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A simple post breath scene rescue cinematic would do the trick no gameplay required...........why is that so hard folks?


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#176
MegaSovereign

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Fawx9 wrote...

MegaSovereign wrote...

sH0tgUn jUliA wrote...

Question: Will choosing synthesis make my hearing in my right ear come back? No? Then add something that has Shepard get up from the breath scene for chrissake. How hard can it be?

You know if they did that, about 90% of us whiners would disappear from BSN.


To be blunt, this is wishful thinking. If I'm pulling numbers out of my ass, and I am, I'd say that the breath scene complaints only account for maybe 10-20% of the ending related threads.


The trick is, they will never revist the actual ending (IT/Other theories withstanding). Therefore the best thing to do is give the player one less reason to keep picking at it. 

It would be the same concept as the Normandy scene, possibly silly, but it gives the player a better feeling and the aren't as likely to go back and complain about it cause of that. Likely being the key word of course with the Normandy scene.


And I've seen multiple complaints about how the Normandy evac scene introduces more problems. People will nitpick anything. No free pass is given; especially on new content.

EDIT:

Wait, you weren't talking about the evac?

Modifié par MegaSovereign, 05 février 2013 - 02:32 .


#177
Iakus

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Fawx9 wrote...

The trick is, they will never revist the actual ending (IT/Other theories withstanding). Therefore the best thing to do is give the player one less reason to keep picking at it. 

It would be the same concept as the Normandy scene, possibly silly, but it gives the player a better feeling and the aren't as likely to go back and complain about it cause of that. Likely being the key word of course with the Normandy scene.


I still can't believe they let the Normandy lift off the planet again, but decided letting Shepard languish in rubble was "good enough"

#178
GreyLycanTrope

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spirosz wrote...

Seival wrote...

most important part of any story are questions, not answers.


What did I just read. 

http://images.eurogamer.net/2013/articles//a/1/5/5/3/0/9/0/eurogamer-ybhb7r.jpg/EG11/resize/300x-1/quality/91
I concur.

#179
MegaSovereign

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Greylycantrope wrote...

spirosz wrote...

Seival wrote...

most important part of any story are questions, not answers.


What did I just read. 

http://images.eurogamer.net/2013/articles//a/1/5/5/3/0/9/0/eurogamer-ybhb7r.jpg/EG11/resize/300x-1/quality/91
I concur.


I don't remember that from Paragon Lost.

#180
spirosz

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It was in the Extended Cut Edition.

Zing!

#181
Leonardo the Magnificent

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Greylycantrope wrote...

http://images.euroga...0x-1/quality/91
I concur.


That's funny, I'm working on that play right now. Neither of those characters, though.

#182
Fawx9

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MegaSovereign wrote...

Fawx9 wrote...

MegaSovereign wrote...

sH0tgUn jUliA wrote...

Question: Will choosing synthesis make my hearing in my right ear come back? No? Then add something that has Shepard get up from the breath scene for chrissake. How hard can it be?

You know if they did that, about 90% of us whiners would disappear from BSN.


To be blunt, this is wishful thinking. If I'm pulling numbers out of my ass, and I am, I'd say that the breath scene complaints only account for maybe 10-20% of the ending related threads.


The trick is, they will never revist the actual ending (IT/Other theories withstanding). Therefore the best thing to do is give the player one less reason to keep picking at it. 

It would be the same concept as the Normandy scene, possibly silly, but it gives the player a better feeling and the aren't as likely to go back and complain about it cause of that. Likely being the key word of course with the Normandy scene.


And I've seen multiple complaints about how the Normandy evac scene introduces more problems. People will nitpick anything. No free pass is given; especially on new content.

EDIT:

Wait, you weren't talking about the evac?


I was, but that's why I tried to put that disclaimer in at the end.

I can understand the intentions of the scene, a goodbye and a reason why your squad mates left. Almost worked but it still didn't change the fact that the Harby staredown makes it look silly (not going to even get into the Edi dialogue), which does ruin it for some.

That's no reason why you can't finish off the breath scene though. You shoot for the same thing, an appeal to emotion to hopefully negate a need for excess nitpicking.

