Bonus power: Adept (SP)
#1
Posté 04 février 2013 - 01:11
#2
Posté 04 février 2013 - 01:19
However, since patch 1.05, the single player version of Fortification appears to have been changed to match the multiplayer version, so the cooldown penalty is only 50% (instead of 60%) and the power damage at rank 5 is now +30%.
Reave is good, but has some overlap with Warp. Warp as the +50% combo damage at rank 5, but Reave is instant-cast and has a radius at rank 4. I would probably stick with Warp myself.
Stasis is good, and makes dealing with the occasional Phantom easier--or any shielded enemy like Marauders or Centurians for that matter--if that is a concern.
#3
Posté 04 février 2013 - 01:47
Warp Ammo is pretty good, IMO. I like it because I can cast it and forget it. Adepts have plenty of active powers and I don't neccessarily need another. So Barrier and Warp Ammo are my top picks.
Reave gives you some DR while its active, so it's an offensive and defensive power at the same time. The area evo, a mandatory pick as fas as I'm concerned, can allow Double Throw to potentially set off 2 biotic explosions at once. Another bonus is that it is insta-cast and can't be dodged.
Stasis is good for taking shielded mooks out of the fight quickly. Since those guys tend to do more damage and/or have annoying extra abilities (Centurians, Combat Engineers, etc) its a decent ability to have.
My Adepts are built around Pull, Throw and Warp so I prefer Warp Ammo or Barrier, in that order. If I was going to take another casting power I would go with Reave.
#4
Posté 04 février 2013 - 07:24
Reave is incredibly powerful yes, I'd prefer this on a vanguards or sentinel however.
Stasis is lame when you already have sexy singularity, not many people appreciate singularity as I do however.
Warp ammo is ok but I'd prefer ammo powers on weapon based classes. The debuff warp ammo can be nice I suppose.
Look into Dark Channel. It's really good in the adept arsenal.
Flare can give you extra oomph on power combos if you max power cooldown like a good adept.
Modifié par Drayce333, 04 février 2013 - 07:29 .
#5
Posté 04 février 2013 - 08:09
It's been argued reave has overlap with warp and/or throw, both of which are adept powers...to which I'd respond, reave is the best of both worlds. Instant-cast, hitscan power rather than projectile, innate area effect and powerful detonations with throw to boot. With reave, you can skip warp and throw, or at least avoid taking them to level 6, in favor of passives and other active powers. Note that in the high fifties you have the squad points to have them all maxed anyway, but by that point in your playthrough you're already powerful enough to use whatever tactic of your choice to finish the game and this is a relatively trivial discussion.
Liara, with her stupidly-fast singularity cooldown and stasis as a matter of course, should be a squad staple and will take care of all your crowd control needs. Note that stasis in SP is only a must-have ability when fighting cerberus, to lock down phantoms. There's little reason to put stasis on Shepard.
The only bonus power which I'd take over Reave, is Annihilation Field...and that's not something Shepard can take in SP. Which is probably for the best, a double area throwing Shepard with annihilation field would be the most game-breakingly powerful combination of powers you could see short of modding or cheating.
Modifié par humes spork, 04 février 2013 - 08:13 .
#6
Posté 04 février 2013 - 09:40
The cooldown penalty is not as bad as you think, as long you do not go overboard on heavy weapons.Drayce333 wrote...
Barrier give a power cool down penalty which is a no no on the combo based ME3 adept.
Barrier gives you a base 60% cooldown penalty, 30% if you take rank 6 Recharge Speed evolution.
From Power Stat Upgrades - Official Math Formula Explanation (assuming positive sum of recharge speed bonuses):
Formula 2 – Recharge Speed Upgrades
Recharge speed (aka cooldown) use a formula called divide by bonus sum. The formula is as follows:
New Value = Base Value at Rank 1 * (1.0 / (1.0 + Sum of all rank bonuses + Dynamic Bonuses))
* Sum of all the rank bonuses are the bonuses of every other rank that you have bought added all up* Dynamic Bonuses are from things like your passives and weight capacity.
