Aller au contenu

Photo

Bug/Balance Fix Priority: Updated for Lamentations.


404 réponses à ce sujet

#51
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

Cyonan wrote...

So because you personally think these things(which are mostly design choices rather than bugs) are in more need of a fix than missile glitching that means BioWare as a whole is doing it wrong?

I'm sure you'll excuse me if I don't take you seriously.

You may now proceed to make wild claims that I think everything on that list is fine, despite the fact that I didn't say that.


Missile glitching wasn't the most critical issue, Cyonan, no matter what metric you choose to mention.

We have not only what I posted, but things like, oh, I don't know, the Collectors causing PS3 versions to crash.

We had a way to deal with the Missile Glitch: Report and ban the users of it, just as we do the 6/6/6/6/6 glitch and map glitchers. Was it common as hell? Yes, especially on the PC , but it's nowhere near as critical as other fixes are. That we had literally a half-a-dozen-attempts to fix the Missile Glitch before they finally got it right - and that it was prioritized over other fixes - adds nothing but fuel to the belief that the bottom line is far more important than fixing the game.

#52
KiraTsukasa

KiraTsukasa
  • Members
  • 4 953 messages

JaimasOfRaxis wrote...

KiraTsukasa wrote...

I just love how people seem to think it takes a single button press to fix game code.


And that was clearly implied somewhere in the posts here, right?

Oh, it wasn't? Nevermind.


It was clearly implied throughout the ENTIRE post. You want these things to be magically fixed, regardless of how much work would have to be done. Obviously, if they haven't been fixed even though they've been brought up since the game's launch, they can't be fixed without reworking large amounts of the game's code, or it would break more things than it would fix.

#53
Cyonan

Cyonan
  • Members
  • 19 360 messages

JaimasOfRaxis wrote...

Missile glitching wasn't the most critical issue, Cyonan, no matter what metric you choose to mention.

We have not only what I posted, but things like, oh, I don't know, the Collectors causing PS3 versions to crash.

We had a way to deal with the Missile Glitch: Report and ban the users of it, just as we do the 6/6/6/6/6 glitch and map glitchers. Was it common as hell? Yes, especially on the PC , but it's nowhere near as critical as other fixes are. That we had literally a half-a-dozen-attempts to fix the Missile Glitch before they finally got it right - and that it was prioritized over other fixes - adds nothing but fuel to the belief that the bottom line is far more important than fixing the game.


And your excuse for the rest of the things that are actually just design choices?

Since, you know, you're the one that said they were doing it wrong and your OP only has the Collector PS3 issue as a footnote to you complaining about Scions and Praetorians.

Lets be honest, when EA is involved it doesn't matter what they do they're going to be met with claims of "they're only doing it for their bottom line", unless maybe they start just giving away money(and yes, I know that it's with good reason). Mentioning that it adds fuel is entirely irrelevant until their reputation is repaired, which will not be happening for quite some time(if at all).

#54
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 043 messages

JaimasOfRaxis wrote...
We had a way to deal with the Missile Glitch: Report and ban the users of it, just as we do the 6/6/6/6/6 glitch and map glitchers. Was it common as hell? Yes, especially on the PC , but it's nowhere near as critical as other fixes are. That we had literally a half-a-dozen-attempts to fix the Missile Glitch before they finally got it right - and that it was prioritized over other fixes - adds nothing but fuel to the belief that the bottom line is far more important than fixing the game.


Since I already made most of my points known in the thread that you linked.

I am going to comment here, does money come into play with it yes. But not in the way you think it does, let me explain, because you actually covered half of it already.

First off missile glitching was not present most on PC, infact it was fairly uncommon PC.

Second, your bolded part actually is the part I want to make a comment on. Do you think banning people is a free action? It isn't it costs time, and therefore money to investigate claims, to do the actual banning and then the hours of support service that is spent on those that are banned.

If an action that costs 1 dollar will save you 2 dollars it isn't "only thinking about the bottom line" it is being efficient.

#55
orehlol

orehlol
  • Members
  • 809 messages
Bryan Johnson there is still a missile glitching exploit on xbox

#56
Dr-Rai1

Dr-Rai1
  • Members
  • 311 messages

orehlol wrote...

Bryan Johnson there is still a missile glitching exploit on xbox


Lol seriously? Where there's a will there's a way I guess.... :blink:

#57
Distilled Poison

Distilled Poison
  • Members
  • 1 361 messages
Wow, this is the closest I've ever seen a dev come to the PS3 Collectors issue. Granted it wasn't addressed at all, but hey after several months, a dev was actually in a thread where PS3 Collectors issue was mentioned. At this rate, maybe we'll get a "We're working on it" a week before ME4 launches.

#58
KiraTsukasa

KiraTsukasa
  • Members
  • 4 953 messages

Distilled Poison wrote...

