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Is the Reegar overpowered?


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#26
SgtPepper667

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Charlie2417 wrote...

Cyonan wrote...

Oh, and Warp + Incendiary Rounds + Reegar is just hilariously overpowered, but that is a bug and not entirely the fault of the Reegar Carbine.


I'm intrigued. What does this do?


Warp detonates Fire Explosions. With Incendiary Rounds applied to the Reegar, it pretty much becomes a flamethrower. Shoot a group of enemies, fire Warp, BOOM.

I'm pretty sure that's what Cyonan was referring to. If not, I apologize.

EDIT: Nevermind, ninja'd. I was wrong anyways, haha.

Modifié par SgtPepper667, 04 février 2013 - 04:36 .


#27
Cyonan

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Neofelis Nebulosa wrote...

There's only one thing I really dislike about the Reegar from an objective standpoint.

It's no carbine damnit! Why is it called a carbine???





Everything else is irrelevant, people want to use it in whatever way they like, go ahead, you're killing stuff, you're welcome in my lobbies.


It does amuse me that they poked fun at all the complaints about it not being a carbine in the Adas description, stating 'Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.'

#28
DullahansXMark

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Cyonan wrote...

DullahansXMark wrote...

Wait, what? Explain, that's a new one on me (although it makes sense with previous circumstances...)


It has to do with the bug that may or may not be related to RoF that I mentioned a while ago.

The gun will randomly lose rounds while shooting. I'd say tests average it around 12 shots per clip actually hitting the target.

If you slow down the rate of fire of the gun(not possible without coalesced editing which I did in single-player) then you get all 22 shots.

Guns seem to begin doing it at 800 RPM, though it gets really weird once you reach really high RPM values.


Just like how guns seem to begin possessing reload lag at ~50 RPM, right? That's so weird. Why does RPM determine so much in this game?

I'd love it if they slowed it down if it meant all 22 shots hitting.

#29
Titus Thongger

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^ I want a gun called either the Vas Ictomy, the DeFranz, or the Qwib Qwib.

#30
Cyonan

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DullahansXMark wrote...

Just like how guns seem to begin possessing reload lag at ~50 RPM, right? That's so weird. Why does RPM determine so much in this game?

I'd love it if they slowed it down if it meant all 22 shots hitting.


Actually, the reload lag is because before you can begin a reload you're required to wait through the RPM timer.

You only notice it around there since it is more than 1 second at that point, but every gun has it.

#31
Trav-O

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No.
When you could combine it with Flamer? Yes.
It is fine.

#32
shnig_1

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Idk, it doesn't make all other choices obsolete, but on the classes where it is the correct/most efficient choice, like the kroguard, it feels 100x better than anything else. So I say its just the combination of class and gear that can make it ultra powerful, but not op.

What am I trying to say? If anything in this game atm is op, its the Reegar, there.

#33
Guest_Aotearas_*

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Cyonan wrote...

Neofelis Nebulosa wrote...

There's only one thing I really dislike about the Reegar from an objective standpoint.

It's no carbine damnit! Why is it called a carbine???





Everything else is irrelevant, people want to use it in whatever way they like, go ahead, you're killing stuff, you're welcome in my lobbies.


It does amuse me that they poked fun at all the complaints about it not being a carbine in the Adas description, stating 'Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.'



Don't have that DLC, wouldn't have known.


Then again, I do very much doubt any in-universe accelerator does have rifling. Those are basically just coil- or railguns everywhere. So that argument has absolutely no relevance.

Carbines are per definition shortened rifles. We can agree on that in-universe ARs are the stock rifle substitute. So a carbine should be a more compact AR basically. Carbines do have shorter effective range and inferiour ranged accuracy than their bigger cousins. But an absolute damage letoff is a bit over the top to have that feature of the weapon serve as a purpose to designate it a carbine.


It's a completely new weapon design. But not a carbine and alien weapon terminology is about as much an excuse as calling a crossbow a carbine compared to a longbow. It's nonsense.

#34
TheKillerAngel

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I wonder how many people just read the title and skipped the content.

#35
Cyonan

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Neofelis Nebulosa wrote...

