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Bug/Balance Fix Priority: Updated for Lamentations.


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#301
FateNeverEnds

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Hey! PS3-freezing related stuff ignored again! Thank you Bryan, you are so kind! And educated!

#302
Blkpanthr67

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As a software dev myself, the only thing i get out of this thread it is it inst worth the potential derailing of the devlopers vision, or the resources spent on the personnel to intact with the BSN community.

Im rather surprised Bryan didnt explode earlier. Im impressed with his patience.

Now you know why other game houses dont bother.

Modifié par Blkpanthr67, 06 février 2013 - 07:10 .


#303
3XT3RM1N4TUS

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Blkpanthr67 wrote...

As a software dev myself, the only thing i get out of this thread it is it inst worth the potential derailing of the devlopers vision, or the resources spent on the personnel to intact with the BSN community.

Im rather surprised Bryan didnt explode earlier. Im impressed with his patience.

Now you know why other game houses dont bother.


Of course. How dare we tell devs about bugs and bad balance!?

#304
Sojiro888

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Every single one of the nine points in the OP are significantly more problematic to me than missile glitching ever was.
Of course, I don't play Plat if I can help it.

#305
dasfranken

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If this game's bugs really irritated me that much, I would have jumped ship long ago. It's released at no extra cost, and I'll just get what enjoyment out of it I can. I just appreciate that they do listen/interact with the community, and keep releasing content for an MP we (mostly) all would have never expected to come this far a year ago.

However, PS3 Collector crashing is a serious issue that needs addressed. Buggy powers may be annoying, but not being able to play 25% of the game without the risk of freezing (on gold +) is literally game breaking. U/U is a gamble I (and many players I know) am not willing to take (bye-bye level 4 gear, hello no credits).

I like the game enough to just have a set faction beforehand, but it makes games get repetitive much faster. U/U adds a sense of mystery that is just not there when you select a faction.

#306
RealTerminal

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There is also the fact that at this point, all the enemy factions seem to fight using the same tactics of rushing, where as they used to have very defined combat themes.

#307
randomfoo

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Bryan Johnson wrote...

Shadohz wrote...

Bryan have you guys ever just thought about doing a customer-facing bug report?

You know where you list out what bugs you WON'T fix, what you currently addressing, what patch/release version certain bugs were fixed on, current bug status, etc.


When information is duplicated it is very difficult to ensure everything is up to date on both circumstances, furthermore a "slip-up" in the public facing bug report might cause outrage. What I mean is if something is said to be fixed, and then it is determined that is something that will not be done.


Interestingly, I have never seen a major game publisher using something like Get Satisfaction or User Voice. To me, something like this would be interesting not for complete accuracy, but as a good external gauge for what the community / playerbase might have concerns with...

#308
tu2thepoo

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Also I can't understand what people dislike about the current synckill. Yes, you are synckilled easily if you are too close to the enemy, but so what. I love my tanky Krogan dearly, but as soon as he gets too close to Banshees or Phantoms, he is vulnerable. But hey, isn't that the point of having agile and less agile characters? I rarely ever get synckilled with a character that can to rolls/jump.
Why change it? I'd rather have the "I'm staying in a container on Rio and can't be synckilled for no apparent reason"-bug fixed.

I agree, sync-kills happen mostly when I'm doing something actively stupid, like jumping into a crowd of cerberus/reapers to revive someone. But I can see how it'd be frustrating to, say, someone who's carrying a team through the match, or or really low on consumables, or played with a string of poor PUG hosts. I've been there, but at some point you just have to shrug and find another party to join.

I feel like the frustration basically boils down to the BSN crowd asserting that every character/weapon combo should Gold-viable, and reliably so. And I get that - it gets boring to switch to a kroguard or TGI when you find a PUG that's got woefully underequipped/specced characters. Plus, the game sells the idea that variety is good, and finding out that only a few of the characters kick butt across all player-skills has to be frustrating if you've been grinding character cards to get someone (e.g. I can't play an asari huntress well for the life of me, and I'm only good with the Fury on silver, and it took forever for me to get those characters).

