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Bug/Balance Fix Priority: Updated for Lamentations.


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#376
DragonRacer

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GallowsPole wrote...

I thought the PS3 patch was supposed to fix Collectors, but instead of saying explicitly Collectors, it said something like patched response times of DLC or something. I would take that to mean that perhaps something was causing the game to spike wen the DLC loaded, of which the Collectors would fall under that category. I know, at least on XBOX, my load times are worse when booting the game up and its checking the DLC when the big patch was released.


No, that was actually referring to some sort of hang-up some folks (I think mostly PC?) were getting where they'd be stuck on an endless "checking downloadable content" loop at the main menu. Was never advertised as a Collector freeze fix, although I can understand why some might have thought that (I initially did, too).

I would imagine the Collector freeze issue is probably under investigation. Unless BioWare outright says "we're not investigating it" or "we won't fix it", then I think it's safe to assume that they are probably not ignoring it. After all, I can't remember the last time a BioWare dev made a thread saying, "Hey, here's all the bugs we're investigating."

But what do I know? It's just a gut feeling, after all. And many here would say I know nothing because of the fact that I am supportive BioWare and the MP team. Apparently, that lowers my IQ. They would assume I'm just a mindless, butt-kissing automaton. And that's fine. *shrugs*

#377
Shadohz

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What I think you guys fail to understand at times is ALL programs have bugs. Sometimes the bugs are an oversight, sometimes the bugs are programming error,and sometimes the bugs are produced to the 3rd party program that built the program. There are also hardware/software conflicts and then the ever-popular "user-error".

First a QA/Support rep has to investigate a report, then troubleshoot. If it can be duplicated then it gets reported so that it's prioritized. If the dev can fix it, then it goes back to QA for testing not just the patch but the whole area it could impact. The thing is fixing one bug can create new bugs, so sometimes it's not worth fixing one bug if its found to create more issues. This is how the system is SUPPOSED to work.

Let's say in one particular release cycle that a team has 400 hours with 20 open bugs that are scheduled to be fixed. This is after they've gauged they could fix the 20 in under the 400 hrs alloted. Now it's time to fix/test the bugs. By the end of the cycle 3-4 bugs may take longer to resolve than was estimated originally so 5 other bugs may get rotated to the next release cycle (or deferred indefinitely if too problematic). So out of 20, 15 were resolved. 15 down, 700 more to go.

After the release, clients call in with more unknown issues. Some are recycles of the known bugs, some are bugs already fixed (they haven't updated), other are new issues created from the release. That's time lost for the Support/QA team to investigate 'real' problems.

The best thing you can do as a client is report a problem, call back AFTER a release to see if your issue was resolved (after you've checked to see if it was fixed). If not, then ask for a status update (i.e. are you going to fix it, can you fix it).

The worst thing you can do as a client is monopolize the team time with your problems or get self-righteous. It doesn't matter if you are one of the top-firms/revenue-generators or a person with mom-n-pop shop. People are paid professionals, but they are human beings. Noone wants to see their product fail (correction: noone unscrupulous wants to see their product fail). This is someone's livelihood at risk. This is how they pay their rent, send their kids to college, and how they support a family. The continued success of the product is how they maintain a good name and put out better products.

With all that said, not everything will be ever be fixed. If there is a mid/large size program out there that runs 100%, then it would be the first in the software industry. Sometimes you have to let the little bugs go so you can fix the big bugs. Other times, you have to let the big bugs go because of the further damage it could cause to a system/program.

Modifié par Shadohz, 07 février 2013 - 03:03 .


#378
Siegdrifa

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vonSlash wrote...

Bryan Johnson wrote...
Furthermore a game does not simply revolve around challenge


Actually, for a multiplayer game, revolving around challenge is about the best design decision you can possibly make.


No, it does not.
No all people enjoy "challenge" in "all" their game, multiplayer or not.

There is all kind of gamers that can have their own reason to like a game but each could be different.
Challenge, among fun, ambiance, story, graphic blablabla is just one of them.

Modifié par Siegdrifa, 07 février 2013 - 03:05 .


#379
objectivemonkey14

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JaimasOfRaxis wrote...
Priority one: Missile Glitch.
1) The Geth In General.
2) The Collectors in General.
3) Assault Rifle Inefficiency.
4) Weapons Being More Accurate When Hip-Fired Than When Aimed.
5) Sniper Rifle No-Scope Penalty.
6) The Spawn Issues.
7) Countless class Bugs.
8) Pet Power Overnerf/Power Issue. 
9) Sync-Kill Issues.


