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2013 February, Adventure Building Challenge


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#1
henesua

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The first Adventure Building Challenge is upon us complete.
Participants have had until Friday March 1st to complete their module.

February's Challenge was This month is a Free for All. Themes and Schemes are up to you as none are provided were chosen by the participants.

GO!

Send completed works on or before the deadline to abc.nwn@gmail.com

Entries are now available on the Vault. The Player's Review is ongoing. Play a module and comment on it in this thread.

La Ley of the Land:
  • Modules may be of any play length you like. It is recommended that the adventure require no more than an hour to complete, but like the Pirates say, this is just a guideline.
  • Modules shall be playable in vanilla NWN, meaning that third party add-ons (NWNX, NWShader etc...) are not required to play it.
  • The Module itself shall be the work of the participant, BUT scripts, conversations, blueprints etc... may be from any source. This means that anything contained within the module is NOT restricted. Please do provide credit to the makers of any resources you are using in your Readme.
  • Module Specific Custom Content (AKA the other stuff you submit with your module) is restricted to one of each filetype: HAK, TLK, Character File, Movie, etc... AND to a maximum combined size of 12 MB. Including a README is encouraged as players will at the least need some installation instructions. (Note: It is strongly encouraged that HAK, TLK and Module all share the same name to make things easier for users.)
  • Sponsored Custom Content is NOT restricted. Please see Adventure Building Challenge Resources for a complete list of custom content you may use in addition to the Module Specific Custom Content described above. Keep in mind that you will not be packaging Sponsored Custom Content with your submission. Players of your work will thus need to be directed to download and install the content in order to play your module.
  • Optional Player Content is NOT restricted. You are welcome to encourage players to use enhancements with your module. For example, you could upload custom music to the vault that your module is setup to use. Players that download the music will hear it. Others won't, but otherwise can still play. The same goes for sound affects, overrides etc.... Feel free in your installation instructions (README) to encourage players to download these. As long as the resources are not required to play your module there is no problem with setting up your module to take advantage of them.
  • All Deliverables which includes your Module, and Module Specific Custom Content are to be sent via email in one archive (eg. ZIP, 7Z, RAR). Although not required, including a Readme in the archive is recommended as players may need instructions. (If you are particular about the name you would like your work posted under or any other pertinent details, please let us know when you send it in.)
  • Entries received after the deadline will not be accepted.


A few other considerations:

Builders retain ownership of their submittal. It is important to us that you understand that you retain full rights to your work. When you submit your work to the ABC you are giving us the right to post it under your name as one of the submissions in the month's challenge. If you do not want your work posted by us, but still wish to be recognized as a participant in the challenge, please contact us and we'll work something out.

Teamwork is accepted and encouraged.

We recognize that the rules still need more clarification. We are working on a FAQ. If you have questions, post them in the ABC thread and we'll answer as best we can.

Please keep this thread to discussion of this month's challenge. Screenshots of works in progress are encouraged.

For general discussion about the Adventure Building Challenge, please see the Adventure Building Challenge thread.

Technical questions are best posted throughout the forum.


A Poll for next month's Adventure Seeds is posted. Please vote.

Have any ideas for future polls or challenges? Please submit them to the Adventure Building Challenge thread for consideration.

___________________________________________


SPONSORED CONTENT BROUGHT TO YOU BY:

Modifié par henesua, 31 mars 2013 - 11:39 .


#2
henesua

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Completion Prize Winners:
  • rogueknight333
  • PLUSH HYENA of DOOM
  • Werelynx
  • jackkel dragon
  • Meaglyn
  • Magical Master

Honorable Mentions:
  • Rolo Kipp

Declared Participants who know-what-they-are-doing:

Declared Participants who claim they dunno-what-they-are-doing:

Other:
  • Henesua
  • Tarot Redhand
  • Invisig0th

Modifié par henesua, 02 mars 2013 - 10:05 .


#3
jackkel dragon

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I'm not sure how this is supposed to work, but I'll post my teaser outline if that makes any sense here:

Legends of the Deep: Precious Metals

Deep under the Malganen tundra lies the settlement of Labyrinth, populated by criminals and outcasts and lodged within an abandoned mithril mine. With the surface nations going to war yet again, more and more refugees are flocking to Labyrinth, leaving its people short of supplies and temper. One ray of hope remains: a vein of mithril was discovered in one of the far reaches of the mine, enough to support trade with the surface nations for food and supplies for the town. But the people of Labyrinth aren't the only ones who want the mithril: goblins, kobolds, deep elves, and worse all want the deep silver for their own purposes. If the outlaws and refugees of Labyrinth want to survive, they'll have to ensure that their competition doesn't.