Don't have that DLC, wouldn't have known.


Then again, I do very much doubt any in-universe accelerator does have rifling. Those are basically just coil- or railguns everywhere. So that argument has absolutely no relevance.

Carbines are per definition shortened rifles. We can agree on that in-universe ARs are the stock rifle substitute. So a carbine should be a more compact AR basically. Carbines do have shorter effective range and inferiour ranged accuracy than their bigger cousins. But an absolute damage letoff is a bit over the top to have that feature of the weapon serve as a purpose to designate it a carbine.


It's a completely new weapon design. But not a carbine and alien weapon terminology is about as much an excuse as calling a crossbow a carbine compared to a longbow. It's nonsense.


The average gamer most likely has no idea what a carbine or rifle actually is however.

If games all decided that they wanted to reverse shotguns and sniper rifles in name only, I'd probably think that shotguns are all long range weapons with scopes right now, because I don't actually care about real life guns.

I don't even get why gun people seem to be bothered by this, to be honest. Plenty of stuff in Mass Effect is nonsense according to the real world.

#36
Lord Rosario

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Titus Thongger wrote...

longgamma wrote...

I feel the claymore is more op and cheap to use. Why bother with the Reegar when you can take out a gold Atlas in four shots at range?


claymore needs aiming. reegar is more point and click. a reegar with incendiary ammo can pretty much down an atlas in 1-2 clips.


Aiming is pointing and clicking on a game. :whistle: Claymore can just do it farther and/or has a larger spread that can actually hit things if you're a bit off. Reegar you have to rub yourself on the enemy and aim through it's spewing animation.

Claymore is far easier to 'point and click' with than the reegar. Reegar can spray and pray though if that is what you meant. :police:

#37
Red Panda

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As you said, the Reegar is useful only under certain conditions.

Also, Miranda Kerr is overpowered.

#38
Guest_Aotearas_*

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Cyonan wrote...

Neofelis Nebulosa wrote...

Don't have that DLC, wouldn't have known.


Then again, I do very much doubt any in-universe accelerator does have rifling. Those are basically just coil- or railguns everywhere. So that argument has absolutely no relevance.

Carbines are per definition shortened rifles. We can agree on that in-universe ARs are the stock rifle substitute. So a carbine should be a more compact AR basically. Carbines do have shorter effective range and inferiour ranged accuracy than their bigger cousins. But an absolute damage letoff is a bit over the top to have that feature of the weapon serve as a purpose to designate it a carbine.


It's a completely new weapon design. But not a carbine and alien weapon terminology is about as much an excuse as calling a crossbow a carbine compared to a longbow. It's nonsense.


The average gamer most likely has no idea what a carbine or rifle actually is however.

If games all decided that they wanted to reverse shotguns and sniper rifles in name only, I'd probably think that shotguns are all long range weapons with scopes right now, because I don't actually care about real life guns.

I don't even get why gun people seem to be bothered by this, to be honest. Plenty of stuff in Mass Effect is nonsense according to the real world.




Well, I DO take my share of grievances with various stuff from all over the series, that one is merely the only one ontopic. Also not much of a gun person myself, I guess I don't know much more than what anyone would pick up from playing videogames and doing a couple wikiwalks. But that Reegar "Carbine" ... it's sitting there, all peaceful, innocent ... mocking me to the face!

#39
FlowCytometry

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I agree that its range and weight and armor penalty limits don't make it OP, per se, but not well balanced. Why does it benefit from piercing mods and headshots? Why do ammo effects ignore the penalty vs. armor? The warp+incendiary thing is just a stupid bug, but the gun is just .. odd.

I'd rather ammo effects suffer the penalty when hitting armor, piercing and headshots to not work, *but allow the smart choke to work to increase its range a bit. Make it less extreme and potentially more universal a gun. If its RoF gets buggy cause its so high, then just go ahead and make it 800, I say, at least then the clip lasts a bit longer too.

Modifié par FlowCytometry, 04 février 2013 - 05:07 .


#40
Guest_Lord_Sirian_*

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No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.

#41
Seifer006

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Lord_Sirian wrote...

