Aller au contenu

Photo

Bug/Balance Fix Priority: Updated for Lamentations.


404 réponses à ce sujet

#226
Tonymac

Tonymac
  • Members
  • 4 311 messages
I don't want to fry the devs, but the article brings up some good things that I would like to see adressed. I do not think they will get fixed though, to be honest. The game has been out almost a year, and most of us have done been done had a max manifest and the BotB banner.

I had a lot of fun getting my banner and manifest. Sometimes I had fun in spite of the devs though - mostly because of their attitude towards good weaponry.

#227
3XT3RM1N4TUS

3XT3RM1N4TUS
  • Members
  • 2 443 messages

Roninraver wrote...

3XT3RM1N4TUS wrote...

noxpanda wrote...

Christ what is this? Fry bryan day? Give the man a break, he is not the sole employee/developer/owner of bioware.
This game has bugs and ya know what? I still find its a lot of fun!

BSN needs less bootlicks like you. Bugs must be fixed, and poor design/balance/gameplay decisions must be reworked. 


Yeah, except they MUST not be.  Bioware MUST do not a damned thing.

Some bugs will be left unfixed, because it's not reproduceable on demand/it would cost too much to fix in relation to how severe a bug it is/because Bioware hates Granny Smith apples/whatever reason.

And design decisions are even LESS likely to be reworked, given that they are not accidental and unintentional code line faux pas that spring up without warning.  They were intentional.  They were done on purpose, for what the designer believed were good reasons.

Want to change their minds?  Want those design decisions looked at more critically?  Want to ever hope to see a bright new dawn in which Geth can't give you the palsy at the drop of a hat?


Then tone it back a little, and realize that Bioware owes you NOTHING other than the copy of the game disc which you received, in exchange for your money.
Anything given after that exchange is at their whim, and you catch more flies with honey than with vinegar.


When you want something, and you're not in a position to make demands or enforce your will over another, you have no alternative but to ask, and be ready to receive a "No" in response.

To decrease the odds of said "No" be less of a ****, and hope for the best.

I know that BioWare wouldn't fix even the half of the current bugs. That is sad what's happening with game industry nowadays.  Companies throw half-baked products in your face and refusing to fix the most game-braking bugs (see Collector freezes on PS3). How can you even ask about fixing minor bugs like TacScan Headshot bonus evo, Praetorian butt-lazors, Geth Rocket Trooper burst rocket launcher and etc. Same with balance reworking. If the designer plays on bronze-silver only, a normal balanced stuff can't be created (see Explosive Ammo, GPR, CAR, Non-UR assault rifles in general) 

That really makes me sad.

#228
Beta Commando

Beta Commando
  • Members
  • 374 messages

Bryan Johnson wrote...

Shadohz wrote...
They will most likely shift back to Silver/Gold as more players complete their challenge masteries (Map Mastery specifically lol).

For that statement to be true they would have needed to be the majority to begin with, and silver/gold has never been more popular than bronze/silver


When you think about it, I think majority of players would indeed play silver/gold if more guns were made more viable options to choose from later games but as the way it is, the majority of players that would otherwise play on a higher difficulty, plays on a bronze/silver difficulty due to increased difficulty across all the levels and because so few guns are considered gold worthy that people get bored with using the same guns over and over again.

Now wouldn´t it be smart as a developers aspect to make every gun somewhat good and fun to use no matter what the difficulty is. Isn´t the point of gaming to be fun for the players? Then why to force people to pick these certain guns on higher difficulties and leave some of the guns be only good in lower difficulties. As of now there is simply no way some player can bring their preferred gun like Incisor to Platinum or even Gold match and do very good with them. Why to force people to pick between their favorite weapon and lower difficulty or then a better weapon to higher difficulty thus forcing you to abandon your preferred gameplay style.

My intention is not to insult or anything here, I´m just wondering why this decision instead of the one I suggested and to me and I think for a lot of players playing ME 3 multiplayer, would be a lot more funnier, better and overall user friendly option to do. I´m not either expecting for you to do anything about this problem for ME 3 part, but I would hope to see this being adressed in the next installment of the Mass Effect series (ME 4).

Modifié par Beta Commando, 05 février 2013 - 02:15 .


#229
P3G4SU5

P3G4SU5
  • Members
  • 346 messages

JaimasOfRaxis wrote...
*SNIP* ...cases of Brutes grabbing players out of Biotic Charges and Havoc Strikes.


