Aller au contenu

Photo

Stat points, Skills, and Feats Per Level


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#1
Arken_Magus

Arken_Magus
  • Members
  • 79 messages
Ok so I have been digging on the forums trying to get a straight answer for this and not having much luck so I thought I would try again here to see if anyone had some clear info.

I have seen everything from 3 stat points per level to 1 stat per level
I have seen 1 talent and one skill per level to one talent per 2 levels and 2 skills a level.

I looked at this level 22 charector social.bioware.com/playerprofile.php and did some stat calculations myself

Making a dawrf commoner rouge in the CC nets you 79 stat points and at end game the one mentioned above had 159 stat points at level 22. This is a net change of 80 points over 21 levels which works out to 3.8 stats gained per level but doesn't take into account specialization bonuses so I am pretty sure that is 3 points per level plus the odd specialization or quest gain.

For talents and skills is there any informaiton out there with a confirmed per level advancement?

#2
Servant of Nature

Servant of Nature
  • Members
  • 678 messages
Rogues get skills every level, everyone else gets one every other.



I do not know about warriors, but I'll take a guess that they get a talent every level, and rogues get one every other.



Mages get 1 spell per level, I think some levels net them 2 spells, but that's just a guess based off a video I saw.



You get 3 attributes every level up.

#3
Tarreth

Tarreth
  • Members
  • 136 messages
Nice. Thanks a ton for these calculations, your math appears to make sense barring a large number of additional stat points.<br />
<br />
For skills, I remember that rogues got one skill point every one level, Warriors and Mages every two, according to the Wiki.

Edit: Damnation, beat to it.

Modifié par Tarreth, 14 octobre 2009 - 06:02 .


#4
Mistress9Nine

Mistress9Nine
  • Members
  • 603 messages
That sounds fishy. Isn't it just "everyone gets one spell/talent" per level and mages/warriors get skillz every other level and rogues get them every level?

#5
nisallik

nisallik
  • Members
  • 592 messages
I think every class gets a talent point per level, just rogues get a skill every level and the others get them every other level.

#6
Tarreth

Tarreth
  • Members
  • 136 messages
Actually to support SoN, I remember seeing a two spell level in a video, although it could feasibly have been an overhanging spell.

#7
Arttis

Arttis
  • Members
  • 4 098 messages
also might get extra points from doing quests reading books

#8
nisallik

nisallik
  • Members
  • 592 messages

Tarreth wrote...

Actually to support SoN, I remember seeing a two spell level in a video, although it could feasibly have been an overhanging spell.


Yes, I remember a discussion about it.  We assume he did not spend a talent the level before or recieved an extra talent for becoming a Grey Warden.

#9
Tarreth

Tarreth
  • Members
  • 136 messages

nisallik wrote...

Tarreth wrote...

Actually to support SoN, I remember seeing a two spell level in a video, although it could feasibly have been an overhanging spell.


Yes, I <span _fcktemp="1"></span>remember a discussion about it.  We assume he did not spend a talent the level before or recieved an extra talent for becoming a Grey Warden.


An extra talent for becoming a Grey Warden sounds like a cool idea, and your point is well-made.
Although the image of suddenly being able to leap from putting down puddles of fat and lard to summoning swarms of biting, painful insects capable of stripping flesh in seconds in one giant leap amuses and delights me.

#10
soteria

soteria
  • Members
  • 3 307 messages

Arken_Magus wrote...

Ok so I have been digging on the forums trying to get a straight answer for this and not having much luck so I thought I would try again here to see if anyone had some clear info.

I have seen everything from 3 stat points per level to 1 stat per level
I have seen 1 talent and one skill per level to one talent per 2 levels and 2 skills a level.

I looked at this level 22 charector social.bioware.com/playerprofile.php and did some stat calculations myself

Making a dawrf commoner rouge in the CC nets you 79 stat points and at end game the one mentioned above had 159 stat points at level 22. This is a net change of 80 points over 21 levels which works out to 3.8 stats gained per level but doesn't take into account specialization bonuses so I am pretty sure that is 3 points per level plus the odd specialization or quest gain.

