I didn't notice one
single complaint about bugs that benefit the player. Those bugs are just as nasty, if not worse than a lot of the ones that apparently benefit the enemy. This simply seems to be a more thought-out "make the game easier so I can get more credits guyz!" post. The issues posted here are admittedly mostly things that ought to be fixed, but I disagree on some points.
Geth stunlock is not overpowered. Lag may make you an easy target, but that's embedded in the engine. The only classes that need fear stunlock heavily resist it now. Cheapness is irrelevant - as that term is mostly used as a buzz for "something that makes me mad" - you know what's cheap? Shooting an enemy without even showing your body. You know, right hand advantage. If that Prime stood at the corner and pummeled you via shots that came from the right of it's body, and you never even saw the Prime? Yeah. That's how the bad guys feel. Is it overpowered? Hell no. Is it cheap? Hell yes. Do I do it? Constantly.
The sniper rifle unscoped penalty is a great idea for sci-fi. It really works outside of the context of modern weaponry - even a longbow takes time to ready arrows. Just look at Team Fortress 2 and it's Sniper weapons. Not only do you get an unscoped damage penalty - you also get a quickscope damage penalty. The weapon needs to wait and charge - a lot more forbidding than the weapons in this game, and that's just his vanilla sniper rifle. This game is far more forgiving, and you can quickscope like a dirty mofo in it. Like the Nemesis tends to do but isn't as good at.

Sync kills? Peh, if you ask me, they're too
lenient. They're probably intended as a balancing agent for slow characters like krogan who laugh at your puny ideas of stagger - while the game was primarily moulded around single-player, they did turn out like this when multiplayer took the forefront mechanics wise - but I rarely get caught in them either way. Oh, and slopes make you immune to them. So, yeah. It's that Banshee who should be complaining, not us.
Oh, and the missile glitch is and was (with the exception of game crash bugs) the single biggest glitch in the entire game, and definitely a high-priority fix due to ruining the fun of everyone who wants to
play. At least you could avoid the old Air Vanguard. Due to lack of in-game kicking mechanics (seriously, BioWare. Why?) one idiot could ruin your entire match in a single move. Sure, we learned the warning signs, but I like using TGI with Striker because it's
fun, and that bug made me less able to. So what if EA gets more phat cash from the fix? Just because it benefits a corporation that's done some dubious things, doesn't mean it doesn't also benefit me, the end user and consumer.
randomfoo wrote...
-Ops packs are fine on host thanks to the 1-second invulnerability you get. Off-host is a different story. The best fix I can think of is getting a revive if you are downed when you used an Ops pack in the past 2 seconds. Oh, being able to Ops pack while being staggered would nice as well. Needless to say, this all requires a patch.
Yeah, what's really offensive is that your pack will still get consumed, and then you die, sometimes after getting your health refilled on your client of course. Personally, I agree that if it's within a certain window of dying on the host and your client thinks you still had health, the ops pack should work.
See, now this is an actual issue. It ties back to lag, true. But it's avoidable by trusting the client as far as healing items are concerned. Stimulant Packs, Ops Packs, and Medi-Gel all.
Some complaints were had about shield gates. Yeah - some random hard-to-spot bug did happen. I've had my gates pierced sometimes. But I just like to consider it karmic retribution for when we stopped playing fair with shield gates and started oneshotting things with shields. :innocent:
Modifié par N7Kopper, 04 février 2013 - 12:19 .