Boy, am I late to the party.  Lets remember folks... its just an **** game.  Chillax.  Short answers from one guy to OP as follows:

Priority one: Have attempted fixes, unsuccessful.  If you want to cleanse yourself of missile glitchers, make friends.
1) I'm pretty good, not great.  I take biotics to fight geth regularly and clean up.  They are actually my favorite faction to fight against.  Glitches here and there, sure.  Stunlock annoying, sure.  All elements you can learn to counter.  Certainly not unplayable.
2) See 1)
3) No.  Mattock is on of my favorites to slap on a caster.
4) See your point here.  Of course, this assumes one actually uses a Hornet.
5) One could argue for the option, on scopes, regardless of weapon type, of either using scope or just 'looking down sights' for close range shooting.  Or for adjustable scoping.  As is, its a common design and isn't changing.  Deal.
6) This can happen, sure, but isn't a frequent problem, at least in my experience.
7) Bugs do not equal unplayable.  Learn to adapt.
8) "a lot of the Engineers are going to remain outgunned" Engineers lead my list in playing time. 
9) Eh, and annoyance.  I'm going to venture to guess that poor play/poor synergy within team is the main cuase of wipes, but sync kills certainly cuase a great many.  If you think its because of buggy syncs, fine.  Most of mine have been legitimate.  I'm not going to argue with a few here and there that were b.s. (or might have been lag related).

In sum, this guy disagrees.

#380
CmnDwnWrkn

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[quote]khannoir wrote...

Plain and simple, I see it as someone who can lay down
attacks on hard working people who HAVE produced a quality product and have
ensured its quality over the last several months and not take it back.
[/quote]

If you choose to ignore parts of my posts because they contradict your point of view, that's your problem.  In this case, you are ignoring where I praised the hard-working, competent, and decent people on the QA team like Bryan Johnson.

[quote]

The VERY qualified
people in QA do a hellova job. 
[/quote]

Some do, some don't.  In my opinion, there are signs of increasing incompetence somewhere in the QA realm.  As I've already stated several times now, these decisions may be made 5 steps up the corporate ladder from Bryan Johnson.  It seems to me that the ME3 MP QA team is not being allocated sufficient resources to address the bugs and issues that need addressing.  This may come as a shock to you, but I actually agree that the QA team assigned to ME3 MP is understaffed and overworked.  I never claimed otherwise.

[quote]
To my knowledge
every major issue is either being fixed or worked on.
[/quote]

LOL, to your knowledge??  And what knowledge is that, exactly?

[quote]
The crash issue is
related to some technical aspects that ARE OUTSIDE BIOWARES CONTROL,
[/quote]

Are you serious?  This freeze issue did not exist until the Collectors were introduced.  It occurs in a very specific set of circumstances.  It is very much in BioWare's control.  If you choose to release software on a given hardware platform, you are responsible for how that software operates on that platform.  BioWare chose to release software on the PS3, and their software causes that hardware platform to lock up.  BioWare is resonsible for this issue.

[quote]
and if you want to go to war I suggest you upgrade your machine or deal with
the people responsible for the issue, as it is (as rumors have it) Hardware
problem not a software problem triggering the crashes.
[/quote]

I'm dealing with the people responsible for the issue - BioWare.  If my hardware froze with every game I play, you might have a point.  But this is the only game I've ever played on the system that causes the console to freeze on a regular, repeated basis.  BioWare is responsible for releasing that software that triggers this failure.

[quote]khannoir wrote...

The crashes are not being ignored
[/quote]

Incorrect. The Ps3 freeze issue IS being actively ignored, both on this forum and by EA support.

[quote]
, but what can you do when the issue is not
repeated on every PS3 but a rather small percentage of PS3 users?
[/quote]

It's repeatable on every PS3 by playing Collectors Gold.  Players on this forum have even narrowed down the exact conditions under which this problem occurs AND they've suggested potential fixes.

[quote]
I am in no
loop here but based on what I understand (which may be mistaken). Bioware reps
cannot say what the problem is blatantly because of their development agreement
with Sony, however it certain dark corners of the internet you can find references
to substandard control boards on some models, By substandard I don’t mean
bad necessarily but underperforming compared to others produced at the same
time...and when the board gets just that tiny bit too warm -ZAP- Now this heat
is created by the Collectors only due to some higher processing requirements to
that faction...Those of us following the story believe it may be the no limit
on Swarms or perhaps the AIs of the Prats and Scions with their beam weapons
(as there have been odd graphic hiccups with the PPR and Collector Weapons
since the collector drop as well.)
[/quote]

No one is asking them to say exactly what the problem is.  As many people have stated in a variety of threads on this topic, an acknowledgement that there is an issue and they're looking into it would be sufficient.

[quote]
All in all ask yourself how many PS3 players
are in the player base? and of those How many are experiencing the crash?
[/quote]

Any Ps3 player who plays Gold collectors will encounter this problem.

[quote]
I guarantee
you from the perspective of a former brown-nosing middle manager that if the
entire PS3 player-base was experiencing this crash it would be dealt with
quickly to minimize PR damage and maximize shelf life to increase the profit to
expenditure ratio.
[/quote]

If it was XBox it would have been fixed long ago.  PS3 I am not so sure about.  This affects a large percentage of the PS3 player base.  It's not something that 1 or 2 people have encountered.  You can search for threads on this topic to get a sense of how widespread it is.