No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.


Stardusk has a great video on this...The Ghostbuster :lol:

#42
ISHYGDDT

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Lord_Sirian wrote...

No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.


QFT.  It turns ME3 Multiplayer into something with the depth of a bad flash game.

#43
DullahansXMark

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Lord_Sirian wrote...

No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.


My Batarian Slasher resents that.

#44
Koenig888

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Those who think the Reegar is OP can simply choose to use something else. The average scrub needs all the help he can get.

#45
lightswitch

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Cyonan wrote...

So is it overpowered?

In the hands of the average player I would say no.

In the hands of the skilled player I would say yes.


I don't think there's anything in the game that is overpowered in the hands of an average player.

As for whether the Reegar is overpowered or not...my heart screams yes. That's all I have to say on the matter.

#46
Cyonan

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lightswitch wrote...

Cyonan wrote...

So is it overpowered?

In the hands of the average player I would say no.

In the hands of the skilled player I would say yes.


I don't think there's anything in the game that is overpowered in the hands of an average player.

As for whether the Reegar is overpowered or not...my heart screams yes. That's all I have to say on the matter.


Which means BioWare must ask themselves the question "Around what skill level do I want to balance my game?"

The answer is not always neccessarily the most skilled players.

#47
StarCynic

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From Hardcoresalmon's weapon test:

Hardcoresalmon wrote...
Reload Canceling:
47. Katana X: 16.0s (SC/HVB)
46. Scimitar X: 15.2s (SC/HVB)
43. Eviscerator X: 14.0s (SC/HVB)
36. Disciple X: 12.2s (SC/HVB)
20. Graal X: 9.2s (SC/D)
17. Reegar X: 8.5s (P/HVB)
16. GPS X: 8.4s (C/D)
12. Wraith X: 7.0s (SC/HVB)
9. Claymore X: 6.8s (SC/HVB)
6. Crusader V: 6.7s (P/HVB)
2. Raider X: 5.4s (SC/HVB)
1. Piranha X: 5.2s (SC/HVB)

... doesn't really look OP, does it?

Though that test was done without using ammo - which is the real problem: Incendiary stacking is pretty broken, even more so if combined with Warp. This effect can trivialize boss mobs, though it does so with other rapid firing weapons, too.
Still, considering that a Hurricane can one-clip an Atlas, and the Harrier, PPR, Typhoon and Piranha also trivialize bosses, and at a higher effective range ...
Considering that the Reegar is just as bad at ammo consumption as the Harrier ...

I'd really like to see a good argument for why the Reegar needs to be singled out.
And no, "ease of use" is no valid argument here - for those people for whom this is a noticeable difference, the need to CQC completely nullifies it.

Yeah, Reegar's paper DPS looks OP. But the paper DPS doesn't seem to translate very well to actual use in game.

#48
LegionofRannoch

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Cyonan wrote...

The balance of the Reegar is strange.

The downside to the Reegar is that you need to be at very close ranges for it to hit things with accuracy doing nothing for it. For the average player this brings a greatly increased risk since they are not all that great at utilizing soft cover and the right hand advantage.

Of course as captain obvious will no doubt point out in this thread, good players can completely negate this because they can actually use soft cover and the right hand advantage properly to negate almost all of the increased risk of a CQC weapon(see also Geth Infiltrator). At this point the gun's weakness falls to the armour modifier which can again be negated by ammo powers that completely ignore it.

So is it overpowered?

In the hands of the average player I would say no.

In the hands of the skilled player I would say yes.

Oh, and Warp + Incendiary Rounds + Reegar is just hilariously overpowered, but that is a bug and not entirely the fault of the Reegar Carbine.


QFT

#49
DSxCallOfBooty-

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I've never been of the opinion that the Reegar is OP.

Then again, RNG decided not to give me one for a VERY long time, especially considering I've been playing since release. It's still at I.

But, no, I don't think it's OP. Among the "top-tier" weapons the game is fairly balanced, but there are some weapons which need major buffs to be competitive, like the Katana.

#50
TheKillerAngel

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Lord_Sirian wrote...

No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.


Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.