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Bug/Balance Fix Priority: Updated for Lamentations.


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#251
Deerber

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What the hell is going on here? Well, I surely haven't got the time nor the will to read through the whole thread. I only read the first post, and to the OP I can tell:

While I agree with most of your points, I think you might want to present your ideas in a less aggressive manner, and always remember that we are being given all this for free and that the Bioware guys did an amazing job with this game, as witnessed by the still perfectly active community even after a year from its launch. Remember, multiplayer was to be a side game, something more, not the main reason to play ME3... Yet that is exactly what it became, for me, for you, and for everyone here. That must count for something. The devs did an astonishing job and while I do not always agree with their decisions and priorities, I am also well aware that there are issues about that that I have no idea about. And so should you...

#252
HELLHOUND_ROCKO

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lol - all this talking about: "this difficulty is that much popular" and such, made me wonder:

my average gold PUG match duration is about two times as long as my average bronze PUG match duration - and i would not wonder if it would look community wide about the same - and if so, it would mean in a theoretical case where double the amount of bronze matches were played than gold matches, that both difficultys had been played same long and were like this same popular...

- so all i mean is, it is seriously very much needed to take that mathematical variable of a difficultys community-wide average match duration into the calculation to determine its usage-popularity,
and the ones that might be trusted with doing it by themselves from the begin with might be the "partial codemonkeys" that make this games and such calculations with/ in/ out of it - only that it really does not sound like they have done it with this little "popularity contest" - when it always just is been stated like: "this much !number! of matches has taken place here and there"...

- so, how is it - how has BW made their calculation about this?

#253
Megakoresh

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Roninraver wrote...
So long as I can reach a level of effectiveness that meets the challenge (better than even odds of success, maybe 70%) then I am comfortable "slumming it" a bit so far as kit and builds go.

I'll carry the Watergun-O-Doom or the Disciple, or whatever tickles my fancy at that moment and do well with it.  I like the added challenge of performing above expectations despite the math.  That is fun for me.


So you reach the same or comparable level of effectiveness with Argus as you would with Hornet in the same ciscumstances. I would post a "Tell me more" meme picture but that would kinda make me similar to this crowd.

Also Disciple X has almost the same DPS as Wraith X. That's mathematical truth, no personal opinion there. So don't know what you are talking about here. It's just that it takes 3 shots to reach that DPS and 3 shots from disciple is a bit over 1 second. Still far less frustrating than Wraith with its reload delay.

My definition of fun is when I feel like I am not hadicapped. It's very vaigue, I know. Bugs handicap people. Underpowered guns do that too. GPR is one of my favourite ARs, despite it being underpowered when compared to Typhoon or Harrier or PPR. However it's still very much fun. It melts mooks super fast, is light and very convenient to use.

Argus is heavy, high recoil, slow, and less damage than Hornet, a fast, lightweight, more accurate SMG with nearly the same recoil.

Yes. I feel handicapped by the weapon whenever I use it. Same with Valkyrie. The Hornet comparison is there because when talking about balance you pretty much must have a comparison.

I consider myself a higher-level player. I should not be handicapped by a weapon even if it's mathematically worse than most.

Modifié par Megakoresh, 05 février 2013 - 04:37 .


#254
CmnDwnWrkn

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Bryan Johnson wrote...

JaimasOfRaxis wrote...

Bryan Johnson wrote...

It all depends on the resources that one would have available, generally patches (regardless of scope) involve QA time and money. Of course depending on the scale programming/designers/qa increase as the size increases. So the variable equation is more Programming*x + Designers*x + QA*x + Cost + QA = Patch resources. 

So if you are say limited in programming resources available then the scale of such a thing is limited, think of it more as a rate determining step. 


An interesting and accurate bit of info, but there is a corollary I'd like to add: there's a lot of things compounding the problems we have already. Dealing with bugs and such is bad already, but literally every update we've had thus far has hinted at being, at best, rushed, and at worst, extremely rushed.

I used to work in the industry. I've seen people get fired for QA failures smaller than the Collector PS3 Crash.

It's one thing to have one reproducable bug to fix, but when you have like eight and then twelve more pop up in an update, that probably has seriously hamstrung things. One has to wonder how much easier things would have been had proper time and resources been allotted to iron out problems from earlier iterations, so as to prevent the dev team from having to deal with them now. Whilst it's impossible to say how much of this is stuff that could/could not have been prevented, it's an interesting thought to entertain, since it certainly would have made the balance team's job a heck of a lot easier.

Please I am curious to hear what the 8-12 issues that came up in the last 2 updates that happened.
I will give you shadow strike for 1.04
I will give you character cards/acolyte in 1.05
I will even give you some strangeness with shieldgate in 1.04

Edit: Keep in mind I dont have my bug database on me at home, I am merely asking because I am curious what was broken in your mind by those patches because there is those that think things that were broken by patches really existed in the ship version of the game.


