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Is the Reegar overpowered?


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#126
me0120

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Big Jack Shepard wrote...

me0120 wrote...

Big Jack Shepard wrote...

A Reegar killed my entire village.

Something needs to be done.


Make a new village?


Are you trying to be funny?


Is there a better option? You could move to another village but it still won't be "your" village. Attacking something strong enough to take out a village will only cause more harm in your weakened state. 

EDIT: sorry thekillerangel that this stupid thread spam is the first post on a new page.

Modifié par me0120, 04 février 2013 - 08:38 .


#127
orehlol

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3XT3RM1N4TUS wrote...

Big Jack Shepard wrote...

3XT3RM1N4TUS wrote...

Nah it's not. It's only "overpowered" with high level AP or Incendiary ammo. Anyway, I prefer Raider, Piranha and Claymore over it.


No.

Yes.

Yes.

#128
kaileena_sands

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3XT3RM1N4TUS wrote...

Big Jack Shepard wrote...

3XT3RM1N4TUS wrote...

Nah it's not. It's only "overpowered" with high level AP or Incendiary ammo. Anyway, I prefer Raider, Piranha and Claymore over it.


No.

Yes.


Maybe? :innocent:

#129
Big Jack Shepard

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3XT3RM1N4TUS wrote...

Big Jack Shepard wrote...

3XT3RM1N4TUS wrote...

Nah it's not. It's only "overpowered" with high level AP or Incendiary ammo. Anyway, I prefer Raider, Piranha and Claymore over it.


No.

Yes.


No.

#130
3XT3RM1N4TUS

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Big Jack Shepard wrote...

3XT3RM1N4TUS wrote...

Big Jack Shepard wrote...

3XT3RM1N4TUS wrote...

Nah it's not. It's only "overpowered" with high level AP or Incendiary ammo. Anyway, I prefer Raider, Piranha and Claymore over it.


No.

Yes.


No.

Yes.

#131
Big Jack Shepard

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me0120 wrote...

Big Jack Shepard wrote...

me0120 wrote...

Big Jack Shepard wrote...

A Reegar killed my entire village.

Something needs to be done.


Make a new village?


Are you trying to be funny?


Is there a better option? You could move to another village but it still won't be "your" village. Attacking something strong enough to take out a village will only cause more harm in your weakened state. 

Yes.

#132
Stahlhammer

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But is power overreegared?

#133
nanotm

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TheKillerAngel wrote...

My points, which seem to have been lost in all of this, are that:

1. People bandy around with the term "overpowered" far too glibly. To me, something is overpowered if it demonstrably dominates and upsets/breaks the metagame. The pre-nerf Krysae did this.

2. The Reegar is a very powerful weapon but there are better weapon choices for classes that are not capable of sustained close quarters combat. The Reegar occupies a niche role, it is SUPERB at what it does, but its a weapon that lacks versatility.



the disciple is a better gun that the regar for any power user because you can still achieve a 200% cooldown reduction

regard gives a max of 150 and for that it needs to be the sole weapon (oh and thats only on a soldier ) but more commonly it will be around 100>130 thats an extra second on cooldowns for powers


personally i'd rather take things like the regar on a kit that has no powers (unless its a vsol) since the reuse timers would be too much especially when equipped with hvb to negate that inate useleness agaisnt armour problem, especially since the shredder mod seems to be basically useless in terms of fixing hte problem

#134
Nethershadow

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This gun is OP!
It feels like many here are just ttrying to protect the iWin carbine from nerf.

I
Also think the OP s method is faulty, the gun needs to be compared to other gold shotguns. Diff level doesn't matter hence why they already have common type ratings alread.

#135
HolyAvenger

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nanotm wrote...

TheKillerAngel wrote...

My points, which seem to have been lost in all of this, are that:

1. People bandy around with the term "overpowered" far too glibly. To me, something is overpowered if it demonstrably dominates and upsets/breaks the metagame. The pre-nerf Krysae did this.

2. The Reegar is a very powerful weapon but there are better weapon choices for classes that are not capable of sustained close quarters combat. The Reegar occupies a niche role, it is SUPERB at what it does, but its a weapon that lacks versatility.



the disciple is a better gun that the regar for any power user because you can still achieve a 200% cooldown reduction

regard gives a max of 150 and for that it needs to be the sole weapon (oh and thats only on a soldier ) but more commonly it will be around 100>130 thats an extra second on cooldowns for powers


personally i'd rather take things like the regar on a kit that has no powers (unless its a vsol) since the reuse timers would be too much especially when equipped with hvb to negate that inate useleness agaisnt armour problem, especially since the shredder mod seems to be basically useless in terms of fixing hte problem

This would be valid if weight penalty actually mattered.

