A simple post breath scene rescue cinematic would do the trick no gameplay required...........why is that so hard folks?
#126
Posté 04 février 2013 - 07:40
You know if they did that, about 90% of us whiners would disappear from BSN.
#127
Posté 04 février 2013 - 07:49
What would remain:sH0tgUn jUliA wrote...
Question: Will choosing synthesis make my hearing in my right ear come back? No? Then add something that has Shepard get up from the breath scene for chrissake. How hard can it be?
You know if they did that, about 90% of us whiners would disappear from BSN.

Modifié par DeinonSlayer, 04 février 2013 - 07:50 .
#128
Posté 04 février 2013 - 07:51
#129
Posté 04 février 2013 - 08:01
Maybe 20 years later when the IP is dead, one of us will buy it up and remake it the way it should've been. Otherwise just expect it to be repackaged rebranded and marketed toward a new group. Just the way the cookie crumbles. I hate to say it but we (the ones who complain about ending) are becoming a niche group seeking higher end products.
Look at other ea games it's all just marketed to (no offense) regular folk, the kind that drink budweisers and don't realize 90% of movies are remakes from a better time - and enjoy them. Just give em shiny buttons and earn $60 bucks + $40 in dlcs. Let em play with each other. Make shiny advertisements - show a few celebrity endorsement. Rinse and repeat. That's the ea way.
Tldr - don't expect anything they're not gonna change and you gotta learn to let go and move on.
#130
Posté 04 février 2013 - 08:05
magikbbg wrote...
It's okay they don't need to appease their fan base. Why do that? When you have millions of young people you can advertise to and create a fanbase? We're no longer needed because we complain too much and probably won't even buy DLC because we over analyze things. They already disconnected with us after march 2012. So don't sweat it just remember ME for what it was and could've been.
Maybe 20 years later when the IP is dead, one of us will buy it up and remake it the way it should've been. Otherwise just expect it to be repackaged rebranded and marketed toward a new group. Just the way the cookie crumbles. I hate to say it but we (the ones who complain about ending) are becoming a niche group seeking higher end products.
Look at other ea games it's all just marketed to (no offense) regular folk, the kind that drink budweisers and don't realize 90% of movies are remakes from a better time - and enjoy them. Just give em shiny buttons and earn $60 bucks + $40 in dlcs. Let em play with each other. Make shiny advertisements - show a few celebrity endorsement. Rinse and repeat. That's the ea way.
Tldr - don't expect anything they're not gonna change and you gotta learn to let go and move on.
The cruel terrible EA machine! REVOLUTION!
#131
Posté 04 février 2013 - 08:09
chidingewe8036 wrote...
...why is that so hard folks?
Two old brothers Yes and No - you know them well enough. But let me introduce you their much less famous sister - Maybe. She is calm and quiet, but really knows how to get under your skin if you failed to understand how to tolerate her.
Did Shepard survive in Destroy?
Maybe... You have the final answer.
Better small fish than an empty dish.
Modifié par Seival, 04 février 2013 - 08:14 .
#132
Posté 04 février 2013 - 08:17
Seival wrote...
chidingewe8036 wrote...
...why is that so hard folks?
Two old brothers Yes and No - you know them well enough. But let me introduce you their much less famous sister - Maybe. She is calm and quiet, but really know how to get under your skin if you failed to understand how to tolerate her.
Did Shepard survive in Destroy?
Maybe... You have the final answer.
Better small fish than an empty dish.
We tend to believe Shepard did survive, but maybes are not answers and are not closure.
A lot of empty dreams, empty promises, and empty dishes are filled with nothing but "maybe". I don't play games to get to "maybe". And ME3 wasn't supposed to be about it either. It was consistently touted as a war against the reapers. Yeah, well where is there one. Someone called a war and forgot to include the main character of the game.
Keep that maybe. Maybe is the product of a wishy washy, can't make up my mind, personality, that is afraid of taking a stand.
Modifié par 3DandBeyond, 04 février 2013 - 08:23 .
#133
Posté 04 février 2013 - 08:28
Your Shepard with very open ending=Your own personal ending that can be different from everyone else's.You are just to lazy to think.If you think your Shepard died that is your ending.I know how my game ended,do you?If not then think about how you would end it & there you go.
