PLUSH HYENA of DOOM wrote...
As Starbright and I get to know each other better and I figure out what stats work with what type of creature etc, etc, with regards her ability to blat them, the combat element should become considerably tauter. (Might also let Aurelia have a bit more freedom to use her magic). Also, if and when the "proper" versions go up on the Vault with custom music and other little surprises, it should be a far better experience.
Sounds good. And yeah, I get why you wanted some combat given the story.
rogueknight333 wrote...
Hey, free advertising for my work on Youtube. Thanks.
An amusing video. Basically I set up a scenario with the potential, but no necessity, for non-linear exploration. Players who want to can focus solely on completing the main quest and ignore the peripheral stuff. Those who want to explore and do everything and find various goodies as well can do that. I suppose this module resembles an Elder Scrolls game in that respect.
Yeah, I get what you mean in general, I think I just expected the main story to require more, if that makes sense. Like 50% main and 50% side, not 10% and 90%. Never played Elder Scrolls so no comparison for me there.
rogueknight333 wrote...
A pure or near-pure rogue could be very tough if you have scruples about doing some arguably cheesy things like putting gobs of traps everywhere, but if you think cheese is delicious and just what your character sandwich needs, then not so much.
I generally loathe cheese like dozens of traps, AoEs stacked on each other, 1 level of monk/paladin/etc. I'll do it if the module expects it, but I consider them (borderline) exploitative. Might try pure rogue.
rogueknight333 wrote...
I think though that I will go with druid/shifter as the hardest type of character to play in this series (at least up to this point. Might be a better choice in later chapters when one gets into epic levels and can get the really powerful shifter forms). It will take a while to get any shifter forms that actually do that much for you, and in the meantime you will for many purposes just be an under-leveled druid. For example, being a Druid 7/Shifter 5 (again, if you find cheese tasty, you can slip a monk level in there somewhere - not sure if that would be in the spirit of what you are proposing to do) facing encounters balanced for a Level 12 character would not be that dramatically better than facing the same encounter as just a Druid 7.
I think the problem with Shifters is that they inherently tend to assume a certain magic level, if that makes sense, and scale poorly with items. Gargoyle getting 15/+1 reduction is amazing...if your enemies have no +1 or better weapons.
I'll give it a shot, but I generally dislike Shifters for that reason - they're almost always amazing or terrible without extensive modifications. If I feel like the character is facing pure artificial difficulty simply due to the items available (both to the player and to enemies), I'll swap to the pure rogue.
On a related note, Shifters are probably absolutely terrible in my mod for that reason - even with monk cheese.
rogueknight333 wrote...
I am assuming that you mean the hardest reasonable character build, and are not talking about deliberately gimped characters like sorcerers without enough charisma to cast better than level 1 spells, or something.
Correct.
Modifié par MagicalMaster, 06 mars 2013 - 07:44 .





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