[quote]
So now, before you continue to bash those who do their often
overstressed underpaid jobs so you can complain about how life is so unfair,
take a deeeeeeeep breath and realize you will be called in order of arrival. Your
number is 890,214 Bioware is currently assisting number 9004. And to you sir,
Adieu.
[/quote]

Please tell me who I bashed that is overstressed and underpaid?  I wrote that SOMEONE in the EA/BioWare management chain is making some bad decisions.  That's my opinion.  Since I did not go after anyone personally, you cannot say that I am "bashing" someone who is overstressed and underpaid, because for all you know, they could be understressed and overpaid.

[quote]
p.s. I thought Roninraver WAS being polite...In another life I would have been far more scathing in my rebuttle.
[/quote]

Come on dude, name calling and personal attacks is not being polite.  I can admit that I'm not polite at times.  If you think Roninraver was being polite, you are either lying, or you are so biased that it's totally distorting any sense you have of objective reality.

Modifié par CmnDwnWrkn, 07 février 2013 - 05:27 .


#381
objectivemonkey14

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Ronnie Blastoff wrote...

How can you say this game has "quality" when "Super Mario Bros." for 1985 Nintendo had less bugs. 


You are seriously going to compare a modern game to one made 30 years ago, with all of.. what, 12 lines of code?  Please.  Gaming studios aren't making cars or skyscrapers... they're allowed certian f'ups in exchange for some crazy delicious product.  We eat them up because they are crazy delicious product, not because they work perfectly.

#382
Ronnie Blastoff

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randomfoo wrote...

Ronnie Blastoff wrote...

Dafuq...

I read the entire argument up to the highlighted segment there. I don't know what game your playing but its not ME3MP. This game is fun as hell, I can't lie about that, but this game is very simular to say, how I felt about my ghost busters action figure when I was 3. Very cheap toy, but fun to play with.

But...

This game is the WORST (quality) game I've ever played in my life


Ronnie. You've racked up 1152 hours of this game over the past year.  If you paid $60 for the game, that comes out to about 5 cents/hr of in-match time, so I guess you're right that it's cheap, but I just want to point that out that if it really is the worst quality game you've played... well, why are you still playing it? Presumably because it's more fun than not.

Now, were there gamebreaking/really annoying bugs when the game was released? Sure, but it was still fun enough to play until they fixed most of them.  Are there lots of bugs now? Sure, but 1.04 did a fantastic job addressing most of the worst ones...

I sure as hell think its awesome that tac scans R5 headshots don't work, and that it takes someone who doesn't even work for bioware to discover it. OH WAIT WAIT, I sure as hell LOVED when my entire manifest was ERASED and there was no idication in the game at all that going into the store while ready could cause you to lose everything


I also feel for you about your manifest getting hosed - IMO, the online pass, server disconnect, and various store/manifest bugs were/are really serious problems - those are not on the same level as "this one power evo doesnt work" - I just don't understand how throughout the thread people (including the OP) just glom that all together.  There's a huge difference betwen them! The same w/ the OP's complaints, almost all of which were subjective complaints about the game design or balance, not bugs w/ the game (much less crashers or data loss).

At the end of the day, the reason people play a game though is if it's fun. So you take the bugs/glitches/annoyances and you factor that into whether you like the core loops/mechanics, the metagame, your friends and the community.  On the whole, are you having fun? And if you really are that aggravated, then stop playing?

This is Bioware's first MP foray, so of course it's not perfect, but personally, I think most of us give a lot of respect to the team because they've gone above and beyond earning it.  4 going on 5 free DLC packs that have filled fan requests and kept things interesting.  Weekly balancing that while many whine about, over the course of the year has done a decent job keeping the metagame on track and players' loadouts varied.  Not only weekend challenges and promo guns, but a whole brand new Challenge System and much needed manifest/history w/ the N7HQ. The MP team has worked their ass off and as a result, lots of people are still playing a year later for a game mode that most people didn't even want and had incredibly low expectations for.

Not to mention the active participation of the team both playing the game, and wading through threads in the spare time where some of the people that have played hundreds or thousands of hours playing the game spout puerile nonsense about how crap the game is. It's not just about being offensive, but that that kind of attitude is completely unconstructive - who's going to take you seriously? Not me. Your post just makes you look like a spoiled brat, frankly.

Honestly, seeing some of the posts as this thread has devolved just makes me shake my head.  Some people here seem to have the emotional and mental perspectives of 10 year olds.