On the other hand, my brother used to work for troika, and the perspective I got from him is that sometimes bad calls are made in design, and sometimes you've got the workload of 20 devs assigned to 5. There are buggier games out there, for sure, and that doesn't stop them from being enjoyable so long as you maintain some perspective. I don't begrudge Bethesda my having to check the Skyrim wikia to discover quest-breaking bugs, so I'm not going to rant at Bioware for a multiplayer experience that's been heads and shoulders above what I expected when I bought the game.

[edit]
this is mainly in context of bugged characters (when do I get to shadow strike atlases again?!) and gameplay balance. PS3 collectors and other show-stoppers are issues I'm not trying to comment on in any way.

Modifié par tu2thepoo, 06 février 2013 - 08:50 .


#309
Dellling

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Wow... This thread is great example of why it's hard for devs to be in active communication with a community.

If I was in their position, misquoted, personally attacked when trying to just have a dialog, in my spare time nonetheless, also knowing that it's impossible to make promises since things that are thought to be a simple fix turn out to be really hard to do... It's a wonder any dev wants to communicate anything at any time.

#310
noxpanda

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Mundilfare wrote...

Wow... This thread is great example of why it's hard for devs to be in active communication with a community.

If I was in their position, misquoted, personally attacked when trying to just have a dialog, in my spare time nonetheless, also knowing that it's impossible to make promises since things that are thought to be a simple fix turn out to be really hard to do... It's a wonder any dev wants to communicate anything at any time.


Yep and yet i believe in the BSN survey one of the top things everyone wanted was for devs to be more involved :? People need to understand that if you want more interaction then they need to create a friendlier atmosphere. At the mo, the poor chaps/chappesses are more like cannon fodder, they appear and someone starts going on the offensive.

I think it would also help if people could avoid the forums for a little bit after a rage inducing match, take some space, go talk to someone real, have a kitkat.

#311
3XT3RM1N4TUS

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noxpanda wrote...

Mundilfare wrote...

Wow... This thread is great example of why it's hard for devs to be in active communication with a community.

If I was in their position, misquoted, personally attacked when trying to just have a dialog, in my spare time nonetheless, also knowing that it's impossible to make promises since things that are thought to be a simple fix turn out to be really hard to do... It's a wonder any dev wants to communicate anything at any time.


Yep and yet i believe in the BSN survey one of the top things everyone wanted was for devs to be more involved :? People need to understand that if you want more interaction then they need to create a friendlier atmosphere. At the mo, the poor chaps/chappesses are more like cannon fodder, they appear and someone starts going on the offensive.

I think it would also help if people could avoid the forums for a little bit after a rage inducing match, take some space, go talk to someone real, have a kitkat.

I want a kitkat now :(

#312
noxpanda

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3XT3RM1N4TUS wrote...

noxpanda wrote...

Mundilfare wrote...

Wow... This thread is great example of why it's hard for devs to be in active communication with a community.

If I was in their position, misquoted, personally attacked when trying to just have a dialog, in my spare time nonetheless, also knowing that it's impossible to make promises since things that are thought to be a simple fix turn out to be really hard to do... It's a wonder any dev wants to communicate anything at any time.


Yep and yet i believe in the BSN survey one of the top things everyone wanted was for devs to be more involved :? People need to understand that if you want more interaction then they need to create a friendlier atmosphere. At the mo, the poor chaps/chappesses are more like cannon fodder, they appear and someone starts going on the offensive.

I think it would also help if people could avoid the forums for a little bit after a rage inducing match, take some space, go talk to someone real, have a kitkat.

I want a kitkat now :(


Me too! :unsure: Might have to go buy some.... :whistle:

#313
dava6711

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When an enemy staggers you and instead of knocking you away, you get propelled/sucked 'towards' said enemy (praetorians I'm talking about you) this simply defies physics! We also need need invincibility frames for a few seconds immediatly after applying medi gel, if you're downed and several enemy forces are stood over your body the very second you gel and stand up you're getting meleed, staggered and sometimes insta-killed immediatly, this is totally unacceptable! It's also annoying as hell getting insta killed when you're behind hard cover and getting meleed through a 'wall' when you're behind hard cover! Banshee warp balls and geth rockets are a joke too, they can do a 180 degree turn mid flight!

