Is the Reegar overpowered?
#51
Posté 04 février 2013 - 05:48
Short range, accuracy means nothing, huge damage.
Beyond it registering headshots for NO reason whatsoever, no, its not broken or OP.
#52
Guest_Lord_Sirian_*
Posté 04 février 2013 - 05:50
Guest_Lord_Sirian_*
TheKillerAngel wrote...
Lord_Sirian wrote...
No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.
Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.
Moot point. The fact is that if you DID, it would kill any sense of depth that class had, and you'd just be lolreegaring stuff in the face.
#53
Posté 04 février 2013 - 05:50
TheKillerAngel wrote...
I think a fairly common and acceptable definition is: Something is overpowered if it is so good that there is no compelling reason to use an alternative. A weapon is overpowered if it is so good that it outclasses all other weapons in the same category.
I got this far and had to say that I disagree with that definition.
As for the reegar itself, I don't think it should be able to get headshots.
Modifié par Blind2Society, 04 février 2013 - 05:52 .
#54
Posté 04 février 2013 - 05:54
#55
Posté 04 février 2013 - 05:58
Cyonan wrote...
The balance of the Reegar is strange.
The downside to the Reegar is that you need to be at very close ranges for it to hit things with accuracy doing nothing for it. For the average player this brings a greatly increased risk since they are not all that great at utilizing soft cover and the right hand advantage.
Of course as captain obvious will no doubt point out in this thread, good players can completely negate this because they can actually use soft cover and the right hand advantage properly to negate almost all of the increased risk of a CQC weapon(see also Geth Infiltrator). At this point the gun's weakness falls to the armour modifier which can again be negated by ammo powers that completely ignore it.
So is it overpowered?
In the hands of the average player I would say no.
In the hands of the skilled player I would say yes.
Oh, and Warp + Incendiary Rounds + Reegar is just hilariously overpowered, but that is a bug and not entirely the fault of the Reegar Carbine.
All of what you say is true. I would hope that Bioware would not balance weapons based on what the skilled players can do with them, considering how small of a percentage of the player base they make up, AND how small of a percentage of the playerbase that makes them money they make up.
#56
Posté 04 février 2013 - 06:05
Lord_Sirian wrote...
TheKillerAngel wrote...
Lord_Sirian wrote...
No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.
Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.
Moot point. The fact is that if you DID, it would kill any sense of depth that class had, and you'd just be lolreegaring stuff in the face.
There is a reason one would not put a Reegar on an Asari Adept. You don't need the Reegar for that class. If you put it on, you STILL don't need it. It'll force you into stupid close situations. That's why people would 'lolreegar' stuff in the face, because the gun forces it. That would be called a weakness, not something to be praising.
#57
Posté 04 février 2013 - 06:10
#58
Guest_Lord_Sirian_*
Posté 04 février 2013 - 06:12
Guest_Lord_Sirian_*
Lord Rosario wrote...
Lord_Sirian wrote...
TheKillerAngel wrote...
Lord_Sirian wrote...
No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.
Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.
Moot point. The fact is that if you DID, it would kill any sense of depth that class had, and you'd just be lolreegaring stuff in the face.
There is a reason one would not put a Reegar on an Asari Adept. You don't need the Reegar for that class. If you put it on, you STILL don't need it. It'll force you into stupid close situations. That's why people would 'lolreegar' stuff in the face, because the gun forces it. That would be called a weakness, not something to be praising.
What is an AA's best way to kill a boss/sub-boss, if it has a lolreegar equipped?
Hint: It isn't by using powers.
#59
Posté 04 février 2013 - 06:13
Lord_Sirian wrote...
Lord Rosario wrote...
Lord_Sirian wrote...
TheKillerAngel wrote...
Lord_Sirian wrote...
No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.
Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.
Moot point. The fact is that if you DID, it would kill any sense of depth that class had, and you'd just be lolreegaring stuff in the face.
There is a reason one would not put a Reegar on an Asari Adept. You don't need the Reegar for that class. If you put it on, you STILL don't need it. It'll force you into stupid close situations. That's why people would 'lolreegar' stuff in the face, because the gun forces it. That would be called a weakness, not something to be praising.
What is an AA's best way to kill a boss/sub-boss, if it has a lolreegar equipped?