Before I get into it, I even said, in the part you quoted, the game is fun. That is whats keeping me going, but you missed the point of the reply, it was about game quality. Quality doesn't = fun, or have anything to do with it when I seek fun. As I said int the above post as well, I'm a smiley minecraft and bomberman player. Some of the silliest graphics I've ever seen, and another that could pass off as a Sega genesis game. I'm not a spoiled brat, If I were I would have taken this back to gamestop the 1st day I played it.

My point was, although fun, this game is NOT a QUALITY product. The only thing in this game that shows quality (and still suffers some issues) are the graphics. The controls are unresponsive, whats worse there is a faction in MP that FORCES you to lose responsiveness. The sound is at times (not talking about 1st scream each wave) indirectional and even with a 1700$ home theatre system I had issues pinpointing an enemy with where my speakers made thumps. The story of the SP is very "short" and "clich'e." The "fun" in the SP is mainly, imo, being able to see the story from different classes and genders, and that it connects through 3 games. That has NOTHING to do with its quality, if the game looked like minecraft, sounded like "Try not to Fart" but had a solid control responsiveness, it would have been even BETTER. (imo once again)

I do expect this game to have some bugs. This game has a bug/glitch/low-quality moment for EVERY situation you can think of in the game. Yea I've clocked serious hours, but like I said, I do have fun playing ME3MP, which right now is barely tipping the balance beam in its favor.

As for comparing hours played to $.... Thats something you really misunderstand. I payed for this game. 60$ w/e, to have a quality product. I didn't pay for the fun, thats something that came about from my preference of entertainment. If you went to a resturant with your girl, and she happend to get a horrible food poisoning because the cook ignored "quality assurance" and forgot to wash his hands after he took a dump, would you be inclined to "cut the resturant some slack?" If a skydivers dead body was found on the ground because his parachute had a hole in it the size of a krogan, all because the chutes manufatures left out the "quality checks" should we all "cut them some slack?" Yea, I guess we should, because we all play this game that was release with so much "quality".

I also like minecraft, which cost me 20$ even more....If minecraft ever came up with a better way to connect people online, xbox, that 1500 or so hours wouldn't climb much more over the next year.



tl;dr
Once again, fun =/= quality.

#383
Ronnie Blastoff

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objectivemonkey14 wrote...

Ronnie Blastoff wrote...

How can you say this game has "quality" when "Super Mario Bros." for 1985 Nintendo had less bugs. 


You are seriously going to compare a modern game to one made 30 years ago, with all of.. what, 12 lines of code?  Please.  Gaming studios aren't making cars or skyscrapers... they're allowed certian f'ups in exchange for some crazy delicious product.  We eat them up because they are crazy delicious product, not because they work perfectly.


Sigh, YES I am comparing them, because quality even with 12 lines of code, its something reliable and consistant. Studios are alowed fudge slides once in a while, this game is a hershey park of something brown other than chocolate. I "ate" this game up (bought the game) because I was "convinced" (by bioware) the multiplayer would be something more than what it is, not because it was "delicious". I enjoy the game, yea, baut...yes theres a baut, I also enjoy watching 2 monkeys toss their feces at each other. My mental situation aside:), would you agree thats a "quality" delicious good time?

#384
DJ CAVE SLAVE

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Bryan Johnson wrote...

Pretty sure that uncommon weapon mods are in veteran packs ill take a look in the morning.

This is the one issue I've really been having for my manifest. I just can't seem to unlock the uncommon weapon mods. While most of my other weapon mods are level V my SMG HCB is still only I, and my AR EB is III i believe. I've tried buying Veteran packs for a couple month but all I would get are consumables and character cards. I even got a few rares. It seemed Spectre Packs were working a little better for a while, but I still wasn't making much progress. I would love to find out if there is something wrong with their drop rate.

#385
psyede360

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DJCS wrote...

Bryan Johnson wrote...

Pretty sure that uncommon weapon mods are in veteran packs ill take a look in the morning.

This is the one issue I've really been having for my manifest. I just can't seem to unlock the uncommon weapon mods. While most of my other weapon mods are level V my SMG HCB is still only I, and my AR EB is III i believe. I've tried buying Veteran packs for a couple month but all I would get are consumables and character cards. I even got a few rares. It seemed Spectre Packs were working a little better for a while, but I still wasn't making much progress. I would love to find out if there is something wrong with their drop rate.


because veteran packs will pump out character cards and consumables, it helps when you have some of them in high quantities like medi-gel, ops packs, missiles, and thermal clip packs. These all max out at 255 and thermal clip packs are easiest to accomplish, as well as missiles. i would recommend saving up 4 silver matches worth of credits or 3 gold game credits and then spamming veteran packs. It also helps when you play with friends, as it will reduce the chances of you having to use consumables unneccesarily, and you can optimize teamwork towards successful extraction which means maxing your credit output. If you play on PC, i can help with this, i'm helping another friend unlock their uncommons and rares, my OID is my username.