Add banshees and husks to this too:

Banshee 1

Banshee 2

Husk

In all of these I was the host as well... :(

#230
Ghost0Who0Walks

Ghost0Who0Walks
  • Members
  • 81 messages

Dokteur Kill wrote...

Ghost0Who0Walks wrote...
Jaimas, I've been right there with you for most of this discussion, particularly in regards to all of the BS present in Gold, but I need to break some bad news to you: Gold is not the game's standard. If you look at the three initial difficulty levels, Bronze would be Easy, Gold would be Hard, and the default difficulty is Silver.

I'm not going to disagree with you. But one issue is that the reward/progression system isn't really balanced around silver. 


If they bumped up the credits award from Bronze and Silver a small amount, as has been discussed before, it could be. Increasing the credits earned from Bronze to 20-25k and from Silver to 40-45k would help close the currently-staggering credit gap between Bronze/Silver, the casuals/new players/casual-cores/etc, and Gold/Platinum, the hardcores.

#231
Stinja

Stinja
  • Members
  • 1 943 messages

3XT3RM1N4TUS wrote...

I know that BioWare wouldn't fix even the half of the current bugs. That is sad what's happening with game industry nowadays.  Companies throw half-baked products in your face and refusing to fix the most game-braking bugs (see Collector freezes on PS3).


To be fair old games had bugs too;  otherwise you wouldnt get Mario SpeedRuns abusing glitches/bugs for unbelievable times, or in Doom 1 you could say pick up the BFG in E4M2 thru a solid wall.
All software has bugs, it's just games have become more complex and it's arguably more noticable than non-game software.  

Not to be a butt-licker, however i think Bioware has done a fair job with the resources they seem to have been allocated.  The game is playable in the main (PS3 Collectors as an exception, but even thats not consistentantly reproducable), and while i'd like the OP's list of issues fixed, i have no expectations it's going to happen this late in ME3's lifecycle.  As a PS3 player I'm still happier that Collectors got released at all, rather than not because of the odd crash.

Best we can hope for is to make known what is and is not liked (off-host lag for example) and live with it until ME4 arrives.  If the (new) devs are aware of issues like BE combo damage, power-ammo interaction problems and so on from ME3, they'll hopefully be more careful designing ME4.

Saying that some of the issues must be "easy wins", or at least could be adjusted for if not fixed by balance changes, which would be nice to have happen.

#232
Siran

Siran
  • Members
  • 1 760 messages

3XT3RM1N4TUS wrote...

Siran wrote...

3XT3RM1N4TUS wrote...
Anyway this record means nothing. I outscored TGI with Harrier using Human Sol with Phaeston on gold and you know what? This gun is still awful. Same with GPR, Valk, Vindicator and CAR. They are only good for killing mooks with headshots. JUST LIKE OTHER WEAPONS. 


In a good team there are various roles. Among others those who handle bosses and those who kill off the mooks. And that's not even specific to guns. There are powers designed for crowd control and powers for boss killing, same with guns.

Powers - yes, weapons - no. Name me weapon which is not good for mook killing (except Acolyte)


It's not which weapon is bad for mook killing. More which role each weapon plays. I think you'll agree that the Claymore is overkill against a Husk. Of course it gets the job done, but your shot would have been better placed against a Banshee. Whereas a crowd control weapon like the Falcon can handle a horde of Husks rather well but maybe isn't your best choice against a Banshee.

#233
Ogelia

Ogelia
  • Members
  • 135 messages
what is wrong with collectros ? true the are little more chalenging then other ones but theya are not rly hard, and i play lots of games agains collector and never see pretorians fire through cover, cover always protect me agains lasers .... and deal with abomination is easy shot him to the head and they dont explode (well it work for me ). And if they nerf collectors theny destroy last decent oponent in MP ...... geth and reapers are only joke and cerberus are not much better then this 2

#234
overlordchin

overlordchin
  • Members
  • 152 messages

Ogelia wrote...

what is wrong with collectros ? true the are little more chalenging then other ones but theya are not rly hard, and i play lots of games agains collector and never see pretorians fire through cover, cover always protect me agains lasers .... and deal with abomination is easy shot him to the head and they dont explode (well it work for me ). And if they nerf collectors theny destroy last decent oponent in MP ...... geth and reapers are only joke and cerberus are not much better then this 2



i see praetorians fire through cover in 9/10 matches against collectors. I also see them facing a teammate firing lasers out of their butt at me then immediately sync killing said team mate they are facing. Its not that they are OP its that they are extremely buggy. The high posession rate and now supposedly fixed (confirmed?) DR against combos just made them that much more annoying to face.