Modifié par Fawx9, 05 février 2013 - 02:46 .


#183
Leonardo the Magnificent

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I'd prefer a much more subtle approach to Shep's survival than a more in-depth breath scene. Actually, I'd prefer they just cut the breath scene out altogether. Tone back the explosion, alter the epilogue so that it hints at his/her survival, and, at the very end of the epilogue, slip in a clip of Shep with his/her LI (if it survived or if there was one), the most-interacted with squadmate otherwise (if a certain threshold is reached), or, if your Shep was a loner, some scene of Shep relaxing alone. It gives you everything you need.

#184
iOnlySignIn

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Because BW enjoy your sufferring?

Modifié par iOnlySignIn, 05 février 2013 - 03:16 .


#185
Cobretti ftw

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Nope.

1- DLC for 1 ending? Lol?
Not every1 likes the destroy option.

2- THe problems with the ending goes beyond the scenes after u choose ur ending. Honestly, the entire priority earth is terrible. BUt if they choose to modify the ending, they should start AT LEAST in the "run to the conduit" part.

#186
Iakus

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iOnlySignIn wrote...

Because BW enjoy your sufferring?


Sure seems that way sometimes.

#187
PainCakesx

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Cobretti ftw wrote...

Nope.

1- DLC for 1 ending? Lol?
Not every1 likes the destroy option.

2- THe problems with the ending goes beyond the scenes after u choose ur ending. Honestly, the entire priority earth is terrible. BUt if they choose to modify the ending, they should start AT LEAST in the "run to the conduit" part.


Why should every ending but Destroy recieve full closure?

#188
RocketManSR2

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PainCakesx wrote...

Why should every ending but Destroy recieve full closure?


That is pretty much the only thing I'm upset about still. They asked what we wanted to see in the EC, plenty of replies wanted some form of real closure or a reunion for high EMS Destroy and BioWare ignored it. I don't even know why they made that topic to begin with. Yea, the Normandy lifted off Eden, I'll give BioWare credit for doing something about that stupid scene (I wouldn't even be here if that had been left alone), but now it has changed from 'they will never see Shepard again' to 'they will return to Sol days (or weeks) later to find a corpse waiting'. Still depressing. I cannot suspend disbelief and pretend Shepard rises from the rubble, finds help, and lives to see old age. My mind doesn't work that way. I analyze the situation presented to me by the game and form my headcanon based on that. Shepard is going to die of his injuries before he is found by any sort of rescue team.   

Modifié par RocketManSR2, 05 février 2013 - 04:30 .


#189
King of Archers

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I just got/played thru the trilogy and had an idea on how EA/Bioware can make a lot of money, fans happy and get a fourth mass effect game with Shepard, with one DLC.
This DLC would add:
-more cutseens/changes to cutseens to account for all war assets in the final battle, after tali/legion's mission on rannoch the camera pans around the cliff as tali takes off her mask and Shepard comes up behind her and puts his arm around her waist as she says she's with him til the end (tail is my LI and I made peace between the quarians and the geth at full paragon).

-after rannoch tali makes a backup drive for EDI so if something happens to her joker won't lose her forever like legion, and the fleet do the same with the geth severs so that it they fail the remaining geth will have a 50000 year head start on finding a way to stop the reapers.

The ending deserves an intro on its own I wouldn't change most of the ending other than the already stated saving of the geth and EDI, the other things I would change are, for control Shepard would disintegrate into liquid not dust, a fifth ending and the end cutseens of the big three.
- renegade: Shepard does nothing/the cycle continues, no change

- paragon: Shepard convinces the catalyst the cycle is wrong and that this cycle deserves a chance, the catalyst sends the reapers away for now.

