Bug/Balance Fix Priority: Updated for Lamentations.
#326
Posté 06 février 2013 - 06:00
#327
Posté 06 février 2013 - 06:14
Sadly, the Missile Glitch still lives.
#328
Posté 06 février 2013 - 06:23
#329
Posté 06 février 2013 - 06:44
Cut them slack and remember they are human. How would you like to say, work at Walmart, then come back home, log on to your computer, and be ****ed at about regarding things that may or may not even be related to your field of expertise? "Oh. User! The floors were horrible." "But I'm a cashier." "That's not my point! FIX IT!"
#330
Posté 06 février 2013 - 06:55
Knockingbr4in wrote...
So, when will we get anything on PS3 hardfreeze against Collectors from EA? It's been months now. That's not what I call being polite, ignoring people.
Bryan Johnson acknowledged it again about a week ago, though no timeline for a solution.
In the meantime, I try and avoid it by restarting my ME3 every couple of pug matches.
#331
Posté 06 février 2013 - 07:00
N7Dropout1 wrote...
Knockingbr4in wrote...
So, when will we get anything on PS3 hardfreeze against Collectors from EA? It's been months now. That's not what I call being polite, ignoring people.
Bryan Johnson acknowledged it again about a week ago, though no timeline for a solution.
Link?
#332
Posté 06 février 2013 - 07:21
collstrop2 wrote...
While I agree with the balance of the points in the OP, it's a shame that the conversation lead to the one Dev who actually has the brass to enter the fray and post regulary on this forum to throw in the towel. Since I've had a somewhat contentious exchange with Bryan some months ago, I can tell you that the vast majority of the complaints you have, (many of which are warranted in my opinion,) fall outside of his purview. He doesn't make the decision to add more stun/stagger to the Geth, or change spawn behavior. As far as I know the people who make those decisions don't post on the forum, or if they do they never respond to threads discussing it.
From previous personal experience, I can tell you that even when a problem is outside of his purview, and he finds the issue to be a legitimate problem, he has gone out of his way to make sure people who are responsible for fixing it know about it. It's only because he's the Dev that has the most public face on the forums that it seems that everyone vents their frustration out on him, (myself included on one occasion.)
If you want to complain about something; I'd start with complaining about why the Devs who are responsible for designing, fixing or changing the issues many people in the game's core audience have had problems with, (for months in many cases,) have never publicly addressed the complaints, or even attempted to discuss them with us publicly.
That's what incompetent managers do. It's obvious the current QA leadership is wholly unqualified to handle the job. ME3 is supposed to be an A-list franchise title, yet there are people on these forums who do a better job at organizing and executing the testing of this game than the people who are paid probably a lot of money to manage this aspect of the game's development. It's astonishing really.
Modifié par CmnDwnWrkn, 06 février 2013 - 07:21 .
#333
Posté 06 février 2013 - 07:26
Wow.
That said... Collectors putting my system at risk every time is pretty unacceptable. There is a way to conduct yourself though and losing your **** isn't going to get things fixed.
#334
Posté 06 février 2013 - 07:41
#335
Posté 06 février 2013 - 07:48
So you're saying your bug is more important than ours? How often does it happen? 25% of the time?thewalrusx wrote...
The only bug that absolutely needs fixing without question is the memory leak issue (PC only). The patch has fixed the issue for some but not others. I am well aware that the cause of it is still illusive and that reproducing the error is very difficult, but any bug that prevents a player from playing a game at all should be fixed, no matter how time consuming it is.
Modifié par FateNeverEnds, 06 février 2013 - 07:49 .
#336
Posté 06 février 2013 - 07:51
I have literally never experienced this/have no idea what you are talking about. (300+ hours played on PC.)thewalrusx wrote...
The only bug that absolutely needs fixing without question is the memory leak issue (PC only). The patch has fixed the issue for some but not others. I am well aware that the cause of it is still illusive and that reproducing the error is very difficult, but any bug that prevents a player from playing a game at all should be fixed, no matter how time consuming it is.