#235
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages
Sniper rifles should definitely have a hipfire penalty op and i doubt that is even an issue compared to some of the points raised (not commenting on their validity vis a vis bioware support/balancing practices).

I actually believe certain sections of the fanbase both misrepresent the vast majority and could do with a few lessons in how things actually work IRL compared with their validity"idealised priority list" of certain things. The ingratitude here is sometimes astonishing.

Modifié par Jebel Krong, 05 février 2013 - 02:04 .


#236
Sir_Alan_

Sir_Alan_
  • Members
  • 358 messages
I agree with most, if not all of what you posted. For a game that's nearly a year old, you'd think most of the issues and concerns would've been ironed out/addressed by now, instead we've just got an ever growing list...

I personally would have happily have waited for the missile glitch to be fixed if it meant that other more pressing matters were dealt with first. It seemed like an issue for Plat games more than anything imo.

As a PS3 player, the Collector faction causing crashes is a big concern, not just because i lose out on gaming time but more importantly it's probably doing irreversible damage to my console.

Bioware/EA are first and foremost a business, so of course they need to and indeed should make a profit. As a customer to said business i expect to get what i paid for, that is to say, a fully working and quality assured product.

ME3 MP is fun and i (for the most part) enjoy playing it but let me put it this way, if it was a piece of furniture, i'd have returned it to the store and gone to a different vendor.

#237
DragonRacer

DragonRacer
  • Members
  • 10 054 messages

noxpanda wrote...

3XT3RM1N4TUS wrote...

noxpanda wrote...

Christ what is this? Fry bryan day? Give the man a break, he is not the sole employee/developer/owner of bioware.
This game has bugs and ya know what? I still find its a lot of fun!

BSN needs less bootlicks like you. Bugs must be fixed, and poor design/balance/gameplay decisions must be reworked. 


Cheers sweetie! :kissing: I actually just felt sorry for the guy, humble apologies for that. I didnt deny that the game has bugs, or that i myself wouldn't mind seeing some of them fixed. I just dont expect one employee to have all the answers.
Maybe you should try more 'hey any updates to x bug?' rather than 'grrrr why is this not fixed yet?'
:whistle:


Because that would apparently make him a bootlick, and we can't possibly dare to have people on BSN whose opinion differs. Everyone knows if you don't moan and whine and flame the devs, you don't belong here, apparently. Image IPB

/hatefulsarcasm

#238
3XT3RM1N4TUS

3XT3RM1N4TUS
  • Members
  • 2 443 messages

DragonRacer wrote...

noxpanda wrote...

3XT3RM1N4TUS wrote...

noxpanda wrote...

Christ what is this? Fry bryan day? Give the man a break, he is not the sole employee/developer/owner of bioware.
This game has bugs and ya know what? I still find its a lot of fun!

BSN needs less bootlicks like you. Bugs must be fixed, and poor design/balance/gameplay decisions must be reworked. 


Cheers sweetie! :kissing: I actually just felt sorry for the guy, humble apologies for that. I didnt deny that the game has bugs, or that i myself wouldn't mind seeing some of them fixed. I just dont expect one employee to have all the answers.
Maybe you should try more 'hey any updates to x bug?' rather than 'grrrr why is this not fixed yet?'
:whistle:



Because that would apparently make him a bootlick, and we can't possibly dare to have people on BSN whose opinion differs. Everyone knows if you don't moan and whine and flame the devs, you don't belong here, apparently. Image IPB

/hatefulsarcasm


I did it. As you can see, no bugs were fixed.

Edit: Telling about bugs and bad balance is whining and flaming? I got bad news for you, stupid bootlick.

Modifié par 3XT3RM1N4TUS, 05 février 2013 - 02:29 .


#239
Dokteur Kill

Dokteur Kill
  • Members
  • 1 286 messages

Ghost0Who0Walks wrote...
If they bumped up the credits award from Bronze and Silver a small amount, as has been discussed before, it could be. Increasing the credits earned from Bronze to 20-25k and from Silver to 40-45k would help close the currently-staggering credit gap between Bronze/Silver, the casuals/new players/casual-cores/etc, and Gold/Platinum, the hardcores.