For talents and skills is there any informaiton out there with a confirmed per level advancement?

Man do I ever wish we could look at his skills/talents.  He made interesting choices... pumped dexterity and willpower (~40), and brought cunning and strength up equally (~24).  Magic he ignored.  Constitution has a few points in it.  He's wielding daggers--is dexterity enough to boost both damage and accuracy for daggers?  Does he have lethality?  Accuracy is 90%--is that high or low?  Sounds high, I think.  This just brings up more questions.

#11
Servant of Nature

Servant of Nature
  • Members
  • 678 messages
I was just guessing in terms of talents. It seemed to make sense to me because warriors are more combat oriented. It's quite possibly wrong, and I'm sorry if it is. Rogues get bonus skills, it seems like, to be fair, warriors should get bonus talents, but, again, I do not know.

#12
Nighteye2

Nighteye2
  • Members
  • 876 messages

Servant of Nature wrote...

I was just guessing in terms of talents. It seemed to make sense to me because warriors are more combat oriented. It's quite possibly wrong, and I'm sorry if it is. Rogues get bonus skills, it seems like, to be fair, warriors should get bonus talents, but, again, I do not know.

For the talents, look here. B) 1 per level, 2 at the start and another one at pre-selected at start. :ph34r:


Also, keep in mind that skills are mostly non-combat abilities, unlike talents. That is also the reason why they are seperate.

Modifié par Nighteye2, 14 octobre 2009 - 07:06 .


#13
Tarreth

Tarreth
  • Members
  • 136 messages
I note, however, the "very much subject to final game balance".



It may have changed in the meantime.

#14
pudknocker

pudknocker
  • Members
  • 28 messages
Ok so here's the first working build for my mage.  I didn't include any specializations as I don't have enough info on them yet.  plz give me some feedback.
human  mage  starting stats  str  11, dex 11, wil 17, mag 17, cun 13, con 10

skills Herb I, combat tac I
spells  arcane bolt
Level
2   +1 mag(18) +1 wil(18) +1 cun(14)    (heal)
3   +1mag(19)  +2 wil(20)  (combat training)  (Heroic offense)
4   +2mag(21)  +1wil(21)   (arcane shield)
5  +2mag(23)  +1wil(22)   (combat training II) (rock armor)
6  +1mag(24  +2wil(24)   (stonefist)
7  +2mag(26)  +1wil(25)  (combat training III) (staff focus)
8  +1mag(27)  +2wil(27)  (earthquake)
9  +2mag(29)  +1wil(28)  (herb II)  (rejuvenate)
10  +1mag(30)  +2wil(30)  (arcane master)
11  +2mag(32)  +1wil(31)  (herb III)  (petrify)
12  +1mag(33)  +2wil(33)  (vulnerability hex)
13  +2mag(35)  +1wil(34)  (conbat tactics II) (affliction hex)
14  +1mag(36)  +2wil(36)  (misdirection hex)
15  +2mag(38)  +1wil(37)  (conbat tactics III) (death hex)
16 +1mag(39)  +2wil(39)  (regenerate)
17  +2mag(41)  +1wil(40)  (combat training Iv) (mass rejuvenation)
18  +1mag(42)  +2wil(42)  (lightining)
19  +2mag(44)  +1wil(43)  (herb IV) (shock)
20  +1mag(45)  +2wil(45)  (tempest)

any thoughts people?:whistle:

#15
Monkey777Love

Monkey777Love
  • Members
  • 16 messages
need sum con? maybe sum dex?

other wise a fly might kill u

Modifié par Monkey777Love, 14 octobre 2009 - 08:51 .


#16
two3ten

two3ten
  • Members
  • 3 messages
rogues better get 1 talent per level! no shield and two weapon trees is punishment enough

#17
Monkey777Love

Monkey777Love
  • Members
  • 16 messages
as far as ive read: 3 attributes per level, 1 skill every other level ( cept rougues get 1 every level) and 1 talent per level



and rougues should be able to use the other weapon trees, they just need to unlock them by putting a skill point in combat training

#18
Monkey777Love

Monkey777Love
  • Members
  • 16 messages
admin delete plz

Modifié par Monkey777Love, 14 octobre 2009 - 11:19 .