"Legends of the Deep" is a miniseries premise that involves the people of the outlaw settlement of Labyrinth. Almost no one can be trusted, and every citizen of Labyrinth barely escaped a death sentance in one form or another on the surface world... but they all must work together to survive.

Major locations that may be visted in the minseries (depending on future ABC themes) include:

- The mithril mines ("Precious Metals")
- The nether forges, powered by fire elementals and ruled by red dragonkin.
- The mushroom farms, overrun by underground vermin after the abandoment of the mines.
- The barren tundra, a battlefield of the surface wars.

The miniseries will also include a hub module that includes stores and a way to start each adventure. Since the hub module will need to be updated as the ABC continues, there will be a "reset" function to restart with the most recently downloaded version of the Hub without leaving the module.



#4
Rolo Kipp

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<massing...>

Author: Rolo Kipp
Campaign: The Pride of Cestus Dei
Title: Episode 12: Hordes!*

*now with more hoards :-)

edit: perhaps I could have given a *little* more info, but a good bit of the fun will come from surprises. Still, if you want to try out the prequel, download the demo (Episode 1: Get Ducky!) for the January 2012: Rogues CCC ;-)

Edit 2: I'm not entirely sure I should be lumped in with the "Knows what they're doing" crowd ;-)

Edit 3: changed the title to fit the emerging standard ;-)

Edit 4:

Status: Building 
The start is almost where I want it, the middle is rough, but playable.
Working on endgame now. 

Module Specific content: (2.5mb used of my 12mb limit... so far)

  • ABC_Hordes!.hak
Sponsored content required:
Recommended optional content:

Edit 5: Damn. Can we say feature creep?

<...the hoards>

Modifié par Rolo Kipp, 02 mars 2013 - 05:01 .


#5
Borrie BoBaka

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Helmed Raven - Averelle: Exodus

Welcome to the Island of Arkempir, the heart and soul of Human Civilization, situated at the center of the endless sea. For as long as humanity can remember, life has existed solely on this island, and now centuries since the days of tribal villages, a massive sprawling city covers nearly all of the Island, a singular Empire of all Human Kind. For years, the people of Arkempir have attempted to venture out into the Endless Sea, to find out if they are alone... but none have ever returned. Now on the twilight of all that is known, the people of Arkempir may soon have to make a choice between death.... and 'death'.

Averelle is a new unique realm where modern history is about to be written... by you. Take part in the development of a grand civilization and become a catalyst that will shape the future of all intelligent life.

#6
PLUSH HYENA of DOOM

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PHoD "The Black Book"
As the newest acolyte to join the decidedly bizarre Astral Library of Mysteries and Perculiar Studies, your initial eagerness to learn from the many erudite scholars at the institute and investigate strange phenomena throughout the Planes is quickly dampened by the evident fact that the "library" is not at all what you had imagined, nor so its scholars...
And enthusiasm is firmly drowned when an entire realm is invaded and destroyed by Undead Animals, rapidly evolving into something else, merely to form a bridgehead to breach the wards of the library so that "something" can steal a certain ancient book... a book that seems to be evolving just as rapidly as the creatures intent upon its theft... a book within the pages of which is an entire world, hidden and forgotten (deliberately) for millennia into which it is not wise to tread... worse so to encounter that which is bent on trying to escape the book...
And there's only you, a sarcastic talking dog and a lone scholar as demented as she is brilliant to stand in the path of something nobody sane would stand in the path of...

#7
Squatting Monk

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Squatting Monk - Has-Been

Twenty years ago, a humiliating defeat left Argus bent and broken. Now a disgraced former adventurer, a has-been, he struggles to make sense of the shambles of his life. But as he wallows in self-loathing, his village once again needs a hero. Can he overcome his shame and take up his sword one last time?

#8
Sir Adril

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Author: Sir Adril
Series name: Ivore History: The Elven Wars
Subtitle: Hometown Hero

In the crossroad town of Knight's Ax Crick a young adventurer solving hometown problems soon stumbles into a much bigger mystery, one that may shake the peace of the Duchy of Freymoor.