Wow, this is the closest I've ever seen a dev come to the PS3 Collectors issue. Granted it wasn't addressed at all, but hey after several months, a dev was actually in a thread where PS3 Collectors issue was mentioned. At this rate, maybe we'll get a "We're working on it" a week before ME4 launches.


"We're working on it" implies that they know the cause and are working on fixing it. If they don't know what is causing it, saying that they're working on it seems like a lie to me. And if, for whatever reason, they can't replicate the issue, then very little work is going to get done on fixing it. It's like telling someone in Japan to fix your car in Florida.

#59
GunWraith

GunWraith
  • Members
  • 440 messages
How about the bug with the comm packs and pc players getting online pass errors. Been around forever, still not fixed, and the worst thing is that you dump all problems on EA support which is terrible.

I would love to be playing right now, but I can't until I can talk to EA's 'real' support during the weekdays.

#60
ClockworkSpectre

ClockworkSpectre
  • Members
  • 1 089 messages
Bioware really should have waited longer and got more bug fixes into the patch.  I really can not believe they released a patch that did so little, it was extremely disappointing. 

Here is a great thread about existing issues.

http://social.biowar...ndex/15779198/1

There are just so many bugs still that releasing a patch like they did on thursday makes it look like they just don't care.  Unless like it has been stated many times already, it effects their profits, then they act.  Regardless of what the actual reasoning is, that is was it apears to be.

#61
kipac

kipac
  • Members
  • 3 350 messages
You're complaining collectors for being hard?
And SR needs hip fire penalty.

#62
DJ Airsurfer

DJ Airsurfer
  • Members
  • 2 548 messages
A good OP and the thread gets filled with the usual BSN stupidity. Figures.

Modifié par DJ Airsurfer, 04 février 2013 - 02:48 .


#63
stinekandts

stinekandts
  • Members
  • 389 messages
I'm pretty sure anyone working on the teams involved in the multiplayer aspect of this game have quite a bit of professional pride in their product. It has been a successful experiment in opening up the ME franchise for major futures.
That being said, why do these threads come up in this forum? If you really feel that strongly about your arguments, why don't you contact EA directly? Chances are, BioWare employees are trying pretty damn hard to take care of these bugs and design flaws. If they don't, and this "groundswell of negativity" that you speak of grows too much, they might not get to work on the next big project.

#64
OblivionDawn

OblivionDawn
  • Members
  • 2 549 messages
Stopped reading after I saw that the Missile Glitch wasn't a top priority problem.

It was tied with stunlocking Geth for most glaring, need-fixed-now issue.

#65
LandoCalrisian

LandoCalrisian
  • Members
  • 315 messages
In another thread, Fagnan mentioned that "success rates" of players against the collectors is actually pretty close to the other enemies, in terms of the average wave players get to. That was before the combo multiplyer was fixed. On silver, the collectors were actually "easier" than other enemy factions.

Missile glitching is/was the single biggest "cheat" in the game, and fixing that had to be a priority. I don't own the XBox version of the game, but a friend of mine who does says that about 1 in 4 of his PU games had a missile glitcher. I doubt any glitchers would have paid for spectre packs with real money, and i doubt Bioware/EA thinks they would have. Fixing it isn't about selling more packs to glitchers, its about making the game more enjoyable so more people play and in turn buy more packs and/or preorder Mass Effect 4, as well as cutting out about a half of the money the support division uses investigating, banning and answer emails from glitchers and complainers.

Assault rifles are perfectly fine. The assault rifle challenge was just as hard/easy for me to complete as any other weapon type. Bioware has access to precise stats showing what weapons cause the most/least damage/survivability per player per match and have much smarter and more experienced people that exist on BSN balancing things. Trust in the Fagnan.

Finally, I still don't get how many crappy BSNers complain about Bioware's service for the Multiplayer portion of ME3. How much more free DLC do you need? They totally could have just released a couple of weapon packs and stopped balancing back in August like so many other companies do, but instead they'll have tripled the playable characters, tripled the number of maps, released 6 or 7 patches, had over 50 balance change updates, instituted a giant challenge system, etc etc and ALL FOR FREE!

Get over yourselves, biocomplainers.

#66
bydoritos

bydoritos
  • Members
  • 554 messages

stinekandts wrote...

I'm pretty sure anyone working on the teams involved in the multiplayer aspect of this game have quite a bit of professional pride in their product. It has been a successful experiment in opening up the ME franchise for major futures.
That being said, why do these threads come up in this forum? If you really feel that strongly about your arguments, why don't you contact EA directly? Chances are, BioWare employees are trying pretty damn hard to take care of these bugs and design flaws. If they don't, and this "groundswell of negativity" that you speak of grows too much, they might not get to work on the next big project.


talking to EA is not a good/reliable way of giving feedback about balancing issues.
or bugs and glitches, they'll always tell you to post on the forums.


now to OP, although I agree with most of your points, I disagree with the your points about the AR, I see people doing reasonable well with uncommon weapons as well as Rare weapons on Gold, so you don't need an UR assault rifle to play gold.