Modifié par dava6711, 06 février 2013 - 10:52 .


#314
K_Os2

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RealTerminal wrote...

There is also the fact that at this point, all the enemy factions seem to fight using the same tactics of rushing, where as they used to have very defined combat themes.

yep, this is what killed the game for me. Cerb fought tactically, and methodically. Reapers rushed, shock and awe. The Geth cheated and stunlocked. Now they all rush, and the Geth cheat and stunlock even more to now that there's a fourth faction (that cheats too) just to stay relevant.

#315
Werdnuh

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FateNeverEnds wrote...

Hey! PS3-freezing related stuff ignored again! Thank you Bryan, you are so kind! And educated!

Since the devs do have a time machine and can go back to 2005  and change the hardware that Sony put in the PS3, I think your request is totally reasonable. (this is sarcasm, in the event that you are actually Neanderthal man and not just a tool.)

#316
FateNeverEnds

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Werdnuh wrote...

FateNeverEnds wrote...

Hey! PS3-freezing related stuff ignored again! Thank you Bryan, you are so kind! And educated!

Since the devs do have a time machine and can go back to 2005  and change the hardware that Sony put in the PS3, I think your request is totally reasonable. (this is sarcasm, in the event that you are actually Neanderthal man and not just a tool.)

I know that Sony's hardware has something to do with this, but clearly what causes ths system to freeze every time is the screen getting overrun with enemies on later waves: swarmers, floaty crabs, scions, captains, and their nets. I've proposed it before; take one or two from each spawn out and throw them in in an extra one. If I'm wrong and have no idea what the bug is about, I'd like to have a word from BW themselves, but so far they haven't even bothered to adress the subject. A simple "we can't help you, PS3 folks" would be enough.

#317
collstrop2

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While I agree with the balance of the points in the OP, it's a shame that the conversation lead to the one Dev who actually has the brass to enter the fray and post regulary on this forum to throw in the towel. Since I've had a somewhat contentious exchange with Bryan some months ago, I can tell you that the vast majority of the complaints you have, (many of which are warranted in my opinion,) fall outside of his purview. He doesn't make the decision to add more stun/stagger to the Geth, or change spawn behavior. As far as I know the people who make those decisions don't post on the forum, or if they do they never respond to threads discussing it.

From previous personal experience, I can tell you that even when a problem is outside of his purview, and he finds the issue to be a legitimate problem, he has gone out of his way to make sure people who are responsible for fixing it know about it. It's only because he's the Dev that has the most public face on the forums that it seems that everyone vents their frustration out on him, (myself included on one occasion.)

If you want to complain about something; I'd start with complaining about why the Devs who are responsible for designing, fixing or changing the issues many people in the game's core audience have had problems with, (for months in many cases,) have never publicly addressed the complaints, or even attempted to discuss them with us publicly.

#318
Faulcun

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collstrop2 wrote...

While I agree with the balance of the points in the OP, it's a shame that the conversation lead to the one Dev who actually has the brass to enter the fray and post regulary on this forum to throw in the towel. Since I've had a somewhat contentious exchange with Bryan some months ago, I can tell you that the vast majority of the complaints you have, (many of which are warranted in my opinion,) fall outside of his purview. He doesn't make the decision to add more stun/stagger to the Geth, or change spawn behavior. As far as I know the people who make those decisions don't post on the forum, or if they do they never respond to threads discussing it.

From previous personal experience, I can tell you that even when a problem is outside of his purview, and he finds the issue to be a legitimate problem, he has gone out of his way to make sure people who are responsible for fixing it know about it. It's only because he's the Dev that has the most public face on the forums that it seems that everyone vents their frustration out on him, (myself included on one occasion.)

If you want to complain about something; I'd start with complaining about why the Devs who are responsible for designing, fixing or changing the issues many people in the game's core audience have had problems with, (for months in many cases,) have never publicly addressed the complaints, or even attempted to discuss them with us publicly.


Even if they had, this still would have turned out the same way.

And they say BSN is among the better, more mature forums out there....

#319
noxpanda

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collstrop2 wrote...