#337
Posté 06 février 2013 - 07:55
CmnDwnWrkn wrote...
That's what incompetent managers do. It's obvious the current QA leadership is wholly unqualified to handle the job. ME3 is supposed to be an A-list franchise title, yet there are people on these forums who do a better job at organizing and executing the testing of this game than the people who are paid probably a lot of money to manage this aspect of the game's development. It's astonishing really.
Odds are pretty fair that the game would be an altogether unplayable mess were it not for the QA team on staff at Bioware. Keep in mind that we essentially see what was left AFTER QA has already put the game through the wringer.
For all you, or any of us know, the game crashed every thirty seconds or had player model collision detection so faulty that our characters were wading through the floor at waist height before we ever laid eyes on it.
The staff, by the way, which does not have unlimited time, resources, or manpower. This finite number of people are paid a finite amount of money to work a shift or shifts for a finite period of time.
During that finite period of time and working with those finite resources, they catch what they can and take measures to fix what they can.
Are you honestly surprised that compared to a limited number of staff members working to meet a timetable and with limited funds, the collective masses of the playerbase (easily THOUSANDS of times larger than even the largest QA staff I can imagine) and with essentially an unlimited amount of time after release, are able to drum up some issues that went unnoticed/unfixed by QA? Honestly?
Well hey, hard part's done and over with! You've found the issues! That's the only tricky bit, right?
So why don't you go ahead and cough up a little bit of that unlimited amount of funds you must have lying around, and pay to fix the issues. Overtime galore for everyone!
What's that? Cost IS a consideration? Well, shucks. Guess we're back to the drawing board.
Oooh, idea! We can start a collection! Everyone go ahead and put five bucks in this hat, and we should have the resources available to fix every single issue that crops up... eventually.
I estimate time of completion somewhere around the year 2017. That is, of course, provided we can get those unlimited funds!
Well what are you waiting for? Start flinging that unlimited money around!
#338
Posté 06 février 2013 - 08:16
Missle glitch
Corner curving/wall hacking enemy lazers/powers.
Vanguard "no-charge" bug
Hawk missle launcher "target aquiring" (same with drone/turrets)
Headless invincible enemies bug
Incendiary/Warp bug
host phantom damage reduction
Tac scan Headshots
Asari INF tac cloak damage
Tech "detonation/100%" Combos bug
(Falcon/krysae/striker) non-host "blanks" bug
Missleading power descriptions (frag grenades R6 dp 50% damage not 75%)
Explosive rounds (not broken, just not effective to anything above bronze)
and a few un-named other issues
Everything else is working as intended,
Geth are meant to staggerlock and overwhelm, its the strategy. Stunlocking is more a result of the games mechanics rather than the geth. Its just the geth take the most advantage of it.
Collectors are the easiest faction in the game. Unless you suck. Biggest heads. Its that simple. Their heads even stick out while in cover. Give me a break. They NEED to hit hard. Only issues with collectors are praetorian bootycheek lazers going through cover/walls, and not matching visual with actual location of lazers. Cluster grenades are fine, abominations are fine, seekers are fine, captians are fine. Crashing PS3s on the other hand, is a serious issue.
Assault rifles will always be garbage until bioware reimplements the whole point of ARs from ME1 ME2. Overall shield/barrier/armor takedown. Same thing with SMGs, Snipers and heavy pistols. SMGs were great for shields, Snipers/HPs were great for armor. But besides some weapons like the typhoon, reegar, acolyte, generaly weapons have no purpose besides RoF,accuracy,damage,weight.
Some guns are soppose to be hipfired... I don't get that point at all, this is a shooter game...
Sniper rifles in the hands of someone who can headshot hipfire across the map with a hurricane, with 100% damage wont be a good balance, some sniper rifles do need a smaller hipfire penalty, lol but you can't expect me not to be godlike if I never had to scope my black widow X ever again. Silly...
