirian, the Geth in their current state - virtually unfightable for many classes - is considered a "Low priority" fix. This is unacceptable.
* The Collectors in General. The Collectors are overpowered as hell, even with the fact that they now allegedly take normal damage from combos/bursts/explosions now (tests are ongoing). From the Scion, which until an update could reliably three-shot a maxed-out durability-specced Krogan or Batarian on BRONZE (and is still ridiculously powerful even now), to the Praetorian (which reliably shoots through walls and cover, and out its ass), to the Collector Captain (Most powerful non-boss enemy in the game; outdamages a Phantom at range when possessed and spawns Seeker Swarms/Plagues), to the Nuclear Suicide Bombers, the Collectors are monumentally overpowered and widely considered a horrifyingly unfun slog to fight, especially for power-reliant classes.
There's also the little issue of this faction habitually causing the PS3 version to crash.
* Assault Rifle Inefficiency. As has been extensively brought up by me and several others, Assault Rifles are the least-efficient weapon class in the entire game as far as power-to-size ratio goes, being reliably out-damaged by literally every other weapon class. By and large, the only Assault Rifles worth using are the Ultra-Rares, with only the Argus, Falcon, Revenant, and Striker truly viable on gold and up for most classes. There's a lot of reasons why this is, but the general gist is that most of the SMG family out-performs the rifle family in terms of damage-per-second and power-to-size ratio. Assault Rifles being underpowered has been extensively brought up, but there's never been a hurry to do anything to improve it beyond incrementalization and token tiny buffs. Meanwhile, we can have the Havoc bricked for almost half of its current lifespan in the game from one balance change.
* Weapons Being More Accurate When Hip-Fired Than When Aimed. Hornet, I'm looking at you, though you are hardly the only guilty party in this swirling fustercluck of silliness. Like the infamous negative recoil glitch earlier on, this makes no sense and is a damning indictment of balance-handling as a whole. In this same vein, special nods must be made towards the Collector Rifle for having a scope far too powerful for its intended purpose.
* Sniper Rifle No-Scope Penalty. Garbage. Utter, complete garbage. This is what keeps an enormous number of weapons in the game from being gold viable, because a quarter or more of their damage disappears if they ever don't use the scope. This makes absolutely no sense and has been widely complained-about. An accuracy penalty when hip-firing a rifle makes sense, but a damage-penalty actively penalizes anyone using the Indra, Raptor, Incisor, and Collector Sniper (which is buggy, too, just for good measure).
* The Spawn Issues. You damn well know what I'm talking about, because everyone playing this game has now seen it. This was not something that occured before Retaliation, and occurs all the time now: Enemies spawning in plain sight and literally on top of players, often synckilling them, especially during objectives. This is a game-breaking bug and was a major responsible party in a lot of my friends who were otherwise a fan of this game leaving for greener pastures.
* Countless class Bugs. From the Turian Saboteur being bugged to the gills (Sabotage not effecting any of his own powers, for example), to the Quarian Soldier having bugged health/shield levels, to the N7 Shadow's Shadow Strike not working on Atlases for reasons best-described as DUUUUUHHRRRR, the list on this one goes on for several pages.
* Pet Power Overnerf/Power Issue. Retaliation brought us a "fix" that removed targetting priority from all "pets," which meant Drones, Turrets, and Decoys. This "fix" had the effects of completely rendering Decoy an all-but-worthless power except against Geth (where it's simply bad as opposed to useless), killing Drone suicide bomber builds, and giving absolutely nothing in return to any of the pet units.
Frankly, ALL of the Pet powers are now underpowered - the Sentry Turret does paltry damage, has poor survivability and usability above bronze, can't fire more than one weapon at once, has 2 ammo choices that are both buggy (AP ammo won't penetrate things; Cryo ammo has a low proc rate and does not give a damage bonus), and doesn't get damage bonuses for target type for its weapon variants (flamethrower doesn't do bonus damage to armor, for example). The Geth Turret is slightly more useful, but the Flamethrower has the same problems the Sentry Turret's do (also doing less damage), the Geth Turret doesn't get bonus damage to armor and the damage is still pathetic (it also fails to use its own version of the Flamethrower), meaning most players use it as a medi-bot. The Drone's main attack is utter, complete trash and has literally no purpose; all of a CQC drone's damage is coming from Shock and Suicide explosions (which are still weak), not its shock weapon. The Rocket Drone fares better in the current metagame, but it, too, is underpowered. All of the pets need improvements, and until this is done, a lot of the Engineers are going to remain outgunned.
* Sync-Kill Issues. This has been discussed ad infinitum, but there has never, not once, ever been a post from the Devs about sync-kills aside from the "Magnet Hands" glitch. Everyone and then some has complained about the sync-kill issue: They need some level of preventability, some level of toning down, since they are the cause of literally 80% of all party wipes. None of the synckill-causing units, other than the Atlas, obey their own "alleged" sync-kill "rules," with most enemies with them capable of using them the nanosecond you get within range and even through invulnerability and DR frames, including revives and player spawns. There are incidents of disarmed Phantoms synckilling anyway, cases of Banshees "taking themselves off the map" only to reappear next to players in an inescapable telefrag, and cases of Brutes grabbing players out of Biotic Charges and Havoc Strikes.That the only response so far from an official source has been to mock it has been especially aggravating, especially considering how this issue has been complained about - literally - since before the game came out.
That's nine right there that were significantly more-important to many players than the Missile Glitch being fixed. Again, I understand that the prioritizing of the Missile Glitch was probably publisher fiat and had little to do with your own decisions, but the game is suffering specifically due to choices like that. In the future, do yourselves a favor and actively look into what the community is complaining about (and I don't mean useless threads like these). The playerbase will thank you (as will I, for taking away things I can no longer complain about).
Thank you, and god bless.
UPDATE ONE: I'd appreciate that certain parties who shall remain nameless keep the vitriol to a minimum from now on. We already had a massive bit of calling-out in which several users here acted extremely childish, which led to a Dev abandoning the thread. I'd like to continue gathering insight and opinions on things, so I encourage you all to elucidate your thoughts.
UPDATE TWO: As has been confirmed multiple times, the Missile Glitch is alive and well, in spite of the patch. I am saddened, because whilst this fact vindicates a lot of what I said in the original post, I really didn't want to be right for that reason.
Modifié par JaimasOfRaxis, 06 février 2013 - 05:05 .




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