Nethershadow wrote...
This gun is OP!
It feels like many here are just ttrying to protect the iWin carbine from nerf.
I
Also think the OP s method is faulty, the gun needs to be compared to other gold shotguns. Diff level doesn't matter hence why they already have common type ratings alread.
They could have nerfed the gun into the ground a long time ago - it's one of the oldest DLC guns in the game. There are reasons they haven't, and I've explained them.
Nethershadow wrote...
This gun is OP!
It feels like many here are just ttrying to protect the iWin carbine from nerf.
I
Also think the OP s method is faulty, the gun needs to be compared to other gold shotguns. Diff level doesn't matter hence why they already have common type ratings alread.
You can compare it to other gold shotguns. The Reegar excels in damage but lacks in versatility because its range is hardcapped. There are compelling reasons to pick a Claymore (effective at mid to long range, highest damage shotgun in the game), Disciple (lightweight, put an omniblade on it if you are a Cerbguard), Piranha (relatively easy to use, effective at short to mid ranges), GPS (destroys phantoms at range), Graal (Ignores armor DR, decent damage, accurate, a bit tricky to use though) or Raider (Excellent reload canceled damage at short to mid range). If you are a grenade throwing class and want to detonate ammo explosions, the Reegar is a poor choice.
Among the weapon classes, the rare shotguns are generally well balanced, compared to the AR's and SMGs.
spudspot wrote...
Bottom line: the Reegar is capable of carrying virtually any class, on quite a lot of the weaker classes it's actually the most effective playstyle to just Reegar all teh things.
I'll disagree. A lot of the weaker classes, especially ones with access to biotic priming abilities, would be better played with a longer range weapon taking advantage of warp ammo.
Modifié par TheKillerAngel, 04 février 2013 - 09:19 .