I saw some guy wrecking face in a Gold PUG with a Reegar Fury this weekend.

I was all likeImage IPBImage IPB

#136
spudspot

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nanotm wrote...

the disciple is a better gun that the regar for any power user because you can still achieve a 200% cooldown reduction


So? Where do you actually need a 200% cooldown?

Even if a 200% cooldown was a mandatory thing for casters, it still wouldn't change that no power or combination of powers kills as fast as a Reegar. So why have 200% in the first place?

Though one must admit that this is only partially the Reegar's fault. On a vanilla AA for example, quite a few guns + warp rounds have the exact same effect as the Reegar has: playing the character the 'right' way, i.e. going for BEs, is much less effective than simply debuffing stuff with Warp and then shooting it.

I mean, have you seen what a Slasher can do with a Claymore without throwing a single CG? 

Bottom line: the Reegar is capable of carrying virtually any class, on quite a lot of the weaker classes it's actually the most effective playstyle to just Reegar all teh things. 

#137
TheKillerAngel

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Nethershadow wrote...

This gun is OP!
It feels like many here are just ttrying to protect the iWin carbine from nerf. 


Also think the OP s method is faulty, the gun needs to be compared to other gold shotguns. Diff level doesn't matter hence why they already have common type ratings alread.


They could have nerfed the gun into the ground a long time ago - it's one of the oldest DLC guns in the game. There are reasons they haven't, and I've explained them.

Nethershadow wrote...

This gun is OP!
It feels like many here are just ttrying to protect the iWin carbine from nerf.

I
Also think the OP s method is faulty, the gun needs to be compared to other gold shotguns. Diff level doesn't matter hence why they already have common type ratings alread.


You can compare it to other gold shotguns. The Reegar excels in damage but lacks in versatility because its range is hardcapped. There are compelling reasons to pick a Claymore (effective at mid to long range, highest damage shotgun in the game), Disciple (lightweight, put an omniblade on it if you are a Cerbguard), Piranha (relatively easy to use, effective at short to mid ranges), GPS (destroys phantoms at range), Graal (Ignores armor DR, decent damage, accurate, a bit tricky to use though) or Raider (Excellent reload canceled damage at short to mid range). If you are a grenade throwing class and want to detonate ammo explosions, the Reegar is a poor choice.

Among the weapon classes, the rare shotguns are generally well balanced, compared to the AR's and SMGs.

spudspot wrote...

Bottom line: the Reegar is capable of carrying virtually any class, on quite a lot of the weaker classes it's actually the most effective playstyle to just Reegar all teh things. 


I'll disagree. A lot of the weaker classes, especially ones with access to biotic priming abilities, would be better played with a longer range weapon taking advantage of warp ammo.

Modifié par TheKillerAngel, 04 février 2013 - 09:19 .


#138
Guest_Lord_Sirian_*

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Stinja wrote...

Why is the fastest platinum solo with a Fury and Hurricane, and not warp+incen+Reegar?

 

Because nobody has used warp & inc & reegar and tried to solo Plat @ 15 FPS.

#139
Megakoresh

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OP? No. Cheap? Yes.

More than half of weapons in this game are underpowered, thus it's easy to see something that is good as OP. Whenever someone with at least some moderate skill uses a Harrier X in a game they tend to top the score and kill most enemies. Does that mean Harrier is OP? Hell, no! That weapon is absolutely terrible, as it glues it's user to the ammo box, which causes a LOT of frustration to many people.

Yet I can outscore vast majority of Harrier pubs with GPR and GE and, as it turns out, GPR and Human Soldier too. Even though GPR is really quite weak. It still has a huge advantage of convenience over Harrier and weights a lot less, and well, it's also genuinely awesome and very fun to use, unlike the Harrier. So yes, I will use both depending on circumstances, even though Harrier is undeniably more effective in most situations.

It's GPR, which is Underpowered, not Harrier, which is Overpowered. Same can be said about Reegar.

Modifié par Megakoresh, 04 février 2013 - 09:16 .


#140
dasfranken

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I don't think it is overpowered under your listed definition.

It really only crosses over into the range where I might reconsider on a class with high level consumables, or with the warp+incendiary bug.

The latter is because of the bug, not the weapon, and high level ammo/amps make everything significantly better.

I'm not saying the weapon couldn't use some tweaking, but it's not powerful enough to the point where everything else looks/plays terrible by comparison.

It's limitation in range is sufficient enough to keep it powerful, but a one-trick pony.

#141
spudspot

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TheKillerAngel wrote...

spudspot wrote...