I actually have no clue what your talking about with spawn issues, enemies will spawn on top of a player if that players squad is blocking all other reasonable spawn points. Thats more of a player issue than game design. That video is of a person soloing who CLEARLY didn't have any spacial awareness. Soloing- bad idea in 1st place, using flamer and basically tunnel visioning himslef on one target. It happens to the best of us when we "AREN'T PAYING ATTENTION."
Pets (who the f*ck started calling them pets...) Do a great job with enemies, people just don't know how to use them effectively. Decoys, drones, turrets all do a great job. Only issue I have with drone is the "pausing" it recieved from the initial nerf. It still does a great job, but w/e they changed about it "responding" to an enemy makes it somewhat annoying. The rockets from "pets" are same issue with hawk missle launcher on destroyer.
The sync kill issue I can somewhat agree on. Not with a preventable messure, (don't get grabbed...its that simple) but how sync-kills get priority over everything in the game. As long as your squad is working as a collective unit, sync kills are little to be concerned about. I'm just not to smiley about being capable of victumization from any point of play. I can't even melee an enemy right in front of me unless I target them correctly. But a praetorian sure can pull me from around a corner into its mouth.
Many things in the game are "more important" than balancing factions. Fixing things in the game to make it work reliably is more important than being upset over a faction style of play that someone is having difficulty adjusting to.
#339
Posté 06 février 2013 - 08:24
Roninraver wrote...
Odds are pretty fair that the game would be an altogether unplayable mess were it not for the QA team on staff at Bioware. Keep in mind that we essentially see what was left AFTER QA has already put the game through the wringer.
For all you, or any of us know, the game crashed every thirty seconds or had player model collision detection so faulty that our characters were wading through the floor at waist height before we ever laid eyes on it.
The staff, by the way, which does not have unlimited time, resources, or manpower. This finite number of people are paid a finite amount of money to work a shift or shifts for a finite period of time.
During that finite period of time and working with those finite resources, they catch what they can and take measures to fix what they can.
Are you honestly surprised that compared to a limited number of staff members working to meet a timetable and with limited funds, the collective masses of the playerbase (easily THOUSANDS of times larger than even the largest QA staff I can imagine) and with essentially an unlimited amount of time after release, are able to drum up some issues that went unnoticed/unfixed by QA? Honestly?
Well hey, hard part's done and over with! You've found the issues! That's the only tricky bit, right?
So why don't you go ahead and cough up a little bit of that unlimited amount of funds you must have lying around, and pay to fix the issues. Overtime galore for everyone!
What's that? Cost IS a consideration? Well, shucks. Guess we're back to the drawing board.
Oooh, idea! We can start a collection! Everyone go ahead and put five bucks in this hat, and we should have the resources available to fix every single issue that crops up... eventually.
I estimate time of completion somewhere around the year 2017. That is, of course, provided we can get those unlimited funds!
Well what are you waiting for? Start flinging that unlimited money around!
OMG, a voice of reason! YAAAAAAAAAAAAY!!!!
#340
Posté 06 février 2013 - 08:25
Werdnuh wrote...
I have literally never experienced this/have no idea what you are talking about. (300+ hours played on PC.)thewalrusx wrote...
The only bug that absolutely needs fixing without question is the memory leak issue (PC only). The patch has fixed the issue for some but not others. I am well aware that the cause of it is still illusive and that reproducing the error is very difficult, but any bug that prevents a player from playing a game at all should be fixed, no matter how time consuming it is.
therefore it doesn't exist right? that makes total logical sense
#341
Posté 06 février 2013 - 08:26
FateNeverEnds wrote...
So you're saying your bug is more important than ours? How often does it happen? 25% of the time?thewalrusx wrote...