#134
Posté 04 février 2013 - 08:33
3DandBeyond wrote...
Seival wrote...
chidingewe8036 wrote...
...why is that so hard folks?
Two old brothers Yes and No - you know them well enough. But let me introduce you their much less famous sister - Maybe. She is calm and quiet, but really know how to get under your skin if you failed to understand how to tolerate her.
Did Shepard survive in Destroy?
Maybe... You have the final answer.
Better small fish than an empty dish.
We tend to believe Shepard did survive, but maybes are not answers and are not closure.
A lot of empty dreams, empty promises, and empty dishes are filled with nothing but "maybe".
Yet, there are questions that only our dear Maybe can answer.
"Will I die tomorrow?" what answer do you want?... It doesn't matter, because there is only one valid answer - Maybe.
So, Maybes are actually answers. Yes, they are. But like them or not - is just your personal decision.
You didn't get the answer you wanted? Sometimes life never give us such answers. So, learn to appreciate the ones you already have, and Maybe you will have more answers in the future.
Modifié par Seival, 04 février 2013 - 08:37 .
#135
Posté 04 février 2013 - 08:41
Auztinito wrote...
Do people lack that much imagination or originality for their Shepard.Can you imagine what Shepard did when he was in the brig?If so,why can't you just imagine what happened after breathe scene.Imagine the sunset happy ending if you want or do you want it spoon fed & railroaded into an ending you or anyone else don't want.It is left that way for a reason.
Your Shepard with very open ending=Your own personal ending that can be different from everyone else's.You are just to lazy to think.If you think your Shepard died that is your ending.I know how my game ended,do you?If not then think about how you would end it & there you go.
Guess what. We're all different. You may not need to see it to feel it, but many do. This is a visual medium and one that was interactive as well. As such it does things and sets up things differently for different people. Do you have to blast your music at high volume to enjoy it? I don't. Some apparently do. It's incredibly insulting to tell people they lack an imagination as if that means they're ignorant or something but you topped that off by calling them (and me) lazy. People have different abilities and that does not make them stupid. How about you imagine the whole game? Why did you need to play it at all to understand what will happen? How about Shepard is just a blob and you imagine all the way through what Shepard looks like? You are able to do that, right?
The point is, this isn't about what people think happened. This is an incomplete story. Destroy's explanation makes no sense, so for many who have extremely strong imaginations the brain says one thing and the heart is saying another. This ending causes an internal fight. People do logically think that BW wants you to know Shepard survived, but the description and what we're shown makes it emotionally hollow. It does not feel happy and it does not lead some to think that anything good can happen.
Understand this. I can imagine a heck of a lot. I can make up fifty different scenarios as to what happened. I would really have appreciated it if the devs had shown just one. I wanted to and in many ways needed to see it. You are different and lack the imagination to think that not everyone is like you. I'm sorry for putting it so bluntly. Imagine for one moment that others are different.
Modifié par 3DandBeyond, 04 février 2013 - 08:47 .
#136
Posté 04 février 2013 - 08:46
Seival wrote...
Yet, there are questions that only our dear Maybe can answer.
"Will I die tomorrow?" what answer do you want?... It doesn't matter, because there is only one valid answer - Maybe.
So, Maybes are actually answers. Yes, they are. But like them or not - is just your personal decision.
You didn't get the answer you wanted? Sometimes life never give us such answers. So, learn to appreciate the ones you already have, and Maybe you will have more answers in the future.
Hey, how about you stop telling me to learn to appreciate anything, especially when you have continually acted like no one but you knows anything. If they disagree with you, then they are not as enlightened as you. You debase and dis-count the experiences others may well have had that has already taught them to appreciate things that you never will.
For instance, I appreciate free will and freedom and heroes. You've said that none of these things exist and have even said that it might be better if the former two did not exist. So, don't tell me what to appreciate and accept. I have had to accept a lot more in my life than you will probably be confronted with if you lived for two centuries. You tried this with me before and when I tried to explain it and give examples, you called me a liar.
