Stat points, Skills, and Feats Per Level
#1
Posté 14 octobre 2009 - 05:58
I have seen everything from 3 stat points per level to 1 stat per level
I have seen 1 talent and one skill per level to one talent per 2 levels and 2 skills a level.
I looked at this level 22 charector social.bioware.com/playerprofile.php and did some stat calculations myself
Making a dawrf commoner rouge in the CC nets you 79 stat points and at end game the one mentioned above had 159 stat points at level 22. This is a net change of 80 points over 21 levels which works out to 3.8 stats gained per level but doesn't take into account specialization bonuses so I am pretty sure that is 3 points per level plus the odd specialization or quest gain.
For talents and skills is there any informaiton out there with a confirmed per level advancement?
#2
Posté 14 octobre 2009 - 06:01
I do not know about warriors, but I'll take a guess that they get a talent every level, and rogues get one every other.
Mages get 1 spell per level, I think some levels net them 2 spells, but that's just a guess based off a video I saw.
You get 3 attributes every level up.
#3
Posté 14 octobre 2009 - 06:02
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For skills, I remember that rogues got one skill point every one level, Warriors and Mages every two, according to the Wiki.
Edit: Damnation, beat to it.
Modifié par Tarreth, 14 octobre 2009 - 06:02 .
#4
Posté 14 octobre 2009 - 06:08
#5
Posté 14 octobre 2009 - 06:11
#6
Posté 14 octobre 2009 - 06:14
#7
Posté 14 octobre 2009 - 06:17
#8
Posté 14 octobre 2009 - 06:18
Tarreth wrote...
Actually to support SoN, I remember seeing a two spell level in a video, although it could feasibly have been an overhanging spell.
Yes, I remember a discussion about it. We assume he did not spend a talent the level before or recieved an extra talent for becoming a Grey Warden.
#9
Posté 14 octobre 2009 - 06:22
nisallik wrote...
Tarreth wrote...
Actually to support SoN, I remember seeing a two spell level in a video, although it could feasibly have been an overhanging spell.
Yes, I <span _fcktemp="1"></span>remember a discussion about it. We assume he did not spend a talent the level before or recieved an extra talent for becoming a Grey Warden.
An extra talent for becoming a Grey Warden sounds like a cool idea, and your point is well-made.
Although the image of suddenly being able to leap from putting down puddles of fat and lard to summoning swarms of biting, painful insects capable of stripping flesh in seconds in one giant leap amuses and delights me.
#10
Posté 14 octobre 2009 - 06:40
Man do I ever wish we could look at his skills/talents. He made interesting choices... pumped dexterity and willpower (~40), and brought cunning and strength up equally (~24). Magic he ignored. Constitution has a few points in it. He's wielding daggers--is dexterity enough to boost both damage and accuracy for daggers? Does he have lethality? Accuracy is 90%--is that high or low? Sounds high, I think. This just brings up more questions.Arken_Magus wrote...
Ok so I have been digging on the forums trying to get a straight answer for this and not having much luck so I thought I would try again here to see if anyone had some clear info.
I have seen everything from 3 stat points per level to 1 stat per level
I have seen 1 talent and one skill per level to one talent per 2 levels and 2 skills a level.
I looked at this level 22 charector social.bioware.com/playerprofile.php and did some stat calculations myself
Making a dawrf commoner rouge in the CC nets you 79 stat points and at end game the one mentioned above had 159 stat points at level 22. This is a net change of 80 points over 21 levels which works out to 3.8 stats gained per level but doesn't take into account specialization bonuses so I am pretty sure that is 3 points per level plus the odd specialization or quest gain.
For talents and skills is there any informaiton out there with a confirmed per level advancement?
#11
Posté 14 octobre 2009 - 06:48
#12
Posté 14 octobre 2009 - 07:05
For the talents, look here.Servant of Nature wrote...
I was just guessing in terms of talents. It seemed to make sense to me because warriors are more combat oriented. It's quite possibly wrong, and I'm sorry if it is. Rogues get bonus skills, it seems like, to be fair, warriors should get bonus talents, but, again, I do not know.
Also, keep in mind that skills are mostly non-combat abilities, unlike talents. That is also the reason why they are seperate.
Modifié par Nighteye2, 14 octobre 2009 - 07:06 .
#13
Posté 14 octobre 2009 - 07:07
It may have changed in the meantime.