Bottom line: the Reegar is capable of carrying virtually any class, on quite a lot of the weaker classes it's actually the most effective playstyle to just Reegar all teh things. 


I'll disagree. A lot of the weaker classes, especially ones with access to biotic priming abilities, would be better played with a longer range weapon taking advantage of warp ammo.


Safer? Yes.

More effective? No.

Don't get me wrong, I have no doubts that the Reegar's range would get me killed quite a few times if I slapped it on an Asari Adept, but it simply kills things faster than the next best thing to have. (Imho a Hurricane.)

Anyway, I rather wanted to make a point for a buff to some of the weaker biotics than for a Reegar nerf. Remember all the threads from people who raged at teammates killing their primed targets? Nowadays we don't have them anymore, because people have found out that often it's more effective to just kill your primed targets with a gun yourself. 

Modifié par spudspot, 04 février 2013 - 09:25 .


#142
TheKillerAngel

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Effectiveness is more than just killing things faster - it's the combined utility and damage of a kit that determines its effectiveness. I believe, on average, my Cerberus Adept with a Harrier using warp ammo will roundly outscore an AA using Warp/incendiary because my sustained damage and survivability from a distance will be superior.

That said, I agree powers need a buff. The biotic explosion nerf needs to be undone.

#143
Dr. Tim Whatley

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TheKillerAngel wrote...

2. The Reegar is a very powerful weapon but there are better weapon choices for classes that are not capable of sustained close quarters combat. The Reegar occupies a niche role, it is SUPERB at what it does, but its a weapon that lacks versatility.

I agree with this. It's definitely not a gun that suits my playstyle.

Do people see it getting a lot of use? I don't.

#144
spudspot

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b00g13man wrote...

Do people see it getting a lot of use? I don't.


I don't either and if I see somebody with a Reegar - even Kroguards - they tend to do not so well. 

TheKillerAngel wrote...

Effectiveness is more than just killing things faster - it's the combined utility and damage of a kit that determines its effectiveness. I believe, on average, my Cerberus Adept with a Harrier using warp ammo will roundly outscore an AA using Warp/incendiary because my sustained damage and survivability from a distance will be superior.

That said, I agree powers need a buff. The biotic explosion nerf needs to be undone.


Fine, you probably caught me on a hyperbole there. Still, I've seen quite a few platinum solos - especially shortly after its release - where you couldn't tell which kit was actually used because they relied so heavily on the Reegar, which leads me to the conclusion that the Reegar has the potential to carry a lot of classes, leveling the differences these classes have on paper.

Modifié par spudspot, 04 février 2013 - 09:41 .


#145
stysiaq

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rogor pls
morina kur pls

Anyway, BSN must be very desperate for the new content if the top topics are a half year old gun and reload cancelling.

#146
Hausner85

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Is reegar overpowerd?
And does the sun rises in the east and sets in the west?

Short range isn't balancing it, neither does high weight. Infiltrators can close up undetected (and get insane dmg boost). Vorcha and drell are very fast to close the gap. Vangurads not only close the gap instantly they also recharge their shield in process and get 50% DR. All of those classes except Vangurad don't care a lot for cooldown...

This gun is extremely unbalanced.

#147
Cyonan

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Hausner85 wrote...

Is reegar overpowerd?
And does the sun rises in the east and sets in the west?

Short range isn't balancing it, neither does high weight. Infiltrators can close up undetected (and get insane dmg boost). Vorcha and drell are very fast to close the gap. Vangurads not only close the gap instantly they also recharge their shield in process and get 50% DR. All of those classes except Vangurad don't care a lot for cooldown...

This gun is extremely unbalanced.



and yet for all its' theoretical DPS the current world record speed run features 3 Talons and no Reegar Carbines =P

#148
Schneidend

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In this game, it's pretty much impossible for a gun that can't shoot further than ten feet to be overpowered, because even a gun that deals less damage will be more universally used due to the greater safety its range and free use of cover provide.

#149
Hausner85

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Cyonan wrote...

and yet for all its' theoretical DPS the current world record speed run features 3 Talons and no Reegar Carbines =P


And the fastest platinum solo  features N7 Fury and not GI.... Skill mater more then guns and kits. Also Armored compartments come in handy for speed runs. 

Modifié par Hausner85, 04 février 2013 - 09:55 .


#150
Cyonan

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Hausner85 wrote...

Cyonan wrote...

and yet for all its' theoretical DPS the current world record speed run features 3 Talons and no Reegar Carbines =P


And the fastest platinum solo  features N7 Fury and not GI.... Skill mater more then guns and kits. Also Armored compartments come in handy for speed runs. 


Skill has nothing to do with what loadouts those players chose for that speed run.