#386
JaimasOfRaxis

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The main problem I have - and why I brought up the issues on the list that I did is that these are among the most-complained-about issues. Some are very obvious (synckills attacking through invuln frames/triggering when they shouldn't (Phantom disarm for example)/being literally inescapable (in the case of the Banshee Telefrag for example), others were complained-about ceaselessly (Geth stunlock, Collector balance), others were mentioned at length (Bad weapon balance and the literal rendering of Decoy as a useless power), but I believed wholeheartedly that any of these was a better investment of time and resources then trying to fix the Missile Glitch for the 5th time.

Mind, now that we've got the patch and have learned that the Glitch is still alive and well, I can now point at my thread and state openly that my list would have been a better way. Admtitedly, that's cynical of me, but we'd have the Missile Glitch either way, and wouldn't have left the Metagame to stagnate for several more months as a result.

Modifié par JaimasOfRaxis, 07 février 2013 - 06:00 .


#387
objectivemonkey14

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Ronnie Blastoff wrote...

objectivemonkey14 wrote...

Ronnie Blastoff wrote...

How can you say this game has "quality" when "Super Mario Bros." for 1985 Nintendo had less bugs. 


You are seriously going to compare a modern game to one made 30 years ago, with all of.. what, 12 lines of code?  Please.  Gaming studios aren't making cars or skyscrapers... they're allowed certian f'ups in exchange for some crazy delicious product.  We eat them up because they are crazy delicious product, not because they work perfectly.


Sigh, YES I am comparing them, because quality even with 12 lines of code, its something reliable and consistant. Studios are alowed fudge slides once in a while, this game is a hershey park of something brown other than chocolate. I "ate" this game up (bought the game) because I was "convinced" (by bioware) the multiplayer would be something more than what it is, not because it was "delicious". I enjoy the game, yea, baut...yes theres a baut, I also enjoy watching 2 monkeys toss their feces at each other. My mental situation aside:), would you agree thats a "quality" delicious good time?


Ok dude, first of all... who doesn't enjoy watching monkeys toss their feces at each other?  Am I right or am I right?

Seriously though, you can't say you are comparing apples to apples.  ME3 is immensely more complex than Mario.  Heck, i'd even take issue with comparing it to Bond, or Doom.  

I'm not saying we should not bring the bugs up to the developers, or that we shouldn't ask for more, or even that we shouldn't expect certain things to be fixed.  But as previously mentioned by Shadohz, there are finte resources to fix certain fixable things, and some simply cannot be fixed without undertaking a massive rewrite of the game.  And I doubt that the quality of the product is less about DLC and more about complexity.

If I were a PS3 playing, i'd probably be pissed about the PS3 problems.  Problem is, they are idiots who bought the PS3. *ducks*  Seriously though, I'm not going to sit here and say the game is on the verge of unplayable.  

#388
DJ CAVE SLAVE

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psyede360 wrote...

DJCS wrote...

Bryan Johnson wrote...

Pretty sure that uncommon weapon mods are in veteran packs ill take a look in the morning.

This is the one issue I've really been having for my manifest. I just can't seem to unlock the uncommon weapon mods. While most of my other weapon mods are level V my SMG HCB is still only I, and my AR EB is III i believe. I've tried buying Veteran packs for a couple month but all I would get are consumables and character cards. I even got a few rares. It seemed Spectre Packs were working a little better for a while, but I still wasn't making much progress. I would love to find out if there is something wrong with their drop rate.


because veteran packs will pump out character cards and consumables, it helps when you have some of them in high quantities like medi-gel, ops packs, missiles, and thermal clip packs. These all max out at 255 and thermal clip packs are easiest to accomplish, as well as missiles. i would recommend saving up 4 silver matches worth of credits or 3 gold game credits and then spamming veteran packs. It also helps when you play with friends, as it will reduce the chances of you having to use consumables unneccesarily, and you can optimize teamwork towards successful extraction which means maxing your credit output. If you play on PC, i can help with this, i'm helping another friend unlock their uncommons and rares, my OID is my username.

Nope I'm on 360. Don't have any friends that play either, but I'm never far from maxing my consumables because of all the Vet packs I buy, so that wouldn't be hard.

#389
iphan4tic

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I agree with everything said.

I havent met a missile glitcher since they took out the charge up for the launcher...

My biggest gripe is the utterly utterly unjustifiable and pure bullsh*t sync kills. Out of everything, this is the problem that will make me stop playing this game.

#390
MindAssassin

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What I would most rejoice upon being fixed is the tactical cloak that's half on half off and gives you a full cooldown. I have long since lost hope in that happening however.

#391
Tronar

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DJCS wrote...

Bryan Johnson wrote...

Pretty sure that uncommon weapon mods are in veteran packs ill take a look in the morning.