Hint: It isn't by using powers.
Cobra missile?
#60
Posté 04 février 2013 - 06:16
Blind2Society wrote...
TheKillerAngel wrote...
I think a fairly common and acceptable definition is: Something is overpowered if it is so good that there is no compelling reason to use an alternative. A weapon is overpowered if it is so good that it outclasses all other weapons in the same category.
I got this far and had to say that I disagree with that definition.
As for the reegar itself, I don't think it should be able to get headshots.
What's your definition then?
#61
Posté 04 février 2013 - 06:19
Lord_Sirian wrote...
What is an AA's best way to kill a boss/sub-boss, if it has a lolreegar equipped?
Hint: It isn't by using powers.
I bet it involves casting Warp at some point, for the boss.
#62
Posté 04 février 2013 - 06:19
Lord_Sirian wrote...
Lord Rosario wrote...
Lord_Sirian wrote...
TheKillerAngel wrote...
Lord_Sirian wrote...
No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.
Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.
Moot point. The fact is that if you DID, it would kill any sense of depth that class had, and you'd just be lolreegaring stuff in the face.
There is a reason one would not put a Reegar on an Asari Adept. You don't need the Reegar for that class. If you put it on, you STILL don't need it. It'll force you into stupid close situations. That's why people would 'lolreegar' stuff in the face, because the gun forces it. That would be called a weakness, not something to be praising.
What is an AA's best way to kill a boss/sub-boss, if it has a lolreegar equipped?
Hint: It isn't by using powers.
A Valkyrie does warp/incendiary better because she is more durable. I still think using a reegar on a class that isn't meant for close combat is generally a sub-optimal setup.
#63
Posté 04 février 2013 - 06:20
TheKillerAngel wrote...
What's your definition then?
Not sure about mine exactly but yours could just mean all the other guns suck. Being better than all other guns doesn't automatically make a weapon overpowered.
Modifié par Blind2Society, 04 février 2013 - 06:21 .
#64
Posté 04 février 2013 - 06:24
Lord_Sirian wrote...
Lord Rosario wrote...
Lord_Sirian wrote...
TheKillerAngel wrote...
Lord_Sirian wrote...
No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.
Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.
Moot point. The fact is that if you DID, it would kill any sense of depth that class had, and you'd just be lolreegaring stuff in the face.
There is a reason one would not put a Reegar on an Asari Adept. You don't need the Reegar for that class. If you put it on, you STILL don't need it. It'll force you into stupid close situations. That's why people would 'lolreegar' stuff in the face, because the gun forces it. That would be called a weakness, not something to be praising.
What is an AA's best way to kill a boss/sub-boss, if it has a lolreegar equipped?
Hint: It isn't by using powers.
Yes, lets go in 5 feet from that Atlas/Prime/Banshee and slap it across the face with a Reegar. Or how about that Brute/Hunter/Phantom. Two of those I can tell you, Stasis is going to be FAR handier than a Reegar. Also take into account that the Reegar does less damage against armored targets, which, are ALL the other ones. Slap that on an Asari and you've now got a class that does squat against armor.
Warp --> Throw can be done on those bosses from across the map in hard and light cover and can hit multiple targets. Smaller targets are trivialized by Stasis. Now, tell me again how getting close to a Phantom with a reegar on a squishy class even though they've got a perfectly good power to stop her in her tracks is a good idea..
#65
Posté 04 février 2013 - 06:26
It's a high risk-high reward gun. Thing is, on any class a GPS, Wraith or Claymore (on soldiers and infiltrators) are usually MUCH more versatile options that are lower risk-high reward.
Basically, no it's not overpowered. And I don't really see it get much use amongst friends or randoms.
#66
Guest_Lord_Sirian_*
Posté 04 février 2013 - 06:26
Guest_Lord_Sirian_*
Lord Rosario wrote...
Lord_Sirian wrote...
Lord Rosario wrote...
Lord_Sirian wrote...
TheKillerAngel wrote...
Lord_Sirian wrote...
No, but it's broken in that it makes you play every class in the exact same way. There are better choices on weapon classes, but putting it on a power class means you barely use your powers and spend most of the time just melting stuff with the lolreegar.
Depends on your definition of a power class. I'd never put a Reegar on an Asari Adept, or most adepts for that matter.