Instead of focusing of the quantity of issues, why don't we focus on the major gamebreaking ones?

"I will even give you some strangeness with shieldgate in 1.04" - seeing as shieldgate is a fundamental gameplay mechanic, any "strangeness" with it can dramatically impact the way the game plays.  Why has this not been fixed?

Collector PS3 Freeze - Playing against the Collectors consistenly causes PS3 consoles to hard freeze.  This is a critical hardware issue, and it is completely unacceptable to not address this.

Enemy spawns - patch 1.04 completely screwed up enemy spawns in several ways.  Enemies are constantly spawning in direct proximity to the player.  Sometimes right on top of the player, sometimes directly in front of or behind.  Otherwise, at the closest spawn point.  The spawn bugs make the gameplay ridiculous at times, insanely frustrating, and even unplayable during certain waves or objectives.

Then there are a variety of undocumented changes.  It's hard to tell whether they're intended or not.  Things like enemy spawn DR being turned up, the missile launcher being less effective, etc. - these types of things were not in the patch notes.  Are they bugs?

I know I'm forgetting some, but these are examples of problems that showed up for the first time with patch 1.04.

#255
JaimasOfRaxis

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Megakoresh wrote...

Argus is heavy, high recoil, slow, and less damage than Hornet, a fast, lightweight, more accurate SMG with nearly the same recoil.


Argus does roughly 600 damage a burst when maxed. The Hornet does a little over 200. It also has substantially longer range and being an assault rifle, benefits from the likes of Warfighter Pack. The only area the Hornet beats the Argus flat-out is raw damage over time; and depending on your combat style even that's debatable.

I will, however, say that the Argus kicks too hard.

#256
Cyonan

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Megakoresh wrote...
So you reach the same or comparable level of effectiveness with Argus as you would with Hornet in the same ciscumstances. I would post a "Tell me more" meme picture but that would kinda make me similar to this crowd.

Also Disciple X has almost the same DPS as Wraith X. That's mathematical truth, no personal opinion there. So don't know what you are talking about here. It's just that it takes 3 shots to reach that DPS and 3 shots from disciple is a bit over 1 second. Still far less frustrating than Wraith with its reload delay.

My definition of fun is when I feel like I am not hadicapped. It's very vaigue, I know. Bugs handicap people. Underpowered guns do that too. GPR is one of my favourite ARs, despite it being underpowered when compared to Typhoon or Harrier or PPR. However it's still very much fun. It melts mooks super fast, is light and very convenient to use.

Argus is heavy, high recoil, slow, and less damage than Hornet, a fast, lightweight, more accurate SMG with nearly the same recoil.

Yes. I feel handicapped by the weapon whenever I use it. Same with Valkyrie. The Hornet comparison is there because when talking about balance you pretty much must have a comparison.

I consider myself a higher-level player. I should not be handicapped by a weapon even if it's mathematically worse than most.


It's curious that you defend the Disciple by using theorycraft DPS and then bash the Argus based on the Hornet. The DPS gap between Argus and Hornet is much smaller than Disciple and Wraith.

While aiming the spread of the Hornet is 0.85 - 1.65

The Argus is 0.5 - 1.45.

#257
JaimasOfRaxis

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Yeah, I was gonna say, I bash ARs base on power-to-size all the time, and even I get a joyboner holding the Argus. It was a mainstay of my builds until I maxed out the Saber, and even now I use it fairly damned often due to its ability to reliably kick any ass presented to it.

#258
FateNeverEnds

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@Bryan Johnson:

Seeing that you're actively taking part on this thread, I'd like to pose a direct question to you, now maybe more relevant to you given you just started playing on PS3 (and since devs seem to totally avoid the matter). Are you going to do something to fix Collectors console-crash bug? Ever? Do you consider it is one of those "stop ship bugs"? Because it does stop my ship. Or at least you could say "no we're not fixing it, fixing the missile glitch was more important for x and y reason but this is no priority" or even a honest "no, we can't fix it. It's out of our hands".

Since I've seen most --even mine-- of the threads adressing this issue utterly ignored I think I'll be content with whatsoever reply from you not avoiding it.

#259
ray12a

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ITT: excuses galore, complacency and transparency, coy devs telling consumers that none of this is worth their time anymore

This game has been out for almost a year now. While BW ****footed around with menial weapon and enemy stats -- raising, lowering, doing, undoing (wasting time and, in effect, money, according to BJ himself) -- players took it upon themselves to crash test the game FOR the devs and have since come across a varied and extensive list of serious, game breaking problems that have continuously been swept under the rug.

