Aller au contenu

Photo

Bug/Balance Fix Priority: Updated for Lamentations.


404 réponses à ce sujet

#26
randomfoo

randomfoo
  • Members
  • 417 messages

Eckswhyzed wrote...

randomfoo wrote...
5) It'd be nice if Ops Packs were fixed, especially w/ reduced gates making everyone squishier


A few quick points:
-Player gating has been buffed since release. There was also no evidence that it was ever nerfed.


Yeah, I remember the original discussion, but I think that anyone who's been playing a lot since the beginning will have noticed a significant change in the game post-1.04. It may not be the gates themselves that have changed, but *something* (probably the change in netcode?) totally threw things out of whack/made it a lot less forgiving/or queued up multiple hits that'd take you down...

-Ops packs are fine on host thanks to the 1-second invulnerability you get. Off-host is a different story. The best fix I can think of is getting a revive if you are downed when you used an Ops pack in the past 2 seconds. Oh, being able to Ops pack while being staggered would nice as well. Needless to say, this all requires a patch.


Yeah, what's really offensive is that your pack will still get consumed, and then you die, sometimes after getting your health refilled on your client of course.  Personally, I agree that if it's within a certain window of dying on the host and your client thinks you still had health, the ops pack should work.

#27
N7Kopper

N7Kopper
  • Members
  • 4 386 messages
I didn't notice one single complaint about bugs that benefit the player. Those bugs are just as nasty, if not worse than a lot of the ones that apparently benefit the enemy. This simply seems to be a more thought-out "make the game easier so I can get more credits guyz!" post. The issues posted here are admittedly mostly things that ought to be fixed, but I disagree on some points.

Geth stunlock is not overpowered. Lag may make you an easy target, but that's embedded in the engine. The only classes that need fear stunlock heavily resist it now. Cheapness is irrelevant - as that term is mostly used as a buzz for "something that makes me mad" - you know what's cheap? Shooting an enemy without even showing your body. You know, right hand advantage. If that Prime stood at the corner and pummeled you via shots that came from the right of it's body, and you never even saw the Prime? Yeah. That's how the bad guys feel. Is it overpowered? Hell no. Is it cheap? Hell yes. Do I do it? Constantly.

The sniper rifle unscoped penalty is a great idea for sci-fi. It really works outside of the context of modern weaponry - even a longbow takes time to ready arrows. Just look at Team Fortress 2 and it's Sniper weapons. Not only do you get an unscoped damage penalty - you also get a quickscope damage penalty. The weapon needs to wait and charge - a lot more forbidding than the weapons in this game, and that's just his vanilla sniper rifle. This game is far more forgiving, and you can quickscope like a dirty mofo in it. Like the Nemesis tends to do but isn't as good at. ;)

Sync kills? Peh, if you ask me, they're too lenient. They're probably intended as a balancing agent for slow characters like krogan who laugh at your puny ideas of stagger - while the game was primarily moulded around single-player, they did turn out like this when multiplayer took the forefront mechanics wise - but I rarely get caught in them either way. Oh, and slopes make you immune to them. So, yeah. It's that Banshee who should be complaining, not us.

Oh, and the missile glitch is and was (with the exception of game crash bugs) the single biggest glitch in the entire game, and definitely a high-priority fix due to ruining the fun of everyone who wants to play. At least you could avoid the old Air Vanguard. Due to lack of in-game kicking mechanics (seriously, BioWare. Why?) one idiot could ruin your entire match in a single move. Sure, we learned the warning signs, but I like using TGI with Striker because it's fun, and that bug made me less able to. So what if EA gets more phat cash from the fix? Just because it benefits a corporation that's done some dubious things, doesn't mean it doesn't also benefit me, the end user and consumer.

randomfoo wrote...

-Ops packs are fine on host thanks to the 1-second invulnerability you get. Off-host is a different story. The best fix I can think of is getting a revive if you are downed when you used an Ops pack in the past 2 seconds. Oh, being able to Ops pack while being staggered would nice as well. Needless to say, this all requires a patch.


Yeah, what's really offensive is that your pack will still get consumed, and then you die, sometimes after getting your health refilled on your client of course. Personally, I agree that if it's within a certain window of dying on the host and your client thinks you still had health, the ops pack should work.

See, now this is an actual issue. It ties back to lag, true. But it's avoidable by trusting the client as far as healing items are concerned. Stimulant Packs, Ops Packs, and Medi-Gel all.

Some complaints were had about shield gates. Yeah - some random hard-to-spot bug did happen. I've had my gates pierced sometimes. But I just like to consider it karmic retribution for when we stopped playing fair with shield gates and started oneshotting things with shields. :innocent:

Modifié par N7Kopper, 04 février 2013 - 12:19 .