Status: Building

Features
  • All new world
  • Tongue-in-cheek humor
  • Retired adventurers to guide your way
  • Companion characters to accompany you on your quest
  • Catfish noodling competition removed due to time constraints
  • Custom scripting
Sponsored haks used
Module Specific Materials
  • Ivore v. 0.5 hak - to include custom loadscreens, catfish inventory icons
Updates
Feb 6th - basic henchman functionality, resting system, scheduled events all beta tested. First quest to go to beta testing. Catfish noodling scripting in progress.
Feb 16th - First quest behaving as planned, second quest in progress. All but one planned area built, several still need the final decorations. Playing with lighting to produce an interesting mood. Catfish noodling still in progress.
Feb 20th - Adjusting XP scale to match classic D&D, rescripting to allow resting only once every 24 hours. The plan is now for the PC to get to at least Level 2 by the end of the adventure, ready for part 2. Catfish noodling cancelled - time constraints mean I can't get it scripted to work how I want it to work.
Feb 22nd - Second quest almost finished, scripting triggers associated with it. Second Henchman choice may be available, depending on whether I can finish her up in time.

Author's note: in testing, I think I prefer the low numbers of enemies you have to slog through to get to the next level that come with a standard D&D XP scale, I'll be adjusting my main story to fit this.

Modifié par Sir Adril, 22 février 2013 - 07:25 .


#9
werelynx

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Declared Participants who don't-know-what-they-are-doing:
Author: Werelynx
Series Name(Title): Bordering Genius
Subtitle: Poor Flock

The First part of the Bordering Genius series. The series will feature the same PC with unique racial and not-so-unique class abilities. The module itself feature no cliffhangers and can be played as standalone.

Module features:
- Silly and hopefully funny
- Explores endeavors of custom race and not-so-custom class that is otherwise unexplored
- Eye-candy, don't get fat, though.
- Noobish use of scripting
- Throwing Shoes
- Custom polymorphs
- Hunt for Rubies in order to get to Bonus Area

Continuation of the series:
It will be free for others to continue and I will be providing less or more extensive documentation for the next builder as well as starter module and 2 .bic files of PCs that has earned the minimal/maximal experience and rewards from the first part. Documentation will include possible plot hooks, advices, recommendations regarding plot etc.
Setting is to be determined by the next builder, as of now there are no world-specific items, deities etc.

Haks used:
- CCC Poor Folk
- Project Q
- Custom(2da merges, 2 appearances)

Themes already included:
- The Real Anti-Hero
- Plants
- MwuHaHa
- Jest a Minute
- class - Specific
- Lyrical

No more spoilers for you. Feel free to guess, I will tell whether hot or cold :bandit:

Status: about 75% done

Edit1: Ah, those emerging standards..
Edit2: Oh and the provided PC is a little bit insane.. :blink::?
Edit3: Uploaded pictures in the post below. They remind me I should set a skybox in that area:wizard:

Edit4: Building stopped until I return from skiing.

Edit5: Building resumed. Added a new thing in the features section(Hunt for Rubies).

Edit6: The major thing that remains to be added is custom polymorphs. If you know anything about them please PM me B)

Modifié par werelynx, 25 février 2013 - 09:39 .


#10
Tarot Redhand

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Edit2: Oh and the provided PC is a little bit insane..


Are there any other kinds? (^_^)

TR

#11
henesua

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*pounce*

Tarot! Where is your project? Hmmmm?

#12
werelynx

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Exactly, where is yours? You could Finish yours "A is for Adventure" series with "B is for Building Challenge"
<Throws a shoe at Tarot>
Oh noes, how I'm going to wake him now?

Edit: Ok, I have found a way to wake him, so he has no excuse for not participating now!
Tomorrow I will post 2 Teaser Screenshots.

Modifié par werelynx, 05 février 2013 - 10:57 .


#13
rogueknight333

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Author: rogueknight333
Module Name: Snow Hunt

Brief Module Description:

The PC is a bounty hunter who has pursued a dangerous criminal into the frozen north. Aside from a small hunting lodge, all civilization has been left behind. Your quarry is hiding somewhere in this snow-bound wilderness filled with dangerous beasts, savage orc tribes and perhaps worse, but where?