This is the one issue I've really been having for my manifest. I just can't seem to unlock the uncommon weapon mods. While most of my other weapon mods are level V my SMG HCB is still only I, and my AR EB is III i believe. I've tried buying Veteran packs for a couple month but all I would get are consumables and character cards. I even got a few rares. It seemed Spectre Packs were working a little better for a while, but I still wasn't making much progress. I would love to find out if there is something wrong with their drop rate.

Well, silver (uncommon) gear is definitely more rare than ultra-rare drops!

I am not kidding. I didn't get any uncommon gear in a long time until at some point I was so pissed that I decided to keep buying Veteran Packs until I get the first uncommon gear.

I had to buy 29 (twenty-nine!) Veteran Packs to finally get my first uncommon gear.
I wanted to know if this might have "broken a spell" and kept buying VPs until I had bought a total of 60 of them in a row. Guess when the 2nd uncommon gear dropped? Yep, after I had bought a total of 54 VPs (so the 25th after the first drop).

And mind you I had maxed out my uncommon weapons, characters and of course missiles, medi-gel etc. long before I started that shopping spree!

So I kept taking notes about my drop rates in general and finally, after having bought:
155 RPs, 88 VPs, 1 SP, and 125 PSPs  I had maxed out my Silver Gear at the time (mid of September).

So had received 13 URs (out of 125 PSPs and 1 SP, 24 Gold Gear and 13 Silver Gear from that packs.
Which leads to the following drop rates:
10,3% for UR drops
19% for Gold Gear drops
and only 6% drop rate for Silver Gear (out of 125 PSPs, 1 SP and 88 VPs).

So you can now start a discussion about statistics, significance and minimum sample sizes, but for me that was proof, that it is more likely to get an ultra-rare (black) card out of buying PSPs than getting uncommon (silver) gear.
About 4% more likely in my case, but I wasn't by far the only one complaining about uncommon gear drop rates at that time in my friend-list on Xbox.

That gives the whole terminology "common", "uncommon", "rare" and "ultra-rare" a completely new meaning, doesn't it? After that finding I called the silver gear the hyper-ultra-rare stuff from then on.

But hey, everything is working as intended. :whistle:

Modifié par Tronar, 07 février 2013 - 06:26 .


#392
3XT3RM1N4TUS

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objectivemonkey14 wrote...

JaimasOfRaxis wrote...
Priority one: Missile Glitch.
1) The Geth In General.
2) The Collectors in General.
3) Assault Rifle Inefficiency.
4) Weapons Being More Accurate When Hip-Fired Than When Aimed.
5) Sniper Rifle No-Scope Penalty.
6) The Spawn Issues.
7) Countless class Bugs.
8) Pet Power Overnerf/Power Issue. 
9) Sync-Kill Issues.


Boy, am I late to the party.  Lets remember folks... its just an **** game.  Chillax.  Short answers from one guy to OP as follows:

Priority one: Have attempted fixes, unsuccessful.  If you want to cleanse yourself of missile glitchers, make friends.
1) I'm pretty good, not great.  I take biotics to fight geth regularly and clean up.  They are actually my favorite faction to fight against.  Glitches here and there, sure.  Stunlock annoying, sure.  All elements you can learn to counter.  Certainly not unplayable.
2) See 1)

3) No.  Mattock is on of my favorites to slap on a caster.
4) See your point here.  Of course, this assumes one actually uses a Hornet.
5) One could argue for the option, on scopes, regardless of weapon type, of either using scope or just 'looking down sights' for close range shooting.  Or for adjustable scoping.  As is, its a common design and isn't changing.  Deal.
6) This can happen, sure, but isn't a frequent problem, at least in my experience.
7) Bugs do not equal unplayable.  Learn to adapt.
8) "a lot of the Engineers are going to remain outgunned" Engineers lead my list in playing time. 
9) Eh, and annoyance.  I'm going to venture to guess that poor play/poor synergy within team is the main cuase of wipes, but sync kills certainly cuase a great many.  If you think its because of buggy syncs, fine.  Most of mine have been legitimate.  I'm not going to argue with a few here and there that were b.s. (or might have been lag related).

In sum, this guy disagrees.


We really need less people like you here on BSN. Your only argument is "L2P" "L2A". This BS is annoying and unproductive.

#393
DJ CAVE SLAVE

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Tronar wrote...

Well, silver (uncommon) gear is definitely more rare than ultra-rare drops!

I am not kidding. I didn't get any uncommon gear in a long time until at some point I was so pissed that I decided to keep buying Veteran Packs until I get the first uncommon gear.

I had to buy 29 (twenty-nine!) Veteran Packs to finally get my first uncommon gear.
I wanted to know if this might have "broken a spell" and kept buying VPs until I had bought a total of 60 of them in a row. Guess when the 2nd uncommon gear dropped? Yep, after I had bought a total of 54 VPs (so the 25th after the first drop).

And mind you I had maxed out my uncommon weapons, characters and of course missiles, medi-gel etc. long before I started that shopping spree!