#28
Qui-Gon Glenn

Qui-Gon Glenn
  • Members
  • 2 108 messages
Right-hand advantage is cheap?!?

It is a real world tactic, to a certain extent. It is certainly smart gameplay.

Your post amuses me, like the Exile amused G0t0.

#29
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
Did you noticed how quickly and frequently devs respond to some "non-important" and not even game related threads and how rarely they respond to legitimate bug complains and balance issues?

The last patch was a JOKE. And the new DLC will undoubtedly bring more bugs.

#30
N7Kopper

N7Kopper
  • Members
  • 4 386 messages

Qui-Gon Glenn wrote...

Right-hand advantage is cheap?!?

It is a real world tactic, to a certain extent. It is certainly smart gameplay.

Your post amuses me, like the Exile amused G0t0.

Yeah, in this game, it's cheap.

Do you ever see any middle-east insurgents point their gun at a wall and have their bullets autospacemagically fly out of some mythical crosshair on some abstract screen to kill NATO troops? Do you? :? It's not just unrealistic, it's nonsensical outside of a video game context. And I also said I'm completely OK with it. Now, blue shells in Mario Kart on the other hand are far fairer, but still... ADGEFGERWERESDFSDGSER IRRATIONAL RAGE

Keep in mind, at a wall - not just poking the barrel around the corner and blindfiring.

Ah, and also... Box of Shame and Hydra dam mantling are worse issues than the occasional "oh crap behind me" spawn. The AI does not choose to exploit, it merely and rarely does so by accident.

Modifié par N7Kopper, 04 février 2013 - 12:31 .


#31
Qui-Gon Glenn

Qui-Gon Glenn
  • Members
  • 2 108 messages
Fair enough.

Also, very few weapons can one-shot shielded bosses on Gold. A Black Widow X or Widow X should one-shot a shielded Marauder or Collector Captain on Gold if it is a headshot, especially with Phasic or Disruptor equipped.

There are always shots that a left-handed person could kill with that a roght-handed person has no shot. This is true in RL, without debate. Limited circumstances, yes, and not nearly as often as in our beloved game, yet still.

And, the bugs that affect us sure bother me a lot more than vice versa... I don't want EZ kode, I do want a consistent gameplay experience.

#32
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages
Teleporting grenades when shadow strike is used :)

#33
randomfoo

randomfoo
  • Members
  • 417 messages

N7Kopper wrote...
I didn't notice one single complaint about bugs that benefit the player. Those bugs are just as nasty, if not worse than a lot of the ones that apparently benefit the enemy.


For those interested but too lazy to click on my bug list link (which lists actual bugs, not the OPs list of balance/core gameplay complaints), here's the (current) substantial list of bugs in the player's favor:

Bugs in player's favor:
Incendiary/Warp Ammo - DoT stacks wonkily
- Pre-DLC weapons are not affected by weight-adding weapon mods
- 66666 Character Points (bannable)
Havoc Double Strike
- Snap Freeze cryo explosions on chilled targets
Atlas Triple-Hit
Sticky Grenades apply ammo consumable damage and effects based on % of active weapon
All Cryo Explosions involving Snap Freeze will do 2x damage
Volus shield boost can be used to stack DR over 100% w/ Heavy Melee shell (in-game tooltips say the cap is 90%)
- Cloaking while firing a ramped Striker doesn't break cloak (no other ramped fire guns do this)
Guardian takes ammo damage for shield and body hit
- Shadow strike gets damage bonuses from power damage passives and consumables and Tactical Cloak bonuses as a melee attack and power
- Sync kills can only happen when the player and enemy are at the exact same vertical height (ie immune on ramps, etc)


Personally, I'd classify Right Hand Advantage along the lines of Reload Cancelling or Pizza Running - working as intended/clever use of game mechanic. It's just how the game engine camera/physics works.

#34
randomfoo

randomfoo
  • Members
  • 417 messages

N7Kopper wrote...
The AI does not choose to exploit, it merely and rarely does so by accident.


Actually, the AI exploit that annoys me the most is how they peek at your location at regular intervals. This is especially annoying when you're cloaked and doing a solo disarm.  I understand the AI needs your general direction for pathmaking, but it should be a general direction and not your exact location.

#35
BeardyMcGoo

BeardyMcGoo
  • Members
  • 1 384 messages

randomfoo wrote...