I get it. I could tell just by playing single player. The lackluster story, the small and extremely linear environments, combat and gameplay have all been "tells". BW had a contract to fulfill, the writing team was in shambles and the programmers were found on Craig's List. The game has been incomplete since day one. And they don't care about the quality. They haven't cared. We're a year out from launch -- you can bet your sweet ass they aren't going to start caring now.

It's over guys. The game has miraculously run its course on a sparse budget of "gamer entitlement"-fueled laziness and other, equally unimpressive excuses, and now they just want to hang up their hats and call it a day.

So, in short, if you're like TC/ me and are thoroughly dissatisfied with the entire presentation of this installment, stop wasting your time by complaining about it -- especially to BW. They don't care. They haven't cared. They aren't going to start caring any time soon. Save your sorrows and your cash, and take your business some place else where respect and credibility are valued -- not as a gamble, but as a standard.

#260
vonSlash

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Bryan Johnson wrote...
Furthermore a game does not simply revolve around challenge


Actually, for a multiplayer game, revolving around challenge is about the best design decision you can possibly make.

#261
JaimasOfRaxis

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ray12a wrote...

ITT: excuses galore, complacency and transparency, coy devs telling consumers that none of this is worth their time anymore

This game has been out for almost a year now. While BW ****footed around with menial weapon and enemy stats -- raising, lowering, doing, undoing (wasting time and, in effect, money, according to BJ himself) -- players took it upon themselves to crash test the game FOR the devs and have since come across a varied and extensive list of serious, game breaking problems that have continuously been swept under the rug.

I get it. I could tell just by playing single player. The lackluster story, the small and extremely linear environments, combat and gameplay have all been "tells". BW had a contract to fulfill, the writing team was in shambles and the programmers were found on Craig's List. The game has been incomplete since day one. And they don't care about the quality. They haven't cared. We're a year out from launch -- you can bet your sweet ass they aren't going to start caring now.

It's over guys. The game has miraculously run its course on a sparse budget of "gamer entitlement"-fueled laziness and other, equally unimpressive excuses, and now they just want to hang up their hats and call it a day.

So, in short, if you're like TC/ me and are thoroughly dissatisfied with the entire presentation of this installment, stop wasting your time by complaining about it -- especially to BW. They don't care. They haven't cared. They aren't going to start caring any time soon. Save your sorrows and your cash, and take your business some place else where respect and credibility are valued -- not as a gamble, but as a standard.


This is pretty much the entire viewpoint I warned about would happen if things were allowed to persist as they have been. The tragedy, of course, is that all of it was preventable.

Modifié par JaimasOfRaxis, 06 février 2013 - 02:23 .


#262
Bryan Johnson

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JaimasOfRaxis wrote...

This is pretty much the entire viewpoint I warned about would happen if things were allowed to persist as they have been. The tragedy, of course, is that all of it was preventable.


And what is to be said that those that we are attempting to help wishes to only undermine what it is we do when we attempt to help.

In this thread you have refered to me as "noble Bryan" yet regardless of that I have someones signature that quotes me out of context quite heavily.

For full context
http://social.biowar...7079/1#15797557

Oh and another thing to respond to ray12a
http://social.biowar.../index/14434542

Incase he choose to remove it

The latest patch and DLC are amazing. I haven't put in too much playtime yet to be absolutely certain, but all of my gripes with the game seem to have been adequately addressed. I want to say these updates are worth the wait (and hype), but six months was a pretty substantial wait. Remember that.

Anyway, I believe congratulations are in order. Thank you for turning the MP around for the better. The Volus' roll is the cherry on top.

My only complaint now is the fact that I've been receiving inordinate sums of lvl IV ammo mods despite missing new, rare items. Two days ago, I had everything sans the Typhoon maxed. I dropped 8 million credits on PSPs today, and the first pack (and many others) consisted of two lvl IV ammo mods... Somewhat ridiculous, considering the circumstances.

Any plans to introduce lvl IV variants of the new ammo mods?


So how is it all his gripes were fixed, then we essentially did very little to the game with the exception of the rocket gltich and then suddenly this product is the worst thing that is ever seen?

Modifié par Bryan Johnson, 06 février 2013 - 02:47 .


#263
Shadohz

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^^^^^^ looks up and chuckles. 3rd best thread ever.

#264
TheCrimsonSpire

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@ray12a You just got burned so hard by Bryan, it's laughable. Instead of permeating this thread with your bs, why not act a little more constructive and not be a dink?

#265
ray12a

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Bryan Johnson wrote...

JaimasOfRaxis wrote...

This is pretty much the entire viewpoint I warned about would happen if things were allowed to persist as they have been. The tragedy, of course, is that all of it was preventable.


And what is to be said that those that we are attempting to help wishes to only undermine what it is we do when we attempt to help.