Warp has a base 8-second cooldown.
Assuming rank 2 Recharge Speed (+25%) and +200% weapon weight, and no other bonuses:
8 * (1/1 + 2.00 + 0.25) = 2.46
Warp (8 second base cooldown), with rank 2 Recharge speed (+25%) with Barrier full penalty (60%), +200% weapon weight, and no other bonuses: 8*(1/1+ 2.00 + 0.25 - 0.6) = 3.01 se
Warp (8 second base cooldown), with rank 2 Recharge speed (+25%) with Barrier full penalty (60%), +200% weapon weight, and no other bonuses:
8*(1/1+ 2.00 + 0.25 - 0.3) = 2.71
So with Barrier active, you are adding between 0.25 and 0.55 seconds of recharge speed. Hardly noticeable and you can gain either more power damage or shield recharge rate at rank 5.
Modifié par RedCaesar97, 04 février 2013 - 09:45 .
#7
Posté 05 février 2013 - 02:25
New Value = BaseValueatRank1*(1-(SumOfBonuses)).
#8
Posté 05 février 2013 - 08:44
#9
Posté 05 février 2013 - 12:04
Bourne Endeavor wrote...
Hmm, hadn't considered Dark Channel. It fare better than Reave in the Adept arsenal?
I find these two powers overlap way to much with warp for my liking.
However, that is not to say they have nothing to add.
Dark Channel is one of the best damage over time abilities and a good setup for biotic explosions.
Reave is a respectable damage over time ability, setups and detonates biotic explosions and also gives you additional hardening.
If you do choose Dark Channel or Reave you can't go wrong.
________________________________________________________________________________________
There are powers out there that perform tasks that the Default Adept simply can't do very well.
Commando Adept: Warp Ammo, Armour Piercing Ammo
Improved Hardening: Reave (tempoary hardening), Barrier, Fortification, Defence Matrix
Barrier Restoration: Defence Matrix, Energy Drain.
Take out Enemy Shields: Energy Drain
Distraction: Defence Drone, Decoy, Dominate
Debuffing: Proximity Mine (pick vulnerability evolution)
Increase Grenade Capacity: Inferno Grenades (though I'd recommend this one for Engineers and Vanguards)
Panic Button: Flare!
Hold the enemy in place: Stasis.
Unnecessary Additions: Lash, Slam. (You have pull and you have lifting shockwave).
Marksman makes you unable to use powers whilst active.
Carnage. Warp is better, but having carnage is nice, I guess.
#10
Posté 05 février 2013 - 12:53
Bourne Endeavor wrote...
Hmm, hadn't considered Dark Channel. It fare better than Reave in the Adept arsenal?
Dark Channel deals damage over time, and will jump to another enemy within a certain distance if the first enemy dies. With Throw, Warp, or even Shockwave, it is possible to prime one target with Dark Channel, then detonate each enemy in succession as Dark Channel jumps from target to target.
To give you an idea, here is this video by Revan657. He primes a target with Dark Channel, then Throws or Warps each enemy as Dark Channel jumps from target to target.
#11
Posté 05 février 2013 - 12:58
Is Reave only good for setting up Biotic explosions? Is the damage protection any good? How long does the damage protection last? I have never tried it for Shep but for Kaidan I have it as Radius, Recharge Speed, Damage & Duration.
Modifié par Asch Lavigne, 05 février 2013 - 01:02 .
#12
Posté 05 février 2013 - 01:05
Asch Lavigne wrote...
I only tried Barrier on a Vanguard (haven't played an Adapt yet) but I found the Rank 6 Power Recharge to have no difference given the armor parts, Liara's terminal bonuses I chose and the way I built the other power so I went with the extra 10% damage reduction. For squadmates though I take it.
If you choose dark channel I think duration in rank 4 would be your best bet.