- destroy: no change till after cutseen, camera in front of almost dead Shepard, keepers start cautiously crowding in around, Shepard takes a breath, keeper nearest to camera turns off to the side and yells in slightly Scottish accent "we need more help!", turn back to Shepard and says grimly "the galaxy's going to need Commander Shepard for comes next". (explanation: the keepers where indoctrinated by the citadel all along)

- synthesis: no change till after cutseen, one month later, camera in front liara in bed, (by default/if you linked minds in ME1 to understand the prothen beckon or share a memory at the end of ME3/if she's your LI (if you have a LI who's not liara it's them and there in your cabin)), naked so you can see synthetic circuits on her skin(but sheets are covering everything that's privet on a human) having a nightmare, zoom in/fade to black on liaras face, someone on their knees chained to the floor, person screams, liara wakes up clutches the sheets to herself, irises glowing, she says "Glyph, i need you to send a message all crew of the Normandy", Glyph wakes up very sleepily, yawns and says " yes liara, what's the message?", liara looks Glyph straight in the eye and replies "Shepard's alive!". (explanation: when Shepard sacrificed his body, his mind became trapped in everyone in the galaxy's minds(the chains), the first fifth of Mass Effect 4 would be you playing as squad mates saving Shepard)

- control: Shepard disintegrates into liquid not dust, already existing epilogue speech, fades-in to the base of the control platform, Shepard liquid starts to move, grips/climbs/builds on its self forming a bio-metal skeleton then bio circuits, layer by layer, until standing where Shepard was is a humanoid reaper, half-a-hight taller then Shepard, it crakes its neck, rolls its shoulders, looks back over its right shoulder eyes still closed, eyes open, it's Shepard, he grins and in a slightly deeper and geth like tone says "looks like I still have galaxy to save", cut to black, death metal music (?) similar to the DeadPool the game trailer plays.(explanation: when he liquidises he becomes the same thing the collectors where turning humans into, he increases in size by half because he is now a lot more hollow, reaper Shepard's face is mirrored on what you Shepard's face is(so each is unique))

Ultimately all three endings have two thing in conmmen:

- Shepard is alive, in some way or another and
- Harbinger was never there!, he was still out in dark space "assuming direct control" of a proxy reaper, to far form the mass relays for the energy from the crucible to get to him and disobeying the catalyst if the paragon ending is achieved, also he was first reaper made from almost the entire leviathan species and there weren't collectors to make reapers till the last cycle, he can make reapers and is 50 times bigger then sovereign,(all five different ending Shepards at once, "Bosh'Tet....", EDI walks by "that part wasn't a joke") .

I want be a story writer for games, movies and books, all I would want is to work on this personally if EA and Bioware think it's a cool idea, so if anyone knows how to get in touch with someone there that would be great.

P.S. please post if you think sounds cool (it's been bugging the hell out of me) and how much you would be willing to pay this DLC (so that they can get estimated profit margin).

#190
xAmilli0n

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PainCakesx wrote...

Why should every ending but Destroy recieve full closure?


While I think that is a fair enough question, all other forms of destroy have no breath.  It's just the one version.  In my opinion, it was a mistake to add that scene.

Modifié par xAmilli0n, 05 février 2013 - 04:38 .


#191
PainCakesx

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It was a mistake to make the breathe scene as vague as it is, but not to have at least one ending where he lives.

Additionally, garnering 3100 EMS isn't exactly hard. I garnered nearly 4000 my first playthrough without any multiplayer games played. And I wasn't super thorough.

Modifié par PainCakesx, 05 février 2013 - 04:42 .


#192
RocketManSR2

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xAmilli0n wrote...

PainCakesx wrote...

Why should every ending but Destroy recieve full closure?


While I think that is a fair enough question, all other forms of destroy have no breath.  It's just the one version.  In my opinion, it was a mistake to add that scene.


Edited: My bad. I read the post wrong. That's why I said high EMS should have Shepard rising up out of the rubble.

Modifié par RocketManSR2, 05 février 2013 - 04:52 .


#193
xAmilli0n

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RocketManSR2 wrote...

xAmilli0n wrote...

While I think that is a fair enough question, all other forms of destroy have no breath.  It's just the one version.  In my opinion, it was a mistake to add that scene.


You're kidding, right? Please tell me you're kidding. In the other 2 endings, Shepard disintegrates. That kinda nixes any possiblity of a breath scene, yet both of those provide actual closure for those that picked them.


I'm referring to mid and low EMS destroy.  They too get no breath.