Sponsored Content Currently Included:
Dec. 2011 CCC: Winter Stuff
Senemenalas' Icy Caverns
Winter Wild Lands

A module possibly inspired by the really cold winter going on where I am living. It is intended to be a limited side-quest-like adventure suitable for being incorporated into larger campaigns while also working as a self-contained module. I do not at this time have any particular larger campaign in mind, though potentially  I could release semi-sequels involving different bounty hunts against various categories of quary and in different settings.

#14
Sir Adril

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That would be a neat series, rogueknight. I actually have a ranger PC in pen and paper whose primary job was bounty hunting. You just might have me inspired to build him in NWN to play that module :)

#15
Tarot Redhand

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Those who know me know that I never (with the exception of last months ccc and that was an accident) declare unless I have got it finished. This is because I drop almost as much as I start (if you are one of those who think the stuff I release is c--p, you ought to see the things that never see the light of day). All I will say at this point is that I have an idea that is being investigated and if it comes to fruition and is at least barely acceptable, you'll here about it here.

TR

#16
werelynx

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We interrupt our daily forecast..
Posted Image

To inform you about breaking news, as always. Our meteorologists report that it's raining TAD! Hallelujah!

Posted Image

It's raining TAG. Amen.

Posted Image

Modifié par werelynx, 06 février 2013 - 11:25 .


#17
Tarot Redhand

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Alas, my possible idea has come to nought. I have not let it go to complete waste though. If you are interested just read this thread.  Sorry guys.

TR

#18
henesua

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My plan this month was to create a module that starts you in the middle, then sends you back to play through the events that got you to the middle. And then once you arrive back at the "start" aka middle, you proceed to the ending. The structure was inspired by Reservoir Dogs by Tarantino and some of the themes inspired by Naguib Mahfouz's book called (in english) The Thief and the Dogs.

I am partway into this, but have been distracted by Ubuntu and NWNX.

So I am currently rethinking this month's contribution to the ABC. I may have to dial back my ambition. Learning to use Ubuntu and NWNX will eat up a bit of my time this month.

#19
Invisig0th

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< nothing to see here >

Modifié par Invisig0th, 12 février 2013 - 08:38 .


#20
henesua

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Invisig0th,
I like the idea of getting testers involved. I've been trying to scare up an old friend to get involved with that on a more formal basis too. We'll see if anything comes of it.

That said: If anyone is interested in helping a builder out with testing please let us know. The more, the merrier.

#21
Rolo Kipp

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<teasing...>

Hmmm, let's see some action in here :-)

The Pride of Cestus Dei
Episode 13: Hordes!

Posted Image

An adventure suitable for any class, race or level :-) <didn't say it wouldn't hurt, though>

<...with a mid-month teaser>

Modifié par Rolo Kipp, 12 février 2013 - 06:06 .


#22
MagicalMaster

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I'm going to *try* to finish something in time, may not be done before the end of the month. Rough working title is "Siege of the Heavens." Devils and demons have invaded the heavens, in desperation the celestials turn to a mortal hero (you) to help turn the tide and save the day. Will probably be 2-3 hours of playtime that's action oriented, little roleplaying. Also will involve a level 40 PC since that's not something you see very often.

#23
Sir Adril

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henesua wrote...

My plan this month was to create a module that starts you in the middle, then sends you back to play through the events that got you to the middle. And then once you arrive back at the "start" aka middle, you proceed to the ending. The structure was inspired by Reservoir Dogs by Tarantino and some of the themes inspired by Naguib Mahfouz's book called (in english) The Thief and the Dogs.

I am partway into this, but have been distracted by Ubuntu and NWNX.

So I am currently rethinking this month's contribution to the ABC. I may have to dial back my ambition. Learning to use Ubuntu and NWNX will eat up a bit of my time this month.


Wow, that would be awesome fun to play. Non-linear stories are always interesting to watch unfold. :D

#24
Tarot Redhand

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Testing out an idea I had (99% sure it'll never be done in time even if it comes to fruition) I discovered that Senemenelas Interior Tilesets actually contains a small number of placeables. I have therefore created a small simple top hak so that I can use it in conjunction with PHoD NEW VFX. If anyone would like a copy just pm me.

TR

#25
jackkel dragon

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I have to be perfectly honest with myself: with ~6 days left and so little work done on the module, I might not get my ABC contribution done for February unless I release it as-is (mostly just a bunch of enemies that start as neutral dropped down with none of the triggers that make them enemies). I'll see what I can do over the weekend, but I might roll this month's contribution into March's submission. Hopefully next month I'll be able to put more time into NWN to make up for this...