#14
Posté 14 octobre 2009 - 07:17
human mage starting stats str 11, dex 11, wil 17, mag 17, cun 13, con 10
skills Herb I, combat tac I
spells arcane bolt
Level
2 +1 mag(18) +1 wil(18) +1 cun(14) (heal)
3 +1mag(19) +2 wil(20) (combat training) (Heroic offense)
4 +2mag(21) +1wil(21) (arcane shield)
5 +2mag(23) +1wil(22) (combat training II) (rock armor)
6 +1mag(24 +2wil(24) (stonefist)
7 +2mag(26) +1wil(25) (combat training III) (staff focus)
8 +1mag(27) +2wil(27) (earthquake)
9 +2mag(29) +1wil(28) (herb II) (rejuvenate)
10 +1mag(30) +2wil(30) (arcane master)
11 +2mag(32) +1wil(31) (herb III) (petrify)
12 +1mag(33) +2wil(33) (vulnerability hex)
13 +2mag(35) +1wil(34) (conbat tactics II) (affliction hex)
14 +1mag(36) +2wil(36) (misdirection hex)
15 +2mag(38) +1wil(37) (conbat tactics III) (death hex)
16 +1mag(39) +2wil(39) (regenerate)
17 +2mag(41) +1wil(40) (combat training Iv) (mass rejuvenation)
18 +1mag(42) +2wil(42) (lightining)
19 +2mag(44) +1wil(43) (herb IV) (shock)
20 +1mag(45) +2wil(45) (tempest)
any thoughts people?
#15
Posté 14 octobre 2009 - 08:50
other wise a fly might kill u
Modifié par Monkey777Love, 14 octobre 2009 - 08:51 .
#16
Posté 14 octobre 2009 - 09:12
#17
Posté 14 octobre 2009 - 09:48
and rougues should be able to use the other weapon trees, they just need to unlock them by putting a skill point in combat training
#18
Posté 14 octobre 2009 - 09:48
Modifié par Monkey777Love, 14 octobre 2009 - 11:19 .
#19
Posté 14 octobre 2009 - 10:09
yea, I was looking at that. It doesn't look like you need any stats to be above 40 by level 20. Maybe split 10 attribute points between the two. It's so hard to say without playing the game.Monkey777Love wrote...
need sum con? maybe sum dex?
other wise a fly might kill u
thks.
#20
Posté 14 octobre 2009 - 10:13
pudknocker wrote...
Ok so here's the first working build for my mage. I didn't include any specializations as I don't have enough info on them yet. plz give me some feedback.
human mage starting stats str 11, dex 11, wil 17, mag 17, cun 13, con 10
skills Herb I, combat tac I
spells arcane bolt
Level
2 +1 mag(18) +1 wil(18) +1 cun(14) (heal)
3 +1mag(19) +2 wil(20) (combat training) (Heroic offense)
4 +2mag(21) +1wil(21) (arcane shield)
5 +2mag(23) +1wil(22) (combat training II) (rock armor)
6 +1mag(24 +2wil(24) (stonefist)
7 +2mag(26) +1wil(25) (combat training III) (staff focus)
8 +1mag(27) +2wil(27) (earthquake)
9 +2mag(29) +1wil(28) (herb II) (rejuvenate)
10 +1mag(30) +2wil(30) (arcane master)
11 +2mag(32) +1wil(31) (herb III) (petrify)
12 +1mag(33) +2wil(33) (vulnerability hex)
13 +2mag(35) +1wil(34) (conbat tactics II) (affliction hex)
14 +1mag(36) +2wil(36) (misdirection hex)
15 +2mag(38) +1wil(37) (conbat tactics III) (death hex)
16 +1mag(39) +2wil(39) (regenerate)
17 +2mag(41) +1wil(40) (combat training Iv) (mass rejuvenation)
18 +1mag(42) +2wil(42) (lightining)
19 +2mag(44) +1wil(43) (herb IV) (shock)
20 +1mag(45) +2wil(45) (tempest)
any thoughts people?
While I understand the want to dump solely into your primary stats, I would definitely consider putting some into Constitution - so ranged enemies (Archers and other Magic-Users) as well as just situation where you cannot avoid being flanked do not totally drop your Mage. Also, I imagine, as Constitution factors into "Resiliance", your mage would certainly be an easy target for any physical resistence checks, possibly.
Also, if you plan on taking many of the 4th tier Skills (such as Coercion or Combat Training), you'll need a minimum of 16 Cunning.
#21
Posté 14 octobre 2009 - 10:30
#22
Posté 14 octobre 2009 - 10:32
il just grab every defense talent and item i can find
and load up on a lot of const with str and willpower as secondary
#23
Posté 14 octobre 2009 - 11:17
Well I think the idea is to use tanks for that..if you control aggro properly, you shouldn't be getting hit that much.Monkey777Love wrote...
need sum con? maybe sum dex?
other wise a fly might kill u
#24
Posté 14 octobre 2009 - 11:22
i dont think u even necessarily need 10 totalpudknocker wrote...
reworking my mage now. plus I found some info on specializations. thanks for the input guys.
probs 5 in con, and several in dex
also why no coerce skill at all? it will help with dialogue options
at new years:
but there are also archers, and wut if an enemy focuses on u
its a tradeoff but he wil probs die less, and get less stat penalties if hes not totally squishy
Modifié par Monkey777Love, 14 octobre 2009 - 11:23 .
#25
Posté 15 octobre 2009 - 12:02





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