While I agree with the balance of the points in the OP, it's a shame that the conversation lead to the one Dev who actually has the brass to enter the fray and post regulary on this forum to throw in the towel. Since I've had a somewhat contentious exchange with Bryan some months ago, I can tell you that the vast majority of the complaints you have, (many of which are warranted in my opinion,) fall outside of his purview. He doesn't make the decision to add more stun/stagger to the Geth, or change spawn behavior. As far as I know the people who make those decisions don't post on the forum, or if they do they never respond to threads discussing it.

From previous personal experience, I can tell you that even when a problem is outside of his purview, and he finds the issue to be a legitimate problem, he has gone out of his way to make sure people who are responsible for fixing it know about it. It's only because he's the Dev that has the most public face on the forums that it seems that everyone vents their frustration out on him, (myself included on one occasion.)

If you want to complain about something; I'd start with complaining about why the Devs who are responsible for designing, fixing or changing the issues many people in the game's core audience have had problems with, (for months in many cases,) have never publicly addressed the complaints, or even attempted to discuss them with us publicly.


Thing is, they arent required to be present on the BSN as part of their jobs. I mean personally if i was in their position i wouldn't fancy walking into a hostile environment in an attempt to discuss issues. Id prefer to have a nice day at work and then go home. I think if we want the devs to step into a discussion we would do better to have a cordial discussion in a more welcoming environment, rather than complaining about why the devs arent present to deal with our complaints.

#320
vonSlash

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3XT3RM1N4TUS wrote...

Blkpanthr67 wrote...

As a software dev myself, the only thing i get out of this thread it is it inst worth the potential derailing of the devlopers vision, or the resources spent on the personnel to intact with the BSN community.

Im rather surprised Bryan didnt explode earlier. Im impressed with his patience.

Now you know why other game houses dont bother.


Of course. How dare we tell devs about bugs and bad balance!?


We can do it in such a way that doesn't antagonize or vilify them (such as constantly bringing it up every time they post, but always in a polite and friendly manner), and that way, we'd at least have a chance, however slight, of getting something fixed.

#321
collstrop2

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Faulcun wrote...

Even if they had, this still would have turned out the same way.

And they say BSN is among the better, more mature forums out there....



Sadly, that's probably true, but at least there would be a public record of them stating the reasons, (hopefully in some detail,) why they maded the decisions they did.

If the team responsible for adding Geth Bombers and Prime Drones, were to give their explanation for why they thought it would improve the game, even when there were countless threads complaining about the amount of Geth stun/stagger attacks before they were added; they would almost certainly be deluged with vitriol, but at least there would be a public record. That may not be enough for some of the more emotional members of this forum, but I imagine it would be enough for the vast majority.

The same goes for the new spawn system, which especially when coupled with sync-kill enemies and Dragoons has only added an element of frustration, since there's virtually nothing you can do to counter it. In my opinion this has added more frustration to the game than anything other than the Geth stun and stagger.

Bugs and glitches occur, and often there isn't a cost effective way of resolving them. The two issues I mention above are frustrating, because they didn't exist prior to patch 1.04/Retaliation DLC, but were added or changed when the previous systems were working well; or at least far better than they are presently.

#322
stinekandts

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If B.J. wants to stay away from this, I don't blame him one bit. In one hand you have complete D-bags spewing hate and trashing his product. And at the same time are borderline demanding him to change a laundry list if things. The devs and mods have been nothing but cordial in these threads, they don't deserve abuse from idiots.

#323
NPlewes

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rav12a has been removed from the forums. Please do not follow his example. We love hearing from you guys but I will not allow attacks on the team to happen. You're here visiting with us. Be polite!

#324
Oni Dark Clown

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NPlewes wrote...
Dropped some Knowledge and words of truth,


damn right, shame more don't keep that in mind.
live and learn I guess. and with that, I take my leave.

#325
DragonRacer

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NPlewes wrote...

rav12a has been removed from the forums. Please do not follow his example. We love hearing from you guys but I will not allow attacks on the team to happen. You're here visiting with us. Be polite!


THANK YOU

That needed to happen so terribly badly.