Well, that's the thing, though. They haven't bumped it.

As it is, the gameplay is balanced really well around silver. Most of the classes and weapons work really well in silver, and the enemies are well-mixed. But sticking to silver means you'll need to put down a serious amount of hours just to get most of the rare weapons and classes. Or, spend hard cash. I can't quite escape the feeling that the most popular difficulties are deliberately designed with a slow progression to entice people into spending cash.

#240
DragonRacer

DragonRacer
  • Members
  • 10 054 messages

3XT3RM1N4TUS wrote...

DragonRacer wrote...

noxpanda wrote...

3XT3RM1N4TUS wrote...

noxpanda wrote...

Christ what is this? Fry bryan day? Give the man a break, he is not the sole employee/developer/owner of bioware.
This game has bugs and ya know what? I still find its a lot of fun!

BSN needs less bootlicks like you. Bugs must be fixed, and poor design/balance/gameplay decisions must be reworked. 


Cheers sweetie! :kissing: I actually just felt sorry for the guy, humble apologies for that. I didnt deny that the game has bugs, or that i myself wouldn't mind seeing some of them fixed. I just dont expect one employee to have all the answers.
Maybe you should try more 'hey any updates to x bug?' rather than 'grrrr why is this not fixed yet?'
:whistle:



Because that would apparently make him a bootlick, and we can't possibly dare to have people on BSN whose opinion differs. Everyone knows if you don't moan and whine and flame the devs, you don't belong here, apparently. Image IPB

/hatefulsarcasm


I did it. As you can see, no bugs were fixed.

Edit: Telling about bugs and bad balance is whining and flaming? I got bad news for you, stupid bootlick.


My post was more in regards to you attacking someone who simply said they enjoy the game and disliked seeing people dogpile on Bryan. You can offer suggestions on fixes and balance changes all you want. That's part of a forum. But flaming people and calling them bootlicks because their opinion differs from yours is rather rude and unwarranted, in my opinion.

#241
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Dokteur Kill wrote...

Ghost0Who0Walks wrote...
If they bumped up the credits award from Bronze and Silver a small amount, as has been discussed before, it could be. Increasing the credits earned from Bronze to 20-25k and from Silver to 40-45k would help close the currently-staggering credit gap between Bronze/Silver, the casuals/new players/casual-cores/etc, and Gold/Platinum, the hardcores.

Well, that's the thing, though. They haven't bumped it.

As it is, the gameplay is balanced really well around silver. Most of the classes and weapons work really well in silver, and the enemies are well-mixed. But sticking to silver means you'll need to put down a serious amount of hours just to get most of the rare weapons and classes. Or, spend hard cash. I can't quite escape the feeling that the most popular difficulties are deliberately designed with a slow progression to entice people into spending cash.

Well duh.

They are a business. They are obviously trying to get people to spend money. I have no issue with that as they are also offering an alternate progression route via getting better and playing higher difficulties.

#242
Roninraver

Roninraver
  • Members
  • 322 messages

3XT3RM1N4TUS wrote...

DragonRacer wrote...

noxpanda wrote...

3XT3RM1N4TUS wrote...

noxpanda wrote...

Christ what is this? Fry bryan day? Give the man a break, he is not the sole employee/developer/owner of bioware.
This game has bugs and ya know what? I still find its a lot of fun!

BSN needs less bootlicks like you. Bugs must be fixed, and poor design/balance/gameplay decisions must be reworked. 


Cheers sweetie! :kissing: I actually just felt sorry for the guy, humble apologies for that. I didnt deny that the game has bugs, or that i myself wouldn't mind seeing some of them fixed. I just dont expect one employee to have all the answers.
Maybe you should try more 'hey any updates to x bug?' rather than 'grrrr why is this not fixed yet?'
:whistle:



Because that would apparently make him a bootlick, and we can't possibly dare to have people on BSN whose opinion differs. Everyone knows if you don't moan and whine and flame the devs, you don't belong here, apparently. Image IPB

/hatefulsarcasm


I did it. As you can see, no bugs were fixed.

Edit: Telling about bugs and bad balance is whining and flaming? I got bad news for you, stupid bootlick.