Modifié par 3DandBeyond, 04 février 2013 - 08:49 .
#137
Posté 04 février 2013 - 08:48
Auztinito wrote...
Can you imagine what Shepard did when he was in the brig?
Actually, in some cases I can't. My second favourite Shep will never be played in ME3 because the transition from ME2 and the whole intro make no sense at all. Unless I imagine he got real a nasty Alliance brainwashing between games that completely ****ed up his personality - in which case I also don't really see any point in playing him anymore.
Modifié par TheRealJayDee, 04 février 2013 - 08:57 .
#138
Posté 04 février 2013 - 08:50
TheRealJayDee wrote...
Auztinito wrote...
Can you imagine what Shepard did when he was in the brig?
Actually, in some cases I can't. My second favourite Shep will never be played in ME3 because the transition from ME3 and the whole intro make no sense at all. Unless I imagine he got real a nasty Alliance brainwashing between games that completely ****ed up his personality - in which case I also don't really see any point in playing him anymore.
Yeah the brig should never have happened.
#139
Posté 04 février 2013 - 08:56
3DandBeyond wrote...
Seival wrote...
Yet, there are questions that only our dear Maybe can answer.
"Will I die tomorrow?" what answer do you want?... It doesn't matter, because there is only one valid answer - Maybe.
So, Maybes are actually answers. Yes, they are. But like them or not - is just your personal decision.
You didn't get the answer you wanted? Sometimes life never give us such answers. So, learn to appreciate the ones you already have, and Maybe you will have more answers in the future.
Hey, how about you stop telling me to learn to appreciate anything, especially when you have continually acted like no one but you knows anything. If they disagree with you, then they are not as enlightened as you. You debase and dis-count the experiences others may well have had that has already taught them to appreciate things that you never will.
For instance, I appreciate free will and freedom and heroes. You've said that none of these things exist and have even said that it might be better if the former two did not exist. So, don't tell me what to appreciate and accept. I have had to accept a lot more in my life than you will probably be confronted with if you lived for two centuries. You tried this with me before and when I tried to explain it and give examples, you called me a liar. So, please grow up.
The more you resist humility and acceptance - the harder it will be in the end.
The final countdown till the last DLC is already ticking...
Do I look like little Maybe right now? I do... Try to tolerate me, and maybe you will learn how to tolerate Maybe.
#140
Posté 04 février 2013 - 08:57
#141
Posté 04 février 2013 - 08:57
Seival wrote...
3DandBeyond wrote...
Seival wrote...
Yet, there are questions that only our dear Maybe can answer.
"Will I die tomorrow?" what answer do you want?... It doesn't matter, because there is only one valid answer - Maybe.
So, Maybes are actually answers. Yes, they are. But like them or not - is just your personal decision.
You didn't get the answer you wanted? Sometimes life never give us such answers. So, learn to appreciate the ones you already have, and Maybe you will have more answers in the future.
Hey, how about you stop telling me to learn to appreciate anything, especially when you have continually acted like no one but you knows anything. If they disagree with you, then they are not as enlightened as you. You debase and dis-count the experiences others may well have had that has already taught them to appreciate things that you never will.
For instance, I appreciate free will and freedom and heroes. You've said that none of these things exist and have even said that it might be better if the former two did not exist. So, don't tell me what to appreciate and accept. I have had to accept a lot more in my life than you will probably be confronted with if you lived for two centuries. You tried this with me before and when I tried to explain it and give examples, you called me a liar. So, please grow up.
The more you resist humility and acceptance - the harder it will be in the end.
The final countdown till the last DLC is already ticking...
Do I look like little Maybe right now? I do... Try to tolerate me, and maybe you will learn how to tolerate Maybe.
I'm okay with maybe.
#142
Posté 04 février 2013 - 08:57
I was not trying to imply you were ignorant or stupid or anyone else.You can lack imagination & not be stupid or ignorant just so you know.If i wanted to call anyone supid or ignorant I would have said it bluntly & clearly.I could probably imagine the whole game if i wanted.I wanted a happy ending & I got it.I know everyone is different & they should be treated as such.Another thing is I don't listen to my heart because it tends to be illogical to involve emotions in an argument but that's just my belief.I'm not going to say I like the endings but I understand the reasoning behind it.The only thing I'm pointing out is that everyone wants to see their own individual ending cutscene(including being different from everyone else's ending) knowing what they are expecting is impossible from a techicnal view-point but are complaining becasue their individual ending was not shown to them.These ending are very similiar to DA:O endings.3DandBeyond wrote...