The only bug that absolutely needs fixing without question is the memory leak issue (PC only). The patch has fixed the issue for some but not others. I am well aware that the cause of it is still illusive and that reproducing the error is very difficult, but any bug that prevents a player from playing a game at all should be fixed, no matter how time consuming it is.
to some it happens 100% of the time, which is the real issue, because a crash on start upmeans you can't play the game
#342
Posté 06 février 2013 - 08:45
The fact that, until this past few weeks, that Bioware was releasing WEEKLY balance changes speaks loads in terms of support and effort to fix a completely free add-on to their game.
If you ever think that waiting months for progress on an issue is ridiculous for a company with a "dedicated" team working around the clock on a project is unreasonable, try working in the public sector. While not game related, this is design related. Progress and ideas, and ultimately getting the agenda pushed through and implemented can take years. What the Bioware team has done with support and response, and getting new content released is next to unheard of.
Well done, Bioware. What you have done with Mass Effect is truly incredible. Thank you for all your hard work! I look forward to seeing how this game continues to develop and grow.
#343
Posté 06 février 2013 - 08:57
So it prevents you from playing at all. What about letting you waste 30 minutes plus level III or IV consumables and then crashing and damaging your HDD in the process?thewalrusx wrote...
FateNeverEnds wrote...
So you're saying your bug is more important than ours? How often does it happen? 25% of the time?thewalrusx wrote...
The only bug that absolutely needs fixing without question is the memory leak issue (PC only). The patch has fixed the issue for some but not others. I am well aware that the cause of it is still illusive and that reproducing the error is very difficult, but any bug that prevents a player from playing a game at all should be fixed, no matter how time consuming it is.
to some it happens 100% of the time, which is the real issue, because a crash on start upmeans you can't play the game
#344
Posté 06 février 2013 - 09:13
Roninraver wrote...
CmnDwnWrkn wrote...
That's what incompetent managers do. It's obvious the current QA leadership is wholly unqualified to handle the job. ME3 is supposed to be an A-list franchise title, yet there are people on these forums who do a better job at organizing and executing the testing of this game than the people who are paid probably a lot of money to manage this aspect of the game's development. It's astonishing really.
Odds are pretty fair that the game would be an altogether unplayable mess were it not for the QA team on staff at Bioware. Keep in mind that we essentially see what was left AFTER QA has already put the game through the wringer.
For all you, or any of us know, the game crashed every thirty seconds or had player model collision detection so faulty that our characters were wading through the floor at waist height before we ever laid eyes on it.
The staff, by the way, which does not have unlimited time, resources, or manpower. This finite number of people are paid a finite amount of money to work a shift or shifts for a finite period of time.
During that finite period of time and working with those finite resources, they catch what they can and take measures to fix what they can.
Are you honestly surprised that compared to a limited number of staff members working to meet a timetable and with limited funds, the collective masses of the playerbase (easily THOUSANDS of times larger than even the largest QA staff I can imagine) and with essentially an unlimited amount of time after release, are able to drum up some issues that went unnoticed/unfixed by QA? Honestly?
Well hey, hard part's done and over with! You've found the issues! That's the only tricky bit, right?
So why don't you go ahead and cough up a little bit of that unlimited amount of funds you must have lying around, and pay to fix the issues. Overtime galore for everyone!
What's that? Cost IS a consideration? Well, shucks. Guess we're back to the drawing board.
Oooh, idea! We can start a collection! Everyone go ahead and put five bucks in this hat, and we should have the resources available to fix every single issue that crops up... eventually.
I estimate time of completion somewhere around the year 2017. That is, of course, provided we can get those unlimited funds!
Well what are you waiting for? Start flinging that unlimited money around!
Spoken like a true brown-nosing corporate middle manager. Do you work for EA by any chance?
Anyway, if you actually read my post in full before you started spewing a bunch of excuses that aren't even really relevant, you'd see I wasn't talking about the staff. The staff, from what I can tell, is doing a good job. I know people like Bryan Johnson work very hard and have contributed a lot to the success of this title.