In this thread you have refered to me as "noble Bryan" yet regardless of that I have someones signature that quotes me out of context quite heavily.



Do you ever stop making excuses? Like, have you ever stood up, dusted off your man voice and said something to the effect of, "YOU'RE GODDAMNED RIGHT IT'S ALL MY FAULT."?

We've got a guy at the top of the page spouting praise for you because all of your endeavors have been "for free," which you and I know is a total load of nonsense. We've all paid to be here. The problem is that we've been here for almost a full year complaining about the same thing.

Your game sucks. I bought it, I played it, I beat the **** out of it, I earned the right to say so. This isn't the problem.

Your work ethic sucks. We've paid you, we've encouraged you, we've gone so far as to do your QA jobs for you and play this inconsistent game enough times to find numerous problems -- only for you to come online and pass the buck 75% of the time, or fix a problem that results in several other problems 25% of the time. That is the problem.

Now, to entertain the least pressing issue (in good ol' BW spirit), my signature was NOT taken out of context. It appears exactly as you wrote it. You openly admit to yourself that this game is not a creature of quality, that it was "good enough," for you and that's how it shipped. You fail to realize that things like this define you in the eyes of others. Others like me, who bought your "good enough" product and have concluded that we disagree completely. It is not "good enough," it is a disaster. And I kinda think you need to know, well, because you're probably going to make another franchise installment -- an installment I really hope is an artistic progression, not a haphazardly constructed series of strings and excuses.

Don't know how many times you need to be reminded Mr. Johnson, but this is a public forum. By definition, this is a place where people of a common interest can come and share opinions. I paid to be here. I paid a lot. You're welcome. You can ingnore me per usually, you can edit out my posts, and you can sway the discussion whichever way you please when the talking gets tough. But you will not bully me because my opinion differs from yours. As you and your cronies put it, I'm "entitled". I'm entitled to my opinion.

You need to cope with that reality or quit. Angry people from the Internet aren't going to disappear just because you don't like it, so grow up and get back to work.


_________

edit: I'm being called out. How professional. Check the timestamp of my post. I won't be removing it. IIRC, it was the day the last patch launched, and my troubleshooting had just kicked off.

I'm sure we've all played the game since then.

Modifié par ray12a, 06 février 2013 - 03:04 .


#266
vonSlash

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ray12a wrote...
 Angry people from the Internet


Way to disprove the stereotype.

#267
JaimasOfRaxis

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Bryan, at the risk of sounding like a derp, I'm pretty sure that calling out other users is expressly discouraged by BSN's terms of use. If I'm mis-interpreting this, then I apologize, but even if it isn't, that's really bad form.

#268
JaimasOfRaxis

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vonSlash wrote...
Way to disprove the stereotype.


He does raise a point, however.

#269
Bryan Johnson

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Know what your right, I beleive I shall leave this thread and the forums for a while

Modifié par Bryan Johnson, 06 février 2013 - 03:15 .


#270
hjgfjg

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Bryan Johnson wrote...

Know what your right, I beleive I shall leave this thread and the forums for a while


Good idea, too much time on here in your position and I'd go insane, and that's from just reading this thread.

#271
ReverendBeast

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Bryan Johnson wrote...

Know what your right, I beleive I shall leave this thread and the forums for a while



"Oh runnin' away are ya?  You yellow pansy !! Come back here and I'll bite your knee caps off!!!" 
Image IPB
Oops!  Forgot the whole line...  Fixed.

Modifié par ReverendBeast, 06 février 2013 - 03:44 .


#272
UnRestrikted

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Wow, I just...

#273
CmnDwnWrkn

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I don't think it's entirely fair to single out Bryan Johnson for EA's decisions for this game. Bryan is doing the best job he can, but he works for a company that simply doesn't put a very high priority on quality. It has got to be a **** being Qualtiy Assurance for a company like EA. I'm sure they're constantly rushing Bryan and his team to do a half-assed job with very limited resources.

There are a mountain of bugs in this game, with new ones being introduced with every patch. Unfortunately, Bryan doesn't get to make the decisions on which ones get fixed. As long as EA is in charge, a continuous stream of product that only half-works is the new norm, I'm afraid.

This is no longer BioWare. The name BioWare is only retained because it still holds some value with the reputation earned by being the company it used to be. But BioWare no longer actually exists. This is all EA. It's become quite obvious.

#274
The JoeMan

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Wow. I honestly can't believe the nerve some people get when posting anonymously. It's disgusting.

#275
d4eaming

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The JoeMan wrote...

Wow. I honestly can't believe the nerve some people get when posting anonymously. It's disgusting.


Some people feel good about being a raging ****ing **** to the devs because... I honestly don't know. Pretty gross. They think they're entitled to being complete ****s to someone who likely has very little control in the long run. Must feel good forcing a dev to have to leave the forums.