EDIT: and you edited your post lol.  I stand by my opinion.  I don't see the breath or Shep walking out adding anything.

Modifié par xAmilli0n, 05 février 2013 - 04:51 .


#194
PainCakesx

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Additionally, a High EMS destroy indicates a more thorough playthrough requiring good decisions be made to maximize EMS. Should that not be rewarded? I was under the impression that playing a game well was to be rewarded by a good outcome - that's sort of the whole point in even playing a game to begin with. :-/

#195
Yakko77

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rev1976 wrote...

they ran out of crayons so they cant make more "art" to shield their integrity

note for future development - when ya eat your crayons they dont last long and the only product is that you poop rainbows (as proven by the "ending"). so dont let casey and mac eat them for future games. that or buy toxic ones.


OK, that made me laugh.  No apologies.

#196
xAmilli0n

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PainCakesx wrote...

Additionally, a High EMS destroy indicates a more thorough playthrough requiring good decisions be made to maximize EMS. Should that not be rewarded? I was under the impression that playing a game well was to be rewarded by a good outcome - that's sort of the whole point in even playing a game to begin with. :-/


In ME2 and ME3, it is harder to get the worst endings.  Try it some time without a guide.  As you mentioned, you can get High EMS destroy without even being thorough.

I'm not a fan of golden endings in most cases, so that reward doesn't do it for me.

#197
RocketManSR2

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xAmilli0n wrote...

EDIT: and you edited your post lol.  I stand by my opinion.  I don't see the breath or Shep walking out adding anything.


It allows me to begin a much less depressing headcanon. Seeing (or hearing) him found by a rescue team would suffice. I don't expect anyone who is that injured to just get up and walk away, but show me that he gets found in some way. 

- I should say "would have sufficed" because it will never be fixed now. The galaxy's hero will die cold and alone in a pile of rubble. The EC changed nothing for those that pick Destroy. 

Modifié par RocketManSR2, 05 février 2013 - 05:11 .


#198
PainCakesx

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xAmilli0n wrote...

PainCakesx wrote...

Additionally, a High EMS destroy indicates a more thorough playthrough requiring good decisions be made to maximize EMS. Should that not be rewarded? I was under the impression that playing a game well was to be rewarded by a good outcome - that's sort of the whole point in even playing a game to begin with. :-/


In ME2 and ME3, it is harder to get the worst endings.  Try it some time without a guide.  As you mentioned, you can get High EMS destroy without even being thorough.

I'm not a fan of golden endings in most cases, so that reward doesn't do it for me.


It's hardly a golden ending when the galaxy is in ruins, billions are dead including close allies (Thane, Mordin, Anderson at the very least for most) up to and including almost everyone in your squad. 

Shepard living would have been the "sweet" in the "bittersweet" of an otherwise bitter game for many. Don't get me wrong, I loved the generally dark tone of the game, but there should be at least one happy ending (happy being used loosely due to reasons I mentioned). Watching Shepard plunge himself into a death ray on the whim of a malevolent AI child and turn to stardust isn't exactly what I want to see after 35 hours of death and destruction. 

And for those who are cool with that, that's why there are multiple endings. Choose the one that jives with you most. That should have been the way it was to begin with. As it stands now, we have 3 shades of bitter endings. 4 if you want to include refuse. 

Modifié par PainCakesx, 05 février 2013 - 05:00 .


#199
ohaithere

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That's exactly what I've said; it wouldn't be golden for him to be found and to get to spend some more time with your squad afterwards, especially with your LI (seems to be the biggest wish for everyone, I know I fall into that category). Death tolls are tremendously high, and rebuilding will take years upon years.

#200
KevShep

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chidingewe8036 wrote...

 Bioware has said numerous times that the endings are final but yet many not all still hope for a big reveal or something, It just does not make any sense. Why not do this?Posted Image


I think that the only way to satisfy the bulk of there long time fanbase(most of them have left BioWare already) is to do a BIG shocker unlike Bioware's endings that was SSSOOOO typical and traditional way of ending the series.

The ending left us without that AWE factor.

Modifié par KevShep, 05 février 2013 - 05:25 .