Ranks 5 & 6 are up to you. Heck you could decide to max out your other powers and leave Dark Channel at rank 4.
The whole point of choosing this power for an adept is it's ability to jump from target to target.
So instead of going for Prime, detonate, prime, detonate, prime detonate pattern
You going for Prime, detonate, detonate, detonate, prime, detonate, detonate.
The latter is a much more efficient way of killing enemies.
#13
Posté 05 février 2013 - 01:24
Reave can also detonate biotic explosions. The damage reduction should last for as long as Reave lasts. The Damage protection is okay.Asch Lavigne wrote...
Is Reave only good for setting up Biotic explosions? Is the damage protection any good? How long does the damage protection last? I have never tried it for Shep but for Kaidan I have it as Radius, Recharge Speed, Damage & Duration.
For Shepard, you want Radius at rank 4. Recharge Speed is probably not needed for rank 5 so I would take the other evolution (forget offhand).
Rank 6 is a toss-up between Damage and Duration and the other evolution, which I think is Armor and Barrier Damage if I recall. Since you are probably not using it as a Warp replacement, Damage and Duration may be the better choice.
#14
Posté 05 février 2013 - 01:31
RedCaesar97 wrote...
Reave can also detonate biotic explosions. The damage reduction should last for as long as Reave lasts. The Damage protection is okay.Asch Lavigne wrote...
Is Reave only good for setting up Biotic explosions? Is the damage protection any good? How long does the damage protection last? I have never tried it for Shep but for Kaidan I have it as Radius, Recharge Speed, Damage & Duration.
For Shepard, you want Radius at rank 4. Recharge Speed is probably not needed for rank 5 so I would take the other evolution (forget offhand).
Rank 6 is a toss-up between Damage and Duration and the other evolution, which I think is Armor and Barrier Damage if I recall. Since you are probably not using it as a Warp replacement, Damage and Duration may be the better choice.
Totally didn't know it detonated biotic explosions too. My canon is a Vanguard and I always have Kaidan with me and I never knew.... wow. Used it to set them up several times though.
So for Shep its pretty much the same as my Kaidan build aside from Rank 5. If you choose Radius for Rank 4 would you get more protection then choosing the other rank since you are hitting more targets?
#15
Posté 05 février 2013 - 03:59
#16
Posté 05 février 2013 - 05:05
#17
Posté 05 février 2013 - 05:06
Asch Lavigne wrote...
So for Shep its pretty much the same as my Kaidan build aside from Rank 5. If you choose Radius for Rank 4 would you get more protection then choosing the other rank since you are hitting more targets?
I don't think you get more protection if you hit more targets (someone can correct me on that point), but assuming that those enemies are not currently affected by biotics, it will stagger those targets and set them up for biotic detonation. And any of them are currently affected by a biotic power (except another Reave), it can detonate them for massive damage or even kill them outright.
#18
Posté 05 février 2013 - 07:06
I am fairly certain you are right. If you Reave an organic target you should get damage reduction for the duration of Reave.RedCaesar97 wrote...
I don't think you get more protection if you hit more targets (someone can correct me on that point),
#19
Posté 05 février 2013 - 08:30
Also, if you're playing on Insanity, Stasis is almost mandatory on Omega's final fight given the # of Nemesis running around. It's quite handy for shutting down shielded units until you strip their shields and open them up to Pull/Singularity.
Barrier is an option if you want to be tankier, but you can reduce your damage by freezing enemies (Stasis) just as much as absorbing their shots.
Reave seems redundant with Warp for setting up combos (same goes for Dark Channel). Every combo was either Pull + Throw, Singularity + Throw, Stasis + Throw or Warp + Throw. A few times I may have comboed Kaiden's Reave with my Warp on Banshees but that was a rare instance.
Modifié par jsamlaw, 05 février 2013 - 08:44 .
#20
Posté 05 février 2013 - 10:17
#21
Posté 07 février 2013 - 07:53
That said, Flare makes the Adept even easier than it normally is.





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