Roninraver wrote...

When you want something, and you're not in a position to make demands or enforce your will over another, you have no alternative but to ask, and be ready to receive a "No" in response.

To decrease the odds of said "No" be less of a ****, and hope for the best.



Proper response when you get the "No" is not to throw a tantrum and turn into a petulant ass.
Proper response is to suck it up and walk it off.

Make your concerns known.  Voice your requests.  Hope for the best.

Don't act like a child if and when you're shot down.  Completely shreds any sympathy the person having the request made of them may have had toward your position.

You've got the "No" once, don't ruin any chance that "No" might eventually be replaced with a "Yes" due to a sour attitude on your part.


This applies to lots of situations in life, not just the SUPER SRS BIZNUS of post-production support of the co-op multiplayer mode in a predominantly single-player focused videogame about space magic.

Modifié par Roninraver, 05 février 2013 - 03:02 .


#243
Shadohz

Shadohz
  • Members
  • 1 662 messages

Bryan Johnson wrote...

Shadohz wrote...
They will most likely shift back to Silver/Gold as more players complete their challenge masteries (Map Mastery specifically lol).

For that statement to be true they would have needed to be the majority to begin with, and silver/gold has never been more popular than bronze/silver

So wait... ME MP really IS overly-invested with noobies? Then I take back every negative comment I've ever said about BW (except Developers, but that's a personal prejudice). It does explain a theory I had about why my Xbox profile took a dip.

#244
JLoco11

JLoco11
  • Members
  • 1 175 messages
The #1 issue on the list should have been the Collectors on PS3. Unlike everything on that list, this is literally game breaking. There is no reason a PS3 should crash for every single person in a room against 1 faction.

Bugs and glitches are annoying. Getting hit by a stasis'd Hunter = annoying. Shot around a corner = annoying. Combos not working on collectors = annoying, but you get over that. You adjust some tactics in game to be prepared for that.

Nothing though prevents a PS3 crash/freeze, other than constantly selecting your enemy type.

While it's nice that the rocket glitch is fixed, the reality is the glitch unfairly benefits players with cheap quick cash. Freezing your console, abhorrently penalizes people. An unfair benefit should not take priority over a system crashing.

#245
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages
See, one reason that the weapon issue is such a sticking point is that we can directly compare it to other games (by EA no less) with multiple weapon options, like Battlefield 3. In BF3, every gun - even the ones you start with - are completely and 100% viable in high-level play (indeed, my favorite gun in BF3 for the Assault is the AK-74M, which you start with). If I'm at max level in BF3, the difference between the weapons I have now and the ones I had then is that I have more of them, and more shiney bits to stick on them to make them work differently.

In ME3, the difference between a "Balanced for Silver" weapon and a "Balanced for Gold" weapon is absolutely enormous. Compare say, the Disciple to the Piranha, the Hornet to the Geth SMG, or the Geth Pulse Rifle to the Argus.

#246
MELTOR

MELTOR
  • Members
  • 78 messages
All I got from the first part was 'wah wah Geth and Collectors are hard'.

#247
swjobson

swjobson
  • Members
  • 509 messages
I only play weekend events for all the OP's reasons. Too many problems kill the game imo. If they reworked sync kills it would make everything else less obnoxious.

#248
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

MELTOR wrote...

All I got from the first part was 'wah wah Geth and Collectors are hard'.


Another Barbarian thwarted at the moat.

#249
Charaxan

Charaxan
  • Members
  • 881 messages
I agree with you OP, except for sync kills (in Gold, platinum is an other thing) and missile glitch patch. BSN litteraly cryed for that patch since the beggining of the game, and on every patch, the comments where "and... NO MISSILE GLITCH PATCH". So now I think the only thing we should do about that patch is shut up and never speak of it again.

About sync, the frequence should not be changed IMHO, only the quality : no more sync bugs and I will be happy.

The other points of you text I agree with, entirely.

#250
ilaardi

ilaardi
  • Members
  • 107 messages
I see some complaints beeing same like when customer comes to manufacturers autorepair shop and complain about their car and staff there says its not broken its a feature and thats how it works. Maybe I´m playing different game, but I dont see need for any major overhaul, just some bug fixes and overal tweaking here and there. I doubt that fundamental changes are realistic option, because the pig picture is already made and and biowares resources are propably spread to future projects.