#19
pudknocker

pudknocker
  • Members
  • 28 messages

Monkey777Love wrote...

need sum con? maybe sum dex?

other wise a fly might kill u

yea, I was looking at that.  It doesn't look like you need any stats to be above 40 by level 20.  Maybe split 10 attribute points between the two.  It's so hard to say without playing the game.

thks.

#20
DeviantJoker

DeviantJoker
  • Members
  • 275 messages

pudknocker wrote...

Ok so here's the first working build for my mage.  I didn't include any specializations as I don't have enough info on them yet.  plz give me some feedback.
human  mage  starting stats  str  11, dex 11, wil 17, mag 17, cun 13, con 10

skills Herb I, combat tac I
spells  arcane bolt
Level
2   +1 mag(18) +1 wil(18) +1 cun(14)    (heal)
3   +1mag(19)  +2 wil(20)  (combat training)  (Heroic offense)
4   +2mag(21)  +1wil(21)   (arcane shield)
5  +2mag(23)  +1wil(22)   (combat training II) (rock armor)
6  +1mag(24  +2wil(24)   (stonefist)
7  +2mag(26)  +1wil(25)  (combat training III) (staff focus)
8  +1mag(27)  +2wil(27)  (earthquake)
9  +2mag(29)  +1wil(28)  (herb II)  (rejuvenate)
10  +1mag(30)  +2wil(30)  (arcane master)
11  +2mag(32)  +1wil(31)  (herb III)  (petrify)
12  +1mag(33)  +2wil(33)  (vulnerability hex)
13  +2mag(35)  +1wil(34)  (conbat tactics II) (affliction hex)
14  +1mag(36)  +2wil(36)  (misdirection hex)
15  +2mag(38)  +1wil(37)  (conbat tactics III) (death hex)
16 +1mag(39)  +2wil(39)  (regenerate)
17  +2mag(41)  +1wil(40)  (combat training Iv) (mass rejuvenation)
18  +1mag(42)  +2wil(42)  (lightining)
19  +2mag(44)  +1wil(43)  (herb IV) (shock)
20  +1mag(45)  +2wil(45)  (tempest)

any thoughts people?:whistle:


While I understand the want to dump solely into your primary stats, I would definitely consider putting some into Constitution - so ranged enemies (Archers and other Magic-Users) as well as just situation where you cannot avoid being flanked do not totally drop your Mage. Also, I imagine, as Constitution factors into "Resiliance", your mage would certainly be an easy target for any physical resistence checks, possibly.

Also, if you plan on taking many of the 4th tier Skills (such as Coercion or Combat Training), you'll need a minimum of 16 Cunning.

#21
pudknocker

pudknocker
  • Members
  • 28 messages
reworking my mage now. plus I found some info on specializations. thanks for the input guys.

#22
Arttis

Arttis
  • Members
  • 4 098 messages
hmm

il just grab every defense talent and item i can find

and load up on a lot of const with str and willpower as secondary

#23
NewYears1978

NewYears1978
  • Members
  • 894 messages

Monkey777Love wrote...

need sum con? maybe sum dex?

other wise a fly might kill u

Well I think the idea is to use tanks for that..if you control aggro properly, you shouldn't be getting hit that much.

#24
Monkey777Love

Monkey777Love
  • Members
  • 16 messages

pudknocker wrote...

reworking my mage now. plus I found some info on specializations. thanks for the input guys.

i dont think u even necessarily need 10 total
probs 5 in con, and several in dex

also why no coerce skill at all? it will help with dialogue options

at new years:

but there are also archers, and wut if an enemy focuses on u
its a tradeoff but he wil probs die less, and get less stat penalties if hes not totally squishy

Modifié par Monkey777Love, 14 octobre 2009 - 11:23 .


#25
pudknocker

pudknocker
  • Members
  • 28 messages
What does combat tactics do? I might swap some of that for some coersion.