Auztinito wrote...
Do people lack that much imagination or originality for their Shepard.Can you imagine what Shepard did when he was in the brig?If so,why can't you just imagine what happened after breathe scene.Imagine the sunset happy ending if you want or do you want it spoon fed & railroaded into an ending you or anyone else don't want.It is left that way for a reason.
Your Shepard with very open ending=Your own personal ending that can be different from everyone else's.You are just to lazy to think.If you think your Shepard died that is your ending.I know how my game ended,do you?If not then think about how you would end it & there you go.
Guess what. We're all different. You may not need to see it to feel it, but many do. This is a visual medium and one that was interactive as well. As such it does things and sets up things differently for different people. Do you have to blast your music at high volume to enjoy it? I don't. Some apparently do. It's incredibly insulting to tell people they lack an imagination as if that means they're ignorant or something but you topped that off by calling them (and me) lazy. People have different abilities and that does not make them stupid. How about you imagine the whole game? Why did you need to play it at all to understand what will happen? How about Shepard is just a blob and you imagine all the way through what Shepard looks like? You are able to do that, right?
The point is, this isn't about what people think happened. This is an incomplete story. Destroy's explanation makes no sense, so for many who have extremely strong imaginations the brain says one thing and the heart is saying another. This ending causes an internal fight. People do logically think that BW wants you to know Shepard survived, but the description and what we're shown makes it emotionally hollow. It does not feel happy and it does not lead some to think that anything good can happen.
Understand this. I can imagine a heck of a lot. I can make up fifty different scenarios as to what happened. I would really have appreciated it if the devs had shown just one. I wanted to and in many ways needed to see it. You are different and lack the imagination to think that not everyone is like you.
Modifié par Auztinito, 04 février 2013 - 09:03 .
#143
Posté 04 février 2013 - 09:07
OperatingWookie wrote...
I'm okay with maybe.
Good
I hope everyone on BSN will finally understand that Maybe is also valid answer, and story doesn't actually has to have closure. Because the most important part of any story are questions, not answers.
#144
Posté 04 février 2013 - 09:11
#145
Posté 04 février 2013 - 09:12
Auztinito wrote...
I was not trying to imply you were ignorant or stupid or anyone else.You can lack imagination & not be stupid or ignorant just so you know.I could probably imagine the whole game if i wanted.I wanted a happy ending & I got it.I know everyone is different & they should be treated as such.Another thing is I don't listen to my heart because it tends to be illogical to involve emotions in an argument but that's just my belief.I'm not going to say I like the endings but I understand the reasoning behind it.The only thing I'm pointing out is that everyone wants to see their own individual ending cutscene(including being different from everyone else's ending) knowing what they are expecting is impossible from a techicnal view-point but are complaining becasue their individual ending was not shown to them.These ending are very similiar to DA:O endings.
The thing is stories (and this game) do involve you emotionally. You can't tell someone not to consider their emotions, either. I'm not saying that you are saying that. But, stories do take the reader along for an emotional ride. That is a part of how good ones draw us in.
Destroy fails both emotionally and logically. I said, I know that BW wants you to conclude that Shepard survived, but there is nothing in what is shown that should logically lead you to that conclusion. All of what is said is a confusing ball of horse poop and then what is shown is rather laughable. And with one look (if it's Liara) the player is just expected to trust the torso will be rescued, when the torso should not logically even be alive. This tugs at your brain and your heart in many conflicting ways and so for many the overriding feeling is just disgust. It's also wanting to have that one last look and the certain knowledge (seeing it) that Shep's friends find him/her and know s/he's alive and that Shepard knows they are as well.