However, some of the decisions made in recent months regarding QA or the lack thereof are inexcusable. You'll notice I directed the blame at "management." I left it vague on purpose, because ultimately I don't know who is responsible for allocating resources, scheduling, tasking, prioritizing, etc. Could be the EA CEO for all I know. Somewhere along the chain, someone is deciding to allocate insufficent resources to product quality, and it shows, especially in recent months.
Patch 1.04 and the Retaliation DLC contained glaring problems that never should have made their way into a released product. You have to remember these things go through at least 3 rounds of certification before they go live. Something's wrong if a software product passes certification 3 times when it contains errors that crash players' consoles on a regular basis.
And you know what, even something like that wouldn't be such a big deal if EA was at all responsive regarding these critical issues. Yet no matter how many times a major CONSOLE-breaking issue gets reported, it is either ignored or lost in the shuffle in EA's embarrassment of a customer support system.
This type of **** wouldn't fly in so many industries, but for some reason people like you are accepting of it. And that's why we ultimately end up with a product with major issues that never get addressed.
#345
Posté 06 février 2013 - 10:04
CmnDwnWrkn wrote...
Spoken like a true brown-nosing corporate middle manager. Do you work for EA by any chance?
Anyway, if you actually read my post in full before you started spewing a bunch of excuses that aren't even really relevant, you'd see I wasn't talking about the staff. The staff, from what I can tell, is doing a good job. I know people like Bryan Johnson work very hard and have contributed a lot to the success of this title.
However, some of the decisions made in recent months regarding QA or the lack thereof are inexcusable. You'll notice I directed the blame at "management." I left it vague on purpose, because ultimately I don't know who is responsible for allocating resources, scheduling, tasking, prioritizing, etc. Could be the EA CEO for all I know. Somewhere along the chain, someone is deciding to allocate insufficent resources to product quality, and it shows, especially in recent months.
Patch 1.04 and the Retaliation DLC contained glaring problems that never should have made their way into a released product. You have to remember these things go through at least 3 rounds of certification before they go live. Something's wrong if a software product passes certification 3 times when it contains errors that crash players' consoles on a regular basis.
And you know what, even something like that wouldn't be such a big deal if EA was at all responsive regarding these critical issues. Yet no matter how many times a major CONSOLE-breaking issue gets reported, it is either ignored or lost in the shuffle in EA's embarrassment of a customer support system.
This type of **** wouldn't fly in so many industries, but for some reason people like you are accepting of it. And that's why we ultimately end up with a product with major issues that never get addressed.
Spoken like a true jackass that believes he knows best. Not only a jackass that believes he knows best (while admitting in your own post, that you do NOT know) but one that has the sheer gaul to try and tell other people how to do their jobs. People that, ostensibly, DO know better.
And if someone points out your ***hattery they are a brown-noser?
Let me drop a little knowledge on you: inserting your disc into your console/PC could cause your hardware to die, and EA/Bioware aren't liable for that. The game can literally brick your ****, and it isn't their problem.
You agreed to this possibility, and many others (tacitly and explicitly), when you booted up the software/agreed to the EULA.
The fact that it DOESN'T brick your **** is a good sign that the devs/QA team/Bioware at large and EA, are trying to give you your honest money's worth.
Odds are also good, that they are making efforts to fix any critical failures (Collector PS3 bug, looking at you) as best they can.
No reason to think otherwise, unless you've got some kind of in-house documentation stating such. Or a video of a manager expressly telling underlings NOT to fix bugs, and instead to spend their time digging him a large pool in the backyard of his palatial mansion, which will be filled with the tears of entitled, know-it-all asses like yourself.
EA/Bioware owe you NOTHING. NOT. A. DAMNED. THING.
They could cut support for the game tomorrow, and your recourse would be...?