So I kept taking notes about my drop rates in general and finally, after having bought:
155 RPs, 88 VPs, 1 SP, and 125 PSPs  I had maxed out my Silver Gear at the time (mid of September).

So had received 13 URs (out of 125 PSPs and 1 SP, 24 Gold Gear and 13 Silver Gear from that packs.
Which leads to the following drop rates:
10,3% for UR drops
19% for Gold Gear drops
and only 6% drop rate for Silver Gear (out of 125 PSPs, 1 SP and 88 VPs).

So you can now start a discussion about statistics, significance and minimum sample sizes, but for me that was proof, that it is more likely to get an ultra-rare (black) card out of buying PSPs than getting uncommon (silver) gear.
About 4% more likely in my case, but I wasn't by far the only one complaining about uncommon gear drop rates at that time in my friend-list on Xbox.

That gives the whole terminology "common", "uncommon", "rare" and "ultra-rare" a completely new meaning, doesn't it? After that finding I called the silver gear the hyper-ultra-rare stuff from then on.

But hey, everything is working as intended. :whistle:

Hm, well that's definetely interesting to know! At least now I know I'm not the only having this problem. Maybe Bioware will eventually consider increasing the drop rates, now that Bryan is/has looked at them.

#394
Tronar

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DJCS wrote...

Hm, well that's definetely interesting to know! At least now I know I'm not the only having this problem. Maybe Bioware will eventually consider increasing the drop rates, now that Bryan is/has looked at them.


And then?

Apparently Bioware wasn't/isn't interested in fixing anything beyond the missile glitch, otherwise they would have seized the opportunity and included it in the 1.05 patch (which supposedly costs the publisher (i.e. Bioware) a 5digit sum on Xbox and PS3 according to repeated rumors, so it looks like it might make sense to stuff it with everything you want to have released by then).

But since they supposedly failed to fix the missile glitch again, maybe we will see even a 1.06 Patch!?!

As is well known, hope dies last. :devil:

#395
Ronnie Blastoff

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objectivemonkey14 wrote...

Ronnie Blastoff wrote...

objectivemonkey14 wrote...

Ronnie Blastoff wrote...

How can you say this game has "quality" when "Super Mario Bros." for 1985 Nintendo had less bugs. 


You are seriously going to compare a modern game to one made 30 years ago, with all of.. what, 12 lines of code?  Please.  Gaming studios aren't making cars or skyscrapers... they're allowed certian f'ups in exchange for some crazy delicious product.  We eat them up because they are crazy delicious product, not because they work perfectly.


Sigh, YES I am comparing them, because quality even with 12 lines of code, its something reliable and consistant. Studios are alowed fudge slides once in a while, this game is a hershey park of something brown other than chocolate. I "ate" this game up (bought the game) because I was "convinced" (by bioware) the multiplayer would be something more than what it is, not because it was "delicious". I enjoy the game, yea, baut...yes theres a baut, I also enjoy watching 2 monkeys toss their feces at each other. My mental situation aside:), would you agree thats a "quality" delicious good time?


Ok dude, first of all... who doesn't enjoy watching monkeys toss their feces at each other?  Am I right or am I right?

Seriously though, you can't say you are comparing apples to apples.  ME3 is immensely more complex than Mario.  Heck, i'd even take issue with comparing it to Bond, or Doom.  

I'm not saying we should not bring the bugs up to the developers, or that we shouldn't ask for more, or even that we shouldn't expect certain things to be fixed.  But as previously mentioned by Shadohz, there are finte resources to fix certain fixable things, and some simply cannot be fixed without undertaking a massive rewrite of the game.  And I doubt that the quality of the product is less about DLC and more about complexity.

If I were a PS3 playing, i'd probably be pissed about the PS3 problems.  Problem is, they are idiots who bought the PS3. *ducks*  Seriously though, I'm not going to sit here and say the game is on the verge of unplayable.  


My issue isn't so much as they are fixing the bugs, as much as wtf... why are there so many bugs when the game is released. Its rediculous how many problems were in the game when it first came out. Not just how many, but a specific bug in particular (vangaurd glitch). HOW THE F*CK DO YOU RELEASE THAT SHYT??? How did that make it past quality assurence? WHO!!! WHO gave that shyt the O.K. for release?

And anyone besides a "fun addict" like myslef and "dedicated fans" with common sense realized from the get go that this game needed to be dropped and kicked. I'm not asking for "more" I'm asking why I bought a burger and got a BLT. I'd give this game a solid 10.0 if it were released with a "resonalble" amount of bugs. But to be honest, the whole release a game and fix the problems later trend gaming is taking is f*cking bull,  It also points in the direction constantly hinted at that games are no longer games but business deals that dig into the gamers pockets.

#396
drmoose00

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LandoCalrisian wrote...