You really should take a look at the MEHEM ending to see how little it would have taken to make this work. Not homes on Rannoch or blue babies (though that would be nice too) but a minor cutscene. Even one of Shepard in a hospital or in the med bay on the Normandy, or as MEHEM did it, putting Anderson's name on the Memorial wall and then hugging his/her LI (if possible).
How is that any different from all the individual cutscenes we got elsewhere in the game? And most people are not talking about some individual scene that's just for themselves and no one else. One bloody cutscene where Shepard is found, brought up out of that rubble crap, and is recognizable-sees friends and LI. That's not difficult. MEHEM showed it was not.
#146
Posté 04 février 2013 - 09:15
Steelcan wrote...
I really don't see how you could think Shepatd is dead in high EMS destroy. It just doesn't click
You explain everything that high EMS destroy will do and who will die and who will live-without head canon. You explain why that blast didn't fry the organic parts of Shepard. Now, I fully believe it's supposed to mean Shepard lives, but people would just like to see it. They'd rather it made sense, but at this point people have lowered all expectation of such a thing. It isn't just about knowing Shepard lived, it's about wanting to see that s/he is somewhat happy at last.
Modifié par 3DandBeyond, 04 février 2013 - 09:16 .
#147
Posté 04 février 2013 - 09:18
Seival wrote...
OperatingWookie wrote...
I'm okay with maybe.
Good
I hope everyone on BSN will finally understand that Maybe is also valid answer, and story doesn't actually has to have closure. Because the most important part of any story are questions, not answers.
Uh no. Stories provide answers or enough of an answer as to allow you to reasonably fill in the rest. They don't create irrational situations and then try and force you to believe something that makes no sense. That's not creating questions or answers, it's called "using drugs".
#148
Posté 04 février 2013 - 09:30
3DandBeyond wrote...
Seival wrote...
OperatingWookie wrote...
I'm okay with maybe.
Good
I hope everyone on BSN will finally understand that Maybe is also valid answer, and story doesn't actually has to have closure. Because the most important part of any story are questions, not answers.
Uh no. Stories provide answers or enough of an answer as to allow you to reasonably fill in the rest. They don't create irrational situations and then try and force you to believe something that makes no sense. That's not creating questions or answers, it's called "using drugs".
Stories may provide answers, and still questions are the most important part. Because without questions there are no answers.
Story leaves some questions unanswered? Why not? You gain an interesting things to think about. Train your imagination. Train your wisdom. Share your ideas with others. It's wonderful
...But demanding yes/no answer and sharing your depression is not wonderful at all.
#149
Posté 04 février 2013 - 09:34
Seival wrote...
Stories may provide answers, and still questions are the most important part. Because without questions there are no answers.
Story leaves some questions unanswered? Why not? You gain an interesting things to think about. Train your imagination. Train your wisdom. Share your ideas with others. It's wonderful
...But demanding yes/no answer and sharing your depression is not wonderful at all.
Wow, once again very nice. I am actually a very hopeful person. You however are the one who wants concentration camps in space, thinks dictators are wonderful, and does not believe heroes exist. I like my version of reality just fine.
I created a thread and spoke of a lot of nice things and all you did was insult me in that thread. So please don't ever tell me what to do. I hope someone in your life helps you.
Modifié par 3DandBeyond, 04 février 2013 - 09:42 .
#150
Posté 04 février 2013 - 09:34
DeinonSlayer wrote...
What would remain:sH0tgUn jUliA wrote...
Question: Will choosing synthesis make my hearing in my right ear come back? No? Then add something that has Shepard get up from the breath scene for chrissake. How hard can it be?
You know if they did that, about 90% of us whiners would disappear from BSN.
But then the rest who continually call us whiners would finally be happy, wouldn't they? They wouldn't have people like us bashing that scene anymore. We wouldn't be here bashing the other two endings because we don't really care about them. I should append my signature: "Buried in rubble since March 22, 2012. Still holding her breath." But what color should it be?
I just think they could throw us a bone on this one without damaging anything.
But then I've got the PC versions now so I don't really care anymore. We discard starbrat altogether, and I can gib the save games. I'd just like to see an official pre-ending scene with Shepard getting out of the rubble. The real ending being the Stargazer scene. LOLz. The epilogue is "buy DLC".





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