Annomander wrote...
Teleporting shadows are OP, melee abilities should require you to have the balls to run into into the spawn and take whatever damage that incurs.
I see where you're coming from, but that's what makes the Shadow unique. She's not a Krogan and shouldn't play like one. She's a 1 on 1 assassin rather than a brawler such as a Krogan or Batarian. That's why Shadow Strike is so powerful. You sneak up behind a guy and slice him. Her biggest strength lies in 1v1 combat. Against a group she's not as effective (unless you spam Electric Slash) unlike a Krogan who can tank unlike any other.
Being able to teleport about the place whilst invisible, one shotting stuff is not balanced in comparison to other melee specs; but that is another example of biower's infiltrator bias. We won't make anything powerful / competent at melee combat unless it's an infiltrator. Same goes for pretty much everything else. We'll release vorcha engineer's with crap powers, but we wont release infiltrators with bad powers..
Yeah you're
mostly invisible but not completely hidden from the enemy. You have to be very precise about what you Shadow Strike. It isn't like Biotic Charge where she can just tank and charge to refill her shields. She's squishy as hell and the her shield restoration is very situational. You can get shot, sync killed and the like even when Shadow Striking. Enemies will sometimes melee you before you even reach them. You're totally vulnerable during Shadow Strike especially with how buggy cloak can be off host.
The massive damage that shadowstrike does is too significant for the amount of risk involved in it. Plus, the fact that a shadow can do massive damage to armour with a sword being swung by a human, when a krogan can't is quite frankly ridiculous. When last I checked, 1 tonne of krogan charging at you would cause more damage to metal plating than a puny human with a sword.
There's huge risk with playing a Shadow. As I said earlier, she's very squishy and isn't meant to be in the fray of combat like Krogans or Batarians. And I see what you're saying about the Krogan thing, but not everything in multiplayer makes sense lore wise. If everything in MP followed lore then we wouldn't have Volus on the front lines fighting, Krogans would be all but invincible and no Quarians would be alive fighting since I killed them in my campaign. It's just a consquence of bringing a MP into a single player RPG.
Massive force caused by size and momentum > puny human with sword dipped in petrol. However, biower are morons when it comes to balancing melee in this game, so we have the N7 shadow (just like the GI, the huntress and the drell infiltrator... and the TGI.... and the QFI...) all being better at melee than krogan. Biower's moronic balance ideas strike again!
Why should your shadow deal more damage with an attack than MY melee specced demolisher (or my krogan), when my melee demolisher (or krogan) has a far higher inherent risk involved in their playstyle?
Again, I'm not saying that you don't have a point. But it's just that not everything as far as the numbers that go into how a game plays out will always reflect how a game is lore/story wise.