One year on and the same jerks post the same tired crap. Love the fact that people with 300-500+ hours in a single-mode multiplayer that's had its content tripled with free updates pour the hate on Bioware/EA just because their own lives are so crappy and meaningless.


qft

#397
Tronar

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objectivemonkey14 wrote...

JaimasOfRaxis wrote...
Priority one: Missile Glitch.
1) The Geth In General.
2) The Collectors in General.
3) Assault Rifle Inefficiency.
4) Weapons Being More Accurate When Hip-Fired Than When Aimed.
5) Sniper Rifle No-Scope Penalty.
6) The Spawn Issues.
7) Countless class Bugs.
8) Pet Power Overnerf/Power Issue. 
9) Sync-Kill Issues.

Boy, am I late to the party.  Lets remember folks... its just an **** game.  Chillax.  Short answers from one guy to OP as follows:

Priority one: Have attempted fixes, unsuccessful.  If you want to cleanse yourself of missile glitchers, make friends.
1) I'm pretty good, not great.  I take biotics to fight geth regularly and clean up.  They are actually my favorite faction to fight against.  Glitches here and there, sure.  Stunlock annoying, sure.  All elements you can learn to counter.  Certainly not unplayable.
2) See 1)

3) No.  Mattock is on of my favorites to slap on a caster.
4) See your point here.  Of course, this assumes one actually uses a Hornet.
5) One could argue for the option, on scopes, regardless of weapon type, of either using scope or just 'looking down sights' for close range shooting.  Or for adjustable scoping.  As is, its a common design and isn't changing.  Deal.
6) This can happen, sure, but isn't a frequent problem, at least in my experience.
7) Bugs do not equal unplayable.  Learn to adapt.
8) "a lot of the Engineers are going to remain outgunned" Engineers lead my list in playing time. 
9) Eh, and annoyance.  I'm going to venture to guess that poor play/poor synergy within team is the main cuase of wipes, but sync kills certainly cuase a great many.  If you think its because of buggy syncs, fine.  Most of mine have been legitimate.  I'm not going to argue with a few here and there that were b.s. (or might have been lag related).

In sum, this guy disagrees.

Just out of curiosity:
Which difficulty are you usually playing? Bronze, Silver, Gold or Platinum?

Modifié par Tronar, 07 février 2013 - 07:35 .


#398
Reizo Ryuu

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Ronnie Blastoff wrote...

My issue isn't so much as they are fixing the bugs, as much as wtf... why are there so many bugs when the game is released. Its rediculous how many problems were in the game when it first came out. Not just how many, but a specific bug in particular (vangaurd glitch). HOW THE F*CK DO YOU RELEASE THAT SHYT??? How did that make it past quality assurence? WHO!!! WHO gave that shyt the O.K. for release?



You are a ridiculously awful poster, just because it's called QA doesn't mean they can test every variable specifically because not every variable is known to them when testing starts.
Every single digital product releases with bugs, even your example of super mario on the NES was released with numerous glitches; this is simply the nature of any kind of programming that gets big enough.

QA is there to test and catch what they can before the game goes gold, they only have a set number of people that can test for a set period of time before the deadlines for making the master copy comes around; even if you would take a year for just pure testing (which is economically unfeasable ofcourse), the product will still ship with bugs/glitches simply because of a virtually unlimited amount of variables and the fact that fixing one bug can simply introduce another.

And yes, the userbase finding some bugs the QA team may or may not have found is simply because the userbase base is literally thousands of times larger than any QA team in the world which ofcourse drastically raises the posibility of many different variables to appear.


This thread is seriously disgusting.

#399
Yosuke

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The game isn't perfect, but it's still quite fun. TBH, if they would fix memory leaks/hard locking my PS3, I would be satisfied.

#400
Cyonan

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JaimasOfRaxis wrote...

The main problem I have - and why I brought up the issues on the list that I did is that these are among the most-complained-about issues. Some are very obvious (synckills attacking through invuln frames/triggering when they shouldn't (Phantom disarm for example)/being literally inescapable (in the case of the Banshee Telefrag for example), others were complained-about ceaselessly (Geth stunlock, Collector balance), others were mentioned at length (Bad weapon balance and the literal rendering of Decoy as a useless power), but I believed wholeheartedly that any of these was a better investment of time and resources then trying to fix the Missile Glitch for the 5th time.

Mind, now that we've got the patch and have learned that the Glitch is still alive and well, I can now point at my thread and state openly that my list would have been a better way. Admtitedly, that's cynical of me, but we'd have the Missile Glitch either way, and wouldn't have left the Metagame to stagnate for several more months as a result.


As I have mentioned though, they are design decisions that you are saying because there have been complaints about them and they haven't changed them they're doing it wrong, because apparently you know game design better than the guys and girls who have been doing it successfully for years(or at least this is the impression I'm getting from this thread) =P

And nobody has answered my question yet: How many other developers do you see revamp as much of their game as you are asking them to do in just patches, and how many just leave it and address it in the sequel?