Right. Nothing. Because they are not beholden to YOU. Nor to me, nor to any of us. Anything Bioware/EA does at this point, is at their sole pleasure and discretion.
Realizing that I am not in a position to dictate to/give orders to/demand things of or otherwise subvert the collective wills of those at Bioware/EA to my own does not make me a brown-noser.
It makes me a ****ing adult, acting as such.
I would like everything on the OP's list to be fixed or re-examined in the case of design decisions, but I can't make them do it.
What I can do, is ask, and be patient and courteous with them when I do so. Because I realize that at any second, they could very well say "No" and that will be quite the end of it.
To decrease the odds of receiving said "No" I try and be less of a **** than I am capable of being.
You should give it a try, sometime.
Modifié par Roninraver, 06 février 2013 - 10:06 .
#346
Posté 06 février 2013 - 10:12
#347
Posté 06 février 2013 - 10:26
1. Fixing the Missile Glitch: This is one of the highest priority fixes for the game. Unlike the other issues you mentioned, with perhaps an exception for PS3 Collector Freezes, this one actually does break the game. You literally cannot play in a game full of missile glitchers. The others, while they may prove to be annoying and artificially increase the difficulty, do not at all render the game unplayable. I know Missile Glitching still exists. I knew it would even after the patch. You know why? People will always find a way to cheat or exploit the system. BW released the patch, and if it only managed to make it slightly more difficult to execute the glitch, then it was a success in many ways. Do you not think they are upset too that their efforts were thwarted so quickly? They likely spent a fair bit of money to release the patch, and devoted many hours to hopefully finding what they thought would be the fix. It is always an ongoing, iterative process to stop software hacking/piracy.
2. Geth: Why do the geth have stunlock? Mostly, because they would be useless without it. They have no sync-kill units, they are decently slow, and they have large heads. They are not by any means unfightable by certain classes. The geth simply require you to adopt certain strategies and practices. Namely, the use of hard cover, crowd control weapons/powers and awareness.
3. Collectors: Yes, the collectors are hard. They again require the use of certain strategies. I am not going to go into them, but I believe the collectors were the most successfully played faction on silver, if I recall the statement correctly from one of the devs. My main point regarding both the Geth and the Collectors is that every single player will find different challenges with each of the factions. I have seen on the BSN alone, threads talking about the so-called cheapness or OP factor of every single one of the factions.
4. AR: Yes, many of the ARs could use a buff. Yes, the SMGs (primarily the hurricane) have greater DPS.This
does not mean that the ARs are not gold+ viable. Do I want them buffed? Yes, however, you can find uses for
most of them in their current form. This is especially true given passive weapon buffs, amps, and ammo consumables.
5. Hipfire vs. Scoped Accuracy: Honestly, does this truly affect any player drastically enough to warrant a change? I have noticed it, but it has never in any way affected my playing.
6. Sniper Rifle No-Scope Penalty: Again, does this seriously affect anyone's playstyle? You can either quick-scope when in close range, or bring a shotgun if you want to get into CQC with a high-powered weapon. Or you can always carry a sidearm, generally, there is little reason to not carry two weapons given ULM, class Weight capacity, and the fact that a 200% CD is not necessary.
7. Spawn Issues: I know many people have experienced these issues, and I know it is a problem. I personally have not, and many of my friends have also never had a spawn mishap. Yes, it is a problem and likely one they will address, if possible.
8. class Issues: Do any of these class issues break the game? Yes it is annoying, but if you will recall, they have given other buffs to improve the classes affected. How many issues are there really?
a. Asari Huntress: Passive Tree
b. Batarians: Blade Armor
c. N7 Shadow: Atlas SS
d. Volus: Shield Boost locking out powers/weapons
e. Turian Saboteur: Sabotage
f. Quarian Marksman: Passive Tree
g. Im sure Im missing others
In any case, my point was that the amount of kits affected is not that much when you look at the total amount of classes at our disposal. Also, not a single one of these glitches makes the class unplayable or non-gold viable.