#67
baralaiex

baralaiex
  • Members
  • 259 messages
Your list consists mostly of balance issues and while they are annoying, don't really break the game. However, a Shadow still not being able to shadow strike an Atlas really gets on my nerves.

#68
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

Bryan Johnson wrote...

JaimasOfRaxis wrote...
We had a way to deal with the Missile Glitch: Report and ban the users of it, just as we do the 6/6/6/6/6 glitch and map glitchers. Was it common as hell? Yes, especially on the PC , but it's nowhere near as critical as other fixes are. That we had literally a half-a-dozen-attempts to fix the Missile Glitch before they finally got it right - and that it was prioritized over other fixes - adds nothing but fuel to the belief that the bottom line is far more important than fixing the game.


Since I already made most of my points known in the thread that you linked.

I am going to comment here, does money come into play with it yes. But not in the way you think it does, let me explain, because you actually covered half of it already.

First off missile glitching was not present most on PC, infact it was fairly uncommon PC.

Second, your bolded part actually is the part I want to make a comment on. Do you think banning people is a free action? It isn't it costs time, and therefore money to investigate claims, to do the actual banning and then the hours of support service that is spent on those that are banned.

If an action that costs 1 dollar will save you 2 dollars it isn't "only thinking about the bottom line" it is being efficient.


On balance, that is true, I must admit.

I believe that falls under the old pound of prevention being worth a peck of cure saying.

#69
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

bydoritos wrote...

now to OP, although I agree with most of your points, I disagree with the your points about the AR, I see people doing reasonable well with uncommon weapons as well as Rare weapons on Gold, so you don't need an UR assault rifle to play gold.


I've beaten gold with Avengers and Collector Rifles, so I know that it's possible and can, in fact, be quite fun to do.

The issue is when you have tmany rifles in this game that weigh much more than other weapons, whilst tacitly less-powerful and less-effective than comparable SMGs in terms of rarity, weight, and ammo capacity. As an example: Why would I ever use the Geth Pulse Rifle on a non-Geth when the Locust does literally everything it's intended to do (rapid-fire accurate headshotting) better than it does?

Food for thought, I suppose. Feel free to disagree with me on the severity of it, but fact of the matter is that ARs in this game are generally inefficient. There's exceptions, of course: The Falcon, Argus, Striker, and Mattock just to name a few, but most of the rapid-fire ones are under-gunned in terms of power-to-size and power-to-rarity.

#70
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

kipac wrote...

And SR needs hip fire penalty.


So nerf hip-fire accuracy, which makes sense, instead of rendering the entire point of the Indra/Raptor/Collector Sniper/Incisor (that they have rapid-fire thus enabling use in CQC compared to other rifles) irrelevant. Reducing firepower for not-scoping makes no logical, scientific, or technological sense.

#71
Cyonan

Cyonan
  • Members
  • 19 360 messages

JaimasOfRaxis wrote...

So nerf hip-fire accuracy, which makes sense, instead of rendering the entire point of the Indra/Raptor/Collector Sniper/Incisor (that they have rapid-fire thus enabling use in CQC compared to other rifles) irrelevant. Reducing firepower for not-scoping makes no logical, scientific, or technological sense.


and yet many games do it for balance purposes =P

The only one I can think of off the top of my head that didn't was Counter-Strike, which caused the Sniper Rifles to have such bad accuracy when not scoped in that actually hitting anything was blind luck(at least when I played, I think they changed it a few times).

#72
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

orehlol wrote...

Bryan Johnson there is still a missile glitching exploit on xbox

 
God damn it. When my friend Dan said this this morning, I thought he was fricking joking.

Please tell me you're making this up.

#73
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages

Cyonan wrote...

and yet many games do it for balance purposes =P

The only one I can think of off the top of my head that didn't was Counter-Strike, which caused the Sniper Rifles to have such bad accuracy when not scoped in that actually hitting anything was blind luck(at least when I played, I think they changed it a few times).


Space Marine, Gears of War 1/2/3, Battlefield 3, Dark Sector, Perfect Dark, Front Mission Evolved, Command and Conquer: Renegade, and that's just the ones I can see from my desk. All of these either had accuracy penalties only for sniper weapons (Renegade, FME, Perfect Dark, Battlefield 3, Space Marine's Lascannon) or no penalty whatsoever for no-scoping (Gears, Space Marine's Stalker Bolter).

#74
Jon The Wizard

Jon The Wizard
  • Members
  • 287 messages
I agree with all this. Bioware, please take a look and think about things.

#75
robarcool

robarcool
  • Members
  • 6 608 messages
I agree with OP whole heartedly.