4) Banshee Bubbles way too often no way to predict (Praetorian bubble doesn't go up unless use a power on it while it's flying. That's fair to me.)


lol. rly?
if a banshee has stopped porting around, which means you prolly have her barriers down, she'll put up her screw-you-hand whenever anyone throws a power at it. that also includes pet powers (rockets, regular geth turret shots, hawk missile), even if the pet's trying to shoot the damn thing thru the wall (happens to phantoms and prolly praetoreans, too). she sheds her bubble and novas when someone gets close....which is when you can hit her with powers again til she resets herself to standing/walking.
pretty easy to predict.

#36
TODD 5184

TODD 5184
  • Members
  • 402 messages
We are getting a new DLC apparently, so might be "working as intended". While I do agree with many of your points, (i.e. My 4,000 shield Krogan can be killed in 3 shots by a Scion.) I have to add that the store is also broken. RNG is lame. I often times go days without UR's.

Bioware's rocket glitch fix basically became a threat to ban you by making you sign that agreement they added a few months after the games release.

I'd also like to see Collectors give more xp. Doesn't make sense to fight a tougher, blitzing enemy, and be "rewarded" less xp.

#37
randomfoo

randomfoo
  • Members
  • 417 messages

BeardyMcGoo wrote...

randomfoo wrote...

4) Banshee Bubbles way too often no way to predict (Praetorian bubble doesn't go up unless use a power on it while it's flying. That's fair to me.)


lol. rly?
if a banshee has stopped porting around, which means you prolly have her barriers down, she'll put up her screw-you-hand whenever anyone throws a power at it. that also includes pet powers (rockets, regular geth turret shots, hawk missile), even if the pet's trying to shoot the damn thing thru the wall (happens to phantoms and prolly praetoreans, too). she sheds her bubble and novas when someone gets close....which is when you can hit her with powers again til she resets herself to standing/walking.
pretty easy to predict.


Yes, well I guess it's less about easy to predict as much as "all the time". This was something I vaguely remember listed in a balance change that happened about 6mo ago? Before then she didn't used to do that right?

#38
randomfoo

randomfoo
  • Members
  • 417 messages

TODD 5184 wrote...
I have to add that the store is also broken. RNG is lame. I often times go days without UR's.


RNG is ... wait for it... random! We have close to a QUARTER BILLION CREDITS of PSP purchases tracked that places UR droprates at 16.3% (+/- 1.5%), or on average just over 600K.  See my sig for the gory details, but at the end of the day, if you drop 100M credits you'll a 99.99% chance of maxing your URs.

#39
N7Kopper

N7Kopper
  • Members
  • 4 386 messages

randomfoo wrote...

N7Kopper wrote...
The AI does not choose to exploit, it merely and rarely does so by accident.


Actually, the AI exploit that annoys me the most is how they peek at your location at regular intervals. This is especially annoying when you're cloaked and doing a solo disarm. I understand the AI needs your general direction for pathmaking, but it should be a general direction and not your exact location.

Well, I could very easily insert a snide comment here about how our invisibility cloaks actually make us turn invisible, but the enemy doesn't get such luxury... :innocent: and then proceeding to rationalise that cheat as "oh hey, nobody else is around, so the enemy noticed my wibbly outline of great justice and started shooting" makes things make a lot more sense.

randomfoo wrote...

Personally, I'd classify Right Hand Advantage along the lines of Reload Cancelling or Pizza Running - working as intended/clever use of game mechanic. It's just how the game engine camera/physics works.

I do too. I use it whenever I get the chance. Just like Geth Rocket Troopers will fire double rockets at you whenever they can. Just because it's cheap, doesn't mean it isn't a good addition to the game. ;)
Just trying to outline that this kind of thing would have about twelve billion "BIOWER PLZ" topics if the enemy did it. You know, hypocrisy and all that jazz...

Modifié par N7Kopper, 04 février 2013 - 01:00 .


#40
randomfoo

randomfoo
  • Members
  • 417 messages

N7Kopper wrote...

Well, I could very easily insert a snide comment here about how our invisibility cloaks actually make us turn invisible, but the enemy doesn't get such luxury... :innocent: and then proceeding to rationalise that cheat as "oh hey, nobody else is around, so the enemy noticed my wibbly outline of great justice and started shooting" makes things make a lot more sense.


Praetorians are pretty invisible when they silently spawn behind you. :wizard:

#41
N7Kopper

N7Kopper
  • Members
  • 4 386 messages

randomfoo wrote...

N7Kopper wrote...

Well, I could very easily insert a snide comment here about how our invisibility cloaks actually make us turn invisible, but the enemy doesn't get such luxury... :innocent: and then proceeding to rationalise that cheat as "oh hey, nobody else is around, so the enemy noticed my wibbly outline of great justice and started shooting" makes things make a lot more sense.


