All enemies should have cooldowns between power/skill uses. Few actually have one at this time though.
All weapons have some issues working as they should per type. Shotguns, wide area damage short range, inaccurate (are they? How many can hit more than one target?) SMGS, rapid fire, low accuracy, low stability (That should be able to be overcome by using short bursts of fire), Sniper rifles with a hip shot damage penalty? LOL. That is so believable. NOT! Pistols? They typically use the same ammo as SMGS but have more punch per round because they usually have larger cartridges. End result, medium range, powerful, accurate, power dips off over longer distances more than rifles but less than shotguns and smgs. Assault rifles? Some assault rifles were actually used as sniper rifles. Assault rifles have alot of power and fairly high rates of fire but not as high of a rate of fire as SMGs which are basically pistols with machine gun rates of fire. Assault rifles are supposed to be the most versatile of all the gun types in the game. They should be powerful, accurate, good rates of fire, and should be able to fire at hight rates of fire or at slower rates of fire. It would not be unrealistic if an assault rifle could fire one round with careful aim or switch and fire 30 rounds in a minute at a target with short bursts of fire to keep some semblance of control for the aim. They use larger rounds than pistols or smgs. Some may even use the same rounds as sniper rifles.
Geth are crappy right now. The Geth Bomber is the best melee unit. If BW removed that part of them, then bombers would not be so silly. Factions do not need to be made like one another. Part of each faction's appeal are their differences. Drones stun more frequently than any other Geth unit. Some units are invulnerable, like the cloaked hunter. How come players do not get to be invulnerable when cloaked or even when standing up after a revive long enough to move just a step even?
Collectors are weak to biotic attacks. That is cool. But they have struggled for months before recent changes still under evaluation of receiving combo explosion attacks. Praetorians have all the benefits of every boss unit from every faction, speed, sync kill, high health, high damage close and high accurate damage at range plus since they fly they have a slightly harder to hit advantage. I have to agree with an earlier post that offered the idea of recharge. In the case of Praetorians, their shield bubble or their laser eyes should not be usable if they are moving. Scions need a charge time on powers and some kind of accuracy debuffing factor if players are say, behind good cover, dodging, or running.
There are alot of issues that should take priority over missile Glitch. I have never used it and I do not even think I ever saw it but maybe, just maybe one or two times in all the games i ever played.
Some that come to mind:
Why do Geth Rocket troopers have gatling guns yet shoot rockets?
Why are Geth hunters invulnerable when cloaked?
Why do so many enemies walk sideways now?
Why do enemies aim and look at a wall but shoot you on their right hand side? (100 degree firing guns with mirrors on them?)
Why are phantoms better snipers than Cerberus Snipers? LOL
by the same token, why are Cerberus snipers more agile than Phantoms? Are their traits swapped here?
How can enemies sync kill you before you even complete the stand animation? or just redown you? They know you are recovering before you do? Apparently in the future all enemies of Earth and their alien allies have super psychic powers. They can also tell where you will be before you do and shoot you where you are going.
Why is the Geth bomber a better melee unit than EVERY other Geth unit?
Why do Dragoons need so little cool down time and why do they not swap to some generic melee attack with every other attack as opposed to using whips constantly? Do they even have a gun?
Why do banshees jump more than they walk now? Why are there 3 banshees and 4 brutes at once in each wave on gold? Why do both respawn faster than a Geth Prime respawns a drone or turret (Which is pretty fast).
I agree with pretty much all what you posted. Generally speaking what is good for the goose is not good for the gander. In other words, the same rules and physics do not apply to players as which apply to enemies and vice versa. If these rules were more similar would it not be easier to evenly balance everything and make things a bit more bug and glitch free?
It has been said before where some forum members argue, players have more advantages than enemies or where enemies have more than players or more bugs or more cheats. But there are a few differences. One, enemies do not get banned for cheating, though they do and ALOT. Even by the game's own rules and so called physics. Players do get banned for cheating. Enemies do not lose if they all get downed. Players do lose if they all get downed. Enemies do not need to complete any objectives, but players do. Every enemy unit save a handful has more health and shields than every player character, plus they have armor components and agility defense components which players do not have at all. Players can use missile mass destruction, but technically so do enemies (like the Atlas, Banshee, or something nearly equivalent), the difference is the enemy usually has a wider area of attack but less damage though they have more accuracy and more rounds available plus their missile like attacks do not have to hit the players directly to do the damage. Most have such a high damage over time added effect that even if the player escapes they can still drop dead long after the enemy that shot them is gone. Enemies do not need to replenish ammo, players do.
If all things worked as they were supposed to though, I could potentially see the game as what it should be. PURE FUN. I can see that players could potentially decimate hordes of enemies with the right team work or combo attacks, if they act first and can catch said enemies in the right places at the right times. I am not say it is not fun but it does carry alot of frustration with that fun caused by all the bugs and glitches.
Modifié par Xeraphas, 05 février 2013 - 12:33 .