9. Pets: Pets are fine. They are not supposed to be a stand-alone power, you are supposed to use them in conjunction with your other powers, weapons, and team. All of the pet powers as they are now provide good utility. Most of the time, it is the grunt level enemies that are the most dangerous, and all of the pets can handle those enemies with relative ease or at the very least, delay/stun them long enough for you to get to cover or finish them off.
10. Sync-Kill Issues: Yes, sync-kills can be annoying. However, they are simply a part of the game. At this point, they are not going to be removed or even altered. Yes the bugs exist, but if you know a unit can sync-kill, then you should generally not try to get in close quarters with said unit. This does mean the melee-oriented builds are somewhat limited, however, the mass effect series has never really been fully focused on CQC.
Now let us consider that the MP component of this game was for all intents and purposes, free. While this is not strictly true, since we all likely paid around $60 USD, my point is that we have gotten great value from this game for a relatively low cost even if you consider the initial price point. Now take into account that they have given us 3?4? ( I cant remember) free DLC packages that introduced a huge amount of content. They regularly interact with us here on the BSN, DESPITE the huge amount of negativity, whining, and outright rudeness that is sometimes found here.
My point being is that Bioware has given this game a huge amount of support and yes, there are still bugs but you have to take into consideration the overall effort they have put in and the progress made with the game. When you look at all that they have done right with the game, I dont think you can say that Bioware has their prorities wrong.
BTW, I am very sorry Bryan Johnson for the actions of a few. I love your interaction here with us on the forums. I get excited whenever I see a Bioware tag next to a post; I always read those threads no matter the title.
Tl;DR: Are there a fair amount of bugs in ME3 MP? Yes. Do most of these bugs break the game? No. Have we all received a huge amount of value for this game which I dont think anyone ever intended to be this expansive/addictive? Are most of us here still playing/enjoying the game? Yes. I think Bioware has their priorities straight.
#348
Posté 06 février 2013 - 10:53
> The entire Geth and Collector factions
> The majority of Assault Rifles
> Every Sniper Rifle
> A few extra weapons here and there that have high aim recoil(Or at least I'm assuming this since the Hornet has a tighter spread while aimed and OP said it's less accurate).
> Every kit with a pet
> Enemies with Sync Kills.
I'll ignore the part about spawns since not enough is known about it to accurate classify that as bug or design choice.
All of this(which is the majority of the OP's post I might add) is little more than the OP saying he does not agree with some of the design choices made by the Mass Effect 3 team and demanding that they change it, even claiming that some of them are unacceptable.
While most of these certainly will have a decent number of people agreeing that they don't like it, I have also seen quite a few people saying that they are fine as is over the last year(yes, even the Geth). It cannot be claimed that the BSN as a whole agrees or disagrees with these points being problems.
On top of all this, look at how much of the game you're asking to be redesigned Jaimas, and tell me: How many other developers do you know of that will redesign this much of their game in patches? How many of them just leave it to the sequel?
#349
Posté 06 février 2013 - 11:10
#350
Posté 06 février 2013 - 11:14
FateNeverEnds wrote...
So it prevents you from playing at all. What about letting you waste 30 minutes plus level III or IV consumables and then crashing and damaging your HDD in the process?thewalrusx wrote...
FateNeverEnds wrote...
So you're saying your bug is more important than ours? How often does it happen? 25% of the time?thewalrusx wrote...
The only bug that absolutely needs fixing without question is the memory leak issue (PC only). The patch has fixed the issue for some but not others. I am well aware that the cause of it is still illusive and that reproducing the error is very difficult, but any bug that prevents a player from playing a game at all should be fixed, no matter how time consuming it is.
to some it happens 100% of the time, which is the real issue, because a crash on start upmeans you can't play the game
sounds like a hardware issue




Ce sujet est fermé
Retour en haut