Praetorians are pretty invisible when they silently spawn behind you. :wizard:

Well then that's your fault for not watching your back for the giant spider of laserbeaming death. B)

#42
BattleCop88

BattleCop88
  • Members
  • 964 messages
Don't forget how they refuse to fix the Crusader

#43
Daxamite

Daxamite
  • Members
  • 2 498 messages

randomfoo wrote...
. Forget credits, missile glitching was so common to basically make playing Gold/Platinum PUGs pretty much unplayable.


I've only seen one missile glitcher on xbox and that was a silver match. I didnt find it to be a prevalent problem on gold. 

I dont play plat so i cant comment on that, but my friends who do, did complain missile glitchers often showed up on platinum. 

I still dont think it should have been a priority bug to fix. but maybe it was simply easier than all the other multiple bugs listed in this thread

#44
Qui-Gon Glenn

Qui-Gon Glenn
  • Members
  • 2 108 messages
Our TC does not make us invisible either. If you had posted that "snide comment", you would have been revealed as truly ignorant.

How are triple-tapping Geth a clever use of game mechanics?

Why am i resoonding to your posts? Oh that's right, it is another bad Super Bowl.

#45
N7Kopper

N7Kopper
  • Members
  • 4 386 messages

Qui-Gon Glenn wrote...

Our TC does not make us invisible either. If you had posted that "snide comment", you would have been revealed as truly ignorant.

It does to the enemy. It's like Sam Fisher's triple-bright green glowy goggles. It's there for the player's benefit - much like how allied Spies in TF2 have paper masks on rather than looking like the Sniper they're pretending to be.

Now, that doesn't stop them hearing you, on the other hand. :wizard:

#46
Sparbiter

Sparbiter
  • Members
  • 678 messages
Almost everything you listed does require some attention, but there are several issues I have with this post.

1. You say that the missile glitch being priority number 1 was "lunacy?" That's insane. It was a game-breaking glitch that removed all skill and allowed players to exploit the credit system and any semblance of a leaderboard.

I don't care if you never saw it, the mere fact that a glitch that outrageous existed was reason enough to make it the NUMBER ONE priority for a fix list.

2. The Geth certainly have their cheapness, but I'm not so sure the Collectors are that tough anymore. No one enemy is hard to beat when you play collectors. The Scion may do bugged damage, but it's also a slow walking target, vulnerable to right hand advantage (big time), and has an extremely predictable firing pattern.

Fix them, sure, but to argue that this is more important than an exploit that lets you shoot endless one shot nukes? No, just no.

3. Gold ARs like the Revenant and Argus do need some love, but the UR ARs are some of the best weapons in the game. The Harrier, PPR, Saber, and even the new and improved Valkyrie are all Gold viable and good choices. The Mattock is an excellent weapon. The Phaeston is good. The Typhoon is okay.

The real problem with ARs is that they are almost all gimmick weapons, and you are hard pressed to find a standard 30 round magazine, good damage, full auto, all rounder weapon.

3. The only thing necessary to address about sync kills is the glitch where you can't be grabbed on the ramp. Sync kills are extremely easy to avoid, with the occasional exception from when a Banshee warps through a wall and catches you off guard.

4. The sniper no scope is a poor solution, but necessary, I'm afraid. Hip fired black widows would dominate this game. Some Snipers, like the Indra, would really benefit from the removal of the penalty. I think the better solution to this is to have firing the SR force a "scope-in" like the old Krysae.

A complete removal of the penalty alone would do more to unbalance the weapons than balance them.

Don't get me wrong, I agree with a lot of what you posted, and I personally think this game is far from balanced properly (and that's a design flaw moreso than on the guys making the tweaks)....

I just don't think some of these are that big of a deal.

#47
Cyonan

Cyonan
  • Members
  • 19 360 messages
So because you personally think these things(which are mostly design choices rather than bugs) are in more need of a fix than missile glitching that means BioWare as a whole is doing it wrong?

I'm sure you'll excuse me if I don't take you seriously.

You may now proceed to make wild claims that I think everything on that list is fine, despite the fact that I didn't say that.

#48
Spirit Keeper

Spirit Keeper
  • Members
  • 725 messages
Sync-kills is my biggest pet peeve

#49
KiraTsukasa

KiraTsukasa
  • Members
  • 4 953 messages
I just love how people seem to think it takes a single button press to fix game code.

#50
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

KiraTsukasa wrote...

I just love how people seem to think it takes a single button press to fix game code.


And that was clearly implied somewhere in the posts here, right?

Oh, it wasn't? Nevermind.