Moot point. The fact is that if you DID, it would kill any sense of depth that class had, and you'd just be lolreegaring stuff in the face.
There is a reason one would not put a Reegar on an Asari Adept. You don't need the Reegar for that class. If you put it on, you STILL don't need it. It'll force you into stupid close situations. That's why people would 'lolreegar' stuff in the face, because the gun forces it. That would be called a weakness, not something to be praising.
What is an AA's best way to kill a boss/sub-boss, if it has a lolreegar equipped?
Hint: It isn't by using powers.
Yes, lets go in 5 feet from that Atlas/Prime/Banshee and slap it across the face with a Reegar. Or how about that Brute/Hunter/Phantom. Two of those I can tell you, Stasis is going to be FAR handier than a Reegar. Also take into account that the Reegar does less damage against armored targets, which, are ALL the other ones. Slap that on an Asari and you've now got a class that does squat against armor.
Warp --> Throw can be done on those bosses from across the map in hard and light cover and can hit multiple targets. Smaller targets are trivialized by Stasis. Now, tell me again how getting close to a Phantom with a reegar on a squishy class even though they've got a perfectly good power to stop her in her tracks is a good idea..
Not sure if trolling. Please tell me you are.
Saying a class with a Reegar does "squat" against armour... I'm in stitches.
#67
Posté 04 février 2013 - 06:39
Lord_Sirian wrote...
:lol:
:lol:
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Not sure if trolling. Please tell me you are.
Saying a class with a Reegar does "squat" against armour... I'm in stitches.
Makes more sense than an Adept that would have no use for their powers.
Stick armor pircing or incindiary ammo on a reegar while using it on a weapons class, sure. Put a stock Reegar on an adept made for using it's powers? Yeah no.. Best stick with those biotic explosions.
#68
Guest_Lord_Sirian_*
Posté 04 février 2013 - 06:41
Guest_Lord_Sirian_*
I'm showing remarkable restraint here. I haven't used the word "idiot" to describe you yet.
#69
Posté 04 février 2013 - 06:45
Lord Rosario wrote...
Titus Thongger wrote...
longgamma wrote...
I feel the claymore is more op and cheap to use. Why bother with the Reegar when you can take out a gold Atlas in four shots at range?
claymore needs aiming. reegar is more point and click. a reegar with incendiary ammo can pretty much down an atlas in 1-2 clips.
Aiming is pointing and clicking on a game.Claymore can just do it farther and/or has a larger spread that can actually hit things if you're a bit off. Reegar you have to rub yourself on the enemy and aim through it's spewing animation.
Claymore is far easier to 'point and click' with than the reegar. Reegar can spray and pray though if that is what you meant.
I love BSN. People rail against the Reegar but make juvenile threads like "needs more claymoar". I wonder how many would still use the claymore if reload canceling did not exist. I have never touched the Reegar after the shotgun challenge. I mean why bother when I can abuse the **** out of the claymore?
I believe the Reegar was designed to help people compete effectively and stay interested in the game.
#70
Posté 04 février 2013 - 06:49
#71
Posté 04 février 2013 - 06:50
#72
Guest_Lord_Sirian_*
Posté 04 février 2013 - 06:52
Guest_Lord_Sirian_*
Lord Rosario wrote...
Well, seeing that you're too absorbed in your own opinion to see any sort of reason besides pointing at a single thing and going "obvious troll for that bit right there" while ignoring the rest.. I think I'll just drop this. Have fun with your thoughts of my intelligence.
Anyone who thinks BE's come anywhere near the lolReegar in terms of TTK should not expect people to act as if there is nothing wrong with their intelligence.
Your whole post was one giant mess of ignorance and betrayed how little you know about the game, and how badly you must play it when you do. Sorry.
#73
Posté 04 février 2013 - 06:53
Blind2Society wrote...
TheKillerAngel wrote...
What's your definition then?
Not sure about mine exactly but yours could just mean all the other guns suck. Being better than all other guns doesn't automatically make a weapon overpowered.
The situation you described is a pretty extreme case of a borked PvE metagame.
#74
Posté 04 février 2013 - 06:56
#75
Posté 04 février 2013 - 06:58
Also my Piranha is like, double the level of my Reegar, so I might be slightly skewed towards that one.





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